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Development E-Lkpd Based On Higher Order Thinking Skills To Improve Creative Thinking Of Elementary School Students Fitriyani Fitriyani; Fahrurrozi Fahrurrozi; Gumgum Gumelar; Fajar Rakhman; Erry Utomo; Nurkhalimah Ery
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol19.no2.a7455

Abstract

This study aims to develop HOTS-based Electronic Learner Worksheets, knowing the assessment of three experts and the opinions of educators and students in grade VI. This research uses the learning design development research or R&D using the ADDIE model. The research subjects involved comprised three experts (media, linguists, and material experts) and grade VI students. The instrument used for data collection used in the form of a questionnaire given to media experts, linguists, and material experts obtained from the results of the study is qualitative data which is analyzed using quantitative data in the form of numerical data and interpreted with guidelines for assessment category criteria to determine product quality. The results of this study produce HOTS-based E-LKPD products that can be used at the elementary level as teaching materials for students who have met the excellent criteria with an average score of 98.9% media experts, 95% linguists, and 96.9% material experts with very feasible category to use, as well as a practicality level of 87.9% in very practical criteria and an effective level with an average of 90% in the very effective category. HOTS-based E-LKPD teaching materials are feasible, practical and effective for learning.
Need Analysis of Teaching Materials Development for Writing Poetry Based on Contextual Learning (Ctl) Approach in Elementary School Lilik Fitriani; Fahrurrozi Fahrurrozi; Nidya Chandra Muji Utami
Jurnal Syntax Admiration Vol. 4 No. 6 (2023): Jurnal Syntax Admiration
Publisher : Syntax Corporation Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/jsa.v4i6.599

Abstract

Learning children's literature appreciation in elementary school is very important so that student's language skills, especially receptive skills, can develop well, one of which is poetry writing skills. Learning to write poetry in elementary schools has not been maximized due to limitations in the provision of teaching materials and approaches used by teachers in improving poetry writing skills. Writing skills are one of the most difficult skills of other language skills, therefore an appropriate approach is needed so that the learning objectives can be realized, one of which is the contextual approach because the contextual approach is the way the teacher conducts the learning process by connecting the real world of students with the subject matter to be learned. The purpose of the study was only to analyze and describe the need of developing teaching materials for writing poetry based on the contextual learning (CTL) approach in elementary schools in Bogor Regency so that the data used was qualitative. Various analyses were conducted to determine the need for developing teaching materials for writing poetry based on a comprehensive contextual learning approach based on conditions, curriculum, and the needs of teachers and students. A comprehensive needs analysis is expected and accurate is expected to be developed for teaching materials for writing poetry based on a contextual learning approach in grade IV elementary schools in Bogor Regency based on the needs of the research field.
Pengembangan Media E-Flashcard sebagai Media Pembelajaran Bahasa Indonesia Kelas I Sekolah Dasar Anna Desfrida; Fahrurrozi Fahrurrozi; Prayuningtyas Angger Wardhani
SAP (Susunan Artikel Pendidikan) Vol 8, No 2 (2023)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v8i2.18160

Abstract

Challenges in learning language skills are still often found in Indonesian elementary schools. This affects children's ability to understand the information needed in the knowledge transfer process. One of the reasons is the use of learning media that does not look attractive. Referring to existing problems, the aim of this research is to develop learning media in the form of electronic flashcards and test its suitability as a medium for learning Indonesian for Class I Khairul Uswah Private Elementary School which focuses on reading skills. This research was conducted in 2023. The method used is the Research and Development (RnD) method by utilizing the 4D approach model and using a validity test consisting of two validity tests, namely a validity test by media experts and also a validity test by language experts. using a questionnaire instrument with a Likert scale. The results were in the form of a percentage value of 92.5% for the linguist validity test and 93.3% for the media expert validity test, as well as a value obtained in the presentation of 92.9% for the combined score which was included in the category Very good. This means that the E-flashcard learning media is suitable and can be used as a medium for learning Indonesian for Class I Elementary School.
NEEDS ANALYSIS OF EARLY-STAGE READING MATERIALS DEVELOPMENT FOR ELEMENTARY SCHOOL STUDENTS Aprianti Derlis; Nidya Chandra Muji Utami; Fahrurrozi Fahrurrozi
Jurnal Cakrawala Pendas Vol. 9 No. 3 (2023)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v9i3.5101

