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Unravelling the Drivers of Digital Literacy in Indonesia’s Distance Learning Era Kharis, Selly Anastassia Amellia; Septiarini, Tri Wijayanti; Zili, Arman Haqqi Anna; Arisanty, Melisa; Permatasari, Sri Maulidia
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 16, No 4 (2025): October
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v16i4.34482

Abstract

In Indonesia’s rapidly evolving distance learning landscape, digital literacy has become a critical competency for ensuring academic quality and ethical online engagement. However, existing assessments often focus narrowly on technical skills, overlooking behavioral and ethical dimensions that are equally essential in digital environments. This study aims to identify the key factors influencing digital literacy among students in Indonesia's distance learning environment, focusing on Universitas Terbuka. Utilizing a Random Forest algorithm, the research involves data preprocessing, model development and evaluation, and feature importance analysis to determine the most influential predictors. The findings reveal that digital ethics and behavioral aspects-such as academic integrity, proper citation practices, and responsible social media conduct- are the strongest indicators of digital literacy, whereas technical proficiency in e-learning platforms plays a less dominant role. This study's novel use of Machine Learning offers a methodological contribution to the assessment of digital literacy in educational settings. Based on these insights, the paper recommends a holistic approach to digital literacy education at Universitas Terbuka, advocating for programs that integrate technical training with robust digital ethics instruction, including awareness of citation, plagiarism, communication etiquette, privacy, and responsible information dissemination.
Knowledge Management, Tacit Knowledge, Explicit Knowledge, Learning Organization dan Employee Performance (Literature Review) Saepudin, Saepudin; Fauzi, Achmad; Permatasari, Sri Maulidia
Jurnal Ekonomi Manajemen Sistem Informasi Vol. 4 No. 1 (2022): Jurnal Ekonomi Manajemen Sistem Informasi (September-Oktober 2022)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/jemsi.v4i1.1152

Abstract

Penulisan article ini bertujuan untuk membahas Knowledge Management yang di klassifikasikan terdiri dari tacit knowledge dan explicit knowledge beruhubungan dengan learning organisation dan employee performance. Metode penulisan dengan menggunakan pendekatan Kajian Literatur dengan menganalisa 10 artikel yang berhubunga dengan knowledge management, tacir knowledge, explicit knowledge, learning organisation dan employee performance Hasil penulisan ditemukan dampak yang positive antara knowledge management dengan learning organisation, tacit knowledge berdampak positive dan significant pada learning organisation, explicit knowledge berdampak positive dan significant pada learning organisation, knowledge management berdampak positive pada employee performance dengan mediasi learning organisation.
Model Promosi Kreatif “AISAS” pada Perguruan Tinggi Jarak Jauh di Indonesia dalam Peningkatan Rekrutmen Mahasiswa Baru Sri Maulidia Permatasari; Melisa Arisanty; Eko Kuswanti; Yasir Riady; Selly Anastasia
Communications Vol. 6 No. 2 (2024): COMMUNICATIONS
Publisher : Prodi S1 Ilmu Komunikasi, Fakultas Ilmu Sosial dan Hukum, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/communications.6.2.2

Abstract

The existence of higher education in this era of technological disruption causes the practice of higher education to change fundamentally. In the past, higher education was carried out mostly face-to-face or face-to-face, now with the help of technological disruption, the educational process no longer needs to be face-to-face but online. Therefore distance education is directed to be the education of choice in the face of the Industrial revolution 4.0. The Universitas Terbuka as a pioneer of distance learning or education, which from the beginning was founded has implemented a distance learning system. The Universitas Terbuka needs to introduce and interest the public about an education system that is different from the usual one. Here the role of UPBJJ UT as part of the Universitas Terbuka becomes very important. UPBJJ-UT is required to design a promotion plan and create creative strategies in order to attract public interest so as to increase the number of students. Therefore, it is very important to explore in depth various interesting promotional strategies from various UPBJJ-UT in Indonesia. Based on the results of research using a qualitative approach, namely the interview method combined with the AISAS promotion model and the promotion mix, it was found a new promotional design that can be an example and can be applied in all agencies that implement distance education to attract and increase public interest (number of students).
Optimization of Information Literacy, Knowledge, and Training for Orang Rimba In Jambi Province Yasir Riady; Milde Wahyu; Sri Sukatmi; Melisa Arisanty; Anton Robiansyah; Sri Maulidia Permatasari; M. Firman Karim
Jurnal Abdimas Cendekiawan Indonesia Vol. 1 No. 2 (2024): May
Publisher : Yayasan Cendekiawan Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/jaci.v1i2.87

