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Optimizing visitor satisfaction at the Pandeglang tourist destination with elements of location and entry rate: Quality of service as moderation syiarudin, Asep; Yunita, Irma; Komalasari, Siti
Junal Ilmu Manajemen Vol 8 No 1 (2025): January: Management Science and Field
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/jmas.v8i1.624

Abstract

Location and entry fees are important elements in attracting tourist interest, but unfortunately these two elements have not been studied optimally in Pandeglang Regency. The aim of this research is to determine the extent to which location and entry fees influence visitor satisfaction through service quality as moderation at tourist destinations in Pandeglang. This research uses an associative approach with a non-probability sampling method using Random Sampling. The total tourist population in 2023 will be 3,475,089 visitors with 14 tourist destinations so that a sample size of 140 is taken to represent 10 respondents for each tourist destination. Test the data analysis using SEM-PLS 4.0. The research results show that location has no effect on visitor satisfaction, while entrance fees have an effect on visitor satisfaction. Service quality cannot moderate location and entrance fees on visitor satisfaction. The implementation of the geographical location of an area that has not been organized has an impact on the interest of tourist visitors because competition is also another important element that must be considered in a region so that planning, controlling and mapping must continue to be managed by both the government and the community.
FOAMTASTIC: FOAM PEMBERSIH SEPATU INSTAN TANPA BILAS BERBASIS LIMBAH SABUT KELAPA DAN KULIT JERUK SUNKIST SEBAGAI ALTERNATIF MENGURANGI LIMBAH: Foamtastic: Instant Rinseless Shoe Cleaning Foam Based on Coconut Fiber and Orange Peel Waste as an Alternative to Reduce Waste Komalasari, Siti; Hakim, Diana Faoziah; Tanwiroh; Pangastuti, Tiasuri; Yulianti, Wina
Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian Vol. 14 No. 2 (2024): Jurnal Sains Terapan : Wahana Informasi dan Alih Teknologi Pertanian, Volume 1
Publisher : IPB University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/jstsv.14.2.11-22

Abstract

Busy activities and high rainfall can quickly get shoes dirty, so an instant and rinse-free shoe cleaner is needed. This instant shoe-cleaning innovation without rinsing can utilize sunkist coconut fiber and orange peel waste, which are abundant. The coconut husk waste is processed into ash, and its potassium content is extracted as a polish and alkaline source. The sunkist orange peel undergoes citric acid extraction using the maceration method, which can potentially be an antibacterial agent. Five formulations of foamtastic are made with various compositions. Each formulation is tested for cleaning power against various stains, antibacterial properties, foam height, and stability. Formulation 4 is the best formulation based on optimal cleaning power, antibacterial properties, foam stability, and safe and effective pH for use as a cleaning product. Keywords: Formulation, Sunkist orange peel, shoe cleaner, coconut fiber
MENEMUKAN NILAI-NILAI PENDIDIKAN KARAKTER SABAR: ANALISIS KONTEN TERHADAP FILM ANIMASI HAFIZ & HAFIZAH Komalasari, Siti; Fajrussalam, Hisny; Amalia Fatimah; Mellisa Aulia Nursiamy; Verga Delasiana
Jurnal Da'wah: Risalah Merintis, Da'wah Melanjutkan Vol. 8 No. 1 (2025): Jurnal Da'wah: Risalah Merintis, Da'wah Melanjutkan
Publisher : Program Studi Komunikasi Penyiaran Islam STID Mohammad Natsir

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38214/jurnaldawahstidnatsir.v8i1.310

