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A Socialization of the Impact on Artificial Intelligence (AI) in Overcoming Bullying for Children at School br Sinaga, Juli Antasari; Sitohang, Sukardo; Pardede, Ferri Ojak Immanuel; Sitorus, Esther; Sidabutar, Ropinus; Tobing, Minar Trisnawati; Sinaga, Yanti Kristina; Herman, Herman; Panggabean, Eva Saryati; Sinaga, D. Yuliana
Journal Of Human And Education (JAHE) Vol. 5 No. 1 (2025): Journal of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v5i1.2182

Abstract

The objective of this socialization is to provide an overview of the application of artificial intelligence in dealing with problems related to bullying. The positive effects of artificial intelligence on the life and growth of today's children will be widely utilized. At an early age, the protection of artificial intelligence is indispensable. It can play a role in preventing extreme behavior from developing in children. Post-bullying, the counseling program can be developed as part of parental counseling for their children's mental health. Additionally, an early warning function should be deployed, and permanent protection must be added to artificial intelligence. Among them, enhancing children's ability to judge, guide, and respond in events involving negative energy is essential. The results showed recent advancements in AI technology offer significant potential for more effective outcomes compared to traditional non-technological approaches in preventing and addressing children's bullying. These AI-driven solutions could potentially reduce the occurrence of bullying incidents, lessen their impact on children, and provide better protection for victims. Interactive video games that incorporate physical activities are now combining various elements such as muscle group engagement, body awareness, head-torso coordination, and social cooperation into comprehensive exercise packages. AI-enhanced video games can identify motivations behind bullying behavior in children by analyzing audio-visual data, assigning different levels of credibility to the information gathered during gameplay. These games are capable of providing immediate assistance when bullying attempts are detected, such as by playing calming music and animations, or by initiating mentoring sessions and discussions about appropriate behavior.
Analisis Sentimen Ulasan Pengguna Linkedin di Google Playstore Menggunakan Metode Support Vecotre Machine (SVM) Silitonga , Parasian DP.; Purba, Doni El Rezen; Pardede, Ferri Ojak Immanuel
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 9 No. 1 : Tahun 2024
Publisher : LPPM UNIKA Santo Thomas

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Abstract

Penelitian ini dilakukan untuk melihat sentimen ulasan pengguna terhadap aplikasi LinkedIn di google play store. Yang dimana analisis ini dilakukan untuk melihat polaritas tanggapan pengguna terhadap aplikasi LinkedIn berupa tanggapan positif dan negatif. Dimana untuk mengolahnya digunakan metode Support Vectore machine, yang klasifikasinya menghasilkan nilai precision untuk kelas “negatif” adalah 92%, dan nilai precision untuk kelas “positif” adalah 86%. Untuk nilai recall kelas “negatif” adalah 90% dan unutk recall kelas “positif” adalah 90%. Untuk nilai f1-score untuk kelas “negatif” adalah 91% dan untuk kelas “positif” adalah 88%. Dengan nilai accuracy adalah 90%.
Analisis Sentimen Ulasan Pengguna Linkedin di Google Playstore Menggunakan Metode Support Vecotre Machine (SVM) Silitonga , Parasian DP.; Purba, Doni El Rezen; Pardede, Ferri Ojak Immanuel
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 9 No. 1 : Tahun 2024
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilakukan untuk melihat sentimen ulasan pengguna terhadap aplikasi LinkedIn di google play store. Yang dimana analisis ini dilakukan untuk melihat polaritas tanggapan pengguna terhadap aplikasi LinkedIn berupa tanggapan positif dan negatif. Dimana untuk mengolahnya digunakan metode Support Vectore machine, yang klasifikasinya menghasilkan nilai precision untuk kelas “negatif” adalah 92%, dan nilai precision untuk kelas “positif” adalah 86%. Untuk nilai recall kelas “negatif” adalah 90% dan unutk recall kelas “positif” adalah 90%. Untuk nilai f1-score untuk kelas “negatif” adalah 91% dan untuk kelas “positif” adalah 88%. Dengan nilai accuracy adalah 90%.
PEMANFAATAN TEKNOLOGI CLOUD UNTUK MENDUKUNG ADMINISTRASI DAN PELAYANAN PUBLIK DI DESA Saragih, Reagan Surbakti; Pardede, Ferri Ojak Immanuel; Silaban, Ema Doloris
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 3 (2025): August 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i3.4292

