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Pengaruh APVABEL (Aplikasi Canva Pembelajaran) dalam Meningkatkan Hasil Belajar Siswa Kelas VII di SMPN 2 Cicurug Yusup, Abduloh Yusup; Nastiti Maharani, Isma; Rahmat, Dadan
utile: Jurnal Kependidikan Vol. 10 No. 1 (2024): utile: Jurnal Kependidikan
Publisher : FKIP Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jut.v10i1.2660

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh apvabel (aplikasi canva pembelajaran) dalam meningkatkan hasil belajar siswa kelas VII di SMPN 2 Cicurug. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) Model John Elliott. Melalui 3 Siklus Mulai dari perencanaan, pelaksanaan dan refleksi. Partisipan penelitian adalah siswa kelas VII-B yang berjumlah 29 siswa. Alat pengumpulan data menggunakan Tes dan lembar observasi. Hasil penelitian menunjukan nilai hasil belajar siswa pada kegiatan pra siklus memperoleh persentase rata-rata 31,03% dengan kategori rendah, pada siklus I memperoleh persentase rata-rata 37,93% dengan kategori rendah, kemudian pada siklus II memperoleh peresentase rata-rata 58,62% dengan kategori sedang, dan dilanjutkan pada siklus III memperoleh peresentase rata-rata 79,31% dengan kategori baik. Data tersebut menunjukan bahwa pengaruh penggunaan media Aplikasi Canva dapat meningkatkan hasil belajar siswa pada kelas VII di SMPN 2 Cicurug tahun ajaran 2023/2024 Kata Kunci : Media Aplikasi Canva, Hasil Belajar TIK, Sekolah Menengah Pertama
Implementasi Learning Object “Subset Modul Ajar Digital” di SMA Muhammadiyah Sukabumi Mulyanti, Yanti; Rahmat, Dadan; Sulaiman, Rizki Zahran
Jurnal Surya Vol 6 No 1 (2024): Mei
Publisher : Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jsu.v6i1.2950

Abstract

Sukabumi Muhammadiyah High School is a school driving force 2. In the 2022/2023 class X year of study at the school has implemented the curriculum independent. The service team implements learning objects in high school Muhammadiyah Sukabumi is in accordance with the plan, namely starting with socialization activities, Mover School Program description, digital teaching module, learning objects as part of the module digital teaching, learning software, mentoring and monitoring implementation of Learning objects in the classroom. From this activity, the results were obtained by the teachers compiling learning objects as part of the teaching modules created by teachers for can be used in learning both offline and online modes. Suite These learning objects are combined and matched into a digital teaching module that can used by teachers, both in the same or different subjects; There is Learning objects arranged by the teacher; there are learning videos in class.
Pengembangan Modul Ajar Digital Fotografi Yudianto, Arif; Rahmat, Dadan
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 9 No. 1 (2023): Volume 9 No 1 Tahun 2023
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v9i1.1264

