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Peningkatan Kemampuan Mengidentifikasi Ide Pokok Paragraf Melalui Model SAVI Berbasis 4C Siswa Kelas V Astuti, Nia; Munawarah, Alfi; Nurmina
BASASTRA: JURNAL KAJIAN BAHASA DAN SASTRA INDONESIA Vol. 14 No. 3 (2025): BASASTRA: JURNAL KAJIAN BAHASA DAN SASTRA INDONESIA
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia, Fakultas Bahasa dan Seni, Universitas Negeri Medan

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Abstract

Penelitian ini berfokus pada masalah kurangnya kemampuan siswa dalam menemukan ide utama paragraf, khususnya pada siswa kelas V di UPTD SD Negeri 8 Juli yang terletak di Desa Juli Seutuy, Kecamatan Juli, Kabupaten Bireuen, Provinsi Aceh. Tujuan dari penelitian ini untuk mengetahui: (1) bagaimana model pembelajaran SAVI yang berlandaskan 4C dapat meningkatkan kemampuan siswa dalam mengidentifikasi ide pokok paragraf; (2) aktivitas siswa dan guru selama pembelajaran dengan model ini; dan (3) tanggapan siswa terhadap pembelajaran yang menggunakan model SAVI berbasis 4C. Penelitian ini menggunakan metodelogi Penelitian Tindakan Kelas (PTK) dengan pendekatan kualitatif, yang melibatkan 15 siswa dari kelas V UPTD SD Negeri 8 Juli sebagai subjek penelitian. Hasil yang diperoleh dari penelitian mengindikasikan bahwa: (1) penggunaan model pembelajaran SAVI berbasis 4C dapat mengembangkan kemampuan siswa dalam mengidentifikasi ide pokok paragraf, dengan hasil tes sebelum tindakan sebesar 20%, yang meningkat menjadi 40% di siklus I, dan mencapai 87% pada siklus II; (2) aktivitas guru juga menunjukkan peningkatan dari 88,5% menjadi 96,19%, sementara aktivitas siswa meningkat dari 87% menjadi 93,33%; dan (3) Tanggapan siswa terhadap pembelajaran sangat positif dan penuh semangat, yang memperkuat keberhasilan proses belajar-mengajar. Oleh karena itu, penerapan model SAVI yang berlandaskan pemikiran kritis, kreativitas, komunikasi, dan kolaborasi (4C) terbukti efektif dalam meningkatkan kemampuan mengidentifikasi ide utama paragraf serta mendorong peran aktif guru dan siswa selama proses pembelajaran. Kata kunci: Kemampuan Mengidentifikasi, Ide Pokok, Model SAVI, 4C
Pengembangan Media Augmented Reality Berbasis Deep Learning untuk Pembelajaran Inovatif Pengenalan Huruf pada Siswa Tunagrahita Astuti, Nia; Fitriani, Ledyana; Nurmina, Nurmina
DISASTRA: PENDIDIKAN BAHASA DAN SASTRA INDONESIA Vol 8, No 1 (2026): JANUARI
Publisher : Universitas Islam Negeri Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/disastra.v8i1.9135

Abstract

Pengembangan Modul Ajar Berbasis Kebhinekaan Menggunakan Model PBL (Problem Based Learning) pada Siswa Kelas VIII SMP Negeri 5 Peusangan Kabupaten Bireun Yunazira, Yunazira; Astuti, Nia; Ariga, Hijrah Purnama Sari
Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 15, No 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/135681-019883

Abstract

This research aims to determine the development of a teaching module based on diversity using the PBL (problem Based Learning) model for eighth-grade students at SMP Negeri 5 Peusangan. The research method used is quantitative with an experimental approach, and the design applied is one group pretest and posttest. The research sample consists of 20 students. The data collection instrument is a test on speech materials before and after the treatment. Data analysis techniques are conducted through descriptive statistical tests, normality tests (Kolmogorov-Smirnov), hypothesis statistical tests or t-tests (Paired Sample Test), and N-Gain tests to see effectiveness. Before the treatment, the average score was 56.00, and after the treatment, the average score of students increased to 89.45, with the highest score being 100 from the assessment results of the speech text test using the diversity-based teaching module. This module not only enhances academic performance but also instills a sense of empathy, tolerance, and appreciation for the diversity of race, ethnicity, culture, and religion.
Efektivitas Pembelajaran Digital Terintegrasi di Era Pendidikan 4.0 pada Modul Ajar Guru Bahasa Indonesia di SMA Juliana, Juliana; Astuti, Nia; Yuhafliza, Yuhafliza
Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 15, No 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/135950-019883

