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Journal : METIK JURNAL

Panduan Navigasi Virtual Tour Pulau Kumala Kutai Kartanegara Muhammad Bambang Firdaus; Andi Tejawati; M Syauqi Hafizh; M Khairul Anam
METIK JURNAL Vol 5 No 1 (2021): METIK Jurnal
Publisher : LP3M Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v5i1.201

Abstract

Penelitian ini bertujuan untuk membuat aplikasi video panduan navigasi virtual berkeliling Pulau Kumala, Kutai Kartanegara sebagai media promosi, mengenalkan Pulau Kumala dan memberikan panduan jalur wisata Pulau Kumala. Tujuan dari penelitian ini dapat dicapai melalui perpaduan antara teknologi Video Virtual Reality (VR) dan teknologi mobile Android yang dimiliki oleh hampir semua lapisan masyarakat sehingga memungkinkan pengguna aplikasi untuk melihat video dalam 360 °. Hasil pengujian pada perangkat Android menunjukkan bahwa aplikasi dapat berjalan dengan lancar dan cocok digunakan pada versi Android 5.1 ke atas dengan aspek rasio layar 16: 9, 18: 9 dan 19: 9. Sedangkan hasil pengujian aplikasi berdasarkan kuesioner menggunakan simple random sampling dengan jumlah 60 responden yang disebarkan menunjukkan bahwa setiap pertanyaan dari kuesioner mendapat jawaban setuju dan sangat setuju yang menandakan respon positif tentang aplikasi yang penulis rancang dari pengguna aplikasi.
Prototipe Media Pembelajaran Rambu Lalu Lintas Berbasis Android Andi Tejawati; Muhammad Bambang Firdaus; Muhammad Nur Ihwan; Faza Alameka; M Khairul Anam
METIK JURNAL Vol 5 No 1 (2021): METIK Jurnal
Publisher : LP3M Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v5i1.210

Abstract

This study is motivated by motorists' lack of knowledge and discipline when it comes to traffic signs, which leads to frequent traffic accidents, congestion, and other issues on the road. The problem formulation is how to design and develop an Android-based traffic learning media application. The goal of this research is to provide motorists with information about road signs. The purpose of this research is to examine the literature on the theory of instructional media and the various types of android-based application development. The black box method was used to test this application. This study yielded an android-based traffic learning media application. Based on the test results, it is possible to conclude that this application was created to assist motorists in locating traffic signs on the highway
Implementasi Metode Forward Chaining Pada Pengembangan Game Edukasi Warisan Budaya Muhammad Bambang Firdaus; Ummul Hairah; Arief Hidayat; Andi Tejawati; M Khairul Anam; Nariza Wanti Wulan Sari
METIK JURNAL Vol 5 No 2 (2021): METIK Jurnal
Publisher : LP3M Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v5i2.265

Abstract

Indonesia is an archipelagic country with various types of cultural heritage, including traditional houses, traditional folk dances and musical instruments. However, today with the rapid advancement of technology, the existing cultural heritage is starting to be abandoned because of the large number of foreign cultures entering this country. The author carried out this research aimed at reintroducing cultural heritage to the community through media in the form of games that are adaptive to the players, one of which is by using the forward chaining method in its development. In practice, the forward chaining method is used to determine whether the player has the right to continue to the next level or not. Based on the results of the questionnaire obtained, it shows that 92.5% of respondents strongly agree that this game can help users get to know more about cultural heritage in Indonesia and 82.9% of respondents strongly agree that this game is interesting to play.
Pemodelan Konsep Augmented Reality Motif Batik Dayak Kalimantan Timur Andi Tejawati; Joan Angelina Widians; Renol Sulle; Muhammad Bambang Firdaus; Anton Prafanto; Faza Alameka
METIK JURNAL Vol 6 No 1 (2022): METIK Jurnal
Publisher : LPPM Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v6i1.333

