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Implementasi Gamifikasi Terapi Perilaku Kognitif Untuk Mahasiswa Pengidap Gejala Depresi Dengan Konsep Finite State Machines Zaman, Syamsul; Fergina, Anggun; Somantri, Somantri
Journal Cerita: Creative Education of Research in Information Technology and Artificial Informatics Vol 10 No 2 (2024): Journal CERITA : Creative Education of Research in Information Technology and Ar
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/cerita.v10i2.3235

Abstract

Cognitive behavioral therapy (CBT) is one of the effective therapies for addressing mental health problems, such as anxiety and depression. CBT helps individuals to identify and challenge distorted thoughts. Gamification is the application of game elements in a non-game context. Gamification can be used to increase user engagement and motivation. Finite state machines (FSMs) are mathematical models used to describe the behavior of systems with a finite number of states. FSMs can be used to model game behavior. The purpose of this study is to design and implement a gamified CBT interactive game using the concept of FSMs. This game will help individuals to identify and challenge distorted thoughts. The game will use the concept of FSMs to model the game behavior. FSMs will be used to track user progress, to generate challenges tailored to the user's needs, and to provide feedback to the user. The game will be tested with users to assess its effectiveness.
PEMBELAJARAN TEKNOLOGI FIREWALL PADA MIKROTIK UNTUK  MENINGATKAN  KEAMANAN  JARINGAN PROXI JARINGAN NUSANTARA zahra, Nurazizah; Fergina, Anggun
MAJU : Indonesian Journal of Community Empowerment Vol. 2 No. 4 (2025): MAJU : Indonesian Journal of Community Empowerment, Juli 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/maju.v2i4.1445

Abstract

This service activity presents the results of a practical study regarding network security optimization using Mikrotik at PT Proxi. This research is a practical lesson about firewall technology on Mikrotik to improve network protection. A Mikrotik component that allows network managers to manage data flows according to predetermined guidelines. With a deep understanding of firewalls, the aim is to block potentially harmful access, develop network policies, and strengthen overall security. the services required to use the software are NMAP, to recognize the software used, monitor through network scanning and port scanning, and explore the existing network security system.  Thus, it is hoped that this activity will not only increase student capacity, but also provide benefits to the community in gaining more knowledge, in an effective way to strengthen network security technology around them.
Pelatihan dan Pengenalan Jaringan Backbone dan FTTH Bagi Teknisi Pemula dan Masyarakat Fergina, Anggun; Wibowo, Muhammad Hendryo; Adela, Dhea; Sukmawan, Dede
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 5 (2025): Juli
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i5.2571

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan pelatihan dan pengenalan jaringan Backbone dan Fiber to the Home (FTTH) kepada teknisi pemula serta masyarakat di daerah perluasan layanan internet. Kegiatan dilaksanakan secara terintegrasi melalui pendekatan praktik langsung di lapangan, dimulai dari briefing teknisi di kantor operasional hingga praktik pemasangan jaringan backbone dan Fiber to the Home (FTTH) di lokasi. Penulis, sebagai Asisten Network Operation Center (NOC) di PT CAHAYA CIPTA BUANA, terlibat langsung dalam proses edukasi teknis serta pendampingan teknisi pemula dan masyarakat. Materi pelatihan meliputi pengenalan perangkat jaringan seperti ODC, ODP, ONT, Optical Power Meter (OPM), Splicer,  serta teknik penarikan kabel dan penyambungan fiber optic menggunakan splicer. kegiatan menghasilkan peningkatan kompetensi teknisi pemula dalam memahami topologi jaringan dan penggunaan alat teknis, serta meningkatnya pemahaman masyarakat terhadap cara kerja dan penanganan awal layanan Fiber to the Home (FTTH). Kegiatan ini juga berdampak positif terhadap efisiensi kerja teknisi senior serta mempererat hubungan antara ISP dan pelanggan. Pendekatan berbasis praktik dinilai efektif dalam membangun kompetensi teknis dan kesadaran pengguna layanan secara bersamaan.
Pemanfaatan AgriVision Sebagai Media Pembelajaran dan Deteksi Penyakit Tanaman untuk Petani Indonesia Somantri, Somantri; Fergina, Anggun; Renjani, Amelinda; Malik, Julhan Abdul; Yasa, Aditama
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 5 (2025): Juli
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i5.2597