Abstract

Enhancing the skills and training capabilities of the Orang Rimba in Jambi Province involves various activities such as drawing skills, information literacy, and computer skills. These activities are designed to develop individual potential and provide them with the necessary tools to adapt to the demands of the times. The main goal of this training is to improve their competence and knowledge in these fields, thereby facilitating their daily lives and future endeavors while encouraging self-reliance through the acquired knowledge. Additionally, this training aims to equip them with specific skills that can enhance their opportunities for independence and success in the future. Local experts and volunteers are actively involved in organizing this community service program. They not only share their knowledge but also provide the moral support and motivation that the participants greatly need. The results of this training have shown significant improvements in the participants' skills and knowledge, which is concrete evidence of the program's effectiveness. In conclusion, the community service program serves as an effective approach to enhancing the skills and knowledge of the Orang Rimba in various fields, helping them become more independent and prepared to face future challenges.
The Phenomenon of War Flaming on Writing in Social Media: The Effect of Echo Chamber and Filter Bubble Algorithm in Digital Citizenship Melisa Arisanty; Yasir Riady; Sri Maulidia Permatasari; Selly Anastassia Amellia Kharis; Kamrin Mir; Muhammad Ajmal
Jurnal Kewarganegaraan Vol. 23 No. 1 (2026): March 2026
Publisher : Department of Pancasila and Civic Education, Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jk.v23i1.70341

Abstract

Echo Chamber and Filter Bubble are two subjects now under extensive discussion. The growing prevalence of social media in recent years underscores the potential effects of the Echo Chamber and Filter Bubble phenomena. One of them is the conflict raging on social media. The attributes of the Echo Chamber and Filter Bubble can influence the prevalence of war flame on social media. This study aimed to examine the impact of the Echo Chamber and Filter Bubble on War Flaming. This study used a quantitative methodology to investigate the relationship among the three ideas. The sample was chosen through selective sampling, comprising 100 respondents identified as flame perpetrators. The study's results indicate a significant correlation between Echo Chamber and Filter Bubble phenomena and the prevalence of war flame on social media. This study demonstrates that Echo Chamber and Filter Bubble significantly influence War Flaming. Echo Chamber (X1) and Filter Bubble (X2) collectively account for 41.8% of the variance in War Flaming (Y). The results indicate that preventing war escalation is challenging due to the existence of echo chambers and filter bubbles, unless stringent content restriction policies are implemented by social media companies and enhanced self-awareness is cultivated from an early age through familial, social, and educational influences.
Penguatan Budaya Digital Berkarakter melalui Metode Permainan pada Siswa Sekolah Dasar di Rawamangun, Jakarta Timur Selly Anastassia Amellia Kharis; Sri Maulidia Permatasari; Sajida Humaira; Melisa Arisanty; Sri Sukatmi; Moh Muzammil; Muhammad Firman Karim; Nurmala Pangaribuan
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 2 (2026): Abdira, April
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i2.1961

Abstract

Character-based digital culture is a fundamental competency that every child should posses, particularly in responding to the rapid development of digital technology. It serves as an important foundation for shaping national identitiy and guiding the attitudes of younger generations in addressing various issues amid globalization and digital transformation. One effort to strengthen this culture is through game-based activities designed in an educational and contextual manner. These activities integrate national character values into the use of the digital world. The objective of this activity is to enhance character-based digital culture among elementary school students through a game-based approach. The participants were elementary school students in Rawamangun, East Jakarta. The method employed is an educational and game-based training approach. The evaluation results indicate an improvement in participants’ understanding of character-based digital culture. Therefore, games-based activities can serve as an effective alternative learning model for fostering national character values in digital interactions.