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Pengembangan Aplikasi Ujian Fisika Berbasis Komputer untuk Meningkatkan Integritas Peserta Didik di SMA Islam Assa’adah Khaerul Fuad; Irnin Agustina Dwi Astuti; Indica Yona Okyranida
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 2, No 2 (2021): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (221.515 KB) | DOI: 10.30998/sch.v2i2.3995

Abstract

This study aims to develop a computer-based exam application using a template from the BeeSMART CBT application. The research method used in this research is a research and development method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). This research has produced a computer-based exam application. Validation test results, this application is suitable for use. The average total score for the material expert validation assessment was 93.75%, and the total score average was 90.44% for the media expert validation assessment with each score included in the "very feasible" criteria. The response of students to assess the ease of use showed a score of 82.4%, and the ability of the application to prevent cheating was 81.7%. The results of teacher observations showed that the level of student cheating was 36.25%, which means that cheating was small, and the level of integrity was large.
Pengembangan Media Animasi Fisika Menggunakan Software Adobe Flash Cs6 Pada Materi Momen Gaya Putri Rahayu; Maria Dewati; Indica Yona Okyranida
Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika Vol 2, No 2 (2021): Schrodinger Jurnal Ilmiah Mahasiswa Pendidikan Fisika
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.473 KB) | DOI: 10.30998/sch.v2i2.4043

Abstract

In this study aims to find out the feasibility of physical animation media using adobe flash software Cs6 on material moment style. This research uses 4D research design consisting of 4 stages, namely Define, Design, Develop, and Disseminate. This research can only be completed in the development stage, this is due to the Covid 19 pandemic globally so researchers can not do the next research step. In this study using the instrument of initial needs observation sheet research and expert validation test questionnaire consisting of media experts and material experts. Based on the data of the results of research and discussion that has been described, it can be concluded that the Development of Animation Media Using Adobe Flash CS6 In the material of the style moment using the 4D model as the research is very feasible to use proven with the results of design validation conducted by means of validation tests media experts and material experts get results of 85 % and 80 % with very decent results and worth to use.
PELATIHAN MEDIA PEMBELAJARAN BERBASIS FLIPBOOK 3D DI MGMP FISIKA KABUPATEN SERANG Neng Nenden Mulyaningsih; Irnin Agustina Dewi Astuti; Indica Yona Okyranida
Jurnal PkM Pengabdian kepada Masyarakat Vol 4, No 6 (2021): Jurnal PkM : Pengabdian kepada Masyarakat
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jurnalpkm.v4i6.10113

Abstract

Pembelajaran jarak jauh telah menuntut civitas akademik untuk menggunakan media pembelajaran. Oleh karena itu, sangat perlu untuk diadakan pelatihan penggunaan media pembelajaran, salah satunya media pembelajaran flipbook 3D. Kegiatan pelatihan ini bertujuan untuk mensosialisasikan media pembelajaran berbasis flipbook 3D dan mengukur tingkat ketercapaian pemahaman peserta dalam membuat media pembelajaran berbasis flipbook 3D. Adapun sasaran peserta kegiatan pelatihan ini adalah guru-guru MGMP Fisika di Kabupaten Serang. Kegiatan ini dilaksanakan dengan metode diskusi dan pelatihan secara daring melalui aplikasi zoom. Metodenya terbagi menjadi 3 tahap yaitu persiapan, pelaksanaan dan evaluasi. Teknik pengumpulan data berupa kuesioner dan dokumentasi hasil pelatihan yang diberikan di setiap akhir pertemuan digunakan untuk perbaikan kualitas pelatihan dan pendampingan yang dilakukan, serta mengukur sejauh mana metode pembelajaran bermanfaat bagi peserta. Hasil akhir kegiatan pengabdian ini menunjukkan bahwa mitra guru-guru MGMP Fisika Kabupaten Serang telah mampu membuat media pembelajaran berbasis flipbook 3D secara mandiri. Selain itu, mitra juga telah mempunyai pemahaman terhadap media pembelajaran flipbook 3D dengan tingkat ketercapaian pemahaman mencapai 83,8%.
Peningkatan Kompetensi Guru melalui Pembelajaran Peta Konsep (Mind Map) Dasmo Dasmo; Dandan Luhur Saraswati; Indica Yona Okyranida
Jurnal PkM Pengabdian kepada Masyarakat Vol 3, No 2 (2020): Jurnal PkM: Pengabdian kepada Masyarakat
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jurnalpkm.v3i2.4276

