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Pengaruh APVABEL (Aplikasi Canva Pembelajaran) dalam Meningkatkan Hasil Belajar Siswa Kelas VII di SMPN 2 Cicurug Yusup, Abduloh Yusup; Nastiti Maharani, Isma; Rahmat, Dadan
utile: Jurnal Kependidikan Vol. 10 No. 1 (2024): utile: Jurnal Kependidikan
Publisher : FKIP Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jut.v10i1.2660

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh apvabel (aplikasi canva pembelajaran) dalam meningkatkan hasil belajar siswa kelas VII di SMPN 2 Cicurug. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) Model John Elliott. Melalui 3 Siklus Mulai dari perencanaan, pelaksanaan dan refleksi. Partisipan penelitian adalah siswa kelas VII-B yang berjumlah 29 siswa. Alat pengumpulan data menggunakan Tes dan lembar observasi. Hasil penelitian menunjukan nilai hasil belajar siswa pada kegiatan pra siklus memperoleh persentase rata-rata 31,03% dengan kategori rendah, pada siklus I memperoleh persentase rata-rata 37,93% dengan kategori rendah, kemudian pada siklus II memperoleh peresentase rata-rata 58,62% dengan kategori sedang, dan dilanjutkan pada siklus III memperoleh peresentase rata-rata 79,31% dengan kategori baik. Data tersebut menunjukan bahwa pengaruh penggunaan media Aplikasi Canva dapat meningkatkan hasil belajar siswa pada kelas VII di SMPN 2 Cicurug tahun ajaran 2023/2024 Kata Kunci : Media Aplikasi Canva, Hasil Belajar TIK, Sekolah Menengah Pertama
PERANCANGAN DE-MILITARISED ZONE (DMZ) BERBASIS INTRUSION DETECTION SYSTEM (IDS) PADA INFRASTRUKTUR JARINGAN KOMPUTER PEMERINTAH DAERAH KOTA SUKABUMI Rahmat, Dadan; Suherman, Irman; Muharraran, Zahara; Husna, Aulia Khotimah
INFOTECH journal Vol. 10 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v10i1.7929

Abstract

De-Militarized Zone (DMZ) is a mechanism to protect the internal system from attacks by hackers or other parties who want to enter the system without access rights. The internal system is a confidential information system, the DMZ consists of all open ports that can be seen by outside parties so that hackers attack to crack the server that has the DMZ, so the hacker can only access hosts located in the DMZ. This is done so that internet users who can access the server cannot easily access and reach users on the local network. Within a network, hosts are most vulnerable to attacks that provide services to users outside. As computer networks develop in the Sukabumi City Regional Government, implementing a computer network security system model should be the main focus considering that there are many public services with high security risks and also the absence of a security system that can minimize data or application security risks on computer networks.
ANALISIS EFISIENSI DAN KEAMANAN KONFIGURASI WEB PROXY DALAM MENGELOLA TRAFIK INTERNET DI LINGKUNGAN PENDIDIKAN Rahmat, Dadan; Muharraran, Zahara; Agustian, M Abil
INFOTECH journal Vol. 10 No. 1 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v10i1.9774

Abstract

Internet use in educational settings is increasing, but can cause problems such as access to inappropriate content, the spread of malware, and misuse of bandwidth. Web proxies can be a solution for managing internet traffic efficiently and safely. This article analyzes the efficiency and security of web proxy configurations in managing internet traffic in educational environments. The efficiency of web proxy configuration is influenced by the type of web proxy, cache configuration, and bandwidth configuration. The security of a web proxy configuration is affected by authentication, content filtration, and software updates. Proper web proxy configuration can increase the efficiency and security of internet access for users in educational environments.
INFRASTRUKTUR JARINGAN KOMPUTER BERBASIS CISCO PACKET TRACER DI LABKOM E-18 UNIVERSITAS MUHAMMADIYAH SUKABUMI Rahmat, Dadan; Afwa, Nafilah Nawir; Febrianti, Maya Febrianti
INFOTECH journal Vol. 10 No. 2 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v10i2.10920

Abstract

Computer network technology plays a crucial role in supporting teaching and learning activities. A Local Area Network (LAN) is a type of computer network that connects devices within a specific area. The application of network technology supports the learning process, including in the Computer Laboratory of the Information Technology Education Program. This research aims to design and configure the computer network infrastructure in the laboratory using wired media. The method used is the Network Development Life Cycle (NDLC), which relies on previous development processes. The research methodology involves simulation with Cisco Packet Tracer to design network topology and configure devices. The research results include the design of computer network infrastructure using wired media and optimal IP configuration. Findings indicate that the devices within the designed network topology are interconnected and can access the internet effectively.
Implementasi Learning Object “Subset Modul Ajar Digital” di SMA Muhammadiyah Sukabumi Mulyanti, Yanti; Rahmat, Dadan; Sulaiman, Rizki Zahran
Jurnal Surya Vol 6 No 1 (2024): Mei
Publisher : Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jsu.v6i1.2950

