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Media Smart Apps Creator Based on the SAS (Synthetic Structural Analytical) Method to Improve Phoneme Pronunciation for Lower Grade Students Maghfiroh, Farikha; Purwati, Panca Dewi; Trimurtini
Jurnal Edutech Undiksha Vol. 11 No. 2 (2023): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i2.65661

Abstract

Learning Indonesian makes students less interested in participating in learning because of the use of inappropriate media and learning methods. This causes students to be passive in the learning process, resulting in low student learning outcomes. Teachers should use interesting media to motivate students to improve learning outcomes. This research aims to create a smart app creator media based on synthetic, analytical structural methods to improve the phoneme pronunciation skills of low-grade students. This research includes development research using the Borg and Gall model. The research subjects were first-grade elementary school students, class teachers, and a team of experts. Data analysis techniques use quantitative and qualitative descriptive. The research results obtained were a media test of 97.5% and a material expert of 90%. The effectiveness of the SAS method-based smart apps creator media for improving phoneme pronunciation can be seen from the increase in pretest and post-test scores on the N-Gain Test. The increase in skills obtained from the average pretest (67.22) and posttest (88.56) scores on the small-scale test was 21.38. The large-scale test also experienced an increase in the average pretest (65.67) and posttest (85.43) scores of 19.76. Based on this, it can be concluded that the smart media creator app based on the SAS method can improve students' skills in pronouncing phonemes.
Edutainment-Based Comic Media to Improve Skills in Writing Historical Narrative Information Zahra, Efeline Nuzula Az; Purwati, Panca Dewi; Trimurtini
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i1.70499

Abstract

Many students still struggle with low writing skills due to a lack of knowledge about writing. This research aims to develop edutainment-based comic learning media to improve historical narrative writing skills for fifth-grade elementary students. This type of research is development research using the Borg and Gall model and involves one expert in learning materials and one in learning media. The study's test subjects were 6 students from class 5B for a small-scale test and 25 students from class 5A for a large-scale test. Data collection methods included observation, interviews, questionnaires, documentation, and tests. The instruments used were questionnaires and test questions. Data were analyzed using qualitative and quantitative descriptive analysis techniques. The results showed that learning media validation by material experts scored 94% (very feasible) and by media experts scored 82.5% (feasible). The effectiveness of edutainment-based comic learning media was evident with an increase in the average student pretest and posttest scores in the skills aspect by 0.40, categorized as "medium." The questionnaire results and responses from teachers and students indicated that the media were very appropriate. In conclusion, comic media with edutainment innovation significantly improves student learning outcomes in writing skills and is suitable for use in elementary schools. This research has implications for enhancing the quality of teaching services and improving Indonesian language learning outcomes in elementary schools through the development of effective teaching media.
Penerapan Model Pembelajaran Problem Based Learning Berbantuan Media Berparkir Ceria Dalam Upaya Mengembangkan Kemampuan Berpikir Kritis Dan Hasil Belajar Siswa Pada Mata Pelajaran Matematika Ichsan abadi; Chintya Pramugita; Alifia Fatimah Azzahrah; Fajriatus Arfani; Amalia Rahmah Brilliyanti; Trimurtini
Jurnal Pendidikan Sosial Dan Konseling Vol. 1 No. 3 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

