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Creation of Accessories Shape of Buffalo Head with Source of Ideas for Unan-Unan Ceremony Using Waste Techniques Aini, Qurrota; Nahari, Inty; Nashikhah, Ma’rifatun; Arifiana, Deny
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 2 № 03 (2024): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v2i03.944

Abstract

Along with the development of the industrial sector, without realizing it, this raises new problems, namely environmental pollution by liquid, solid, gas, and B3 (Toxic and Hazardous Materials) waste.  The purpose of this research is to increase the selling value of waste and manage waste so as not to pollute the environment.  This research uses the Practice-led Research method, which is a scientific work derived from ongoing practice research by creating new works through research and practice carried out On this occasion, the researcher will create an accessory made of styrofoam material and will be published in a Unesa Fashion Creation Title performance in 2023 which carries the big theme of BHUMIBRAMA. The result of this study is an accessory in the shape of a buffalo head with styrofoam as the main material. 
Creation Source of Unan-unan Offering Ideas with Computer Embroidery Techniques Using Suede Fabric on the Vest El Rahma, Silvia Aisyah; Nahari, Inty; Mayasari, Peppy; Marniati4, Marniati
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 2 № 03 (2024): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v2i03.945

Abstract

Developments in the fashion world continue to experience significant progress, one of which is in the field of fashion. This study aims to formulate the process of creating the source of the idea of offering Unan-unan with a computer embroidery technique using suede fabric on the finished vest, and to find out how the resulting result of the creation of the source of the idea of offering Unan-unan with the computer embroidery technique using suede cloth on the finished vest is relevant based on the Practice-Ied Research method. The result of the creation of the source of the idea of the Unan-unan offering with a computer embroidery technique using suede material in the finished result of this vest is inspired by the head of the buffalo from the traditional ceremony offering of the unan-unan which is considered the highest position animal by the Tengger people because the buffalo is the largest, strongest, and most helpful animal for humans. The application of the buffalo head as an embroidery motif is a form of appreciation and preservation of the original culture of the tengger tribe, namely the unan-unan ceremony in the form of a vest.
Creation of Ready to Wear Deluxe with Manipulating Fabric Slashing Inspired by the Golden Sunrise of Bromo Kusuma, Karina Septia; Nahari, Inty; Kharnolis, Mein; Arifiana, Deny
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 2 № 03 (2024): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v2i03.1071

Abstract

The creation of this work is based on a type of practice-led research approach carried out through a fashion design practice studio with a focus on "Penciptaan Raedy to Wear Deluxe dengan Manipulating Fabric Slashing Terinspirasi dari Golden Sunrise of Bromo". This creative practice study aims to convey the creativity of fashion design which can increase the repertoire of forms and types of clothing that are different from previously existing clothing. This work was inspired by the golden sunrise of Bromo which has its own uniqueness in terms of beautiful and unique visuals and is still very minimally applied or realized as an inspiration for the concept of work by a previous designer. To achieve this goal, the method used in making this work goes through four stages, namely: pre-design, design, embodiment, and presentation by applying the technique of manipulating fabric slashing to the clothing so that it can add creative and aesthetic value to the clothing. The results of this creation process were 2 ready to wear deluxe works which were presented in the form of a fashion show at the 34th Annual UNESA Fashion Show "BHUMIBRAMA" using an outdoor on the floor fashion show presentation technique.
Banyuwangi Gandrung Dance as a Source of Ideas for Creating Evening Wear with Embroidered Gajah Oling Motifs and Sequence Dafira``, Rana Alya; Arifiana, Deny; Nahari, Inty; Kharnolis, Mein
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 2 № 03 (2024): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v2i03.1086

Abstract

Gandrung Dance is an art form dominated by dance with a typical orchestra popular in the Banyuwangi area. Gandrung dance has also become a dance for welcoming guests at various arts events as well as state events, so it is not wrong that Banyuwangi is often nicknamed the City of Gandrung. Evening wear is evening party clothing using high quality materials complete with decorative accessories to make the clothing look luxurious. Based on wanting to introduce more about Gandrung dance ornaments and clothing which have high cultural and artistic value through the stylization process into evening dresses that can depict the beauty of Gandrung dance in the form of evening wear. The aim of this research is to describe the process and results of creating evening wear designs using embroidered gajah oling motifs and sequins using the idea of the Gandrung Banyuwangi dance. This research includes creation or development research, which uses the Practice-Ied Research method, which consists of 4 stages, including: (1) Pre-design, (2) Design, (3) Realization, (4) Presentation. The results of this research show that: (1) the process of creating evening wear designs using the idea of the Gandrung Banyuwangi dance as a source (2) The results of the creation are 3 evening wear consisting of 2 female evening wear designs and 1 male evening wear design, for women there are 2 looks where the look 1 there are 3 pieces consisting of a span skirt, draped skirt, bustier, capuchon shawl, the 2nd look consists of a bustier and a puffed skirt, the male fashion look is a vest and trousers.
Creation of Casual Fashion Design with the Source Idea of Jaranan Buto Damayanti, Ailsa; Arifiana, Deny; Kharnolis, Mein; Nahari, Inty
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 2 № 03 (2024): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jimat.v2i03.1094

