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Journal : Computer

RANCANG BANGUN APLIKASI GAME EDUKASI PENGENALAN HURUF ALFABET DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Wicaksana, Rizki Alief; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Educational games have very high potential for increasing motivation in learning process. Besides increasing motivation, educational games also have advantages compared to e-learning methods, easier to understand and more interesting. The design of this game will prioritize the process of teaching and learning using the concept of "playing while learning". For some children, "Learning" feel very boring, so that with educational games created as attractive as possible, children will not realize if what is being done is learning and children will enjoy the learning process. The method used in the design of this Android-based learning alphabet education game are System Development Life Cyle (SDLC) Waterfall and Unified Modeling Language (UML) method, this game made with Unity 3D software, assisted with Adobe Photoshop, Blender and Vuforia SDK. it expected this educational game using augmented reality technology on the android platform can increase children's learning interest. This technology allows displaying three dimensional animation in real time that seems real.
EDUKASI PENGENALAN BUAH BUAHAN DALAM BAHASA INGGRIS MELALUI AUGMENTED REALITY BERBASIS ANDROID Bun, Ayna Yodia; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The existence of English as a universal language or the main language of instruction throughout the world makes this language an important language in the world of Indonesian education. English continues to provide benefits in a wide scope, one of which is in the world of education. The advantage of English itself is that it has a meaning like the written form in Indonesian. The weakness that is recognized by general students is that the development of technology makes learning activities using printed books less motivating students to get to know their culture and knowledge. Through this research, the researcher wants to design interactive learning methods using technologies such as Android-based Augmented reality. Android is an operating system that is commonly found on smartphones to support daily activities. The Multimedia Development Life Cycle (MDLC) is a system design method used by researchers in the process of designing this learning application. The conclusion obtained in this study is that English learning applications using Android-based Augmented Reality technology can be an interesting and new additional learning medium as a support in recognizing basic English learning.
PENERAPAN GOOGLE ASISTANT UNTUK RUMAH CERDAS BERBASIS NODEMCU Khang, Steven; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 4 No 3 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Web of Things on Keen Home hadir untuk memudahkan Anda mengontrol gadget listrik atau elektronik dari jarak jauh dengan hanya memberikan perintah suara yang telah digabungkan dengan administrasi Google Aide, saat ini dalam perjalanan pulang untuk jangka waktu yang meragukan pada saat ini tidak perlu stres terlalu menyalakan atau mematikan mesin listrik di rumah dengan rumah cerdas. Rencananya perangkat model ini menjalankan lampu dan kipas sebagai gadget elektrik, dalam membuat rangka rumah yang bagus membutuhkan mikrokontroler, khususnya modul ESP8266 NodeMCU V3 CH340 sebagai konvensi Perantara Message Lining Telemetry Transport (MQTT), Jika Ini , Kemudian Itu (IFTTT) sebagai pendukung, dan distributor, untuk menjadi Google Collaborator khusus yang menggunakan teknik MQTT. MQTT yang saat ini digunakan adalah memanfaatkan pekerja cloud gratis yang diberikan oleh Adafruit. Mengingat konsekuensi pengujian model kerangka kendali rumah brilian yang bergantung pada IoT dengan strategi MQTT menggunakan bantuan google, hal ini menunjukkan bahwa kuantitas pengujian untuk Transfer 1, Hand-off 2 dan Hand-off 3 adalah 6, pencapaian 5 dan kekecewaan 1, kemudian ketepatan pencapaian dalam pengujian Hand-off 1 adalah 88%. Cukup dengan memberikan perintah "Baiklah Google nyalakan / matikan lampu 1 atau nyalakan / matikan kipas" pada Google Associate yang diperkenalkan di Ponsel, lampu dan kipas dapat dikontrol dari jarak jauh selama NodeMCU ESP8266 dikaitkan dengan web organisasi.
APLIKASI AUGMENTED REALITY UNTUK PEMASARAN PRODUK BAKERY MENGGUNAKAN METODE MARKERLESS BERBASIS ANDROID Haryati, Elis; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 5 No 5 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Augmented Reality technology contributes mainly to the field of marketing. Being a digital technology that can be used for marketing with the concept of a realworld object designed in 3D then displayed virtually through a smartphone screen so that it can be seen as if there was an original object being seen. Carrrefour Kepri Mall is a modern retail company, as a shopping destination, stay and play with a lifestyle concept, affordable and complete. However, the concept of a company with an unbalanced company work system. It can be seen that the marketing process that occurs in the field is still carried out using manual brochures which only include the name and price. Judging from the company's concept so that Augmented Reality technology becomes relevant to be applied to the company's work system. It is hoped that in the future by applying Augmented Reality technology the marketing process can be more effective because it is not direct and consumers can directly see existing products in 3D without having to see the product directly.
PERANCANGAN EXPERT ADVISOR UNTUK TRADING OTOMATIS FOREX MENGGUNAKAN INDIKATOR STOCHASTIC DAN MACD PADA PLATFORM METATRADER 4 Febryan Siaurence; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 6 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In the investment business, there is one investment business that is very popular with investors (traders) from other investments, the business is foreign currency exchange or what is often called foreign exchange or forex. Foreign Exchange (forex) is currently growing rapidly as one of the lucrative investment models, because with forex trading, investors have a high potential rate of return. In technical analysis, traders must be able to understand how to analyze trends to see market direction, see market momentum, and market liquidity. And not a few people who are lazy to learn or do not have the time to learn about all these analytical techniques. To overcome this problem, an Expert Advisor will be created using indicators to help novice traders, or traders who do not have time to analyze the market. By using Expert Advisors, it will be easier for traders to carry out transaction activities, where transactions will be carried out automatically according to what has been set by the trader without having to monitor each transaction continuously.
PERANCANGAN APLIKASI BELAJAR BERSAMA MENGGUNAKAN TEKNIK POMODORO BERBASIS WEB Vieri Fernando; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 6 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The Pomodoro technique is a learning technique by means of time management. The advantage of using the pomodoro technique is that it can help train the brain to focus on what is being done, so that over time the brain is trained to focus on one thing so that when working on anything it can be done perfectly and quickly without being distracted. Sometimes when studying, students' minds are disturbed because they have multitasking habits, namely how to divide attention when working on different tasks simultaneously which results in only paying attention to certain parts of the whole that must be concentrated, resulting in the work not being completed, things like this happen because learning by learning techniques which is not correct.. The purpose of this research is to design a real-time interactive learning application where students can discuss directly with other participants. The application design uses the Multimedia Development Life Cycle method which consists of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution. The design of this learning application uses the Pomodoro Technique to help students avoid things that distract them. The result of testing the application is that the application works well in the browser.
PERANCANGAN APLIKASI TRACKING KAPAL NELAYAN PESISIR BERBASIS ANDROID Rici Rikardo; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 1 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Indonesia is a maritime country, in the Moro sub-district it is very rare for fishermen to have private boats, there is a system of cooperation between fishermen and ship owners. the existence of this cooperation system makes it difficult for ship owners to monitor their ships, ship owners monitor their ships by contacting fishermen one by one, this activity takes a long time and the location data provided by fishermen is not accurate because it is only based on instinct and experience of fishermen. To make it easier for ship owners to easily monitor their boats without disturbing the activities of fishermen, therefore this study designed an Android-based coastal fisherman tracking application, Android is software used on mobile devices. With a smartphone that is equipped with GPS can help implement this application on a smartphone. The software used in building this application is Android Studio to build Android applications, Visual Studio Code to design APIs, and XAMPP to run a local server. Testing this application using blackbox testing so that all features in the application run as expected. With this application, it is easier for ship owners to monitor their ships and reduce disturbances to fishermen while at sea.
SISTEM PAKAR MENDIAGNOSA KERUSAKAN KOMPUTER DENGAN METODE FORWARD CHAINING BERBASIS WEB Debora Margaretta Br Simanjuntak; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 3 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

