Claim Missing Document
Check
Articles

Analisis Tracer Study Alumni Program Studi S1 Pendidikan Bahasa Inggris Universitas Negeri Gorontalo Malabar, Fahria; Ali, Sri Widyarti; Luwiti, Sri Rumiyatiningsih; Talib, Rasuna; Malabar, Sayama
Socius: Jurnal Penelitian Ilmu-Ilmu Sosial Vol 2, No 5 (2024): December
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14312602

Abstract

Penelitian tracer study ini bertujuan mengevaluasi kesesuaian kurikulum Program Studi Pendidikan Bahasa Inggris Universitas Negeri Gorontalo dengan kebutuhan dunia kerja serta mendeskripsikan profil lulusan periode 2021–2024. Pengumpulan data dilakukan melalui kuesioner daring yang diisi oleh 76 alumni, mencakup aspek status pekerjaan, relevansi pendidikan, tingkat kepuasan, dan kompetensi lulusan. Hasil menunjukkan bahwa 90,8% alumni telah bekerja, sebagian besar di sektor formal seperti pendidikan dan administrasi, dengan relevansi tinggi antara pendidikan yang diterima dan pekerjaan. Kompetensi utama, seperti bahasa Inggris, komunikasi, dan etika profesional, dinilai baik, sementara literasi digital memerlukan peningkatan. Metode pembelajaran berbasis pengalaman, seperti diskusi kelompok dan kerja lapangan, dianggap paling efektif dalam mempersiapkan lulusan. Temuan ini memberikan wawasan penting untuk menyempurnakan kurikulum, memperkuat literasi digital, dan membuka peluang karier yang lebih beragam guna meningkatkan daya saing lulusan di pasar kerja lokal, nasional, dan global
The Use of Authentic Materials in Teaching Grammar for EFL Students (Teachers Perspective) Mestari, Sri Agriyanti; Malabar, Fahria
LLT Journal: A Journal on Language and Language Teaching Vol 19, No 2 (2016): October 2016
Publisher : English Education Study Programme of Sanata Dharma University, Yogyakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24071/llt.v19i2.306

Abstract

The goal of this paper is to analyze the use of authentic material in teaching grammar for EFL students. Kilickaya (2004) define authentic materials as exposure to real language and use in its own community. Peacock (1997) has another definition of authentic materials which isthe materials that have been produced to fulfill some social purposes in the language community. Authentic materials are assume as the important tools for teachers in class in order to make his/her teaching effective in transmitting the necessary knowledge to all students. This presentation will discuss the effects of using authentic material in teaching grammar from teachers perspective and offer how authentic material can be used in grammar EFL class.
OPTIMIZING READING COMPREHENSION SKILL WITH THE STUDENTS` TEAM ACHIEVEMENT DIVISION (STAD) METHOD Tahir, Nur'ain; Talib, Rasuna Rasid; Malabar, Fahria
Jurnal Bahasa, Sastra, dan Budaya Vol 15, No 2 (2025): (Mei 2025
Publisher : Jurusan Pendidikan Bahasa & Sastra Indonesia, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jbsb.v15i2.33392

Abstract

This research aims to determine whether the use of the Students’ Team Achievement Division (STAD) method can significantly improve students’ reading comprehension skills. This research focused on five indicators of reading comprehension: vocabulary, main idea, specific information, reference, and inference. The sample of this research was class X Computer and Network Engineering at SMK Negeri 5 Gorontalo, consisting of 25 students. This research used a quantitative method, specifically a pre-experimental design with pre-test, treatment, and post-test. The instrument used was a multiple-choice objective test. The results showed a significant improvement in students’ reading comprehension skills after the implementation of the STAD method. This is evidenced by the difference in scores between the pre-test and post-test and further supported by hypothesis testing, in which Ha is accepted and Ho is rejected. Based on the Paired Sample T-Test, if the Sig. (2-tailed) If the value is less than 0.05, it indicates that the STAD method has a significant effect. In this study, the Sig. (2-tailed) The value was 0.000, which is less than 0.05, thus proving that the STAD method effectively improves students’ reading comprehension skills.
Fun Vocabulary Learning: Peningkatan Kosakata Bahasa Inggris Siswa Sekolah Dasar melalui Board Game Malabar, Fahria
Nanggroe: Jurnal Pengabdian Cendikia Vol 4, No 4 (2025): July 2025
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.16939095

