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Integrasi Nilai-nilai Islam dalam Materi Perubahan Iklim dalam Perspektif Teknologi Pembelajaran Sartika, Septi Budi; Supriyadi; Wiguna, Akbar
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.440

Abstract

This study aims to describe theoretically and empirically the integration of Islamic values ​​in climate change material in the perspective of learning technology. The research method uses descriptive qualitative, namely the study of literature. Data collection techniques using documentation studies. The data analysis technique uses the Miles & Huberman model, which includes data reduction, data presentation, and verification and conclusion drawing. The results of the study show that technology in learning is a demand for the 21st Century and the achievement of an independent curriculum, one form of technology in learning is the use of electronic modules based android. The integration of Islamic values ​​into climate change material is to interpret an uncertain climate, Islam views that nature and its contents are creations of Allah swt that must be maintained and cared for human survival, but the attitude of humans who do not care about the balance of nature causes an imbalance of ecosystems, global warming, and climate change. The results of relevant research state that the meaning learning model is proven to be able to foster students' moral sensitivity to the surrounding environment, with the role of technology to facilitate the interpretation of abstract climate change material into Islamic values, for example with electronic-based learning media. Future research is expected to be able to develop e-modules that try to integrate Islamic values ​​into science material in Secondary Schools.
Pengaruh Model Pembelajaran Inkuiri Terbimbing Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika Di SMK Syakuro, Abdu Abdan; Astuti, Cindy Cahyaning; Wiguna, Akbar
EDUTIC Vol 11, No 1: November 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v11i1.25999

Abstract

The learning process has an influence in achieving significant learning outcomes, including learning media, learning motivation and learning models, learning models are a learning plan that will take place which contains a learning design. The learning model refers to the learning method that will be used, including learning objectives, learning stages, learning environment, and classroom management. To improve learning outcomes, it is necessary to improve the model that influences learning outcomes, where the learning model greatly influences learning outcomes, this can improve learning outcomes significantly. In the learning that took place at the Antarctic 1 Sidoarjo school, there were students who were hyperactive and less conducive due to several things including students who did not like to be restrained and needed more attention to be able to implement conducive learning, in overcoming this problem, the researcher chose a guided inquiry learning model to improve learning outcomes, this is because this learning model is more fun with learning that is packaged in a question, which is able to improve students' understanding by asking questions to satisfy their curiosity, in implementing this model the researcher used the One Group Pretest Posttest research design, by giving the same treatment to a population with two meetings, starting with giving recognition to the Pretest and ending with the Posttest. Then the data is processed to see the effect of giving treatment in the population. Hypothesis testing using the paired t-test formula (T-Paired) produces a decision that is rejected H0, the calculation of the influence with the eta square test from the table of criteria results shows a large influence. It can be concluded that there is an influence on student learning outcomes in informatics subjects using the guided inquiry learning model.
Exploring Analysis Teaching Materials Needs On Optimalizing Natural Science Learning Septi Budi Sartika; Suyidno Suyidno; Akbar Wiguna
JETL (Journal of Education, Teaching and Learning) Vol 9, No 1 (2024): Volume 9 Number 1 March 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jetl.v9i1.4752

