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Penggunaan Media Online dalam Proses Belajar Mengajar di Masa Pandemi Covid-19 : Studi Kasus di SD Talaga 2 Cikupa Zahranisa, Anida; Asmawati, Asmawati; Sutiani, Komang; Marlina, Nana; Aulia, Shinta
ANWARUL Vol 2 No 1 (2022): FEBRUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (352.505 KB) | DOI: 10.58578/anwarul.v2i1.225

Abstract

The covid-19 pandemic conditions cause unprecedented changes in life, and so learning is made online from home through online media (online), where teachers are required to use technology to design learning media as an innovation. This type of research employs a qualitative approach with a descriptive method. Data retrieval takes place through interview techniques, observation and documentation. The data-analysis technique is done in a descriptive way by describing the student's interview results. Studies have found that teachers still encounter obstacles to the online use of the learning media and that it takes teacher creativity to create the learning media by using various platforms
Perancangan Prototipe Antarmuka Pengguna pada Aplikasi E-Commerce Pertanian Berbasis Mobile Prasetyo, Diaz Agil; Oxaveria, Carissa Xyla; Aulia, Shinta; Richardo, Nicko; Saputra , Muhammad Reynaldi Dwi; Ningsih, Rahmi Yulia; Pratiwi, Chairani Putri
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 2 (2025): APRIL-JUNE 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i2.3428

Abstract

The use of e-commerce applications in the agricultural sector has not been optimized due to farmers' low understanding of technology and a less user-friendly interface design. This research aims to design a prototype mobile-based e-commerce application interface that suits the needs of farmers. The Design Thinking method is used to understand user needs and develop intuitive solutions. The results showed a friendly interface design for farmers with low digital literacy, thus supporting the adoption of e-commerce applications in the agricultural sector. This research contributes to the increased utilization of technology in the distribution of farm produce and helps improve the welfare of farmers.
Perancangan Prototipe Antarmuka Pengguna pada Aplikasi E-Commerce Pertanian Berbasis Mobile Prasetyo, Diaz Agil; Oxaveria, Carissa Xyla; Aulia, Shinta; Richardo, Nicko; Saputra , Muhammad Reynaldi Dwi; Ningsih, Rahmi Yulia; Pratiwi, Chairani Putri
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 9 No 2 (2025): APRIL-JUNE 2025
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v9i2.3428

Abstract

The use of e-commerce applications in the agricultural sector has not been optimized due to farmers' low understanding of technology and a less user-friendly interface design. This research aims to design a prototype mobile-based e-commerce application interface that suits the needs of farmers. The Design Thinking method is used to understand user needs and develop intuitive solutions. The results showed a friendly interface design for farmers with low digital literacy, thus supporting the adoption of e-commerce applications in the agricultural sector. This research contributes to the increased utilization of technology in the distribution of farm produce and helps improve the welfare of farmers.