Abstract

Sukabumi Muhammadiyah High School is a school driving force 2. In the 2022/2023 class X year of study at the school has implemented the curriculum independent. The service team implements learning objects in high school Muhammadiyah Sukabumi is in accordance with the plan, namely starting with socialization activities, Mover School Program description, digital teaching module, learning objects as part of the module digital teaching, learning software, mentoring and monitoring implementation of Learning objects in the classroom. From this activity, the results were obtained by the teachers compiling learning objects as part of the teaching modules created by teachers for can be used in learning both offline and online modes. Suite These learning objects are combined and matched into a digital teaching module that can used by teachers, both in the same or different subjects; There is Learning objects arranged by the teacher; there are learning videos in class.
Pengembangan Modul Ajar Digital Fotografi Yudianto, Arif; Rahmat, Dadan
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 9 No. 1 (2023): Volume 9 No 1 Tahun 2023
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v9i1.1264

Abstract

Abstrak — Tujuan dari penelitian ini adalah : 1) menghasilkan modul ajar digital yang terdiri atas modul ajar digital fotografi, panduan dosen, dan panduan mahasiswa. 2) menghasilkan paket pembelajaran yang terdiri atas modul ajar yang tervalidasi, praktis, efektif dari segi penggunaan waktu dan menarik. Merancang modul ajar sesuai analisis kebutuhan mahasiswa dengan pengorganisasian materi yang memadukan teori dan praktik dan memiliki daya tarik. Diharapkan dengan modul ajar digital ini dapat membantu mahasiswa mendapakatkan pengetahuan mengenai fakta, konsep dan prosedur pemotretan yang benar agar dapat mengatasi masalah sulitnya belajar fotografi. Pengembangan produk berdasarkan kajian teknologi pembelajaran dan desain pembelajaran model Dick & Carey dengan tahapan: (1) Identifikasi tujuan umum pembelajaran, (2) melakukan analisis pembelajaran, (3) menganalisis karakteristik mahasiswa, (4) merumuskan tujuan khusus pembelajaran, (5) mengembangkan butir-butir tes acuan patokan, (6) mengembangkan strategi pembelajaran (7) mengembangkan dan memilih materi pembeiajaran (8) merancang dan melakukan evaluasi formatif, (9) merevisi produk pembelajaran. Hasil penelitian menyimpulkan produk modul ajar digitan Fotografi layak untuk di gunakan di pembelajaran mata kuliah Fotografi. Kata Kunci— Modul Ajar digital, Modul Fotografi, Abstract —The aims of this research are: 1) to produce digital teaching modules consisting of digital photography teaching modules, lecturer guides, and student guides. 2) produce learning packages consisting of teaching modules that are validated, practical, effective in terms of time use and interesting. Designing teaching modules according to student needs analysis by organizing material that combines theory and practice and has appeal. It is hoped that this digital teaching module can help students gain knowledge about facts, concepts and correct shooting procedures so that they can overcome the difficulty of learning photography. Product development based on the study of learning technology and the learning design of the Dick & Carey model with the following stages: (1) Identifying general learning objectives, (2) conducting learning analysis, (3) analyzing student characteristics, (4) formulating specific learning objectives, (5) developing benchmark reference test items, (6) developing learning strategies (7) developing and selecting learning materials (8) designing and conducting formative evaluations, (9) revising learning products. The results of the study concluded that digital photography teaching module products were appropriate for use in photography courses. Keywords— Digital Teaching Module, Photography Module
TECHNO PARENTING: SINERGI SEKOLAH, LINGKUNGAN SOSIAL DAN ORANGTUA UNTUK MENINGKATKAN MINDFUL DALAM PENGASUHAN ANAK Munajat, Asep; Rahmat, Dadan; Hurri, Ibnu
Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia) Vol 8, No 3 (2023): VOLUME 8 NUMBER 3 SEPTEMBER 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpipsi.v8i3.4825

Abstract

A common understanding between parents, schools and how to shape the social environment to educate children can determine educational success. Children's problems at school cannot be separated from parenting patterns at home and how the child's social environment is formed. Children's success at school is also supported by the parenting style that children receive in their family environment, including their social environment. Therefore, education carried out at school must be in synergy with education carried out in the family. Synergy can be built when parents are able to communicate well with the school, but with the various activities that parents have, regular meetings are difficult to hold so that a common understanding of parenting is difficult to develop, besides that with advances in technology parents are freeing their children to use digital technology, in this case Android . Parents allow their children to use Android without restrictions and considering the impacts that will arise, inappropriate use of technology can result in addiction to devices, pornography, health hazards and radiation. Techno parenting is a digital parenting program design through an Android application about how to educate children in the digital era in utilizing technology. Apart from that, Techno parenting is a strategy that can be used to build effective communication between schools and parents through digital technology to increase awareness/mindfulness in educate. Mindful parenting is a concept in parenting that emphasizes the process of parenting with full awareness (awareness). Therefore, the objectives of this research are 1) collaborating on technological advances in parenting education, 2) synergy between parents and schools in building the same perception regarding children's education, 3) developing a technology parenting model in increasing parental awareness (playfulness) in parenting, and 4) knowing The effectiveness of the techno parenting model in increasing mindfulness in parenting. The research method used is development research with stages of Analysis, Design, Development, Implementation and Evaluation where each stage is used to produce Techno Parenting Model products. The evaluation results show that parenting technology is effectively used in the ABA 7 Kindergarten school, Sukabumi Regency.
Implementasi Learning Object “Subset Modul Ajar Digital” di SMA Muhammadiyah Sukabumi Mulyanti, Yanti; Rahmat, Dadan; Sulaiman, Rizki Zahran
Jurnal Surya Vol 6 No 1 (2024): Jurnal Pengabdian Kepada Masyarakat Surya Universitas Muhammadiyah Sukabumi (UMMI
Publisher : Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jsu.v6i1.2950