Abstract

Vocabulary is an important foundation in English language acquisition, especially in the primary school period as an early stage of foreign language learning. However, the still dominant learning using rote memorization makes students less motivated and limited in vocabulary acquisition. Therefore, innovative strategies are needed that are fun and encourage students’ active engagement. Game-based approaches (game-based learning) are believed to be capable of increasing learning interest while strengthening recall power towards vocabulary. This community service activity was implemented at Imam Shafi’i TPQ by involving primary school students. The main media used were board games with simple vocabulary themes such as colors, numbers, and animals. The activity stage consists of initial observation, game implementation, and evaluation. Observation shows that students are still limited in basic vocabulary and lack confidence. Through board games, students learn vocabulary with a competitive, collaborative, and fun atmosphere. Activity results showed there was a significant improvement, where students who were previously only able to name 2–3 vocabularies, after playing could name 6–8 vocabularies with more confidence. Additionally, students appear more enthusiastic, active, and motivated. Thus, the use of board games proved to effectively enhance vocabulary acquisition while fostering positive attitudes towards learning English early on.
Fun Vocabulary Learning: Peningkatan Kosakata Bahasa Inggris Siswa Sekolah Dasar melalui Board Game Malabar, Fahria
Nanggroe: Jurnal Pengabdian Cendikia Vol 4, No 4 (2025): July 2025
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.16939095

Abstract

Vocabulary is an important foundation in English language acquisition, especially in the primary school period as an early stage of foreign language learning. However, the still dominant learning using rote memorization makes students less motivated and limited in vocabulary acquisition. Therefore, innovative strategies are needed that are fun and encourage students’ active engagement. Game-based approaches (game-based learning) are believed to be capable of increasing learning interest while strengthening recall power towards vocabulary. This community service activity was implemented at Imam Shafi’i TPQ by involving primary school students. The main media used were board games with simple vocabulary themes such as colors, numbers, and animals. The activity stage consists of initial observation, game implementation, and evaluation. Observation shows that students are still limited in basic vocabulary and lack confidence. Through board games, students learn vocabulary with a competitive, collaborative, and fun atmosphere. Activity results showed there was a significant improvement, where students who were previously only able to name 2–3 vocabularies, after playing could name 6–8 vocabularies with more confidence. Additionally, students appear more enthusiastic, active, and motivated. Thus, the use of board games proved to effectively enhance vocabulary acquisition while fostering positive attitudes towards learning English early on.
Contrastive Analysis of Noun Phrase between English and Bugis Language Malabar, Fahria; Wardatulljannah, Besse; Bay, Indri Wirahmi
Jambura Journal of English Teaching and Literature Vol 4, No 2 (2023): Jambura Journal of English Teaching and Literature
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jetl.v4i2.24306

Abstract

This study aims to explore the similarities and differences in noun phrase structures between the English and Bugis languages. Using a documentation technique, the research selectively extracts data from the literature, specifically books and articles that focus on noun phrases. The researchers systematically collect and examine the data using the contrastive analysis technique. The findings reveal both similarities and differences in the form, structure and function of noun phrases between English and Bugis. Common features in both languages include numerals, demonstratives and quantifiers as modifiers preceding the noun (head), while prepositional phrases are positioned after the noun (head). Conversely, in English, articles, adjectives, possessives and ordinals precede the noun (head), whereas in Bugis they follow the noun (head). Relative clauses in English and Bugis have different structures and functions. Therefore, a contrastive analysis of noun phrases between English and Bugis proves to be very beneficial for learners, as it increases their awareness of the unique characteristics of both languages, especially in terms of their structural and functional aspects.
Pemanfaatan Game sebagai Strategi Pengenalan Kosakata Bahasa Inggris untuk Anak Malabar, Fahria
Nanggroe: Jurnal Pengabdian Cendikia Vol 2, No 10 (2024): Januari
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10569082

