Hasbi, Julia Edwina
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Quizziz Online Training Meningkatkan Kehalian Mendesain Media Pembelajaran Berbasis Computational Thinking Dewi, Fanny Herliyana; Sulsilah, Hani; Hasbi, Julia Edwina; Fauziyyah, Asri Nur Lathifah; Muliandi, Arief; Heryani, Tiastuti Putri; Ramalis, Taufik Ramlan
Publikasi Pendidikan Vol 13, No 2 (2023)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v13i2.31405

Abstract

Menghadapi kemajuan teknologi, pembelajaran hendaknya mampu mengajarkan Computational Thikinking sebagai salah satu keterampilan Abad 21. Dalam mengajarkan Computational thinking memerlukan peranan media pembelajaran yang interaktif. Sehingga tujuan penelitian ini adalah untuk meningkatkan keterampilan guru dalam mendesain media pembelajaran berbasis computational thinking melalui pelatihan online Quizizz. Sampel pada penelitian ini 12 guru fisika (SMA dan SMP) dari berbagai provinsi di Indonesia. Untuk mengukur tingkat pemahaman guru tentang perancangan media dan computational thingking digunakan angket berupa daftar pernyataan yang dinilai dengan skala likert. Adapun hasil yang diperoleh setelah melaui Quizizz Online Training ini, 75% guru fisika menyatakan bahwa keahlian dalam memanfaatkan media elektronik yang dapat melatihkan Computational Thinking dalam pembelajaran fisika meningkat. Sehingga, melalui Quizziz Online Training mampu melatihkan keterampilan guru fisika dalam mendesain media pemeblajaran berbasis computational thinking.
Development of Mixed Learning Media (MLM) Assisted by Student Worksheet on The Topic of The Effect of Molarity on Light Index Baifeto, Ekri Pranata Ferdinand; Aulia, Maghfira; Hasbi, Julia Edwina; Sundari, Resti; Rusdiana, Dadi
Indonesian Journal of Science and Mathematics Education Vol. 4 No. 2 (2021): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v4i2.9124

Abstract

The purpose of this study was to develop mixed learning media (MLM) and test the feasibility of learning media. The study was conducted using the research and development method which refers to the ADDIE model with four main steps, analysis, design, development, and implementation. The instrument used is a questionnaire consisting of a learning media questionnaire, student worksheet questionnaire, and student response questionnaire. Respondents in this study were 4 eleventh grade students. The results showed the feasibility of learning media with a score of 92.5%; in the aspect of serving by 93.3%; on the aspect of the feasibility of the content of 91.6%; on the language aspect by 91.5%; 95.8% on the concept and task aspects. Based on the results of the validation score, the student worksheet was declared very valid. Based on the results of student questionnaire data, an average score of 94.9%. The results showed that the learning media were valid and practical to use for virtual experiments.