Abstract

Abstract: The utilization of cloud technology in village administration and public services has brought significant changes in financial management, information transparency, and service efficiency. This study aims to analyze the implementation of cloud computing at the village level, particularly in enhancing accountability, efficiency, and community participation. A mixed-methods approach was applied, combining literature review, field observations, semi-structured interviews, and questionnaires distributed to village officials and local residents. The findings reveal that cloud computing improves the speed of administrative services, reduces information technology infrastructure costs, and strengthens public accountability. However, several challenges remain, including limited internet infrastructure, low digital literacy among village officials, and resistance to shifting from manual to digital administrative systems. In conclusion, cloud technology holds great potential to support more transparent and accountable village governance, but its implementation requires strategies adapted to the specific conditions of rural areas. Keywords: Cloud Computing, Public Administration, Transparency, Digital Village, Public Services Abstrak: Pemanfaatan teknologi cloud dalam administrasi dan pelayanan publik di desa telah membawa perubahan signifikan pada pengelolaan keuangan, transparansi informasi, dan efisiensi layanan. Penelitian ini bertujuan untuk menganalisis penerapan teknologi cloud di tingkat desa, khususnya dalam meningkatkan akuntabilitas, efisiensi, serta keterlibatan masyarakat. Metode penelitian menggunakan pendekatan campuran (mixed methods) melalui studi literatur, observasi lapangan, wawancara semi-terstruktur, dan penyebaran kuesioner kepada aparatur desa serta masyarakat. Hasil penelitian menunjukkan bahwa pemanfaatan cloud computing mampu meningkatkan kecepatan layanan administrasi, mengurangi biaya infrastruktur teknologi informasi, serta memperkuat akuntabilitas publik. Namun, tantangan yang dihadapi adalah keterbatasan infrastruktur internet, rendahnya literasi digital aparatur desa, dan resistensi terhadap perubahan sistem administrasi manual ke digital. Kesimpulannya, teknologi cloud memiliki potensi besar untuk mendukung tata kelola desa yang lebih transparan dan akuntabel, namun membutuhkan strategi implementasi yang disesuaikan dengan kondisi desa. Kata kunci: Cloud Computing, Administrasi Publik, Transparansi, Desa Digital, Pelayanan Publik
PENGEMBANGAN ASESMEN KETERAMPILAN BERPIKIR KREATIF SISWA PADA MATERI LISTRIK DINAMIS Siagian, Asister Fernando; Simamora, Aprido Bernando; Pardede, Ferri Ojak Immanuel; Sidabutar, Putri Magdalena; Simanjuntak, Dinda Zefanya
Jurnal Ilmiah Pendidikan dan Keislaman Vol. 5 No. 3 (2025): Jurnal Ilmiah Pendidikan dan Keislaman
Publisher : STAI Darul Qalam Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55883/jipkis.v5i3.189

Abstract

The purpose of this study is to develop an assessment of the creative thinking skills of Junior High School (SLTP) students in the Natural Sciences subject of Dynamic Electricity. The assessment consists of 5 essay questions about students' creative thinking skills with indicators such as fluency, flexibility, originality, and elaboration. The type of research is a development with a Four-D model consisting of 4 stages, namely define, design, develop, and disseminate. The research subjects for the assessment trial were 60 3rd grade junior high school students, namely 20 people on a limited scale and 40 people on a broad scale. The creative thinking skills assessment was validated by 3 validators, including creative thinking experts, learning experts, and science material experts (criticizing the depth and truth of the dynamic electricity science material). Experts validated the assessment in terms of content, construct, and language analyzed with Aiken V. The results of this study are assessments that have been validated and received advice from experts as validators, revised and retested until calculated with the calculation of Content Validity Ratio (CVR), Content Validity Index (CVI). The results of Aiken's Aikan V 0.75 ≤ V ≤ 1 with a very valid category, with the results obtained from the validator CVR of 1 and CVI of 1, thus the results of the validity of students' creative thinking skills questions are declared valid and can be used as an assessment of creative thinking skills.