Abstract

Early-stage reading competence is an important aspect that primary school students must have to follow other learning at an advanced level. Teaching materials have an essential role in this early reading learning. This research aims to see the need for developing teaching materials, especially in early-stage reading, to complement the Indonesian teaching materials already used in the research school. The teaching materials for early-stage reading are summarized in the Indonesian teaching materials so that causing the content of the early-stage lesson is less intensive to support learning. This research used interviews, document reviews, and needs analysis questionnaires. Respondents and resource persons in this study were the principal, grade 1 and grade 2 teachers of SDN Cigoong 3 Serang City. The results showed that the Indonesian Language Learning Outcomes (CP) in the reading element in Phase A requires students to master the competency of early-stage reading, so teaching materials are needed with the type of printed publication, using the SAS (Structural Analytic Synthetic) starting reading method. Keywords: Early-stage Reading, Teaching Material, Need Analysis
ANALISIS PEMBELAJARAN BERDIFERENSIASI MATA PELAJARAN BAHASA INDONESIA PADA KETERAMPILAN MEMBACA PEMAHAMAN DI KELAS IV SD Adelia Rahma Afriliani; Petrus Hendro; Fahrurrozi Fahrurrozi; Uswatun Hasanah
JGK (Jurnal Guru Kita) Vol. 8 No. 3: Juni 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v8i3.57475

Abstract

Pembelajaran berdiferensiasi menjadi salah satu strategi pembelajaran yang mampu mendukung proses belajar peserta didik sesuai dengan kebutuhan belajar mereka. Kebutuhan tersebut dapat berupa gaya belajar, media pendukung pembelajaran, dan perangkat ajar yang sesuai dengan kemampuan dalam menunjang pemahaman siswa dalam belajar. Tujuan penelitian ini adalah untuk menganalisis pembelajaran berdiferensiasi yang mampu menjadi solusi bagi seorang guru dalam mendorong kemajuan perkembangan peserta didik pada keterampilan membaca pemahaman di sekolah dasar. Metode penelitian ini menerapkan jenis kualitatif melalui studi literatur. Hasil pembahasan penelitian ini mencangkup analisis pembelajaran berdiferensiasi pada keterampilan membaca pemahaman di Sekolah Dasar.
Pengembangan Media Pembelajaran Berbasis Game Interaktif Dalam Meningkatkan Kemampuan Problem Solving Siswa Pada Muatan Pembelajaran Matematika Kelas 4 Sekolah Dasar Letitia Letitia; Fahrurrozi Fahrurrozi; Prayuningtyas Angger Wardhani
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3738

Abstract

Kemampuan problem solving merupakan aspek penting dalam pembelajaran matematika, khususnya pada jenjang sekolah dasar. Namun, proses pembelajaran matematika masih didominasi metode konvensional yang kurang diminati oleh siswa, sehingga menurunkan minat belajar dan kemampuan berpikir kritis mereka. Tujuan dari penelitian ini adalah untuk menentukan kebutuhan terhadap pengembangan media pembelajaran berbasis game interaktif dalam muatan pelajaran matematika di SD Negeri 01 Karet, sekaligus mengetahui hambatan yang dihadapi dalam penggunaannya. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE, namun hanya sampai tahap analisis. Data diperoleh melalui wawancara dan angket kepada guru dan siswa di SD Negeri 01 Karet. Hasil penelitian menunjukkan bahwa guru belum pernah menggunakan media pembelajaran berbasis game interaktif, sementara siswa menunjukkan minat tinggi terhadap media inovatif dan menyenangkan. Hambatan utama terletak pada keterbatasan fasilitas teknologi dan keterampilan guru. Dengan demikian, pengembangan media pembelajaran matematika berbasis game interaktif dianggap sangat relevan dan potensial dalam menciptakan suasana belajar yang menarik, menyenangkan, serta efektif dalam meningkatkan kemampuan problem solving siswa.
DAMPAK GAME ONLINE TERHADAP PERUBAHAN SIKAP DAN MINAT BELAJAR SISWA KELAS IV SDN RANGKAPAN JAYA BARU Jesica Anggraeni Hasugian; Prayuningtyas Angger Wardhani; Fahrurrozi Fahrurrozi
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 11, No 1 (2026): VOLUME 11 NUMBER 1 JANUARY 2026
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v11i1.7307

Abstract

This research aims to find out in depth about the impact of playing online games on changes in student attitudes and interest in learning, both positive and negative impacts. The type of research method used is phenomenological qualitative research, which observes the impact of the phenomenon of online gaming among fourth grade elementary school students on changes in their attitude and interest in learning. The subjects in this finding are fourth grade students of SDN Rangkapan Jaya Baru with a total of 28 students. This research was conducted for 3 meetings at SDN Rangkapan Jaya Baru. The data collection techniques in this study were interviews with teachers, students, and parents of fourth grade students of SDN Rangkapan Jaya Baru in Depok City, questionnaires, and documentation regarding the impact of online games on changes in attitude and interest in learning which were conducted for 3 days. From the results that have been carried out, all fourth grade students of SDN Rangkapan Jaya Baru play online games. With various types of online games that they play. Students in class IV have different frequency and duration of time. The results of this study have a negative and positive impact on changes in student attitudes and interest in learning.