Abstract

Kurangnya pemanfaatan teknologi digital di kalangan petani Indonesia menjadi hambatan dalam peningkatan produktivitas dan ketahanan sektor pertanian. Kegiatan pengabdian masyarakat ini bertujuan untuk memperkenalkan dan memanfaatkan AgriVision, sebuah aplikasi berbasis website yang dirancang sebagai media pembelajaran sekaligus alat deteksi penyakit tanaman berbasis gambar. Aplikasi ini dikembangkan dengan mempertimbangkan kebutuhan dan karakteristik petani lokal, melalui studi literatur serta penelusuran sumber daring terkait tantangan pertanian dan pendekatan desain antarmuka yang efektif. Fokus pengembangan diarahkan pada navigasi yang sederhana, penggunaan ikon visual, serta bahasa yang mudah dipahami. Hasil dari kegiatan ini adalah aplikasi AgriVision yang dapat diakses dengan mudah dan berfungsi sebagai media edukasi serta alat bantu identifikasi penyakit tanaman. Pemanfaatan AgriVision diharapkan dapat meningkatkan literasi teknologi di kalangan petani dan mendukung transformasi digital di sektor pertanian Indonesia.
Implementasi Speech Recognition Berbasis Android Dalam Optimalisasi Komunikasi Bagi Penyandang Tunarungu Jaman, Adang Badru; Fergina, Anggun
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 6 No. 2 : Tahun 2021
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/jtiust.v6i2.1508

Abstract

This study aims to implement Android-based Speech Recognition or Speech to Text to make it easier to communicate with deaf people, so that everyone who wants to communicate does not need to understand certain sign languages when interacting with the deaf person. The research method in developing the system uses the SDLC (System Development Life Cycle) method or often referred to as the waterfall approach. The method used to identify voice using the Vector Quantization method, which is a method for conducting learning in a supervised competitive layer, with the Vector Quantization method it can be concluded that it has a better sound accuracy and clarity value with a performance result of 93%. from the results of a survey conducted from 45 people with hearing impairment, the application that was built played a very good role in terms of the continuity of the interaction process that was carried out very smoothly and easily understood by the deaf. Keywords— Speech recognition, Speech to Text, Vector Quantization
SISTEM MONITORING DAN PENGATUR SUHU OTOMATIS UNTUK KANDANG AYAM DI DESA SUKAMANIS BERBASIS ARDUINO Pamungkas, Muhammad Teguh; Fergina, Anggun
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 6 No. 2 : Tahun 2021
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/jtiust.v6i2.1545

Abstract

One of the problems that occur in nature by chicken breeders is the number of chickens that die, the cause is the room temperature controller in the manual cage as a result the owner forgets to turn on the fan and cooler when the temperature rises, so being in the cage does not match the temperature needed by the chicken. This causes the chicken to become stressed and die. With this research the author aims to make a device that can adjust the room temperature automatically so that the temperature in the cage can be adjusted automatically, so as to reduce the death rate of chickens so that production levels increase. The method used to develop this system is the SDCL method and the microcontroller uses Arduino. The main goal in this study is to make a device that is able to regulate the chicken coop room by means of a fan detecting the temperature is too hot, the temperature can also be monitored using android.
Implementasi Speech Recognition Berbasis Android Dalam Optimalisasi Komunikasi Bagi Penyandang Tunarungu Jaman, Adang Badru; Fergina, Anggun
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 6 No. 2 : Tahun 2021
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (634.847 KB) | DOI: 10.54367/jtiust.v6i2.1508

Abstract

This study aims to implement Android-based Speech Recognition or Speech to Text to make it easier to communicate with deaf people, so that everyone who wants to communicate does not need to understand certain sign languages when interacting with the deaf person. The research method in developing the system uses the SDLC (System Development Life Cycle) method or often referred to as the waterfall approach. The method used to identify voice using the Vector Quantization method, which is a method for conducting learning in a supervised competitive layer, with the Vector Quantization method it can be concluded that it has a better sound accuracy and clarity value with a performance result of 93%. from the results of a survey conducted from 45 people with hearing impairment, the application that was built played a very good role in terms of the continuity of the interaction process that was carried out very smoothly and easily understood by the deaf. Keywords— Speech recognition, Speech to Text, Vector Quantization
SISTEM MONITORING DAN PENGATUR SUHU OTOMATIS UNTUK KANDANG AYAM DI DESA SUKAMANIS BERBASIS ARDUINO Pamungkas, Muhammad Teguh; Fergina, Anggun
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 6 No. 2 : Tahun 2021
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (680.757 KB) | DOI: 10.54367/jtiust.v6i2.1545