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Abstract

Tujuan penelitian ini adalah untuk mengetahui bagaiamana kurangnya penggunaan media pembelajaran yang digunakan oleh guru kelas I-A SDN Srondol Wetan 05 terutama dalam proses pembelajaran mata pelajaran matematika yang menjadikan proses pembelajaran kurang optimal kemudian berdampak pada hasil belajar dan kemampuan berpikir kritis peserta didik. Oleh karena itu, penelitian ini dilaksanakan untuk mengembangkan dan meningkatkan kemampuan berpikir kritis peserta didik dan hasil belajarnya terutama dalam mata pelajaran matematika. Jenis penelitian ini adalah deskriptif kualitatif dengan subjek penelitiannya adalah seluruh peserta didik kelas I-A SDN Srondol Wetan 05 yang berjumlah 25 peserta didik. Langkah penelitian ini adalah dengan melakukan (1) perencanaan, (2) wawancara, (3) observasi, dan (4) dokumentasi. Hasil penelitian menemukan bahwa adanya peningkatan dalam hal kemampuan berpikir kritis peserta didik dengan ditandai dengan tanggapan atau respon peserta didik terkait media pembelajaran Berparkir Ceria serta keaktifan peserta didik dalam bertanya dan menggali informasi terkait permasalahan dalam LKPD dengan menggunakan media pembelajaran Berparkir Ceria. Kemudian terlihat peningkatan hasil pembelajaran dengan ditandai dengan rata-rata nilai pretest yang didapatkan oleh siswa adalah 5,6 meningkat menjadi 8.72.
Implementasi Model Pembelajaran Project Based Learning Berbantuan Media Jari Tangan dalam Pembelajaran Matematika Kelas I SD Negeri Podorejo 02 Kota Semarang Fauza Cahya Paradisa; Asrilia Putri Solicha; Vina Indriana Rukmana; Lutfi Azzahro; Eliana Putri Salsabila; Trimurtini
Jurnal Pendidikan dan Kebudayaan (JURDIKBUD) Vol. 3 No. 3 (2023): November : Jurnal Pendidikan dan Kebudayaan (JURDIKBUD)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurdikbud.v3i3.2511

Abstract

Mathematics learning is very important in forming the basis of understanding and mathematical skills that are essential for the intellectual development of students. The results of interviews and observations of learning mathematics in grade I SD Negeri Podorejo 02 students still cannot focus their attention during learning, passive, and low learning outcomes. The focus of this research is to describe the implementation of the Project Based Learning model with the help of Finger Hands media in learning mathematics in grade I SD Negeri Podorejo 02 Semarang City on subtraction material and describe learning outcomes in the aspects of knowledge, attitudes, and skills. The research method used is descriptive qualitative research. The data collection techniques used were interviews, observations, written tests, and rubrics for assessing attitudes and skills. The results of the implementation of the Project Based Learning model in class I at SDN Podorejo 02 Semarang City. The average score increase from pretest to posttest was 14.2. Before the implementation of the model, the complete score was 54.2%, with an incomplete score of 45.8%. After implementing the model, the score was 91.7% complete, with 8.3% incomplete. The skill assessment was calculated in the very good category with 88% while the attitude assessment was calculated in the very good category with 100%. So that by implementing the Project Based Learning model with the help of Finger Hands media in learning mathematics in class I SD Negeri.
Developing Mystery Box Vocabulary (MBV) Media Based on the Problem-Based Learning Model to Increase the Mastery of Vocabulary of Various Objects in Primary School Fitriana, Rizka; Purwati, Panca Dewi; Trimurtini
KEMBARA: Jurnal Keilmuan Bahasa, Sastra, dan Pengajarannya Vol. 10 No. 1 (2024): April
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kembara.v10i1.29553

Abstract

This research was motivated by students' need for more vocabulary mastery due to media and models that did not attract students' interest in learning, coupled with teachers' teaching models that still used the lecture method. This research is development research using the Research and Development model, including eight stages. This development research aims to test the feasibility and effectiveness of mystery box vocabulary media based on a problem-based learning model. The data collection methods used were observation, interviews and teacher and student needs questionnaires, pre-posttests, media and material validation sheets for media experts and material experts, as well as teacher and student response questionnaires regarding the suitability of the mystery box vocabulary media. The results of this study show that the average value.The media validity test obtained was 85% with very decent qualifications and material validity was 96% with very decent qualifications. The results of trials using large groups showed an increase in student learning outcomes with an average N-Gain of 0.826 and significance (2-tailed) < 0.05. Based on this analysis, it can be concluded that the mystery box vocabulary media based on the problem-based learning model developed on material for mastering the vocabulary of various objects is declared suitable and effective for use in class II at SDN 3 Jepon, Blora.
IMPLEMENTASI MODEL PJBL DALAM MATERI GEOMETRI KELAS VI SD BERBASIS TEORI VAN HIELE Nichollas Bernard Steven Julian Totti; Aisyah Nurul Isnaeni; Aulia Dita Ramadhani; Trimurtini
Cerdas Proklamator Vol 11 No 1 (2023): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

