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Pengembangan E-Learning Berbasis Telegram pada Materi Jas di SMK Negeri 1 Jabon Sidoarjo Izzah Maulidiyah Yamas; Imami Arum Tri Rahayu; Peppy Mayasari; Mita Yuniati
Pendekar : Jurnal Pendidikan Berkarakter Vol. 2 No. 3 (2024): Juni : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v2i3.724

Abstract

The learning process for suit subjects at SMK Negeri 1 Jabon uses two approaches, namely face-to-face learning and virtual learning via WhatsApp groups. However, the existence of innovation in virtual learning is still considered important, including the development of more advanced virtual learning media. This research aims to evaluate the use of Telegram-based e-learning media in suit material as a learning tool, as well as assessing the suitability of the media according to material experts and media experts. This research method is quantitative descriptive using an R&D (Research & Development) approach. Data was collected through a media feasibility questionnaire with a Likert scale from two media experts and two material experts to assess the suitability of Telegram-based e-learning media on material. The results of this research include the development of Telegram-based e-learning media using the Manybot feature to access Botfather, which produces new bots for learning purposes. This Telegram-based e-learning media was considered suitable for use in the learning process and received a good assessment, seen from the average validation results for material experts at 90.05% and media experts at 92.5%, with the title very appropriate and in the good category.
Analisis Faktor Kesulitan Belajar Siswa Mata Pelajaran Pembuatan Busana Kerja Kelas XII Tata Busana SMK NU 2 Blawirejo Kedungpring Dyah Ayu Vimastuti; Imami Arum Tri Rahayu; Peppy Mayasari; Mita Yuniati
Pendekar : Jurnal Pendidikan Berkarakter Vol. 2 No. 3 (2024): Juni : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v2i3.725

Abstract

This study aims to determine (1) the learning difficulties experienced by students in the competence of making work clothes in class XII Cosmetology SMK NU 2 Blawirejo Kedungpring in terms of; a) Affective aspects b) Cognitive aspects c) Psychomotor aspects. (2) the most dominant factor of learning difficulties in the subject of making work clothes in class XII SMK NU 2 Blawirejo Kedungpring from; a) Affective aspects b) Cognitive aspects c) Psychomotor aspects This research is descriptive research. This research was conducted in the odd semester of the 2023/2024 academic year at SMK NU 2 Blawirejo Kedungpring. The population used in this study were 18 students. The data collection technique used a questionnaire with a guttman scale. The results showed that (1) the learning difficulties experienced by students were as follows: (1) the learning difficulties experienced by students are as follows: (2) the most dominant factor of learning difficulties in making work clothes is the cognitive factor, which is included in the high category, namely 12 (69%) experiencing difficulties and the psychomotor aspect is included in the high category, namely 12 (67%) experiencing difficulties (2) the most dominant factor of learning difficulties in making work clothes is the cognitive factor.
Pengembangan Handout Digital Berbasis Aplikasi Ibis Paint X Pada Materi Pembuatan Desain Busana Malinda Ayu Dewi; Imami Arum Tri Rahayu; Ma’rifatun Nashikhah; Mita Yuniati
Jurnal Bintang Pendidikan Indonesia Vol. 2 No. 2 (2024): Mei: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i2.2983

Abstract

One of the roles of technology in learning activities is to make it easier for teachers and students to access various educational resources. Technology integration in learning activities is a planned activity of using or combining technology in classroom learning activities to improve the quality of the learning process.In the era of digital transformation, conventional learning media became less practical to use. For instance, when learning how to make fashion designs, there were not many digital handouts available to study the use of drawing applications for learning activities to create fashion designs. To address this gap, this research aims to develop digital handouts based on Ibis Paint X. The research follows the ADDIE research design as part of its research and development (R&D) process. The results of the feasibility test by two media validators obtains an average score of 86.25% with very feasible criteria. The results of the feasibility test by two material validators obtains an average score of 95% with very feasible criteria. Based on the research results, it can be concluded that the digital handouts developed are very suitable for use in learning to make fashion designs.