SETAMBAH, MOHD AFIFI BAHURUDIN
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Impact of "Donkey", "Snap" dan "King" (DSK) non-digital gamification cards on fourth-grade students' math performance in fractions Setambah, Mohd Afifi Bahurudin; Adnan, Mazlini; Zaini, Syaza Hazwani; Mujiasih, Mujiasih; Hidayat, Riyan; Ibrahim, Muhammad Alhaji; Hanazono, Hayato
Jurnal Infinity Vol 13 No 1 (2024): VOLUME 13, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i1.p175-196

Abstract

This research investigates the impact of Non-digital Gamification (NDG) techniques on students' math achievement, focusing on Fractions. Utilizing a quasi-experimental design, the study involved 100 primary school students in Perak. Two groups were formed: the control group, which followed traditional teaching methods, and the experimental group, which experienced NDG learning approaches. The findings indicate that students using NDG perform better in math (fractions) assessments compared to those using conventional methods. This study provides empirical evidence supporting the efficacy of NDG in teaching Fractions. The results underscore the potential for educators to innovate and enhance gamification tools, particularly in mathematics, contributing to educational advancements aligned with the goals of the Malaysian Ministry of Education.
Emotional intelligence trends in nursing education: review the literature Matroud, Fouziyah; Othman, Mohd Syaubari; Mohd Jamil, Mohd Ridhuan; Hosshan, Hasrul; Md Zabit, Mohd Nazir; Yahya, Faridah Hanim; Azhari Azman, Mohamed Nor; Setambah, Mohd Afifi Bahurudin
International Journal of Public Health Science (IJPHS) Vol 14, No 1: March 2025
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijphs.v14i1.24584

Abstract

The high demand for nursing work to encounter death or disease, dealing with a high volume of work in a short amount of time, working under intense pressure, and ignoring established authority all contribute to the high levels of stress on nurses. The undisputable significance of emotional intelligence in the sphere of nursing education has led in a rapid increase in the number of emotional intelligence courses and training program that offer a broad range of educational different outcomes to the students. There is a lack of studies regarding to improve teaching and learning in Libyan nursing educational institutions. Quite a few emotional intelligence (EI) assessment studies were found that simply contain criteria and dimensions of EI in the literature study. The aim of this study is to review the emotional intelligence studies in nursing education. This evaluation encompasses a range of publications released throughout the time frame of 2019 to 2023. The findings showed that there is a need for including emotional intelligence program in curriculum of nursing education. In addition, the findings indicated that EI intervention program could boost student academic achievements and alleviate work stress to nurse profession. The discussion chiefly emphasizes on the contemporary issues that are being confronted by the field, as well as the openings for research that exist in the area.
Use of game-based educational entertainment media to foster mathematical problem-solving proficiency in pre-service mathematics teachers Yulia, Romadiastri; Mujiasih, Mujiasih; Ardani, Riska Ayu; Setambah, Mohd Afifi Bahurudin
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol 10, No 1 (2024): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202423916

Abstract

The capacity to solve mathematical problems is an essential component of the professional abilities that pre-service instructors of mathematics are required to possess. When it comes to coping with technological advancements in the sphere of education, this skill serves as the foundation. For the purpose of enhancing one's capacity to solve mathematical problems, this study proposes an innovative method that involves the use of game-based educational entertainment media (GEM). Within the realm of development research, this research technique focuses on the ways in which problem-solving skills can be enhanced by participation in activities that are based on game-based entertainment media. The ADDIE phases—analysis, design, development, implementation, and evaluation—are the steps that are utilised in the process of development. The GEM was utilised by 94 pre-service mathematics teachers who participated in this research. GEM is effective in developing mathematical problem-solving skills, according to the findings of the research. This is accomplished by encouraging pre-service mathematics teachers to identify problems, model them, solve problems mathematically, and assess the results of their efforts.
Modeling the Human Development Index of the West Nusa Tenggara Province using Panel Data Regression Astuti, Alfira Mulya; Islamiyah, Pizatul; Choir, Achmad Syahrul; Setambah, Mohd Afifi Bahurudin
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 9, No 3 (2025): July
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v9i3.31055

Abstract

The human development index is the primary indicator used to measure the level of success of human development. It is important to study because the human development index can provide a more comprehensive picture of a region or country's progress in improving its people's quality of life and guide the government in designing more effective development policies, identifying social gaps, and directing efforts to improve the quality of life of society as a whole. This research aims to identify the most significant component of the HDI calculation through the application of standardized coefficients and to analyze the influence of the number of poor people on the human development index in West Nusa Tenggara (NTB) province during 2010-2023 period. This research is quantitative in essence. The independent variables were life expectancy at birth, expected years of schooling, mean years of schooling, adjusted per capita expenditure, and number of poor people. The individual observation units in this study were 10 districts/cities in the NTB province. Data were sourced from Badan Pusat Statistik (BPS) NTB Province and analyzed using the panel regression method. The results of model selection show that the Fixed Effect Model is the best model for modeling the human development index in NTB province. The adjusted per capita expenditure had the greatest impact on the human development index of NTB Province in 2010–2023. The expected years of schooling was the variable that contributed the least to the entire components of the HDI in NTB province. The number of poor people had a significant effect on the human development index of NTB province from 2010 to 2023.  
The application of the discovery learning model to students’ computational thinking ability is reviewed from self-regulated learning Anjarwati, Rani; Negara, Habibi Ratu Perwira; Syawahid, M; Setambah, Mohd Afifi Bahurudin
Journal of Didactic Mathematics Vol 6, No 2 (2025): August
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jdm.v6i2.2826

Abstract

Computational thinking (CT) is a crucial skill for addressing the challenges of the 21st century. This study sought to investigate the impact of the Discovery Learning model on students’ CT abilities, examining the influence of learning models, self-regulated learning (SRL) levels, and their interplay. The research employed a quantitative approach employing a quasi-experimental design involving two Grade 7 classes: an experimental group (n = 26) receiving instruction through the Discovery Learning model and a control group (n = 24) receiving conventional instruction. Instruments included an essay test assessing CT and a Likert-scale questionnaire evaluating SRL. Data were analyzed employing descriptive statistics, the Mann-Whitney test, and the Kruskal-Wallis test. The findings indicated that the average CT score in the experimental class (67.60) was superior to that in the control class (62.82). However, the Mann-Whitney test revealed that this disparity was not statistically significant (p = 0.151 > 0.05). Although no significant difference was observed when comparing the two learning models collectively, the Kruskal-Wallis test demonstrated a substantial effect of SRL on CT (p = 0.000). Furthermore, a significant interaction was identified between the learning model and the SRL level (p = 0.000). Notably, students with high SRL achieved the highest CT performance within the Discovery Learning group. These findings underscore the efficacy of combining the Discovery Learning model with high levels of student self-directed learning in enhancing computational thinking abilities. This evidence suggests that integrating teaching models with student learning autonomy yields more favorable outcomes.