At present PC experts need quite a while to analyze the harm that happens to a PC, even a few professionals frequently defer their work just to deliver a "answer" of the PC harm. With the improvement of master frameworks, it can likewise be utilized to give suitable and quick arrangements, for instance in deciding the kind of harm to the computer.The answer for this issue is to plan programming utilizing the forward binding strategy where the technique is a following/thinking process while utilizing a derivation motor and can be portrayed legitimately as an application. Forward tying is a genuinely well known execution procedure for master frameworks. This technique is very appropriate for use by master frameworks that analyze something unsure by doing following/thinking to decide the aftereffects of the evaluation. The advantages got from a specialist framework that can make a fast, exact and precise finding of the side effects of harm that frequently happen and are supposed to have the option to help professionals in giving arrangements and legitimate treatment of harm that happens on the PC.
PENGEMBANGAN SISTEM INFORMASI GOLAN TOUR TRAVEL DENGAN MENGGUNAKAN METODE RECEARCH DAN DEVELOPMENT BERBASIS WEB Nando; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 4 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

ABSTRACT Associated with the development of the times and the progress of ternology and information, the learning system developed must be able to improve and quickly carry out development, facilities and existing ones. One of them that can be developed is to change information systems that are full of more effective and efficient knowledge systems. A web-free program for an information service for car rentals that is designed and built with the aim of providing information to users how to make reservations for car rentals online. It is a Web-based system built using PHP and MYQL databases. So that this system will provide convenience in information and car booking quickly and accurately. Keywords: Sofware Developmen;SistemInformasi;,Web Rental Car.
PENERAPAN AR (AUGMENTED REALITY) UNTUK PENGENALAN POHON DENGAN METODE MARKER Reza, Reza Noviandy; Pangaribuan, Hotma
Computer Science and Industrial Engineering Vol 7 No 5 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

In the use of augmented reality this can be in various ways such as making animations on the camera or forming a shape that appears from a sign or called a marker. In this case, the researchers made an augmented reality of tree species and this is used as an education about trees that is useful for people who want to use the tree for building purposes or others. This creation requires a marker so that when the camera is directed to the marker it will bring up an object from the marker and after that it will also bring up information about the tree so you can find out basically about the tree. In this application, researcher using tool for application design is Unity 3D and for tree 3D design is Blender also use Adobe Photoshop as editing the leaf of trees. The result of this application can installed on android device for support camera AR.