Nurizal Dwi Priandani
Teknik Informatika, Fakultas Sains Dan Teknologi - UIN Maulana Malik Ibrahim Malang

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Journal : Journal of Information Technology and Computer Science

Usability Evaluation of English Learning Application Base on Augmented Reality Using ISO 9241 Imam Fahrur Rozi; Eka Larasati; Vivin Ayu Lestari; Nurizal Dwi Priandani
Journal of Information Technology and Computer Science Vol. 8 No. 1: April 2023
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.202381414

Abstract

Augmented Reality (AR) technology is one of the educational applications that may be created. AR is a learning tool that may be used to integrate virtual things or objects into a natural environment to engage in real-time. English is a foreign language that must be learnt. For language assistance, pupils must acquire a sufficient command of vocabulary via reading and listening exercises. Two factors contribute to the ineffectiveness of oral communication: pupils who do not have enough vocabulary knowledge and students who do not know how to employ vocabulary non their spoken language. One of the learning media that has been developed is the AR-based English vocabulary learning application which was developed in early April 2020 to September 2020. This application aims to help elementary school students (6-12 years) in learning English vocabulary. Where in the current learning which is due to the pandemic thus making distance learning. The purpose of this study is to measure the usability of the application whose vocabulary has been developed from three aspects, namely effectiveness, efficiency and user satisfaction (ISO 9241). The results of the research conducted show that the usability level of this application is 89% effectiveness, 94% efficiency and 91% user satisfaction. So that this learning application can be said to have good usability and can be used as a supporting medium for learning English vocabulary for children aged 6-12 years independently.
Usability Evaluation of Mobile-Based Application for Javanese Script Learning Media Dewi, Ratih Kartika; Priandani, Nurizal Dwi; Brata, Komang Candra; Fanani, Lutfi
Journal of Information Technology and Computer Science Vol. 3 No. 1: June 2018
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (724.69 KB) | DOI: 10.25126/jitecs.20183146

Abstract

Indonesian people should actively preserve Indonesian culture. A way to preserve Indonesian culture can be done by using Javanese scripts as a local content subject at elementary to middle school level. In the conventional learning method, almost all teachers teach writing Javanese manuscript with conventional instructional media by using a white board. We proposed a mobile application that can help students to learn how to write Javanese script in attractive way by using their finger. Since this application still in prototype stage, further study and analysis of the usability of this application are necessary to validate the feasibility in real implementation. Usability testing using USE questionnaire had been conducted to find out if application of Javanese script writing can be accepted by users. We give 30 questions about usability to 5 respondents that are familiar with android application. The result show that, the proposed application is acceptable to users in term of Usefulness, ease of use, ease of learning and satisfaction.