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Peningkatan Kompetensi Teknologi Informasi Siswa MAN Kota Surabaya melalui Pelatihan Desain Basis Data untuk Pengembangan Aplikasi Mobile Titik Lusiani; Didiet Anindita Arnandy; A.B. Tjandrarini; Nunuk Wahyuningtyas; Achmad Arrosyidi
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2025): November
Publisher : LPPM Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

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Abstract

Keterampilan merancang basis data merupakan kompetensi krusial dalam pengembangan aplikasi mobile modern. Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan kompetensi teknologi informasi siswa MAN Kota Surabaya melalui pelatihan desain basis data yang difokuskan pada aplikasi mobile. Metode pelaksanaan mencakup identifikasi kebutuhan, penyusunan materi, pelatihan tatap muka, praktik pembuatan Entity-Relationship Diagram (ERD), normalisasi, serta pemetaan skema basis data. Evaluasi dilakukan dengan pre-test dan post-test, serta penilaian hasil rancangan database peserta. Hasil menunjukkan peningkatan rata-rata skor pengetahuan siswa dari  rata-rata 73 menjadi 97 setelah pelatihan dan sebagian besar berhasil menghasilkan ERD dan skema tabel sesuai prinsip normalisasi dasar. Kegiatan ini berkontribusi signifikan terhadap literasi digital siswa dan kesiapan mereka dalam pengembangan aplikasi mobile berbasis data. Kegiatan ini mendukung penguatan literasi digital dan kesiapan siswa menghadapi kebutuhan kompetensi industri teknologi saat ini [1], [2].
Sistem Pendukung Keputusan Pemilihan Mobil Bekas Berbasis Web Menggunakan Metode Weighted Product Nandang Prayogi; Pantjawati Sudarmaningtyas; Achmad Arrosyidi
Journal of Applied Computer Science and Technology Vol. 6 No. 2 (2025): Desember 2025
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52158/jacost.v6i2.1224

Abstract

Limited information about vehicle conditions and manual selection methods often leaves prospective used car buyers uncertain. This problem occurs at the Sumber Rejeki Showroom, which has not yet adopted a decision support system to assist buyers in selecting used cars. This study aims to develop a web-based decision support system for used car selection using the Weighted Product (WP) method. Using a quantitative approach, the study involves collecting car attribute data, assigning criterion weights, and testing the system. Validation is conducted by comparing system-generated rankings with manual WP calculations and by performing white box testing to verify the correctness of the system logic. The system development follows the intelligence, design, choice, and implementation stages. The results show that the system’s ranking aligns exactly with manual calculations, confirming the proper application of the WP method. White box testing indicates error-free WP computations, and a Cyclomatic Complexity score of 10 suggests that the code is maintainable. Overall, the study demonstrates that the developed web-based decision support system can effectively support used car selection, enhance decision-making efficiency, and increase user confidence.
PELATIHAN FUNDAMENTAL DESAIN SISTEM APLIKASI MOBILE UNTUK PENINGKATAN LITERASI TEKNOLOGI DIGITAL SISWA SMK RAJASA SURABAYA Titik Lusiani; Didiet Anindita Arnandy; A.B. Tjandrarini; Nunuk Wahyuningtyas; Achmad Arrosyidi
Jurnal Abdi Insani Vol 13 No 3 (2026): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v13i3.3358

Abstract

Digital literacy refers to the ability to understand, analyze, and design technology wisely and productively. In the context of vocational education, digital literacy is not limited to operating devices but also includes understanding mobile application system design as a solution to user needs. Vocational high school students must be equipped with fundamental system design competencies to compete in the era of digital transformation. Therefore, the mobile application system design training aimed to enhance students’ systematic and creative thinking skills. The program employed a project-based learning approach integrating theory and hands-on practice. The training was conducted through four main sessions: requirements analysis, database design, business process design, and UI/UX design. Evaluation was carried out using pre-test and post-test assessments. The results indicated a significant improvement in students’ understanding of mobile application system design. The average score increased from 77.5 in the pre-test to 91.18 in the post-test. Students were able to identify system requirements, develop simple database designs, and visualize structured business process flows. Moreover, their ability to design responsive and user-oriented interfaces improved considerably. The training proved effective in enhancing digital technology literacy, strengthening systematic thinking skills, and fostering creativity in developing mobile application solutions. In conclusion, the training not only provided practical skills but also encouraged students to continuously develop their competencies in the field of information technology.
PELATIHAN PERANCANGAN APLIKASI SMART LIBRARYBERBASIS WEB BAGI SISWA SMK NEGERI 10 SURABAYA Arrosyidi, Achmad; Didiet Anindita Arnandy; Muhamad Basyrul Muvid
Jurnal Abadimas Adi Buana Vol 10 No 01 (2026): Jurnal Abadimas Adi Buana
Publisher : LPPM Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/abadimas.v10.i01.a11684

Abstract

SMK Negeri 10 Surabaya merupakan mitra Pengabdian kepada Masyarakat (PkM) yang memiliki kebutuhan untuk meningkatkan kesiapan siswa Jurusan Rekayasa Perangkat Lunak (RPL) dalam menghadapi ujian kompetensi yang diselenggarakan oleh BNSP serta kebutuhan dunia kerja. Berdasarkan hasil observasi, siswa telah memiliki kemampuan awal yang cukup baik dengan rata-rata nilai sekitar 85, namun mitra masih membutuhkan penguatan kompetensi dan penilaian dari pihak eksternal agar hasil pembelajaran lebih obyektif. Menjawab permasalahan tersebut, Tim PkM Program Studi (PS) D3 Sistem Informasi (SI) Universitas Dinamika (Undika) melaksanakan pelatihan perancangan aplikasi Smart Library berbasis web bagi siswa kelas XI RPL. Kegiatan ini bertujuan meningkatkan pengetahuan dan keterampilan peserta dalam analisis kebutuhan, pemodelan UML, perancangan basis data, perancangan fitur, serta persiapan pengembangan aplikasi web yang dapat dimanfaatkan di lingkungan mitra. Metode pelaksanaan menggunakan Project Based Learning (PjBL) melalui tahapan identifikasi masalah, persiapan kegiatan, pelaksanaan pelatihan, pendampingan, evaluasi, dan rencana keberlanjutan. Instrumen evaluasi beruap pretest dan posttest dengan indikator pemahaman konsep UML, Use Case, Activity Diagram, actor, workflow, simbol decision, dan fungsi UML sebelum implementasi program. Analisis data dilakukan secara deskripstif kuantitatif melalui perbandingan nilai pretest dan posttest serta normalized gain. Hasil pelatihan menunjukkan peningkatan rata-rata nilai dari 89,33 menjadi 95,71, peningkatan jumlah peserta bernilai sempurna dari 7 menjadi 10 orang, serta normalized gain sebesar 0,60 yang termasuk dalam kategori sedang menuju tinggi. Pelatihan ini efektif meningkatkan pemahaman peserta terhadap perancangan aplikasi Smart Library berbasis web.