Abstract

Penyamaan persepsi (konsep) antara pengajar dan anak didik sangat penting dalam pembelajaran. Kegiatan ini dapat dilakukan sedari awal dalam pembelajaran dalam kelas. Pengajar menyampaikan persepsinya berupa konsep-konsep materi pelajaran yang akan disampaikan sehingga anak didik dapat mengetahui arah/alur pelajaran yang akan dipelajarinya. Pemahaman konsep yang benar dan sinkron antara pengajar dan anak didik diharapkan mampu membuat pembelajaran dalam kelas berjalan secara efektif dan efisien. Kegiatan pengabdian kepada masyarakat “PKM Mts Hidayatul Anam di Jakarta Selatan” ini bertujuan untuk memberikan pemahaman pentingnya pemberian peta konsep dalam proses belajar mengajar sehingga guru mampu menyusun peta konsep materi pelajaran sebagai sebuah instrument penting dalam pembelajaran. Metode yang digunakan dalam kegiatan ini adalah dengan pelatihan, pendampingan, dan diskusi. Pelatihan dilakukan dengan cara memberikan informasi mengenai model pembelajaran peta konsep serta praktik mengajar dengan model peta konsep. Guru juga dilatih untuk merancang dan membuat model pembelajaran peta konsep. Kegiatan ini berjalan dengan lancar, terlihat antusias guru yang semangat dalam mengikuti kegiatan pelatihan ini.
PERANCANGAN APLIKASI KALKULATOR FISIKA PADA MATERI GAYA NEWTON Indica Yona Okyranida; Fita Widiyatun; Dwi Aprillia Setia Asih
Jurnal Inovasi Penelitian Vol 1 No 8: Januari 2021
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jip.v1i8.297

Abstract

Fisika merupakan ilmu yang mempunyai banyak persamaan untuk setiap pokok materinya. Perhitungan fisika memerlukan ketelitian dalam pengerjaannya agar tidak terjadi kesalahan dalam mengerjakan soal, melakukan praktikum, dan melakukan perhitungan yang berhubungan dengan materi fisika Penelitian bertujuan untuk membuat kalkulator fisika sederhana dalam materi Gaya Newton. Metode yang digunakan adalah merancang dan membuat kalkulator fisika dengan menggunakan GUI Matlab. Hasil yang diperoleh adalah kalkulator fisika yang dibuat dapat digunakan dengan baik sesuai dengan hasil dari perhitungan secara manual.
PENINGKATAN KERJASAMA MELALUI MODEL PEMBELAJARAN BERBASIS PROYEK PADA MATA KULIAH KAPITA SELEKTA FISIKA SEKOLAH Indica Yona Okyranida
Jurnal Inovasi Penelitian Vol 2 No 11: April 2022
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jip.v2i11.1394

Abstract

Penelitian ini merupakan PTK (Penelitian Tindak Kelas) yang diterapkan pada mahasiswa semester 5 tahun ajaran 2021/2022 dengan mata kuliah kapita selekta fisika sekolah. Rendahanya tingkat kerjasama mahasiswa pada pelaksanaan pembelajaran daring memicu sikap individualis antar sesama yang menyebabkan rendahnya kemampuan mahasiaswa dalam menerima materi pembelajaran. Pengambilan data menggunakan observasi dan angket. Pembelajaran proyek yang dilakukan pada penelitian ini mampu memberikan solusi akan hal tersebut, peningkatan hasil Kerjasama mahasiswa pada siklus I dengan rata-rata yang diperoleh sebesar 64,09 (Siklus I) dan 81,09 (Siklus II), meskipun dilakukan pembelajaran secara daring. Interaksi dalam bekerjasama antar mahasiswa sangat diperlukan untuk mencapai tujuan pembelajaran yang diharapkan.
Peningkatan Kompetensi Guru Melalui Pelatihan Media Pembelajaran Interaktif Berbasis Videoscribe bagi Guru MGMP Fisika Kabupaten Lebak Indica Yona Okyranida; Irnin Agustina Dwi Astuti
Jurnal Pengabdian Pada Masyarakat Vol 5 No 4 (2020)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202054.406