Abstract

Abstrak — Tujuan dari penelitian ini adalah : 1) menghasilkan modul ajar digital yang terdiri atas modul ajar digital fotografi, panduan dosen, dan panduan mahasiswa. 2) menghasilkan paket pembelajaran yang terdiri atas modul ajar yang tervalidasi, praktis, efektif dari segi penggunaan waktu dan menarik. Merancang modul ajar sesuai analisis kebutuhan mahasiswa dengan pengorganisasian materi yang memadukan teori dan praktik dan memiliki daya tarik. Diharapkan dengan modul ajar digital ini dapat membantu mahasiswa mendapakatkan pengetahuan mengenai fakta, konsep dan prosedur pemotretan yang benar agar dapat mengatasi masalah sulitnya belajar fotografi. Pengembangan produk berdasarkan kajian teknologi pembelajaran dan desain pembelajaran model Dick & Carey dengan tahapan: (1) Identifikasi tujuan umum pembelajaran, (2) melakukan analisis pembelajaran, (3) menganalisis karakteristik mahasiswa, (4) merumuskan tujuan khusus pembelajaran, (5) mengembangkan butir-butir tes acuan patokan, (6) mengembangkan strategi pembelajaran (7) mengembangkan dan memilih materi pembeiajaran (8) merancang dan melakukan evaluasi formatif, (9) merevisi produk pembelajaran. Hasil penelitian menyimpulkan produk modul ajar digitan Fotografi layak untuk di gunakan di pembelajaran mata kuliah Fotografi. Kata Kunci— Modul Ajar digital, Modul Fotografi, Abstract —The aims of this research are: 1) to produce digital teaching modules consisting of digital photography teaching modules, lecturer guides, and student guides. 2) produce learning packages consisting of teaching modules that are validated, practical, effective in terms of time use and interesting. Designing teaching modules according to student needs analysis by organizing material that combines theory and practice and has appeal. It is hoped that this digital teaching module can help students gain knowledge about facts, concepts and correct shooting procedures so that they can overcome the difficulty of learning photography. Product development based on the study of learning technology and the learning design of the Dick & Carey model with the following stages: (1) Identifying general learning objectives, (2) conducting learning analysis, (3) analyzing student characteristics, (4) formulating specific learning objectives, (5) developing benchmark reference test items, (6) developing learning strategies (7) developing and selecting learning materials (8) designing and conducting formative evaluations, (9) revising learning products. The results of the study concluded that digital photography teaching module products were appropriate for use in photography courses. Keywords— Digital Teaching Module, Photography Module
TECHNO PARENTING: SINERGI SEKOLAH, LINGKUNGAN SOSIAL DAN ORANGTUA UNTUK MENINGKATKAN MINDFUL DALAM PENGASUHAN ANAK Munajat, Asep; Rahmat, Dadan; Hurri, Ibnu
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 8, No 3 (2023): VOLUME 8 NUMBER 3 SEPTEMBER 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpipsi.v8i3.4825

Abstract

A common understanding between parents, schools and how to shape the social environment to educate children can determine educational success. Children's problems at school cannot be separated from parenting patterns at home and how the child's social environment is formed. Children's success at school is also supported by the parenting style that children receive in their family environment, including their social environment. Therefore, education carried out at school must be in synergy with education carried out in the family. Synergy can be built when parents are able to communicate well with the school, but with the various activities that parents have, regular meetings are difficult to hold so that a common understanding of parenting is difficult to develop, besides that with advances in technology parents are freeing their children to use digital technology, in this case Android . Parents allow their children to use Android without restrictions and considering the impacts that will arise, inappropriate use of technology can result in addiction to devices, pornography, health hazards and radiation. Techno parenting is a digital parenting program design through an Android application about how to educate children in the digital era in utilizing technology. Apart from that, Techno parenting is a strategy that can be used to build effective communication between schools and parents through digital technology to increase awareness/mindfulness in educate. Mindful parenting is a concept in parenting that emphasizes the process of parenting with full awareness (awareness). Therefore, the objectives of this research are 1) collaborating on technological advances in parenting education, 2) synergy between parents and schools in building the same perception regarding children's education, 3) developing a technology parenting model in increasing parental awareness (playfulness) in parenting, and 4) knowing The effectiveness of the techno parenting model in increasing mindfulness in parenting. The research method used is development research with stages of Analysis, Design, Development, Implementation and Evaluation where each stage is used to produce Techno Parenting Model products. The evaluation results show that parenting technology is effectively used in the ABA 7 Kindergarten school, Sukabumi Regency.
Implementasi Learning Object “Subset Modul Ajar Digital” di SMA Muhammadiyah Sukabumi Mulyanti, Yanti; Rahmat, Dadan; Sulaiman, Rizki Zahran
Jurnal Surya Vol 6 No 1 (2024): Jurnal Pengabdian Kepada Masyarakat Surya Universitas Muhammadiyah Sukabumi (UMMI
Publisher : Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jsu.v6i1.2950

