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IMPROVING THE EXPRESSIVE LANGUAGE ABILITIES OF CHILDREN OF THIS AGE THROUGH INNOVATIVE METHODS IN CALISTUNG Suriyani, Suriyani; Dewanti, Lucky; Budianti, Baedah
Journal on Research and Review of Educational Innovation Vol 1 No 3 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v1i3.1190

Abstract

Singing is the activity of making voices with dubious poems. The method of singing is a method that is very important for children in stimulating the development of the child's language in acknowledging and expressing language. This research is qualitative research, which is a method of research used in the form of descriptive exposure that attempts to describe all the information, symptoms, events, data obtained to be the focus of research then described. This research aims to find out the application of singing methods in developing language expression skills in children aged 4-5 at PAUD Calistung Tonjong Tajurhalag Bogor, with the number of subjects 1 teacher and object 13 students. The data collection techniques that researchers use are observations, interviews and documentation, while the data analysis techniques that they use are data reduction, data display, and conclusion drawings. The results show that the use of singing methods to develop the expressive language skills of children of group A as follows: 1) Early 4-5 years of children's expressive linguistic skills are improved, because using the method of chanting gives a boost in the enthusiasm of fun learning 2) Teachers are developing using various methods of learning to develop aspects of the child's language such as; singing, talking, asking answers, playing roles, and games. 3) The singing methods used by Paud Calistung were successful in enhancing the development of children's language, especially the expressive language of children with appropriate data during pre-research and observation research.
PEMBELAJARAN PROJECT BASED LEARNING (PjBL) BERBANTUAN MEDIA KOMIK LINET (LITERASI,NUMERASI,ETNOMATEMATIKA) PADA MATERI TEOREMA PYTHAGORAS Panglipur, Indah; Palayukan, Hersiyati; Dewanti, Lucky
At- Ta'lim : Jurnal Pendidikan Vol. 10 No. 1 (2024): January
Publisher : LP3M Universitas Islam Zainul Hasan Genggong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/attalim.v10i1.1430

Abstract

Project-based learning (PjBL) that focuses on projects has not used much media to help the learning process. Learning media helps understanding during the learning process. Project Based Learning (PjBL) in addition to the project as a medium can be added to other learning media to improve learning outcomes and student activity. The purpose of this study is to describe the Project Based Learning (PjBL) learning process with the help of linet comic media (literacy, numeracy, and ethnomathematics) on the Pythagorean theorem. Qualitative research and descriptive approaches are used in helping to describe the results of the study. Teacher observation sheet instruments and student activities were used in data collection. The documentation method was also used to obtain project results through project reports. The conclusion that can be drawn is that project-based Based Learning (PjBL) learning with the help of using linet comic media can be concluded to be implemented well because all learning steps have been implemented. Student activity during the learning process is in the active category. Linet comics can provide an initial illustration of understanding the concept of the Phytagoras theorem applied in the building of places of worship. Recommendations are given with the expansion of material on comic media developed into digital comic media (e-comics) that are illustrative and interactive so that comic students actively learn.
Integrating Metacognition into Adaptive Gamification Design to Strengthen Reflective Competence in Pre-service Teacher Education Kawatu, Paul Johan; Dewanti, Lucky; Astuty, Henny Sri; Sodikin, Sodikin; Arafah, Muhammad
Asian Journal of Applied Education (AJAE) Vol. 4 No. 3 (2025): July 2025
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ajae.v4i3.14999

Abstract

Reflective competence is vital for prospective teachers to foster critical thinking and lifelong learning. However, digital learning environments often lack support for metacognitive awareness and self-regulation. This study used a quasi-experimental mixed-methods design involving 128 education students from two Indonesian LPTKs over one semester. Pre-tests and post-tests using the Reflective Thinking Scale (RTS) assessed quantitative changes, while qualitative data came from learning logs and interviews. Results showed a significant improvement in reflective competence (p < 0.01), particularly in critical reflection and thinking strategies. Adaptive gamification that adjusted challenges and feedback in real time enhanced engagement and learning depth. Metacognitive integration in gamification promoted self-regulation, reflective questioning, and skill transfer to teaching practice. Metacognition-based adaptive gamification effectively supports the development of reflective competence in prospective teachers.
The Role of Student Led Organizations in Developing Leadership and Soft Skills in Higher Education Dewanti, Lucky; Soelistiyono, Anitiyo; Astuty, Henny Sri; Berliani, Tety; R, Rinovian
Asian Journal of Applied Education (AJAE) Vol. 4 No. 4 (2025): October 2025
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ajae.v4i4.15453

