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Pengenalan Tembang Dolanan melalui Dongeng Interaktif bagi Siswa Sekolah Indonesia Johor Bahru (SIJB) Juniarti, Anugrah Putri; Pairin, Udjang; Surana, Surana; Wijoyanto, Danang; Istantiani, Meinita
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3561

Abstract

This community service activity aims to introduce Javanese folk songs to students at the Indonesian School of Johor Bahru (SIJB) through interactive online and face-to-face storytelling. The online learning sessions were conducted via Zoom from October 6–21, 2024 (ten sessions) and face-to-face on October 22, 2024. The fairy tale titled “Kancil lan Pak Tani” was modified to include the song Gundhul gundhul Pacul, with the hope of strengthening understanding of cultural and moral values. Observations showed excellent student enthusiasm, the ability to sing the song in 10 sessions, and an increase in understanding of moral meanings and Javanese vocabulary. Partner teachers stated that this activity enriched cultural learning and supported plans for a performance at the “Wonderful Nusantara” event in Malaysia. These findings indicate that interactive storytelling-based cultural learning is an effective strategy in a cross-border context. Recommendations for further activities include the development of digital modules and training in other folk songs.
PENINGKATAN KETRAMPILAN MEMBACA AKSARA MURDA MELALUI MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT (TGT) BERBANTUAN KARTU KUIS PADA SISWA KELAS VIIIA SMP NEGERI 5 PONOROGO Absari, Sulistika Dina; Surana, Surana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14661

Abstract

This research is Class Action Research which uses Murda Script as its object. The aim of this research is to improve Murda script reading skills by implementing the Teams Game Tournament (TGT) learning model assisted by quiz cards for class VIIIA students at SMP Negeri 5 Ponorogo. This research was carried out in two cycles, starting with pre-cycle activities. Data collection techniques were carried out using observation, tests, questionnaires and interviews. The analysis technique uses reduction, inference and data presentation techniques. The data collected is in the form of numbers in the form of students' grades before and after taking part in the lesson. From the results of this research, it can be concluded that the use of the Teams Game Tournament (TGT) model is very effective in improving students' Murda script reading skills. This is proven by the increase in the percentage of students completing, where in pre-cycle activities it was only 3.22% to 90.32% in cycle 2. Apart from that, the effectiveness of the TGT learning model is also marked by an increase in the number of students who get grades in on KKM, which initially only had 1 child, became 28 children out of a total of 31 students.