Abstract

Jaranan Jaranan Buto folk dance originates from Banyuwangi and refers to the story of Palawan Minakjinggo in the battle against Kebo Mawet. This art is created from the mixture of osing culture with mataraman kingdom. Casual fashion is clothing that is simple, practical, comfortable to wear, and has a loose size and is used in everyday life. Jaranan Buto's clothing has a similar shape to casual clothing. To further introduce the culture of the Osing tribe, this Jaranan Buto fashion will be developed into a casual fashion that is comfortable for daily use. The purpose of this research is to describe the creation process and the finished result of the creation of a casual fashion design with the source idea of Jaranan Buto. This research method uses the creation method, which has 3 stages, namely exploration, design, and realization. The results of this research are (1) the process of creating a casual fashion design with the idea source of Jaranan Buto, (2) the results of creating 3 casual outfits with the idea source of Jaranan Buto, consisting of 2 casual female outfits and 1 casual male outfit. 2 casual outfits consisted of 2 parts, namely tops and pants, while 1 casual outfit consisted of 3 parts, namely tops, pants, and obi.
Penerapan Media Video Pembelajaran pada Pembuatan Pola Dasar Badan Teknik Kontruksi Kelas X Tata Busana SMK Negeri 1 Jabon Ningsih, Suci Wulan; Nahari, Inty; Rahayu, Imami Arum Tri; Nashikhah, Marifatun
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.10801

Abstract

Media video pembelajaran termasuk inovasi perangkat media pembelajaran yang memiliki peran penting dalam pembelajaran agar mencapai kriteria ketuntasan belajar. Media video pembelajaran merupakan suatu perangkat belajar yang dapat memberikan pengaruh pada proses dan hasil pembelajaran peserta didik. Penelitian ini memiliki tujuan (1) untuk mengetahui keterlaksanaan penerapan media video pembelajaran (2) untuk mengetahui hasil belajar pembuatan pola dasar badan teknik kontruksi. Menggunakan metode eksperimen One Shoot Case Study. Penelitian ini memperoleh hasil (1) Pembelajaran dengan penerapan media video pembelajaran pada pembuatan pola dasar badan dapat terlaksana dengan nilai rata-rata 92,5%. (2) Hasil ketuntasan belajar 94% setelah dilakukan pembelajaran menggunakan media video pada pembuatan pola dasar badan.
Penerapan Media Pembelajaran Prototipe Bound Buttonhole pada Kompetensi Dasar Membuat Jas di SMK Negeri 1 Buduran Sari, Eka Berliana; Nahari, Inty
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.11690