Abstract

One of the problems that occur in nature by chicken breeders is the number of chickens that die, the cause is the room temperature controller in the manual cage as a result the owner forgets to turn on the fan and cooler when the temperature rises, so being in the cage does not match the temperature needed by the chicken. This causes the chicken to become stressed and die. With this research the author aims to make a device that can adjust the room temperature automatically so that the temperature in the cage can be adjusted automatically, so as to reduce the death rate of chickens so that production levels increase. The method used to develop this system is the SDCL method and the microcontroller uses Arduino. The main goal in this study is to make a device that is able to regulate the chicken coop room by means of a fan detecting the temperature is too hot, the temperature can also be monitored using android.
Dampak Pembelajaran Berbasis Proyek Pada Pelatihan Front-End Web Modular Untuk Masyarakat Pemula Fergina, Anggun; Jaelani, Muhammad Fakhraj
Jurnal Pengabdian Masyarakat Bangsa Vol. 3 No. 5 (2025): Juli
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v3i5.2670

Abstract

Pelatihan pengembangan web menjadi salah satu solusi dalam meningkatkan literasi digital masyarakat pemula, terutama dalam menghadapi transformasi layanan publik berbasis teknologi. Artikel ini bertujuan untuk mendeskripsikan pelaksanaan pelatihan front-end web modular dengan pendekatan pembelajaran berbasis proyek kepada masyarakat pemula serta mengevaluasi dampaknya. Metode yang digunakan adalah pelatihan langsung berbasis praktik, di mana peserta terlibat dalam menyusun antarmuka sistem informasi secara modular dan responsif menggunakan HTML, CSS, JavaScript, dan PHP. Kegiatan dirancang menyerupai lingkungan kerja profesional agar peserta terbiasa dengan proses pengembangan riil, mulai dari analisis kebutuhan, desain, pengujian, hingga deployment. Hasil pelatihan menunjukkan adanya peningkatan pemahaman peserta terhadap konsep antarmuka web, struktur proyek modular, dan prinsip desain responsif. Peserta juga menunjukkan antusiasme tinggi saat menyelesaikan proyek nyata berbasis kebutuhan lokal. Kesimpulannya, pendekatan pembelajaran berbasis proyek dalam pelatihan front-end web terbukti efektif meningkatkan keterampilan digital dasar dan memberikan pengalaman pembelajaran yang kontekstual dan aplikatif bagi masyarakat pemula.
Analisis Monitoring Sistem Keamanan Jaringan Komputer menggunakan Software NMAP (Studi Kasus Jaringan di Universitas Nusa Putra) Fergina, Anggun; Setia, Moch Ichwan; Yusuf, Maulana; Fauzan, M. Azmi; Aryani, Dini; Maulina, Siti Farda
Prosiding Seminar Nasional Teknologi Informasi, Mekatronika, dan Ilmu Komputer Vol 2 (2023): Sentimeter 2023
Publisher : Prosiding Seminar Nasional Teknologi Informasi, Mekatronika, dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Keamanan Jaringan dalam jaringan komputer sangat penting dilakukan untuk memonitor akses jaringan dan mencegah penyalahgunaan sumber daya jaringan yang tidak sah. Tujuan dari penelitian ini untuk mendeteksi port terbuka, mengetahui perangkat keras dan perangkat lunak yang dipakai dalam jaringan, me-monitoring jaringan dengan melakukan network scanning dan port scanning serta dapat mengeksplorasi sistem keamanan jaringan dan mengaudit keamanan jaringan yang digunakan. Sistem keamanan jaringan alias network security system merupakan perangkat yang bertugas untuk menghindari aktivitas tidak sah atau ilegal dalam sebuah jaringan komputer. Aktivitas tersebut berupa penyelundupan sebuah jaringan dengan tujuan mencuri data atau menanam virus di dalamnya. Jaringan komputer atau (computer network) adalah jaringan telekomunikasi yang memungkinkan antar komputer untuk saling berkomunikasi dengan bertukar data. Tujuan dari jaringan komputer adalah agar dapat mencapai tujuannya, setiap bagian dari jaringan komputer dapat meminta dan memberikan layanan (service). NMAP adalah singkatan dari Network Mapper yang merupakan sebuah tool atau alat yang bersifat open source. Alat ini hanya digunakan secara khusus untuk eksplorasi jaringan serta melakukan audit terhadap keamanan dari jaringan.