Abstract

This study aims to describe the effectiveness of integrated digital learning in the Indonesian language teaching modules for senior high school and to evaluate teachers’ and students’ perceptions in the era of Education 4.0. The research employed a descriptive qualitative approach with observation, questionnaires, and documentation as data collection techniques. The subjects consisted of 3 teachers and 39 students of grades X, XI, and XII at SMAIT Entrepreneur Muhammadiyah Bireuen. The instruments were based on five components of learning modules: self-instruction, self-contained, stand-alone, adaptive, and user-friendly. The findings revealed that integrated digital learning was effectively implemented. Teachers successfully integrated digital media such as PowerPoint, learning videos, Quizizz, Kahoot, and Canva, making the learning process more interactive and independent. Students actively participated and managed to follow all activities without relying on textbooks. More than 90% of students agreed that digital learning increased their enthusiasm and motivation to learn. In conclusion, integrated digital learning is highly effective in improving the quality of Indonesian language learning and is feasible to be applied as an innovative strategy in the digital transformation era.Keywords: integrated digital learning in the era of Education 4.0, Indonesian language teaching module.
Pengaruh Implementasi Pengembangan Bahan Ajar Bahasa Indonesia Berbasis Permainan Edukasi Terhadap Keterampilan Menulis Siswa SMP Negeri 1 Peusangan Zamharira, Zamharira; Astuti, Nia; Isnani, Wirdatul
Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 15, No 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/135683-019883

Abstract

The purpose of this study is to ascertain how employing educational game-based learning resources affects and improves seventh-grade students' ability to write narrative texts at SMP Negeri 1 Peusangan Selatan. A pretest-posttest control group design is employed, along with a quantitative, quasi-experimental research methodology. Sixty students, split into two classes—the experimental class and the control class—make up the research sample. Before and after therapy, a writing skills exam for narrative texts serves as the data gathering tool. Data analysis techniques are conducted through descriptive statistical tests, normality tests (Kolmogorov-Smirnov), homogeneity tests (Levene’s Test), N-Gain tests to see effectiveness, and t-tests (Independent Sample T-Test) to test the hypothesis. According to the findings, pupils in the experimental class significantly outperformed those in the control group. According to the t-test results, there is a substantial impact of employing educational game-based teaching resources on writing skills, with a significance level of 0.000 < 0.05. Furthermore, the experimental class's average improvement in writing abilities (77.85%) is categorized as strong by the N-Gain findings, whereas the control group only achieved 52.87%. According to the study's findings, junior high school students' writing abilities in narrative texts may be enhanced through the usage of instructional game-based tools.
Analisis Pemanfaatan Literasi Digital Pada Mata Kuliah Pengembangan Bahan Ajar Digital Prodi Pendidikan Bahasa Indonesia Universitas Almuslim Misqa, Laina; Astuti, Nia; Darwis, Muhammad
Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 15, No 1 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/135682-019883

Abstract

This research aims to analyze the utilization of digital literacy in the Digital Teaching Materials Development course in the Indonesian Language Education Study Program at Almuslim University. Digital literacy has become an important skill in 21st-century education, encompassing the ability to access, evaluate, utilize, and create digital information ethically and effectively. This study employs a qualitative method with a descriptive approach, using data collection techniques such as observation, questionnaires, and documentation. Data analysis is conducted using content analysis, which involves examining and interpreting data in-depth to identify patterns and meanings based on five indicators of digital literacy: technology access, information searching, collaboration, digital ethics, and information evaluation. The results indicate that students have utilized digital literacy quite well in the development of teaching materials. They have access to digital devices and are able to use various platforms like Canva, Kahoot, and Learning Management System. Students' responses also indicate a positive attitude towards the process of developing digital teaching materials, particularly in terms of conceptual understanding. This is reflected in the average response placing them in the agree category. This study concludes that digital literacy plays a crucial role in enhancing the quality of digital teaching material development, but ongoing guidance is still needed to improve students' critical and ethical thinking skills in a digital environment.