Abstract

Penelitian ini bertujuan untuk mengetahui 1) hasil belajar siswa dalam penerapan media pembelajaran prototipe bound buttonhole pada kompetensi dasar membuat jas. 2) respon siswa dalam penerapan media pembelajaran prototipe bound buttonhole pada kompetensi dasar membuat jas. Penelitian ini termasuk penelitian desktiptif kuantitatif dengan metode penelitian Pre Experimental Design. Desain penelitian yang digunakan adalah One-shot case study. Subjek penelitian ini adalah siswa kelas XII Tata Busana di SMK Negeri 1 Buduran. Metode pengumpulan data menggunakan tes psikomotor dan angket respon siswa. Hasil penelitian penerapan media pembelajaran prototipe ini memperoleh nilai hasil belajar siswa untuk penilaian psikomotor dari praktik membuat bound buttonhole pada kompetensi dasar membuat jas diperoleh ketuntasan sebesar 91.4% dengan kategori “Sangat Baik”. Hasil angket respon siswa terhadap penerapan media pembelajaran prototipe memperoleh persentase 96.54% termasuk dalam kategori “Sangat Baik”. Media pembelajaran prototipe dapat digunakan sebagai media dalam proses pembelajaran dalam praktik tata busana selain media prototipe dibuat perlangkah, media prototipe juga dapat dilihat dan disentuh secara langsung.
PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING PADA ELEMEN DASAR POLA FASE E DI SMK NEGERI 2 LUMAJANG Setyaningrum, Ayu Intan Permatasari Kurnia; Nahari, Inty; Rahayu, Imami Arum Tri; Yuniati, Mita
Jurnal Socia Akademika Vol. 9 No. 2 (2023): Edisi Desember 2023
Publisher : Akademi Kesejahteraan Sosial AKK Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research objectives include 1) knowing the application of the Problem Based Learning learning model to the Basic Pattern elements of stage E class 2 Lumajang. This type of research is quantitative research with a pre-experimental design and a one shot case study model. This research was carried out at SMK Negeri 2 Lumajang in class X Fashion Design and Production 2, totaling 20 students. There are two data collection methods, namely observation to determine the application of the Problem Based Learning learning model to the basic elements of body measurement patterns, and tests to determine the effectiveness of the application of the learning model on student learning outcomes. The results of the research state that the application of the Problem Based Learning learning model can be seen from the application of the learning model to the basic elements of pattern material, carrying out actions so as to obtain an average score of 3.7 for teacher activities very well. criteria and the average student activity score is 3.4 with good criteria. Student learning outcomes on the cognitive test obtained an average score of 81.5 and the average score on the psychomotor test obtained an average score of 87.5. The overall average score for student learning outcomes is 86.4, which is declared as having completed the KKM. As many as 85% of students completed the KKM and 15% did not complete the KKM.
PELATIHAN DESAIN BATIK BERPOLA UNTUK GAMIS DI USAHA SENTRA BATIK MELATI SUMENEP Islamiyah, Suri Intan; Inang, Yuhri; Nahari, Inty; Rahayu, Imami Arum Tri
Jurnal Socia Akademika Vol. 9 No. 1 (2023): Edisi Juni 2023
Publisher : Akademi Kesejahteraan Sosial AKK Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The background to this research is that there is a large demand for patterned batik cloth for making gamis clothing, while there is not yet enough patterned batik material available for making gamis clothes. The length of batik produced at this center is limited, namely 2 meters to 2.25 meters. Meanwhile, making a robe requires a minimum of 3 meters of fabric. The solution previously offered was to buy two pieces of patterned batik cloth to make robes. However, this is considered excessive and wasteful. The aim of this research is to provide an alternative solution to the problem regarding the need for batik cloth for making robes without having to look for motifs, namely through patterned batik design training for robes which will equip each craftsman. This type of research uses pre- experimental with a one-shot case study pattern. The results of the training to design patterned batik for robes received a score of 88% in the good category. The resulting patterned batik design for robes scored 83.3 in the very good category. The questionnaire from the responses of batik craftsmen or training participants received a score of 74.5% in the good category
Application of Video Tutorials as Learning Media on the Practice of Making Basic Macrame in Class X SMK Negeri 1 Sooko Mojokerto Dwiyanti, Shifa Salsabila Ramadhani; Rahayu, Imami Arum Tri; Hidayati, Lutfiyah; Nahari, Inty
Journal of Education Method and Learning Strategy Том 3 № 01 (2025): Journal of Education Method and Learning Strategy
Publisher : PT. Riset Press International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59653/jemls.v3i01.1263

Abstract

Video tutorials are effective learning media in helping students' learning process because of their easy and simple use. Learning media in video tutorials makes it easier for students to understand the material and can affect their learning outcomes. The media applied is media that comes from the YouTube platform. This research aims to (1) Know the feasibility level of video tutorials in making basic Macrame and (2) Assess the learning outcomes of grade X students majoring in Fashion Management at SMK Negeri 1 Sooko Mojokerto in the practice of making basic Macrame with the help of video tutorials. This study used descriptive quantitative methods and was conducted in the odd semester. The research subjects were 33 students of class X Fashion at SMK Negeri 1 Sooko Mojokerto. The data collection method includes a video tutorial feasibility assessment and learning outcomes assessment. The research instruments are video tutorial feasibility assessment sheets and learning outcomes assessment sheets. The validators consisted of two people, namely media validators and material validators. The data analysis method used was descriptive analysis, which calculated the average level of feasibility of video tutorials and categorized learning outcomes based on KKM. The results showed that: (1) The application of video tutorials in making basic Macrame is declared feasible and can be applied in class X SMK Negeri 1 Sooko Mojokerto with a total average of 3.24, and (2) The results of the knowledge and skills assessment tests of students in class X SMK Negeri 1 Sooko Mojokerto reached an average of 85 and 90, which met the standard percentage of completeness of 100%.