Abstract

IMPROVING TEACHER COMPETENCE THROUGH TRAINING ON VIDEOSCRIBE-BASED INTERACTIVE LEARNING MEDIA FOR TEACHERS OF PHYSICS MGMP IN LEBAK REGENCY. The purpose of this community service is to increase the role of MGMP physics teacher in Lebak District in developing interactive learning media innovation. Media Innovation learning the form of learning media based Videoscribe. The weakness of teachers in making media learning makes a problem to be sought solution. One of the developments in science and technology that can be utilized as an effective and efficient learning media in physics learning is by making interactive learning media based Videoscribe. The method of public service is conducted by interview, observation, socialization, and training. Community service activities in the MGMP Physics district Lebak goes well according to the results of the questionnaire feedback the level of satisfaction of partners in the implementation of devotion to the community who said that partners respond to positive response (95%) With this devotion activity. This activity adds teachers’ skills to create an interactive and innovative learning medium for preparing teaching materials in schools. Media-based Videoscribe learning is one of the latest innovations for teachers in the MGMP Physics of Lebak district.
Komik Interaktif Sains Bilingual sebagai Sarana Kreatif Belajar Bahasa dan Sains di Yayasan Kampus Diakoneia Modern Bekasi Yulika Rahmawati; Rifka Aisyah Rokhmah; Elvira Dwi Sanpratina; Veronika Veronika; Indica Yona Okyranida
Jurnal SOLMA Vol. 10 No. 2 (2021)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v10i2.7494

Abstract

Background: Children at the Modern Deaconeia Campus Foundation generally come from marginal vulnerable, vulnerable to taking to the streets because the child experiences discomfort in the house with his family due to violence, neglect, and exploitation. Still low interest in learning and reading makes the low knowledge that children have. The program aims to increase interest in learning science and English for street children and the underprivileged in the environment of the Modern Deaconeia Campus Foundation for science and English learning facilities that are fun for them. Method: The implementation of community service program will be held at the Foundation of The Modern Diakoneia Campus of Jalan Rawa Dolar No.29, RT.01 / RW.05, Jatiranggon Village, Jatisampurna District, Bekasi City, West Java which will be held for 4 months with a total of 36 participants. In the implementation of PKM Community Service is done blended by combining online and offline activities. Result: Activities take place well by responding to the increasing interest of children in reading and their science skills increase. Conclusion: Bilingual science comics have a positive impact on students in terms of increasing interest in learning and reading.
Penerapan Pembelajaran Berbasis Proyek dengan E-Learning untuk Meningkatkan Kreativitas dan Hasil Belajar Mahasiswa pada Mata Kuliah IPA Terpadu Indica Yona Okyranida
Navigation Physics : Journal of Physics Education Vol 2, No 1 (2020): Navigation Physics : Journal of Physics Education Vol. 2 No. 1 Tahun 2020
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v2i1.304

Abstract

In this study aims to determine the influence of implementation of project-based learning with e-learning to improve creativity and student learning outcomes in the integrated SCIENCE course. The results of creativity data obtained from the poll of creativity given to the students get the pretests results got the lowest score of 45 and the posttest can be the lowest score of 68, so it can be concluded there is a score increase on the lowest score. At the highest score when the pretests obtained the results 68 and posttest 80 and concluded there is a rise in the highest score. Average pretests results obtained 58 and Posttest 75, so learning using the project has a significant influence on student creativity. Results of cognitive learning results derived from the test problem given to students getting pretests results get the lowest score of 55 and on the posttest can be the lowest score of 70, so that there can be a score increase on the lowest score. At the highest score when the pretests obtained the results 75 and Posttest 87 and concluded there is a rise in the highest score. Average pretests results obtained 63 and Posttest 79, so that learning using the project has a significant influence on student learning outcomes.
Pengembangan media smart powerpoint berbasis animasi dalam pembelajaran fisika Irnin Agustina Dwi Astuti; Maria Dewati; Indica Yona Okyranida; Ria Asep Sumarni
Navigation Physics : Journal of Physics Education Vol 1, No 1 (2019): Navigation Physics : Journal of Physics Education Vol. 1 No. 1 Tahun 2019
Publisher : UNIVERSITAS INDRAPRASTA PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/npjpe.v1i1.191

Abstract

The topic of motion in physics is one material that requires a real explanation so that it is easily understood by students. One of the strategies is to provide powerpoint animation learning media. This study aims to produce learning media that are suitable for use in learning. This research is a development research (R & D) with model of Borg and Gall. The instrument of data collection is a validation questionnaire. Data were analyzed by qualitative descriptive and descriptive statistical analysis. The results of this study indicate the media feasibility of learning aspects of learning, with an average score of 3.11 or 77.75% and included in the criteria "sufficiently valid" to be used in learning at school.