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Perancangan Video dokumenter ‘Dibalik Topeng’ Upaya Memperkenalkan Tari Topeng Khas Kacirebonan Untuk Remaja Fauzi, Ahmad; Marwan, Rudi Heri
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 4 No. 6: Oktober 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v4i6.10761

Abstract

Pada penelitian ini penulis memproduksi dan membuat naskah film dokumenter ‘dibalik topeng’ memperkenalkan tari topeng khas Kacirebonan untuk remaja .Tari Topeng Cirebon adalah salah satu tarian di wilayah kesultanan Cirebon. Pada awalnya tari topeng bermula sejak era Jawa Kuno di Jawa Timur. Pada masa-masa selanjutnya berkembang dan menyebar ke Jawa Tengah, Cirebon, bahkan juga Banjar dan Kutai. Tari Topeng Cirebon, berkembang di daerah Cirebon, termasuk Subang, Indramayu, Jatibarang, Majalengka, Losari, dan Brebes. Disebut tari topeng karena penarinya menggunakan topeng di saat menari. Pada pementasan tari Topeng Cirebon, penarinya disebut sebagai dalang, dikarenakan mereka memainkan karakter topeng-topeng tersebut. Seiring dengan masifnya budaya asing masuk ke Indonesia terutama dikalangan remaja, Tari topeng Cirebon memerlukan sebuah media promosi berupa video dokumenter agar dapat tetap menarik minat para remaja dan tidak tergerus seiring banyaknya tarian dari negara luar yang masuk ke Indonesia. Perancangan Video Dokumenter ‘dibalik topeng’ ini bertujuan untuk menyampaikan pesan untuk generasi muda tentang pentingnya melestarikan budaya lokal. Metode yang digunakan pada pembuatan dokumenter ini adalah kualitatif, yaitu penulis mengumpulkan data dengan cara observasi,datang langsung dan mewawancara kepala sanggar, kemudian dikomparasikan dengan proses perancangan video, sehingga didapatkan rangkaian cerita dalam bentuk film dokumenter. Dengan dibuatnya dokumenter ini diharapkan dapat mengenalkan tentang tari topeng serta dapat meningkatkan minat generasi muda khususnya anak remaja tentang pentingnya melestarikan budaya kesenian tari topeng ini.  
Local Cloud Design for Ease of Management and Security of Sensitive Data in Business Organizations Sekti, Binastya Anggara; Laksana, Ryan Putra; Marwan, Rudi Heri; Laksono, Mohamad Iqbal Ajie; Anwar, Nizirwan
Jurnal Teknologi Informatika dan Komputer Vol. 11 No. 1 (2025): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v11i1.2552

Abstract

The rapid development of information technology makes business organizations face major challenges in managing and securing sensitive data. The development of information technology has changed data storage systems from local media to cloud computing, enabling data access and processing via the internet. Services like Google Drive and OneDrive offer security, accessibility, and data backup, but pose challenges for business organizations, especially in terms of security of sensitive data and operational costs that increase as users grow. This research aims to design a local cloud as a private cloud to improve data management and security in the organization. With a private cloud, companies can control data access more tightly, increase privacy, and enable employees to access applications and data from various locations more safely and efficiently. The results of this research are in the form of a private cloud based on a private server which was developed as a file server with access rights based on departments, across departments, projects or work groups. This system utilizes open-source technology and is equipped with an encrypted Virtual Private Network (VPN) to support remote work models (Work From Home, WFH) and work flexibility from anywhere (Work From Anywhere, WFA). With this solution, organizations can increase operational efficiency, reduce the risk of data leaks, optimize more affordable technology resources, and maintain full control of sensitive company data.
Perancangan Game Design "NARESWARI: Petualangan Belajar Aksara Sunda" dengan Metode ADDIE pada Platform PC Loes, Sherly Josephine; Marwan, Rudi Heri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1717

Abstract

This research focuses on the creation of game design "Nareswari: The Adventure of Learning Sundanese Script," a two-dimensional platformer game designed to teach the Sundanese language's characters. The main goal is to provide an interactive and engaging learning experience, enabling players to not only learn the Sundanese script but also to discover aspects of Sundanese culture and language. Qualitative research methods were used, with Teenagers as the primary subjects in their role as players. Data collection methods included in-depth interviews, participatory observation, and document analysis. Visual communication in games is crucial for effectiveness, with visual elements like characters, backgrounds, and interfaces capturing attention and imparting knowledge about Sundanese culture. The use of colors, shapes, and typography in visual elements helps create an effective learning environment conducive to knowledge acquisition. The game's development followed the ADDIE model to improve learning quality. The analysis phase provided a thorough understanding of learning objectives, user needs, and game context, while the design was narrative-driven, focusing on character experiences. The ADDIE model provides a framework for the analysis, design, development, implementation and evaluation phases of the game Nareswari: The Adventure of Learning Sundanese Script.