Abstract

In learning, teachers must prepare teaching materials to support the implementation of learning, it is necessary to analyze the needs of teachers for teaching materials that support their routine activities. The participants were 144 natural science teachers’, using random sampling techniques. Data collection techniques using a questionnaire are distributed via google form links with WhatsApp groups. An descriptive statistics, by describing the preferences of analysis teaching materials needs on 11 statements: current natural science learning system, support for teaching materials, types of teaching materials, current natural science teaching materials, level of difficulty of materials in teaching materials, development of teaching materials, contextual teaching materials, teaching materials based on local wisdom, smartphone-based teaching materials, development of electronic modules based on local wisdom, and plans for science materials integrated with local wisdom. This research contributes to explore initial data related to teachers' needs for relevant teaching materials that can be used as a basis for developing further teaching materials.
Analysis of Student Learning Media Needs in Object-Based Programming (PBO) Subjects Wiguna, Akbar; Astuti, Cindy Cahyaning; Hasanah, Fitria Nur; Sri Untari, Rahmania
Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika Vol. 9 No. 2 (2024): Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Object-Oriented Programming (OOP) is a fundamental course in computer science, particularly in software and application design. However, programming is often perceived as challenging by many students. Effective learning should stimulate creativity, actively engage students, achieve learning objectives effectively, and occur in conducive environments. One strategy to achieve this is by utilizing learning media tailored to students' needs. This study aims to analyze university students' needs in learning Object-Oriented Programming. A qualitative approach was employed using a case study method. The study examined students' perceptions of pair programming in OOP courses at the University of Muhammadiyah Sidoarjo (UMSIDA) within the Information Technology Education (PTI) program. The findings indicate that students predominantly use PCs or laptops for programming and require digital learning media to enhance their learning experience. They prefer materials that provide clear instructions and commands and are more comfortable with media that integrate text and visual elements. The analysis reveals a need for e-modules designed specifically for laptops/PCs, incorporating images, text, and detailed instructions for effective programming learning.
PENGEMBANGAN SISTEM INFORMASI BERBASIS WEBSITE UNTUK PENINGKATAN POTENSI DESA JEMIRAHAN Astuti, Cindy Cahyaning; Mulyanto, Angga Dwi; Wiguna, Akbar; Hasanah, Fitria Nur; Untari, Rahmania Sri; Nugroho, Oktavianto Ashror
JRCE (Journal of Research on Community Engagement) Vol 5, No 2 (2024): Journal of Research on Community Engagement
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jrce.v5i2.26238

Abstract

Village website development is the process of designing, creating and maintaining a website specifically to represent and serve the needs of a village. Websites generally aim to provide an information and communication platform that can be accessed by members of the village community as well as other people interested in the village. . On the Jemirahan Village website, there are several menus, including village structure notifications, news information linked to Facebook, and a suggestion and complaint box menu. In the complaints menu, Jemirahan village residents can provide suggestions or criticism regarding the services provided by Jemirahan village officials. Creating a website for village communities brings various significant benefits, both in social, economic and educational aspects. The website is not only a communication tool, but also a strategic platform for development and empowerment of village communities in various fields.
Implementation of Project-Based Visual Programming Modules on Problem-Solving Skills Information Technology Education students to Support the SDG’s Fitria Nur Hasanah; Akbar Wiguna; Noly Shofiyah; Nuri Fitri Handayani
Edu Komputika Journal Vol. 11 No. 1 (2024): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v11i1.10804

Abstract

Students in the Information Technology Education program need to master programming languages as an essential part of their competencies to support educational goals. One of the courses that require programming proficiency is Visual Programming or desktop-based programming. Problem-solving skills are crucial in the development of desktop-based applications.  This study aims to analyze the visual programming problem-solving abilities of PTI students in supporting the SDGs through the implementation of the project-based visual programming module. This research employs a quantitative approach with a pre-experimental design of the One-Group Pretest-Posttest type. The sampling technique used is purposive sampling, involving 15 students currently taking the object-oriented programming course. The data used in this study consists of the test results of problem-solving abilities through the final project. Based on the analysis, the project-based visual programming module has been proven effective in improving students' problem-solving skills, as indicated by the paired sample t-test with a significance value of 0.002 < 0.05. In conclusion, there is a significant difference in students' problem-solving abilities before and after using the project-based module. The improvement in students' problem-solving skills through this module is considered high, with an N-Gain score of 0.839.
The Analysis of Students Needed in Digital Teaching Media Septi Budi Sartika; Suyidno; Akbar Wiguna
JTP - Jurnal Teknologi Pendidikan Vol. 26 No. 1 (2024): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v26i1.40737

Abstract

Digital teaching media has become an integral part of education in the industrial era 4.0, but most schools have not facilitated it properly. This study aims to analyze students' needs for digital learning media. This study is a cross-sectional survey research, where 661 junior high school students in East Java were involved in filling out a digital teaching media needs survey questionnaire. Based on the results of the analysis, digital learning media is needed by students, especially to make it easier for them to learn science material, make learning more fun, and increase motivation and science learning outcomes. Thus, the media needs to be implemented at the education level.
PENDEKATAN ANALISIS DISKRIMINAN PADA PEMBELAJARAN DARING DI MASA PANDEMI COVID-19 Astuti, Cindy Cahyaning; Wiguna, Akbar; Ariyanti, Novia
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 15 No 1 (2021): BAREKENG: Jurnal Ilmu Matematika dan Terapan
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (591.164 KB) | DOI: 10.30598/barekengvol15iss1pp137-146

