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Identifying Platforms and Methods in the Development of Geographic Information Systems (GIS) in Indonesia: Systematic Literature Review Zulfikar, Muhammad Naufal Zulfikar; Kaila Yusri Salsabilla; Daffa Fadhilah Al Hafizh; Fitroh
Infoman's : Jurnal Ilmu-ilmu Informatika dan Manajemen Vol. 18 No. 2 (2024): Infoman's
Publisher : LPPM & Fakultas Teknologi Informasi UNSAP

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Abstract

This research aims to develop a comprehensive understanding of the platfroms and methods used in developing Geographic Information Systems (GIS) in Indonesia. Methods of Systematic Literature Analysis are involved to identify commonly used platforms, design method, and development method for GIS development. The data used came from journals published between 2018 and 2023, 82 pieces of literature were found from Publish or Perish and Google Scholar. The research results show that Waterfall method is the most widely used for development method as many as 25 journals use this method, for design method UML (Unified Modeling Language) is the most often used in total 52 journals using this method, and the platforms that are most frequently used or popular in the last 5 years in GIS development in Indonesia is Web-based as many as 54 out of 82 journals that we reviewed. This article provides valuable insights for practitioners, researchers, and decision makers who are interested in developing and utilizing GIS in Indonesia
Enterprise Architecture Planning in Hydroponic Cultivation Business Units Using TOGAF ADM Ari Lathifah; Muhamad Irsyad; Nur Ihsan Fajar Ramadhan; Nurul Islah Watajdid; Fitroh
Jurnal Rekayasa Sistem & Industri Vol 9 No 01 (2022): Jurnal Rekayasa Sistem & Industri
Publisher : School of Industrial and System Engineering, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/jrsi.v9i01.522

Abstract

Businesses in the field of hydroponics also require better management of information systems in the digitalera so they can take advantage of regular supply, targeted marketing, and gain new customers. Informationsystems are made into a necessity in the management of organizations or companies to facilitate the entireproduction, distribution and management of the company. Puji Hydroponics is a business unit in TangerangRegency that is engaged in agriculture, especially in producing vegetables using hydroponic techniques. Theproblem faced by Puji Hydroponics is that until now Puji Hydroponics does not have a formal planningstrategy. The formulation and management of strategies is ad hoc to the extent of certain needs andconditions. The impact that arises if there is no strategic planning of information systems or a maturecorporate architecture is the lack of services provided to customers. This study aims to make a corporatearchitectural plan for the hydroponic cultivation business unit at Puji Hydroponics using TOGAF ADM. Theresults of this study are business blueprint planning, application architecture, architectural data, architecturaltechnology that can be a reference for other hydroponic cultivation business units in planning enterprisearchitecture for optimization and business growth in the long term.
Photobooth Interaktif dan Ekspresi Digital pada Generasi Z: Tinjauan Literatur Sistematis Alkadrie, Syarifah Aflia; Fitroh; Nuryasin; Zulfiandri
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 5 No. 6 (2025): EduTIK : Desember 2025
Publisher : Jurusan PTIK Universitas Negeri Manado

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Abstract

Penelitian ini bertujuan untuk menganalisis peran interactive photobooth dalam membentuk digital self-expression di kalangan Generasi Z melalui pendekatan Systematic Literature Review (SLR) berbasis protokol PRISMA dan analisis bibliometrik. Sebanyak 300 publikasi ilmiah periode 2021–2025 dianalisis menggunakan perangkat lunak VOSviewer untuk mengidentifikasi tren riset, klaster tematik, dan keterkaitan antar-konsep utama. Hasil visualisasi menunjukkan lima klaster utama, yaitu: (1) Digital Self-Expression and Identity, yang menyoroti konstruksi identitas dan ekspresi diri di ruang digital; (2) Interactive and Immersive Technology, berfokus pada pemanfaatan AR/VR untuk pengalaman kreatif dan emosional; (3) Algorithmic Awareness and AI Personalization, yang membahas kesadaran terhadap peran algoritma dalam membentuk ekspresi digital; (4) Cultural and Regional Context, yang mengaitkan ekspresi diri digital dengan nilai serta estetika budaya lokal; dan (5) Research Landscape and Methodological Trends, yang menampilkan arah baru riset berbasis Systematic Literature Review, AI, dan human-centered design. Temuan penelitian menunjukkan bahwa interactive photobooth tidak hanya berfungsi sebagai media hiburan, tetapi juga sebagai sarana representasi identitas, kreativitas, dan kesejahteraan psikologis Generasi Z. Integrasi teknologi Artificial Intelligence (AI), Augmented Reality (AR), dan Virtual Reality (VR) memungkinkan tingkat personalisasi yang tinggi, di mana sistem mampu menyesuaikan filter, efek visual, dan pengalaman pengguna secara adaptif terhadap preferensi individu. Meskipun demikian, dominasi algoritma menghadirkan tantangan etis terhadap autentisitas ekspresi diri digital. Penelitian ini menegaskan pentingnya penerapan prinsip human-centered design untuk menciptakan sistem interaktif yang adaptif, etis, dan inklusif dalam mendukung ekspresi digital Generasi Z yang autentik dan bermakna