Juliandry Kurniawan Junaidi
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IMPLEMENTATION OF THE SAVI MODEL (SOMATIC, AUDITORY, VISUAL, INTELLECTUAL) USING FLASCARDS ON VOC (VEREENIGDE OOSTINDISCHE COMPAGNIE) HISTORY MATERIAL: Penerapan Model Savi (SOMATIC, AUDITORI, VISUAL, INTELEKTUAL) Berbantuan Media Kartu Flascard Pada Materi Sejarah VOC (Vereenigde Oostindische Compagnie) Dwi awanda asrin dwi awanda; Liza Husnita; Juliandry Kurniawan Junaidi
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 10 No 3 (2026): SANTHET: (JURNAL SEJARAH, PENDIDIKAN DAN HUMANIORA) 
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/santhet.v10i3.6049

Abstract

This study aims to describe the planning and implementation of the SAVI (Somatic, Auditory, Visual, Intellectual) learning model assisted by flashcard media on the history of the Vereenigde Oostindische Compagnie (VOC) in class X of SMA Negeri 1 Bunut. The background of this study is the low learning activity of students in history learning which tends to be theoretical and monotonous. The SAVI model was chosen because it involves all aspects of students' learning styles through physical activities, listening, visualization, and reasoning, while flashcards are used as interactive visual media that help understanding the material. This study uses a qualitative approach with a descriptive method. Data were collected through observation, interviews, student response questionnaires, and documentation, then analyzed descriptively qualitatively. The results of the study indicate that the planning of the SAVI model was carried out collaboratively between researchers and history teachers, including material selection, preparation of learning steps, and creation of flashcard media. The application of the SAVI model assisted by flashcards was able to increase active student involvement, both in discussing, observing, listening, analyzing, and expressing opinions. Based on the results of the questionnaire, an average percentage of positive responses was obtained of 84,39% (high category). The conclusion of this study is that the application of the SAVI model assisted by flashcards can create an active, enjoyable learning atmosphere and make it easier for students to understand the VOC history materia
PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) PADA MATA PELAJARAN SEJARAH MATERI KERAJAAN - KERAJAAN ISLAM DI INDONESIA Yona Liza; Liza Husnita; Juliandry Kurniawan Junaidi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65184

Abstract

This study was motivated by the tendency of history learning to rely on conventional teaching methods that provide limited opportunities for students to participate actively in the learning process. Therefore, the Teams Games Tournament (TGT) learning model was selected as an alternative instructional strategy to create a more active, engaging, and enjoyable learning environment through the Open The Box educational game supported by Wordwall. This study employed a descriptive qualitative approach. Data were collected through observation, interviews, documentation, and triangulation. The research participants consisted of a history teacher and students of Class X E6. The implementation of the learning model involved lesson planning, teacher presentation of learning materials, group formation, presentation of the Open The Box game by the teacher, students' participation in the tournament, and the provision of group rewards. The findings indicate that the implementation of the Teams Games Tournament (TGT) model using the Open The Box game successfully encouraged students to participate actively in classroom activities, express their opinions confidently, answer questions, and collaboratively discuss challenges presented in the game. However, several challenges were identified, including the presence of students who remained passive and had difficulty maintaining focus, indicating the need for more effective classroom time management and group organization. Overall, the integration of the Teams Games Tournament model with the Open The Box educational game successfully created an interactive, engaging, and enjoyable learning environment that effectively supported the achievement of history learning objectives.