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APLIKASI VIRTUAL GAME KARTU KEJUJURAN MENGGUNAKAN ADOBE FLASH CS3 Astuti, Erni; Sutanta, Edhy; Lestari, Uning
Jurnal Script Vol 1, No 1 (2013): Edisi Desember 2013
Publisher : Jurnal Script

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Abstract

ABSTRACT Application of virtual card games honesty is a card game for children users is implemented on a computer using Adobe Flash CS3 software. This game uses cards with special design drawings using bright colors that fit with the character of children. Honesty card game aims to train a child to tell the truth to the actual conditions experienced. Honesty card games include questions related to good character, such as honest, loving environment, mutual cooperation, and friendship that should be answered by the player. The game also comes with a honesty card narrative story that will appear after the game is finished. The narrative story is a series of stories made up by a kid who wins the game. Honesty card game is designed to cover 4 story, consisting of 4 different kinds of basic colors, and 100 questions. This game can be played by two or three players. Honesty card games has been practiced by children Tempursari Elementary School to see what the kids about honesty game applications. The test results showed the application, the results of the 10 respondents 90% of children said that the application is easy to use and can capture the information conveyed through honesty card game apps, 80% of children claimed to understand the storyline in the game is good, 100% of children stated design view interesting applications, as well as 80% of children said that the application deserves played by children. Keywords : virtual card games honesty, ADOBE FLASH CS3
APLIKASI VIRTUAL GAME KARTU KEJUJURAN MENGGUNAKAN ADOBE FLASH CS3 Astuti, Erni; Sutanta, Edhy; Lestari, Uning
Jurnal SCRIPT Vol. 01 No. 01 Edisi Desember 2013
Publisher : Jurusan Informatika INSTITUT SAINS & TEKNOLOGI AKPRIND YOGYAKARTA

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Abstract

Virtual Game Application “Kartu Kejujuran” merupakan game kartu yang diimplementasikan di komputer menggunakan software Adobe Flash CS3. Game ini menggunakan kartu dengan desain gambar menggunakan warna-warna yang cerah sesuai dengan karakter anak-anak. Game kartu kejujuran bertujuan untuk melatih seorang anak berkata jujur dengan kondisi yang sebenarnya dialami. Game kartu disertai dengan pertanyaan yang berkaitan dengan karakter baik, seperti jujur, cinta lingkungan, gotong royong, bersahabat yang harus dijawab oleh pemain. Game kartu kejujuran dilengkapi pertanyaan dan narasi cerita yang akan muncul setelah game selesai. Narasi cerita merupakan rangkaian cerita yang tersusun oleh seorang anak yang memenangkan game. Game kartu kejujuran telah dipraktekkan pada anak-anak Sekolah Dasar dari SD N Tempursari. Pengujian aplikasi ini dilakukan dengan menggunakan komputer dan kuisoner berupa pertanyaan untuk mengetahui tanggapan dari anak-anak tentang aplikasi game kartu kejujuran. Hasil pengujian aplikasi menunjukkan, dari 10 responden hasilnya 90% anak menyatakan aplikasi mudah dijalankan dan dapat menangkap informasi yang disampaikan melalui aplikasi game kartu kejujuran, 80% anak menyatakan mengerti alur jalannya aplikasi dan penggunakan audio sudah sesuai dengan aplikasi, 100% anak menyatakan desain aplikasinya menarik, 80% anak menyatakan aplikasi ini layak dimainkan oleh anak-anak.
PENERAPAN SISTEM INTEGRATED RAHARJA MULTIMEDIA E-PORTFOLIO (iRME) CV ONLINE PADA PERGURUAN TINGGI RAHARJA Untung Rahardja; Muhamad Yusup; Erni Astuti
CCIT Journal Vol 7 No 2 (2014): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (481.382 KB) | DOI: 10.33050/ccit.v7i2.236

Abstract

Developments in technology , especially Internet technology has supported to provide various types of services that can be accessed easily , quickly , efficiently , whenever and wherever , as well as allowing the use of e – portfolios . E – Portfolio is based on the application of advanced users to store , organize , and share items that represent the individual learner . Therefore , making an application e – portfolio system is highly recommended right . With methods based system online , the e – portfolio system will be very easy to use . E – portfolio is called iRME in Perguruan Tinggi Raharja. In this article described the problems that arise and solving the problem examined . In addition there are 5 ( five ) advantages of this application . In the implementation of the prototype view of iRME application . It can be concluded that the contribution iRME system can accommodate and facilitate private lifetime collection efforts Pribadi Raharja in personal portfolios . By implementing iRME on Perguruan Tinggi Raharja expected Pribadi Raharja to ease in making the Curriculum Vitae ( CV ) of quality .
Analisis Resiko Retensi Keuangan Perusahaan PT Ace Hardware Ari Sandy; Andrian Andrian; Jessyka Jessyka; Erni Astuti; Debora Oktaviani
Jurnal Mirai Management Vol 7, No 3 (2022)
Publisher : STIE AMKOP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37531/mirai.v7i3.3230