Abstract

Sukabumi Muhammadiyah High School is a school driving force 2. In the 2022/2023 class X year of study at the school has implemented the curriculum independent. The service team implements learning objects in high school Muhammadiyah Sukabumi is in accordance with the plan, namely starting with socialization activities, Mover School Program description, digital teaching module, learning objects as part of the module digital teaching, learning software, mentoring and monitoring implementation of Learning objects in the classroom. From this activity, the results were obtained by the teachers compiling learning objects as part of the teaching modules created by teachers for can be used in learning both offline and online modes. Suite These learning objects are combined and matched into a digital teaching module that can used by teachers, both in the same or different subjects; There is Learning objects arranged by the teacher; there are learning videos in class.
Pengaruh APVABEL (Aplikasi Canva Pembelajaran) dalam Meningkatkan Hasil Belajar Siswa Kelas VII di SMPN 2 Cicurug Yusup, Abduloh Yusup; Nastiti Maharani, Isma; Rahmat, Dadan
utile: Jurnal Kependidikan Vol. 10 No. 1 (2024): utile: Jurnal Kependidikan
Publisher : FKIP Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jut.v10i1.2660

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh apvabel (aplikasi canva pembelajaran) dalam meningkatkan hasil belajar siswa kelas VII di SMPN 2 Cicurug. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) Model John Elliott. Melalui 3 Siklus Mulai dari perencanaan, pelaksanaan dan refleksi. Partisipan penelitian adalah siswa kelas VII-B yang berjumlah 29 siswa. Alat pengumpulan data menggunakan Tes dan lembar observasi. Hasil penelitian menunjukan nilai hasil belajar siswa pada kegiatan pra siklus memperoleh persentase rata-rata 31,03% dengan kategori rendah, pada siklus I memperoleh persentase rata-rata 37,93% dengan kategori rendah, kemudian pada siklus II memperoleh peresentase rata-rata 58,62% dengan kategori sedang, dan dilanjutkan pada siklus III memperoleh peresentase rata-rata 79,31% dengan kategori baik. Data tersebut menunjukan bahwa pengaruh penggunaan media Aplikasi Canva dapat meningkatkan hasil belajar siswa pada kelas VII di SMPN 2 Cicurug tahun ajaran 2023/2024 Kata Kunci : Media Aplikasi Canva, Hasil Belajar TIK, Sekolah Menengah Pertama
Implementasi Game Wordwall Untuk Meningkatkan Hasil Belajar Bahasa Inggris di Kelas X SMK Muhammadiyah 1 Kota Sukabumi Sentani, Arlita Dwi; Yudianto, Arif; Rahmat, Dadan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 4, No 1 (2022): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v4i1.24664

Abstract

Penelitian ini bertujuan untuk memanfaatkan media pembelajaran dalam kegiatan belajar mengajar di kelas. Pemanfaatan teknologi dalam dunia pendidikan bukanlah hal yang luar biasa lagi, Revolusi Industri 4.0 ini mencakup beberapa aspek perubahan dan salah satunya yaitu pada pendidikan. Penggunaan media yang digunakan untuk pemberian tugas dan soal - soal tes atau ulangan dengan penggunaan Whatsapp belum efektif dalam meningkatkan hasil belajar dan belum dapat merangsang minat belajar siswa. Guru harus mengemas pembelajaran kedalam sebuah permainan. Game dimainkan terutama untuk hiburan, kesenangan, tetapi dapat juga berfungsi sebagai sarana latihan, pendidikan, dan simulasi. Salah satu aplikasi berbasis web yang mudah digunakan adalah Wordwall. Wordwall dapat digunakan untuk membuat media edukasi untuk game edukasi seperti kuis, matchmaking, pairing, anagram, pengacakan kata, pencarian kata dan pengelompokan. Aplikasi ini akan memudahkan siswa dalam memahami materi pembelajaran online dan offline, yang diharapkan dapat memotivasi mereka untuk belajar. Dari hasil aktivitas pengerjaan kuis materi perfect present tense dan simple past tense menggunakan media telah efektif, dari 14 orang peserta didik di peroleh hasil 13 orang mendapatkan nilai tuntas dengan presentase 92,85%, 1 orang untuk nilai tidak tuntas dengan presentase 7,15%. Dalam penggunaan media Wordwall hasil nilai responden sebesar 31,7% dengan kriteria sangat efektif.Kata Kunci : Wordwall, Bahasa Inggris, Hasil Belajar.
Implementasi Model Parenting Tatap Muka dan Digital untuk Meningkatkan Pemahaman Pendidikan Seksual Orang Tua di Satuan PAUD: - Munajat, Asep; Sumantri, M. Syarif; Dhieni, Nurbiana; Wulan, Sri; Rahmat, Dadan
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 6 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i6.7343