Abstract

Tujuan Penelitian : menganalisis nilai-nilai pendidikan karakter sabar dalam film animasi Hafiz dan Hafizah sehingga bisa menjadi referensi tontonan yang mengajarkan karakter sabar bagi anak. Metode Penelitian : Penelitian ini menggunakan metode Analisis isi. Hasil Penelitian : Sabar merupakan sikap berani dalam menghadapi kesulitan-kesulitan, dengan demikian tujuan sabar terdapat dua macam yaitu sasaran fisik dan sasaran mental (nafsu), sasaran fisik seperti menahan penderitaan badan seperti kerja berat dalam beribadah atau pekerjaan lainnya. Lalu sasaran mental (nafsu) seperti menghadapi tuntutan kebiasaan adat dan dorongan nafsu syahwat. Indikator sabar adalah (1) dapat mengendalikan emosi atau tidak mudah marah; (2) mampu menahan diri dari godaan dunia; dan (3) sabar dalam menghadapi musikbah. Dalam beberapa episode yang sudah dijelaskan, film animasi Hafiz dan Hafizah mengandung indikator ketiga sabar tersebut. Kesimpulan : Film animasi Hafiz dan Hafizah mengajarkan nilai-nilai pendidikan karakter sabar yang termasuk mengendalikan emosi, mampu menahan diri dari godaan dunia, dan sabar menghadapi musibah. Sehingga film ini dapat menjadi referensi tontonan yang baik untuk pembelajaran pendidikan karakter sabar kepada anak.
PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA CANVA TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS IV SDN SAKERTA BARAT Komalasari, Siti; Pramudika Sari, Agatha Kristi
Primary Education Journals (Jurnal Ke-SD-An) Vol 5 No 2 (2025): JULI 2025
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v5i2.5414

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Model Problem Based Learning berbantuan media Canva terhadap hasil belajar kognitif siswa kelas IV SDN Sakerta Barat. Metode penelitian Kuantitatif dengan Desain Quasi Experimental design. Teknik pengumpulan data menggunakan observasi, tes, dan dokumentasi. Teknik analisis data yang digunakan yaitu Teknik keterlakasanaan pembelajaran, uji normalitas, uji homogenitas, serta uji Independent sample T-test. Hasil keterlaksanaan pembelajaran dengan menerapkan model Problem Based Learning berbantuan media Canva terlaksana dengan kategori sangat baik oleh guru maupun siswa. Hasil analisis menunjukkan bahwa tidak ada perbedaan yang signifikan dalam kemampuan awal antara kedua kelas. Namun, setelah mendapatkan perlakuan menunjukkan terdapat peningkatan yang signifikan terhadap hasil belajar kognitif siswa kelas eksperimen. Hal ini didukung oleh hasil independent sample T-test memperoleh nilai Sig. (2-tailed) sebesar 0,000 < 0,05 maka H0 ditolak H1 diterima sehingga dapat disimpulkan bahwa pembelajaran dengan penerapan model Problem Based Learning Berbantuan Canva berpengaruh terhadap hasil belajar kognitif siswa.
PENINGKATAN EFISIENSI TRANSAKSI DIGITAL PADA USAHA MIKRO DI DESA TAMBAKBAYA Supriatna, Asep Deddy; Pramudita, Hisyam Eka; Azizah, Ai Nur; Komalasari, Siti; Dzulfikri, Rifki Ahmad; Pratama, Faiz; Gunawan, Vito; Muslim, Bubu Bukhori; Nurhasan, Muhamad Chikal Ubaidilah; Nurohman, M. Gilar Fatih; Lestari, Windi Setia; Hadi, Rizki Abdul; Irawan, Soni; Farid, Kalma Juniya; Kamilah, Siti Fadillah; Ramdan, Adam; Harits, Arsil Muhammad; Fazriani A, Bintang Maulida; Padlulloh, Dzakwan Fauzan; Saputra, Muhammad Ilham Dede; Nurazizah, Nazwa; Khoiriyah, Ai Hilma; Munawar, Jujun; Faisal, Muhammad Fahmi
Jurnal PkM MIFTEK Vol 6 No 2 (2025): Jurnal PkM Miftek
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/miftek/v.6-2.2892

Abstract

Micro-business owners in Tambakbaya Village still face challenges in keeping up with developments in digital payment systems, particularly due to low digital literacy and limited access to technology. This community service program aims to improve the efficiency of micro-business transactions through the implementation of a digital payment system based on the Indonesian Standard Quick Response Code (QRIS). The implementation method consists of three stages: preparation, implementation, and monitoring. The results of the activity show that of the 22 micro-businesses surveyed, 89.9% had never used a digital payment system before. After the socialization, four businesses successfully activated QRIS and began using it in daily transactions. The results of this activity contributed to increasing digital literacy and introducing modern payment systems at the village level, which is expected to be the first step towards sustainable digital economic transformation in rural areas.