Abstract

Pengenalan kosakata bahasa Inggris pada anak-anak merupakan langkah krusial dalam membangun dasar kompetensi berbahasa sejak dini. Kegiatan pengabdian pada masyarakat ini bertujuan untuk mengintegrasikan pendekatan inovatif menggunakan permainan (game) sebagai sarana efektif dalam proses pembelajaran kosakata bahasa Inggris. Metode ini tidak hanya bertujuan untuk meningkatkan daya ingat anak-anak, tetapi juga untuk menciptakan suasana belajar yang menyenangkan dan interaktif. Kegiatan pengabdian melibatkan kolaborasi antara pendidik dan komunitas lokal. Berbagai jenis game edukatif diterapkan untuk memperkaya kosakata bahasa Inggris pada anak-anak usia sekolah dasar. Selain itu, pendekatan ini memperhatikan keberagaman gaya belajar anak-anak, sehingga setiap individu dapat mengembangkan potensinya dengan cara yang paling sesuai baginya. Selama implementasi kegiatan ini, pemantauan terhadap perkembangan kosakata bahasa Inggris anak-anak peserta kegiatan dilakukan. Hasil dari kegiatan ini memberikan kontribusi positif terhadap peningkatan keterampilan berbahasa anak-anak dalam konteks globalisasi saat ini. Pemanfaatan game dalam pengenalan kosakata bahasa Inggris bukan hanya sekadar metode belajar, tetapi juga merupakan langkah nyata dalam mendukung pengembangan potensi anak-anak melalui pendekatan yang inovatif dan menyenangkan. Kegiatan ini diharapkan dapat menjadi contoh bagi pihak-pihak terkait untuk mengadopsi metode serupa dalam rangka meningkatkan kualitas pendidikan di tingkat masyarakat.
THE APPLICATION OF STUDENTS TEAM ACHIEVEMENT DIVISION TECHNIQUE TO IMPROVE STUDENTS' READING SKILL IN NARRATIVE TEXT Kadir, Siska; Miolo, Sartin; Malabar, Fahria
Jurnal Bahasa, Sastra, dan Budaya Vol 14, No 2 (2024): (Mei 2024)
Publisher : Jurusan Pendidikan Bahasa & Sastra Indonesia, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jbsb.v14i2.27002

Abstract

This study aims to determine whether the application of the Student Team Achievement Division (STAD) technique can improve students' reading skills in narrative texts. The study sampled 30 students from class IX-4 of SMPN 4 Gorontalo. To collect data, a multiple-choice test was used adapted from various fairy tale stories, including "Why Frogs and Mosquitoes are Enemies," "Unhelpful Friends," "The Hungry Mouse," "The Lion and the Mouse," "A Proud Tiger," and "A Cat and a Fox." The study employed a pre-experimental design with one group pre-test and post-test. Results show that the mean score of the pre-test was 14.47, while the mean score of the post-test was 19.4. The hypothesis testing revealed that tcount ≥ tlist with a value of 18.84 2.048, indicating that the research hypothesis (H1) is accepted. Therefore, it can be concluded that the Student Team Achievement Division (STAD) technique can improve the reading skills of class IX-4 students at SMP N 4 Gorontalo.
Interactive Music-Based Learning: Exploring the Impact of Lingoclip Application on Listening Skill Enhancement Kau, Magvirah El Walidayni; Badu, Helena; Malabar, Fahria; Monoarfa, Alya
Riwayat: Educational Journal of History and Humanities Vol 8, No 4 (2025): October
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jr.v8i4.50148

Abstract

Listening is one of the most challenging skills for students to master, and innovative media are required to make the learning process more engaging and effective. This study aims to identify students perceptions of using the LingoClip application as a medium for learning listening. The research employed a descriptive qualitative design involving students from SMP Bone as participants. Data were collected through interviews and analyzed using thematic analysis. The findings revealed five emerging themes. Students perceived LingoClip as a fun and enjoyable learning medium that created a relaxed and positive atmosphere. The application was considered easy to use, with clear audio quality and supporting visual features that facilitated comprehension. Students demonstrated high motivation and confidence in using LingoClip and expressed a desire to reuse it in future lessons. However, some reported technical issues such as limited internet access and small screen sizes. Overall, LingoClip positively influenced students learning experiences by fostering enjoyment, motivation, and confidence, demonstrating its potential as an effective tool for listening instruction.
EXAMINING SWEAR WORDS IN FURY (2014): A SOCIOLINGUISTIC ANALYSIS OF CHARACTER LANGUAGE Muziatun, Muziatun; Malabar, Fahria; Susan, Eri
VARIABLE RESEARCH JOURNAL Vol. 1 No. 03 (2024): OKTOBER 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research analyzes the use of swear words in the 2014 film Fury, directed by David Ayer. It explores the types of swear words used by characters and the sociolinguistic factors triggering their usage. Language serves as a dynamic medium for expressing emotions, norms, and culture; Thus, understanding its variations is crucial, especially among youth who frequently use toxic language. The study adopts Andersson's (1992) classification of swear words into four types: expletive, abusive, humorous, and auxiliary. Additionally, it employs Staley's (1978) framework to identify social triggers for swearing, such as emotional expression and social bonding. The film's portrayal of American soldiers during World War II illustrates how extreme circumstances can normalize the use of profane language. This research aims to enhance awareness of sociolinguistic dynamics in contemporary discourse, emphasizing the importance of context in the interpretation of swearing. The findings will provide insights for English language educators and students, highlighting the need for understanding cultural nuances in language use. Ultimately, this study seeks to foster responsible communication practices while recognizing the role of swear words in everyday interactions and social contexts.