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Abstract

Penulisan artikel dilatarbelakangi oleh rendahnya kualitas pembelajaran matematika di Indonesia, khususnya geometri. Teori belajar yang dikembangkan oleh van Hiele adalah salah satu yang menekankan pada geometri. Teori ini memiliki lima tingkat perkembangan berpikir yang dimulai dari visualisasi, analisis, deduksi informal, deduksi, dan rigor dengan bercirikan proses berpikir seseorang ketika belajar geometri. Model pembelajaran Project Based Learning (PjBL) berguna dalam membangkitkan minat siswa dengan mengharuskan mereka untuk membuat produk akhir melalui tugas proyek. Tujuan penulisan artikel ini adalah untuk melihat seberapa efektif model pembelajaran Project Based Learning berdasarkan teori van Hiele dalam mempengaruhi pembelajaran geometri di sekolah dasar. Penyusunan artikel menggunakan tinjauan pustaka dari berbagai sumber baik artikel maupun buku mengenai signifikansi pemahaman siswa terhadap suatu konsep dalam pembelajaran matematika. Perencanaan, pelaksanaan, dan pelaporan adalah tiga proses penelitian yang termasuk dalam metode ini. Artikel-artikel yang relevan dengan tujuan penelitian ditelaah dengan menggunakan proses seleksi berdasarkan tinjauan pustaka. Teori belajar van Hiele dipandang mampu meningkatkan kemampuan berpikir geometri siswa karena lebih menitikberatkan pada peran aktif siswa selama proses pembelajaran, sesuai dengan paradigma Project Based Learning yang meningkatkan cara berpikir kritis siswa serta menggali pengetahuan mereka melalui proyek yang dibuat. Siswa akan memahami prinsip-prinsip geometri secara tepat dan mampu memberikan analogi, membandingkan, menafsirkan, membuat kesimpulan, memecahkan masalah geometri, serta melihat hubungan antara geometri dengan cabang ilmu lainnya.
Cultivation of Social Attitudes in Social Studies Subjects for Sixth Grade of Elementary School Wangi, Hayu Eka; Supriyanto, Teguh; Trimurtini
MIMBAR PGSD Undiksha Vol. 12 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i2.76094

Abstract

There are still some students who have low social attitudes. This shows that students are still less sensitive to friends, do not care about their surroundings, do not trust classmates, have difficulty adjusting to new relationships, want to win alone when playing, and often fight when playing. This study aims to evaluate the instillation of social attitudes in students who take social studies lessons. Supporting informants for this study were teachers and grade VI students. This study uses a qualitative method with a case study approach. The research data were collected through observation, interviews, questionnaires and documentation. Analysis of research data begins with data reduction, data presentation, and conclusions. The validity of the data is checked using technical triangulation and source triangulation. Indicators to be studied in students' social attitudes include honesty, discipline, helping each other, tolerance and politeness. The results of the study show that students' social attitudes, especially those related to tolerance and helping each other have been well ingrained since observation and interviews. directions, reprimands, sanctions, and providing good examples to their students. This study has implications for the process of implementing the instillation of social attitudes in grade VI students, in the world of education students are not only given knowledge and science to become intelligent people, but students are also given provisions to have skills and be able to shape student behavior in accordance with applicable norms and values. The development of these social attitudes can be a provision for students in facing the challenges and social conditions that they will face later.
PENGEMBANGAN MEDIA PAPRIKA (PAPAN PINTAR INTERAKTIF PERKALIAN) MATERI PERKALIAN BILANGAN CACAH SAMPAI 100.000 DI KELAS V Fasza, Dea Fitria; Trimurtini
Joyful Learning Journal Vol. 14 No. 2 (2025): Joyful Learning Journal: Juni 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v14i2.23439