Abstract

Sukabumi Muhammadiyah High School is a school driving force 2. In the 2022/2023 class X year of study at the school has implemented the curriculum independent. The service team implements learning objects in high school Muhammadiyah Sukabumi is in accordance with the plan, namely starting with socialization activities, Mover School Program description, digital teaching module, learning objects as part of the module digital teaching, learning software, mentoring and monitoring implementation of Learning objects in the classroom. From this activity, the results were obtained by the teachers compiling learning objects as part of the teaching modules created by teachers for can be used in learning both offline and online modes. Suite These learning objects are combined and matched into a digital teaching module that can used by teachers, both in the same or different subjects; There is Learning objects arranged by the teacher; there are learning videos in class.
Pengaruh APVABEL (Aplikasi Canva Pembelajaran) dalam Meningkatkan Hasil Belajar Siswa Kelas VII di SMPN 2 Cicurug Yusup, Abduloh Yusup; Nastiti Maharani, Isma; Rahmat, Dadan
utile: Jurnal Kependidikan Vol. 10 No. 1 (2024): utile: Jurnal Kependidikan
Publisher : FKIP Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jut.v10i1.2660

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh apvabel (aplikasi canva pembelajaran) dalam meningkatkan hasil belajar siswa kelas VII di SMPN 2 Cicurug. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) Model John Elliott. Melalui 3 Siklus Mulai dari perencanaan, pelaksanaan dan refleksi. Partisipan penelitian adalah siswa kelas VII-B yang berjumlah 29 siswa. Alat pengumpulan data menggunakan Tes dan lembar observasi. Hasil penelitian menunjukan nilai hasil belajar siswa pada kegiatan pra siklus memperoleh persentase rata-rata 31,03% dengan kategori rendah, pada siklus I memperoleh persentase rata-rata 37,93% dengan kategori rendah, kemudian pada siklus II memperoleh peresentase rata-rata 58,62% dengan kategori sedang, dan dilanjutkan pada siklus III memperoleh peresentase rata-rata 79,31% dengan kategori baik. Data tersebut menunjukan bahwa pengaruh penggunaan media Aplikasi Canva dapat meningkatkan hasil belajar siswa pada kelas VII di SMPN 2 Cicurug tahun ajaran 2023/2024 Kata Kunci : Media Aplikasi Canva, Hasil Belajar TIK, Sekolah Menengah Pertama
Implementasi Game Wordwall Untuk Meningkatkan Hasil Belajar Bahasa Inggris di Kelas X SMK Muhammadiyah 1 Kota Sukabumi Sentani, Arlita Dwi; Yudianto, Arif; Rahmat, Dadan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 4, No 1 (2022): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v4i1.24664

Abstract

Penelitian ini bertujuan untuk memanfaatkan media pembelajaran dalam kegiatan belajar mengajar di kelas. Pemanfaatan teknologi dalam dunia pendidikan bukanlah hal yang luar biasa lagi, Revolusi Industri 4.0 ini mencakup beberapa aspek perubahan dan salah satunya yaitu pada pendidikan. Penggunaan media yang digunakan untuk pemberian tugas dan soal - soal tes atau ulangan dengan penggunaan Whatsapp belum efektif dalam meningkatkan hasil belajar dan belum dapat merangsang minat belajar siswa. Guru harus mengemas pembelajaran kedalam sebuah permainan. Game dimainkan terutama untuk hiburan, kesenangan, tetapi dapat juga berfungsi sebagai sarana latihan, pendidikan, dan simulasi. Salah satu aplikasi berbasis web yang mudah digunakan adalah Wordwall. Wordwall dapat digunakan untuk membuat media edukasi untuk game edukasi seperti kuis, matchmaking, pairing, anagram, pengacakan kata, pencarian kata dan pengelompokan. Aplikasi ini akan memudahkan siswa dalam memahami materi pembelajaran online dan offline, yang diharapkan dapat memotivasi mereka untuk belajar. Dari hasil aktivitas pengerjaan kuis materi perfect present tense dan simple past tense menggunakan media telah efektif, dari 14 orang peserta didik di peroleh hasil 13 orang mendapatkan nilai tuntas dengan presentase 92,85%, 1 orang untuk nilai tidak tuntas dengan presentase 7,15%. Dalam penggunaan media Wordwall hasil nilai responden sebesar 31,7% dengan kriteria sangat efektif.Kata Kunci : Wordwall, Bahasa Inggris, Hasil Belajar.