Abstract

Online learning is solution that implemented in the midst of the COVID-19 pandemic. Since COVID-19 pandemic, the learning process at UMSIDA used 100% online learning with UMSIDA e-learning media.It can accommodate students to carry out distance learning. So far, research has not been carried out readiness of students to take part in online learning during the COVID-19 pandemic. Based on this, this research focuses on knowing the readiness of students to take online lectures during the COVID-19 pandemic using discriminant analysis. Based on the results of the analysis of the predictor variable, the strongest differentiator is the flexibility of lecture time (X1) because the variable with the largest coefficient. This means that the variable time flexibility (X1) has the strongest dividing power against online learning readiness during the COVID-19 pandemic. In addition, it also known that according to the student's perspective, the learning media that makes interaction with lecturers the most easy and the learning media that makes it the most easy to understand the material is using video conferencing (Zoom, Google Meet, etc.). On the other hand, choice of the learning system most chosen by students when the COVID-19 pandemic ends is online system 30% and offline 70%.
DEVELOPMENT OF ANDROID-BASED “MBARENGI” STATISTICS E-MODULE AS AN INNOVATION FOR STATISTICS LEARNING MEDIA WITH HYBRID LEARNING Astuti, Cindy Cahyaning; Wiguna, Akbar; Latifa, Fitri Nur; Olvyya, Amaydhi
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 16 No 2 (2022): BAREKENG: Jurnal Ilmu Matematika dan Terapan
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.849 KB) | DOI: 10.30598/barekengvol16iss2pp515-524

Abstract

The learning process is closely related to the interaction between educators and students. In order to facilitate the learning process, educators are required to make learning more innovative in order to be able to encourage students to study hard and be able to follow the learning process well. One of the innovations that can be done in the learning process is innovation in learning media. Learning media is one of the components of learning that has an important role in teaching and learning activities, especially in the transition after the Covid 19 pandemic. The use of smartphones can be one of the innovations of learning media by using Android-based e-modules. This research is development research or called Research and Development (R&D) using the ADDIE development model (Analyze, Design, development, Implementation, and Evaluation). The Android-based "MBARENGI" Statistics E-Module was validated by material experts, learning media experts, and tested on a limited scale sample. The results of the validation of material experts on the aspect of content material are 91.5% and on the language aspect are 93.2%. The results of media expert validation on the aspect of content quality are 92.3%, on design and audio aspects are 94.4% and the interaction and feedback aspects are 92.3%. In the test results, student responses obtained an average result are 88.8% which stated that the Android-based "MBARENGI" Statistics E-Module was feasible to be used in the learning process.
ZERO-INFLATED NEGATIVE BINOMIAL MODELING IN INFANT DEATH CASE DUE TO PNEUMONIA IN EAST JAVA PROVINCE Astuti, Cindy Cahyaning; Puka, Agnes Ona Bliti; Wiguna, Akbar
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 17 No 4 (2023): BAREKENG: Journal of Mathematics and Its Applications
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol17iss4pp1835-1844

Abstract

Pneumonia is an acute infectious disease of the respiratory tract and an infection caused by a virus, bacteria or fungus that attacks the lung tissue. Several cases of pneumonia have resulted in deaths that occurred in toddlers aged 12-59 months. Based on official health in profile data, East Java's health in 2021 has a zero number of deaths under five aged 12-59 months due to pneumonia. Modeling data with many response variables is zero and there is overdispersion can be done using Zero Inflated Negative Binomial (ZINB) regression. This study aims to model the number of infant deaths aged 12-59 months due to pneumonia in East Java Province based on seven factors that are considered to influence the number of deaths in infants due to pneumonia. From this model, it can be seen that the factors that significantly influence the death of infants aged 12-59 months due to pneumonia in East Java Province using Zero Inflated Negative Binomial (ZINB) regression. The results of testing the parameters of the ZINB regression model show that the predictor variables that have a partial significant effect on the negative binomial model in East Java are the percentage of infants who received complete basic immunization, the percentage of coverage of under-five health services, the percentage of under-five children with malnutrition, the percentage of LBW (low birth weight babies). Selection of the best model is obtained by using the Bayesian Information Criterion (BIC) of 101,587.