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Journal : Journal of ICSAR

The Addictive Game toward Children with ADHD Luqyana Dhiya Amira; Abdul Huda; Rizqi Fajar Pradipta
Journal of ICSAR Vol 5, No 2 (2021): July
Publisher : Department of Special Education

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Abstract

Games are a technology that is constantly evolving and very attractive to many people. High game usage will continue because of the increased quality of technology, especially smartphones. Addictive game is the impact of the use of games that are not controlled. Everyone has the possibility to addictive games, including children with special needs. For example, ADHD is very attached to his favorite object. This study aims to determine the addictive characteristics of games on ADHD, the impacts and treatment by people around the child. This study uses a qualitative research design with a single case study type. Qualitative with this type of single case study conducted because of the uniqueness of the things to be studied and will be examined more deeply. The research subjects are children with ADHD, seven years old, who are addicted to games. Data collection was carried out through three techniques, interviews, observation, and documentation. The results showed that children with ADHD are more vulnerable to addictive games and have a considerable risk than children in general. It can be seen in the characteristics and addictive impacts of games on ADHD.
Brain Gym Video Model for Improving the Beginning Writing Abilities of the Autistic Students Ary Puspita Ningrum; Abdul Huda; Henry Praherdhiono
Journal of ICSAR Vol 2, No 2 (2018): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (325.243 KB) | DOI: 10.17977/um005v2i22018p175

Abstract

Language is a very necessary thing, especially in writing the beginning. Beginning the writing requires a fine motor ability wich adequate. The fine motor in the students with an intellectual disability is impaired so requiring movement that can coordinate motoric. Brain gym is a simple movement that can be used to train cognitive, motor and flexibility the small muscles of the fingers and coordinates the brain with the shoulders, arms, and eyes. The purpose of this research is to produce brain gymnastics. This video is packaged in CD format which is expected to help students to write the beginning. The research and development method that used in this research was adapted from the Borg & Gall model. The results showed that the brain gym was feasible and effective was applied for the intellectual disability after validation by media experts, brain gym experts, and learning experts, as well as pretest and post-test. Utilization suggestions of this research are: (1) for students: students should pay attention to teacher’s movement and instruction, (2) for the teacher: pay attention to student’s difficulty in moving, especially hand moving.
The Effect of Computer-Based Image Series Media toward Description Writing Skills of a Student with Intellectual Dissability in the Grade VII SMPLB Fenty Ayu Prastikawati; Abdul Huda
Journal of ICSAR Vol 2, No 1 (2018): January
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (295.084 KB) | DOI: 10.17977/um005v2i12018p052

Abstract

One of obstacles faced by them is writing descriptive text. One way to improve descriptive writing skills for a student with intellectual dissability is the use of computer-based image series media. The purpose of this study was to writing skills of a student with intellectual dissability before and after using the computer-based image series media, and to describe the effect of the use of those media towards description writing skills of a student with intellectual dissability. This study used an experimental research with quasi experimental design. The result showed that students’ descriptive writing after used computer-based image series media shows an increasing