Abstract

Abstrak Risiko adalah suatu hal yang tertuju kepada hal yang tidak pasti, yang disebabkan oleh suatu hal yang terjadi pada waktu tertentu. Hal itu bisa menjadi pemicu munculnya dampak buruk maupun baik dalam skala besar maupun kecil. Adapun bentuk risiko-risiko ini dapat berupa kebakaran, gempa bumi, keuangan yang tidak sehat yang dapat dianalisis melalui laporan keuangan perusahaan, dan lain-lain. Untuk mengatasi risiko yang ada terutama pada suatu usaha bisnis maka dibutuhkan nya suatu strategi yaitu adalah manajemen risiko. Manajemen risiko adalah suatu proses analisis yang terstruktur dan sistematis untuk mengidentifikasi, mengembangkan alternatif penanganan risiko, memonitor dan mengendalikan perlakuan risiko. Manajemen risiko pada suatu perusahaan sangatlah penting terutama pada perusahaan-perusahaan yang skala bisnisnya besar, seperti salah satunya adalah PT. Ace Hardware Indonesia Tbk. yang merupakan salah satu perusahan retail terbesar di Indonesia. Pada penelitian ini menggunakan metode deskriptif kuantitatif, yang berkonsentrasi pada data sekunder yaitu laporan keuangan dari PT. Ace Hardware Indonesia Tbk. untuk melihat apakah laporan keuangan dari perusahaan ini sehat atau tidak, guna dapat dijadikan sebagai referensi dalam berinvestasi. Hasil dari penelitian ini yang didasarkan pada data-data yang sudah disajikan pada bagian-bagian artikel ini, dapat disimpulkan bahwa PT. Ace Hardware Indonesia Tbk. masih bisa menjadi pilihan bagi para investor yang ingin berinvestasi karena dari hasil analisis laporan keuangan PT. Ace Hardware Indonesia Tbk. mengalami peningkatan yang cukup baik dari tahun-tahun sebelumnya. Selain itu, rasio-rasio yang digunakan untuk menganalisis laporan keuangan nya masih berada di atas batas normal atau dapat dikatakan masih baik sehingga PT. Ace Hardware Indonesia Tbk ini merupakan perusahaan yang layak untuk di investasikan. Kata Kunci: Manajemen Risiko Laporan Keuangan, Investasi
Analisis Kegiatan Ekspor Kopi Indonesia Dalam Pasar Global Yandi Suprapto; Erni Astuti
SEIKO : Journal of Management & Business Vol 6, No 1 (2023): January - Juny
Publisher : Program Pascasarjana STIE Amkop Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37531/sejaman.v6i1.4282

Abstract

Export is an activity that can help boost a country's economy. Indonesia is the 4th largest country in the world as a coffee exporter. The purpose of this study was to determine the competitiveness of Indonesian coffee exports in international trade in the global market using the RCA (Revealed Comparative Advantages) analysis method. This research was conducted on five main countries that imported coffee from Indonesia, namely the United States, Egypt, Germany, Japan and Malaysia. After analysis, it can be concluded that the competitiveness of Indonesian coffee exports in the global market is relatively stable and good considering that the average RCA calculation results are above number 1 (> 1), which means that Indonesian coffee exports are able to compete and have strong competitiveness against other exporters. Keywords: Coffe, Export, International, RCA
Pemberdayaan UMKM dan Pelatihan Digital Marketing di Muhammadiyah Boarding School (MBS) Ki Bagus Hadikusumo – Jampang, Bogor: Pengabdian Hesti Yulianti; Shehah Safitri; Erni Astuti; Ahista Rifhal; Syukron Ma’mun; Muhammad Asyraf Yazin; Fauziah; Desti Nurhayati; Evi Nurlaela; Ma’rifatul Hikmah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.924

Abstract

The goal of this activity is to advance the ability of small business owners to utilize digital technology to enlarge their market reach. The approach applied by this program is participatory, where MSME players are directly involved in the training process. This method aims to create solutions that suit their needs and increase involvement in the change process. The results of the training showed that participants were very enthusiastic and able to understand the importance of digitalization in expanding the market. This program is expected to improve the digital literacy and competitiveness of MSMEs in the Jampang region, Bogor. However, MSMEs in the MBS environment face various challenges, such as lack of marketing access, suboptimal financial management, and limited knowledge of digital technology. Therefore, this program focuses on overcoming these challenges by improving product quality and business management. With proper empowerment, MSMEs can contribute more to regional economic growth. Overall, this program not only leads to training, but also to sustainable economic empowerment for MSME players around MBS Ki Bagus Hadikusumo.