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Socialization of Rules of The Games and Management of Volleyball Match Events for Physical Education Students of Lambung Mangkurat University Anggara, Norma; Ariestika, Elsa; Ardiansyah, Rizal; Perdinanto; Erliana, Mita
Journal Social Science And Technology For Community Service Vol. 7 No. 1 (2026): Volume 7 Nomor 1 Maret 2026
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jsstcs.v7i1.1427

Abstract

Rules of the games and management of volleyball match events are important roles to equip students of the Physical Education study program, Lambung Mangkurat University, where the output after graduating from college is not only to become teachers, but there are other field abilities such as managing sports match events. Despite the low experience and ability of students in managing match event management, a socialization of the rules of the games and management of volleyball match events for physical education students at Lambung Mangkurat University was carried out to improve event management skills among students in volleyball sports in Banjarbaru City, South Kalimantan. The method used in this activity consists of (1) planning stage, (2) implementation stage, (3) implementation stage, (4) evaluation stage with an observational study approach with qualitative methods. The results of this community service implementation show that the Socialization of Rules of the Games and Management of Volleyball Match Events for Physical Education Students at Lambung Mangkurat University has succeeded in providing an initial foundation in increasing interest and knowledge about volleyball refereeing to volleyball match management. Although it is acknowledged that the results of the observational analysis have not shown a maximum impact on the overall understanding of the participants, they have had a real positive impact. This activity provided insight through theoretical and practical approaches into volleyball regulations and refereeing.
Analisis Dan Pengembangan Sistem Informasi Penjualan Kambing Aqiqah Berbasis Web Dengan Metode Pieces Dan Waterfall Ardiansyah, Rizal; Ikhwan, Ali
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 1 (2026): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i1.938

Abstract

The rapid development of information technology today is in line with the increasing use of the internet, both in Indonesia and around the world. One of the significant impacts of this growth is the emergence of changes in business models, particularly the rise of digital sales applications. Sales applications can be defined as marketing activities for goods or services through the internet, utilizing modern web-based marketing techniques. With the adoption of digital marketing concepts, business actors such as livestock farmers can market their livestock more quickly and efficiently. In this study, the technology applied is the development of a web-based livestock sales application. Currently, the issue found in the field is that the process of selling livestock for Aqiqah purposes is still carried out manually. Farmers must offer their products directly to potential buyers without any integrated information media. This condition causes various obstacles and limitations in the marketing process. Therefore, the utilization of technology becomes an appropriate solution to address these problems. The proposed and applied solution in this research is the development of a web- based information system for the sale of livestock for Aqiqah. This application is expected to help farmers expand their marketing reach and assist consumers in obtaining information and making purchases more practically and efficiently.
Aplikasi Pembelajaran Mobile Berbasis Android sebagai Media Pendukung Pembelajaran Bola Voli: Studi Pengembangan Model 4D Ardiansyah, Rizal; Rakhman, Arie
SPRINTER: Jurnal Ilmu Olahraga Vol. 7 No. 1 (2026): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v7i1.1020

Abstract

This study aimed to develop an Android-based learning application to support volleyball courses in higher education using the 4D development model consisting of define, design, develop, and disseminate stages. The research employed a Research and Development (R&D) approach involving 64 students from a Physical Education program. Research instruments included expert validation sheets for content and media, student feasibility questionnaires, and learning outcome tests in the form of pretests and posttests. The results of expert validation indicated that the application was highly feasible, achieving an average score of 89% in both material and media aspects. Student usability testing showed a feasibility level of 86%, indicating that the application was practical and user-friendly. Learning effectiveness analysis revealed a significant improvement in student achievement, with the average pretest score increasing from 54.53 to 83.34 in the posttest. The paired sample t-test produced a significance value of 0.000 (<0.05), confirming the effectiveness of the application in enhancing learning outcomes. Therefore, the developed Android-based learning application is appropriate and effective as a supplementary medium for volleyball instruction in higher education.