Claim Missing Document
Check
Articles

Found 23 Documents
Search

DESAIN UI/UX BERBASIS KEBUTUHAN MITRA PENGABDIAN MASYARAKAT UNTUK MEMPERSIAPKAN PENGEMBANGAN SISTEM INFORMASI ARSIP RUMAH SAKIT Syaddam Syaddam; Ana Sriekaningsih; Alya Rohalia
Madiun Spoor : Jurnal Pengabdian Masyarakat Vol 6 No 1 (2026): April 2026
Publisher : Politeknik Perkeretaapian Indonesia Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37367/jfvmw122

Abstract

Rumah sakit memiliki peranan yang sentral dalam hal menjaga, memulihkan, dan secara meningkatkan kesehatan bagi masyarakat melalui berbagai lini pelayanan medis, pendidikan, penelitian, serta penguatan sistem kesehatan secara menyeluruh. Manajemen arsip untuk rumah sakit dapat dilakukan secara optimal dengan memanfaatkan sistem informasi yang dirancang sesuai dengan kebutuhan pengguna. UI/UX merupakan elemen penting dalam desain sistem informasi rumah sakit. UI/UX berperan dalam menentukan bagaimana pengguna berinteraksi dan merasakan sebuah produk digital. UI/UX dapat memastikan sistem mudah digunakan, sesuai kebutuhan pengguna, serta meminimalkan kesalahan dan revisi di tahap akhir karena validasi kebutuhan pengguna sejak dini dapat dicapai. Tujuan dari pengabdian kepada masyarakat adalah melakukan  desain UI/UX sistem informasi arsip bagi rumah sakit mitra PkM. Metodologi yang digunakan dalam PkM adalah metode observasi. Observasi, perancangan UI/UX, purwarupa, dan evaluasi merupakan empat tahapan dalam kegiatan PkM ini. Purwarupa yang dipresentasikan langsung kepada mitra PkM mendapatkan penilaian yang positif di mana desain yang dihasilkan mengindikasikan bahwa desain yang dihasilkan telah memberikan peningkatan potensi efisiensi dalam manajemen arsip dan mempermudah akses informasi. Mitra mengapresiasi tata letak yang bersih, navigasi yang intuitif, dan fungsionalitas pencarian yang responsif.
Eksplorasi Desain TPACK dalam Pengembangan Smart Hydroponic System Berbasis IoT sebagai Media Peningkatan Kemampuan STEM Siswa Sari, Nove Kurniati; Zulhafandi, Zulhafandi; Banyuriatiga, Banyuriatiga; Syaddam, Syaddam
Jurnal Terapan Teknologi Informasi Vol 10 No 1 (2026): Jurnal Terapan Teknologi Informasi
Publisher : Fakultas Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21460/jutei.2026.101.474

Abstract

STEM education is an interdisciplinary approach that integrates various disciplines to equip Students to face the challenges of the digital era and the Industrial Revolution 4.0. The success of this innovative learning implementation depends on how a teacher designs a cohesive instructional scenario. In designing STEM learning that integrates the latest technology, Teachers need specific competencies outlined in the TPACK framework. The purpose of this research is to develop a learning design model based on the TPACK framework that integrates STEM approaches via IoT instruments, using a case study of the Smart Hydroponic System project, to hone Students' computational thinking logic using block code. In the research method employed, qualitative descriptive and experimental technical approaches with exploratory characteristics are used. This study succeeded in formulating seven elements of TPACK to convert complex STEM materials into "Playing Logic" activities that align with the cognitive capacity of elementary school Students. The development of the Arduino- and Tinkercad-based prototypes demonstrated the overall functionality of all components through black-box testing. The integration of IoT with the Project-Based Learning approach, as documented in the literature, has proven effective in transforming abstract concepts into concrete, interactive experiences without requiring mastery of complex textual programming. Overall, this framework provides practical solutions for Teachers/Educators in creating an exploratory STEM learning ecosystem, while significantly improving Students' computational thinking skills.
AI-based career profiling for the creative industry: Data-driven classification of islamic high school students' potential Sari, Nove Kurniati; Pramudita, Dias Aziz; Syaddam, Syaddam; Muhja, Zainal Abidin
Journal of Soft Computing Exploration Vol. 7 No. 1 (2026): March 2026
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v7i1.1

Abstract

The creative industry is a major contributor to the global economy, especially vital to ASEAN's growth. The sustainability of the sector depends on skilled human resources, which in turn influences cultural and educational policies. Islamic schools are uniquely positioned to develop the character and competence of students. However, Islamic schools in border areas face challenges in accessing resources, particularly in matching students with their interests and talents in the creative field, which is crucial for fulfilling the human resources needs of the creative industry. This research aims to classify students' knowledge and abilities in the creative field so that student competency mapping can be carried out. Using AI modelling tools, naïve bayes can perform classifications with a value of 100% accuracy. In this study, there were 17 data samples of Islamic school students based on their characteristics, learning styles, and creativity levels. Seven students were identified as Creative Innovator Profiles, work-ready, and 10 students as Creative Innovator Profiles, further education-bound. With the existence of a student data classification developer model, it is hoped that the school can switch from general career guidance to personalized guidance supported by data. This marks a significant step towards implementing smart school governance.