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UPAYA MENINGKATKAN PRESTASI BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA MELALUI MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DI KELAS IV SD NEGERI 3 ARCAWINANGUN Monica Bella Anggelia; Pratik Hari Yuwono; Yudha Febrianta; Dedy Irawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30548

Abstract

This study was motivated by the low scores in formative assessments in the subject of Pancasila Education. Only 51.28% of students achieved the Minimum Mastery Criteria (MMC), while 48.71% did not. Additionally, the teacher still applied conventional teaching methods, primarily using lectures. This research focuses on implementing the cooperative learning model of Teams Games Tournament (TGT) in the subject of Pancasila Education, particularly on the topic of “Cooperation in My Environment.” The aim of this study is to improve the learning achievement of Grade IV students at SD Negeri 3 Arcawinangun through the application of the TGT cooperative learning model. This study employed a classroom action research (CAR) method, conducted in two cycles, with each cycle consisting of two meetings. Data collection techniques included tests, observation, documentation, and questionnaires, with tools such as observation sheets, questionnaire sheets, evaluation test sheets, and documentation.The results showed a significant improvement in student achievement. Student learning activity observations increased from 64.1% in Cycle I, Meeting 1 to 72.56% in Meeting 2. In Cycle II, learning activity further increased to 77.17% in Meeting 1 and 84.32% in Meeting 2. Based on these improvements, it can be concluded that the application of classroom action research using the TGT cooperative model can enhance students' learning achievement in Pancasila Education for Grade IV students at SD Negeri 3 Arcawinangun.
- IbM GURU PJOK SD KECAMATAN KEMBARAN: WORKSHOP SENAM SI BUYUNG DALAM BENTUK CERITA UNTUK PESERTA DIDIK: - Yudha Febrianta; Anung Probo Ismoko; Amri Ikhsanul Amal; Imami Nugraheni; RD.DevyCitraPratiwi; PratikHariYuwono; Darodjat; Danang Endarto Putro
Journal of Social Empowerment Vol. 10 No. 02 (2025): Journal of Social Empowerment
Publisher : LPPM STKIP PGRI Pacitan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21137

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan kompetensi pedagogis guru PJOK SD di Kecamatan Kembaran dalam merancang dan mengimplementasikan pembelajaran senam yang kreatif, kontekstual, dan menyenangkan bagi siswa. Fokus kegiatan adalah memperkenalkan pendekatan inovatif berupa integrasi cerita ke dalam materi senam anak melalui pelatihan “Senam Si Buyung dalam Bentuk Cerita”. Pelatihan ini dirancang untuk menjawab tantangan rendahnya keterlibatan siswa dalam pembelajaran PJOK yang selama ini masih didominasi oleh metode instruksional konvensional yang kurang sesuai dengan karakteristik anak usia sekolah dasar. Metode yang digunakan dalam kegiatan ini adalah pelatihan berbasis workshop dengan pendekatan partisipatif dan kolaboratif. Proses pelaksanaan kegiatan mencakup tahap persiapan modul ajar, sosialisasi program, penyelenggaraan workshop teori dan praktik, serta evaluasi melalui pretest-posttest, observasi, dan refleksi peserta. Model experiential learning diterapkan untuk memastikan guru mengalami langsung proses pembelajaran senam berbasis cerita, termasuk menyusun narasi gerak dan praktik microteaching. Data dianalisis secara kuantitatif dan kualitatif untuk mengukur peningkatan kompetensi peserta serta efektivitas pendekatan yang digunakan. Hasil kegiatan menunjukkan peningkatan signifikan pada pemahaman guru terhadap konsep senam berbasis cerita, kemampuan menyusun narasi, dan keterampilan praktik. Rata-rata skor peserta meningkat secara substansial antara pretest dan posttest, serta 93% peserta menyatakan kegiatan ini sangat bermanfaat dan relevan untuk diadaptasi di kelas. Selain itu, guru juga mulai menerapkan metode ini di sekolah masing-masing, dengan laporan yang menunjukkan peningkatan motivasi dan keterlibatan siswa dalam pembelajaran PJOK. Workshop ini terbukti efektif sebagai model pelatihan berbasis praktik yang mampu mendukung transformasi pembelajaran PJOK yang lebih kreatif dan kontekstual.
Pengembangan LKPD Motorik Anak Berbasis Permainan Tradisional untuk Kelas 2 Sekolah Dasar Catur Prasetyo Irdiyanuar, Catur Prasetyo; Yudha Febrianta
JSH: Journal of Sport and Health Vol. 7 No. 1 (2025)
Publisher : Universitas Mercu Buana Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26486/jsh.v7i1.4737

Abstract

This study aims to develop traditional game-based Children's Motor Activity Sheets (CMAS) using the ADDIE development model for 34 second grade students of SD Negeri 2 Bojanegara. This research instrument includes a validity test by experts, teacher and student response questionnaires, as well as pretest and postets questionnaires. Data analysis used averages and effectiveness tests using the Wilcoxon sign rank statistical test and paired sample t test on three traditional games, namely cranklek, gopak sodor, and sack racing. The results showed that the traditional game-based children's motor LKPD was valid with an average expert validity score of 76%. Teacher and student responses were very positive with an average assessment score of 96% and 87% respectively. The effectiveness test on the three traditional games showed a statistically significant increase in students' gross motor skills (sig. 0.00 <0.05). This LKPD is proven to be effective and relevant as an innovative learning media that is fun and supports the preservation of local culture in the elementary school environment. The implication of this research is that the use of traditional game-based LKPD can be an alternative learning media that is holistic and supports early childhood motor development in Indonesia .