Abstract

This research aims to develop Paprika (Multiplication Interactive Smart Board) to increase the learning outcomes of multiplication of integers up to 100,000 in grade V elementary school students. This research uses the Research and Development (R&D) method with the ADDIE model which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of the study were grade V students of the Ki Hajar Dewantara Margoyoso Pati Group, a small group trial at SDN Waturoyo and a large group trial at SDN Purwodadi. Paprika media is made from PVC ID Card size A3+ (32.5 × 48.5 cm) and is used in groups of five students. This medium has two main parts: (1) the concept of place values and properties of multiplication (commutative, associative, distributive), and (2) multiplication methods (repeated addition, long stacking, short stacking). The results of the study showed that Paprika is very feasible to use, with 93.75% material validation and 92.85% media validation. This media has also been shown to be effective in improving learning outcomes, with an N-Gain of 0.74 (high category). The response of teachers and students was very good, 98.21% and 93.6%, respectively. The conclusion of this study is that Paprika is a very feasible and effective learning medium in increasing the learning outcomes of multiplication of numbers of numbers up to 100,000 in grade V elementary school students. 
STUDI LITERATUR: PENGARUH BUKU CERITA BERGAMBAR TERHADAP LITERASI MEMBACA SISWA : Pendekatan Penelitian Kualitatif Sunita Halawa; Trimurtini; Sri Sumartiningsih; Agus Yuwono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27867

Abstract

Picture story books are very interesting reading materials for elementary school students. Picture story books not only display story texts, but are also combined with imaginative pictures, contain moral messages and use easy-to-understand language. Through picture story books, students are not only motivated to read, but also improve their reading literacy. Reading literacy is not just an activity of spelling letters one by one and getting information from the text being read. Reading literacy trains students to think critically and creatively by understanding, interpreting, and analyzing the contents of the text. The method used in this study is the literature study method using a qualitative approach. The data reviewed were research articles in the last 5 years. The results of the study showed that picture story books can improve students' reading literacy in elementary schools.
Exploring ethnomathematics-based multicultural education as a child-friendly approach in Banyumas: focusing on multiplication and geometry Setiyadi, Desi; Rusilowati, Ani; Trimurtini
Jurnal Pengembangan Pembelajaran Matematika (JPPM) Vol. 7 No. 2 (2025): Jurnal Pengembangan Pembelajaran Matematika: Volume 7 Nomor 2 August 2025
Publisher : Pusat Studi Pengembangan Pembelajaran Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jppm.2025.72.105-121

Abstract

The ethnomathematics approach in primary education offers the potential to conceptualize mathematics learning in a contextual, reflective, and culturally based manner. However, the integration of local culture into Indonesia's mathematics curriculum remains sporadic and lacks a systematic structure. This study aims to describe the implementation of ethnomathematics in multicultural education in primary schools in Banyumas, focusing on the use of Ngapak’s non-standard units in multiplication operations and the utilization of traditional games such as engklek and dam-daman in teaching geometry. Using a qualitative approach with a descriptive type, this study involved teachers, students, and school principals from three primary schools in Banyumas. Data were collected through semi-structured interviews, participatory observations, and document analysis, which were then interactively analyzed through data reduction, data presentation, and conclusion drawing. The study results show that: 1) the use of non-standard units such as unting, sangga, and selingget in multiplication operations enriches students' conceptual understanding by linking mathematics to real-life practices such as trade and agriculture, 2) the engklek game strengthens geometry concepts through representations of squares, rectangles, and triangles, while the dam-daman game contributes to the development of critical thinking, problem-solving skills, and spatial strategies, 3) this study proves that the ethnomathematics approach not only increases student engagement in learning but also contributes to academic achievement, with mastery levels ranging from 92% to 95% and average scores between 87 and 89.