Abstract

Indonesian Batik has been designated as a Humanitarian Heritage for Oral and Intangible Culture by UNESCO since October 2, 2009. Although Batik is well known to the Indonesian people, many people are unfamiliar with batik motifs from the region. One of them is the East Kalimantan Dayak Batik motif. The introduction of information media has followed the development of existing technology. One of them is the introduction of media by utilizing AR technology. Augmented Reality (AR) is a technology that allows computers to display virtual objects precisely on natural objects in real-time. Introducing the East Kalimantan Dayak Batik Motif using Augmented Reality technology is expected to be a more interactive alternative for introducing Indonesian culture, especially in East Kalimantan. The results show that the Augmented Reality (AR) application for the East Kalimantan Dayak Batik motif has been successfully designed and built using the Vuforia SDK, Blender, and Unity3D software. Testing Distance, occlusion, and light intensity are very influential in detecting markers.
Rancang Bangun Aplikasi Presensi Pegawai Berbasis Area Menggunakan Geolocation Muhammad Bambang Firdaus; Gubtha Mahendra Putra; Muhammad Wisdan Pratama Putra; Nariza Wanti Wulan Sari; M Khairul Anam; Eva Yumami
METIK JURNAL Vol 7 No 1 (2023): METIK Jurnal
Publisher : LPPM Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v7i1.406

Abstract

Kehadiran merupakan salah satu faktor disiplin yang diupayakan untuk mendorong disiplin kelembagaan. Sistem absensi yang khas di suatu sekolah atau universitas adalah dengan memanfaatkan sidik jari atau secara manual yaitu dengan menuliskan nama atau membuat inisial. Peneliti berharap dapat memberikan solusi dengan mengembangkan aplikasi sistem absensi berbasis android yang mampu mengatasi beberapa kekurangan dari sistem absensi manual tersebut, seperti menghentikan siswa membubuhkan tanda tangan atau ada yang curang untuk memodifikasi waktu di jari. mencetak. Pengujian ini memastikan bahwa setiap bagian sesuai dengan alur proses yang ditentukan, dan bahwa fitur aplikasi beroperasi sesuai dengan perannya. Hasil pengujian Black Box Testing menunjukkan sistem aplikasi presensi online dapat berjalan dengan baik, setelah dilakukan pengujian diimplementasikan di Kantor Kesehatan Pelabuhan Samarinda Kalimantan Timur. Sistem aplikasi presensi online memiliki 2 jenis user yaitu admin dan user.
Pengembangan Virtual Tour untuk Perpustakaan Universitas Mulawarman Muhammad Bambang Firdaus; Anjas, Andi; Tejawati, Andi; Taruk, Medi; Wardhana, Reza; Alameka, Faza
METIK JURNAL Vol 8 No 1 (2024): METIK Jurnal
Publisher : LPPM Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v8i1.765

Abstract

Advances in technology have now spread to all aspects of life and profession. When archiving, it is appropriate to use a computerized system to make archiving and processing letters easier. but there are still few who take advantage of current technological advances. One of them is the TEXMACO PURWASARI Vocational High School which still archives letters in paper form (hard copy). Manual archiving has weaknesses that pose many risks. By designing the UI/UX of an archival information system, it is hoped that it can solve existing problems. In designing the UI/UX, apply the user center design (UCD) method, which is a method for analyzing the UI/UX design of an electronic archival information system. seen from the system user's perspective, so that the system design is designed according to the user's needs. This research aims, apart from producing a UI/UX design design for an electronic archival information system using the User Centered Design (UCD) method, to also evaluate usability using the system usability scale method (SUS) to measure the feasibility of the Letter Archiving Information System that has been designed. The result of this research is an archival information system design that is equipped with a database design that is tailored to user needs.
Pengembangan Virtual Tour untuk Perpustakaan Universitas Mulawarman Muhammad Bambang Firdaus; Anjas, Andi; Tejawati, Andi; Taruk, Medi; Wardhana, Reza; Alameka, Faza
METIK JURNAL (AKREDITASI SINTA 3) Vol. 8 No. 1 (2024): METIK Jurnal
Publisher : LPPM Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/metik.v8i1.765

Abstract

Advances in technology have now spread to all aspects of life and profession. When archiving, it is appropriate to use a computerized system to make archiving and processing letters easier. but there are still few who take advantage of current technological advances. One of them is the TEXMACO PURWASARI Vocational High School which still archives letters in paper form (hard copy). Manual archiving has weaknesses that pose many risks. By designing the UI/UX of an archival information system, it is hoped that it can solve existing problems. In designing the UI/UX, apply the user center design (UCD) method, which is a method for analyzing the UI/UX design of an electronic archival information system. seen from the system user's perspective, so that the system design is designed according to the user's needs. This research aims, apart from producing a UI/UX design design for an electronic archival information system using the User Centered Design (UCD) method, to also evaluate usability using the system usability scale method (SUS) to measure the feasibility of the Letter Archiving Information System that has been designed. The result of this research is an archival information system design that is equipped with a database design that is tailored to user needs.