Abstract

This study examines the role of student organization participation in developing leadership skills and soft skills in higher education. Recognizing that universities must foster not only academic achievement but also competencies relevant to professional needs, the research employs a quantitative survey method using a Likert scale questionnaire distributed to 120 active students from three universities in Bogor, Tuban, and Jakarta. Data were analyzed using multiple linear regression to assess the influence of organizational participation levels. The results indicate that involvement in student organizations has a positive and significant impact on leadership and soft skills, particularly in communication, teamwork, and decision-making. These findings highlight the vital role of student organizations as complementary non-formal learning spaces that provide contextual and practical experiences. The study contributes both theoretically to higher education research and practically by offering insights for universities in designing strategies to enhance leadership and soft skills through student organization empowerment.
PREVENTION OF EARLY MARRIAGE THROUGH A TALK SHOW ON HEALTHY FOOD CONSUMPTION BASED ON ANCIENT AGRICULTURE Azizah, Dewiantika; Dewanti, Lucky; Suriyani, Suriyani; Samsul, Dadan
Jurnal Abdisci Vol 2 No 3 (2025): Vol 2 No 3 Tahun 2025
Publisher : Ann Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62885/abdisci.v2i3.601

Abstract

Abstract. Early marriage is one of the social phenomena where marriage occurs due to unwanted pregnancy, due to promiscuous sexual behavior. The impact of early marriage is that adolescents who experience drowning syndrome during pregnancy so that their children have low birth weight (BBLR) and also miscarriages. The purpose of this community service is to provide counseling in the form of a talk show about the prevention of early marriage through the consumption of healthy food based on ancient agriculture and to find out the response of residents to the talk show activities carried out. The method used by the author in this study is using the following methods: (a) a survey of residents who have been married early, (b) sharing and discussing talk show materials with ancient agricultural experts and (c) interviews with residents regarding the response in these activities. The results of this counseling activity provide education that is quite effective to increase the knowledge of adolescents, regarding the prevention of early marriage which is carried out by consuming healthy food by participating in ancient agricultural activities. The social impact of residents gives a positive response to the talk show activities, the environmental impact felt is the enthusiasm of residents to participate in the implementation of ancient agriculture, and the economic impact is that through the ancient agriculture program, residents are not only equipped with knowledge but can create businesses by producing several products with economic value.
Pemberdayaan Lingkungan Berbasis Pengelolaan Sampah Melalui Ecobrik Sebagai Penguatan Karakter P5 Serta Aplikasi Geometri 3 Dimensi Palayukan, Hersiyati; Dewanti, Lucky; Suriyani, Suriyani; Ferianti, Nurdini; Triyani, Septi; Panglipur, Indah Rahayu
Dedication : Jurnal Pengabdian Masyarakat Vol 8 No 1 (2024)
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/dedication.v8i1.1707

Abstract

Jumlah sampah plastik yang banyak di lingkungan sekitar sekolah pada setiap harinya menimbulkan dapak yang sangat banyak diantaranya kebersihan dan keindahan yang terganggu. Butuh pengelolaan sampah yang tepat dan relevan agar siswa juga dapatbelajar dengan baik dan mempunyai karakter P5 yang kuat. Sikap positif terhadap daur ulang sampah sebagai Langkah efektif untuk mengurangi jumlah sampah dilingkungan. Selain itu, kolaborasi antara semua pihak yang terlibat di lingkungan Masyarakat. Tujuan dari kegiatan ini adalah pemberdayaan lingkungan berbasis pengelolaan sampah plastik dengan salah satu cara yaitu eco brik. Kegiatan pemberdayaan ini melibatkan lingkungan sekolah melalui penguatan karakter P5. Untuk lebih membermaknakan kegiatan ini dimasukkan sekaligus unsur pembelajaran materi dengan berbantuan aplikasi geometri 3 dimensi untuk menarik pemahaman konsep siswa. Kegiatan ini dilakukan dengan metode tahapan sebanyak 4 kali mulai dari pelatihan hingga praktek aplikasi geometri 3D.