Abstract

Penelitian ini bertujuan mengkaji implementasi model parenting dalam meningkatkan pemahaman pendidikan seksual pada orang tua anak usia dini. Pendekatan penelitian menggunakan metode kualitatif dengan desain studi kasus, melibatkan guru PAUD, orang tua, dan pengurus Bina Keluarga Balita (BKB) sebagai subjek penelitian. Data diperoleh melalui wawancara mendalam dan dokumentasi, kemudian dianalisis menggunakan teknik analisis data deskriptif kualitatif. Hasil penelitian menunjukkan bahwa pelaksanaan pendidikan seksual melalui pertemuan tatap muka efektif meningkatkan interaksi langsung dan komunikasi dua arah antara pendidik dan orang tua. Program techno parenting berbasis aplikasi Android turut memperluas akses informasi, memberikan fleksibilitas belajar, serta meningkatkan literasi digital orang tua dalam mendampingi anak di era teknologi. Selain itu, keterlibatan ayah memperkuat keseimbangan peran dalam pengasuhan. Sinergi ketiga komponen ini membentuk sistem dukungan edukatif yang komprehensif, meningkatkan pemahaman orang tua tentang pendidikan seksual, serta mendorong penerapan pola asuh digital yang sehat, adaptif, dan preventif terhadap risiko kekerasan seksual sejak dini.
Analisis Faktor-Faktor Penentu Minat Mahasiswa dalam Memilih Program Studi Pendidikan Teknologi Informasi Universitas Muhammadiyah Sukabumi Juniar, Ambara Iswari; Aziz, Muhammad Thariq; Rahmat, Dadan
GUIDENA: Jurnal Ilmu Pendidikan, Psikologi, Bimbingan dan Konseling Vol 15, No 3 (2025)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/gdn.v15i3.13669

Abstract

This study aims to determine and analyze the factors that determine students' interest in choosing the Information Technology Education Study Program at Muhammadiyah University of Sukabumi. The research method used is quantitative research with the type of field research. The sample in this study amounted to 52 respondents. The data collection technique was carried out through a questionnaire. Based on the results of the study, it is known that the factor that determines students' interest in choosing the Information Technology Education Study Program is the self-motivation factor (X2) with a significance value of 0.000 (<0.05). This means that Ha is accepted and H₀ is rejected, so it can be concluded that self-motivation has a significant influence on students' interest in choosing the Information Technology Education Study Program. Meanwhile, the other five variables do not show a statistically significant influence because they have a significance value greater than 0.05. In detail, the Student Ability variable (X1) has a significance value of 0.790, Study Program Excellence (X3) of 0.251, Parental Influence (X4) of 0.304, Peers (X5) of 0.460, and Social Media (X6) of 0.912. Thus, it can be concluded that internal factors in the form of self-motivation are the dominant factors that influence student interest in choosing the Information Technology Education Study Program at Muhammadiyah University of Sukabumi. It is recommended that the Information Technology Education Study Program continue to improve the quality, student confidence, and the attractiveness of the study program to maintain and increase the interest of prospective students in the future.
Development of Digital-Based Bleep Test Tools Ramdani, Aril; Rahmat, Dadan
Jurnal Indonesia Sosial Sains Vol. 5 No. 08 (2024): Jurnal Indonesia Sosial Sains
Publisher : CV. Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jiss.v5i08.1220

Abstract

In the world of sports, technology has become essential to improve the accuracy and efficiency of measuring athletes' fitness. The bleep test, a popular method for measuring cardiovascular endurance, often suffers from accuracy issues when performed manually. The purpose of this research is to develop a digital-based bleep test tool. In the implementation of the bleep test, there is currently no tool that ensures that bleep test participants pass the specified distance, and recording is still manual. This bleep test aid uses an ultrasonic sensor to detect test participants during the bleep test, and the data from this sensor will be sent to a PC or laptop to display the test results. This research method uses the R&D research method with the Borg and Gall research model. The result of this research is a sensor tool to help record the implementation of the bleep test digitally.  The results of the operational field test of this tool are able to detect test participants in the implementation of the bleep test and send data on the level, rotation, and Vo2max of participants in the implementation of the bleep test.