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PENGEMBANGAN MULTIMEDIA INTERAKTIF PEMBELAJARAN TEKNIK MENGGAMBAR PROPORSI ILUSTRASI DESAIN TUBUH WANITA Rita Nurjanah; Mila Karmila
Fesyen Perspektif Vol 8, No 1 (2017): Fesyen Perspektif
Publisher : Universitas Pendidikan Indonesia

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Abstract

Computer technology can support the learning process in the delivery of materials, methods and instructional media. In the learning process required media are able to attract the interest and motivation of learners in learning, one of them with interactive multimedia. This research aims to design and develop instructional media that are tailored to the needs of learners. Instructional media design illustration drawing techniques proportion of the female body is still conventional and this is the rationale for conducting research, interactive multimedia development will be an alternative to facilitate the learning process for students. The method used in this research is method of Research and Development (RD). Design and development of media made through the first phase, a preliminary study, examines the theory and analysis of learning activities. The second phase, to develop media with interactive multimedia. The third phase, to test or validate interactive multimedia instructional design illustration drawing techniques proportion of the female body. The results of the validation by subject matter experts to get the average value of a feasibility percentage of 98.9%, by multimedia specialists earn an average percentage of 90.6% viability and users get an average percentage of 92.7% viability. Based on the feasibility of the results of validation standard interactive multimedia learning drawing techniques proportions of a woman's body design illustrations included into the category of valid and fit for use.
EKPLORASI BENTUK LICHENES DENGAN TEKNIK DIGITAL PRINTING DAN LAMINASS PVC SEBAGAI DECORATIVE TRIMS PADA BUSANA BALL GOWN Dea Indriani; Mila Karmila
Fesyen Perspektif Vol 8, No 2 (2017): Fesyen Perspektif
Publisher : Universitas Pendidikan Indonesia

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Abstract

Lichen (licheness) is a compound organism that is  a combination of  algae and Boletus (mushroom). Lichenes  is  symbiosis between algae or blue green algaewith fungi of the class Ascomycotina or Basiciomycotina thats structure affect the morphology of lichens. Lichens were widely spread on the surface of the Earth and are able to inhabit the extreme places, like the tundra, a very hard stone surfaces in the mountains or the beach. Based on its form lichens can be distinguished into three groups namely Krutos (like the crust), Folios (such as leaves), and fruktikos (like Bush).The uniqueness of the structure morphology and colour Lichenes have inspired writers to adapt into a dress ball gown as a decoration. Growing  fashion trend from time to time. The trend is predicted to have a theme 2017 as "Grey Zone" that has a sub theme that is Vigilant, Archean, Criptic,and Digitarian. sub theme has a characteristic and diverse characteristics in exploration. Archean is a theme inspired by the early period of the occurrence of fotosintesa in all, themes that represent the thoughts about the essence of life. Lichens are an inspiration is used as an exploration of the idea of shape and color in decoration dress ball gown with a touch of  laminated  PVC and sequins Pearl used as decoration Decorative Trims on the couture ball gown.
Pendampingan Penguatan Keterampilan Pemanfaatan Kain Perca pada Kader PKK Desa Suntenjaya Kecamatan Lembang Kabupaten Bandung Barat Marlina Marlina; Pipin Tresna Prihatin; Astuti Astuti; Mila Karmila
Jurnal Pengabdian Pada Masyarakat Vol 6 No 3 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/002.202163.738

Abstract

ASSISTANCE FOR CADRE STRENGTHENING SKILLS UTILIZATION OF THE REMAINING CLOTH EMPOWERMENT OF FAMILY WELFARE IN SUNTENJAYA VILLAGE, LEMBANG DISTRICT, WEST BANDUNG REGENCY. Family welfare is a condition of a family that has resilience, strength, and ability to be able to live independently. As a manifestation of efforts to improve family welfare is through community empowerment efforts in the form of providing education and skills through the realization of a skills mentoring program for Family Welfare Empowerment cadres. One of the knowledge and skills that can be learned in an effort to empower rural communities is entrepreneurial knowledge and skills in making craft products with simple techniques. Assistance The skill of making craft products from scraps of cloth can be used as an effort to show his existence and can be used as a provision to open a family business to earn income so that it can help improve his family's welfare. The method used is in the form of skills strengthening mentoring. The implementation is to provide assistance in strengthening the skills to use fabric scraps to open a business for the manufacture of various craft products. The result of the skills strengthening mentoring activity was that the participants were able to make handicraft products to use leftover cloth using quiling and firing techniques. Each participant made handicrafts in the form of hangers and brooches. In this skill strengthening mentoring activity, the results of these products are generally good because the participants can apply the techniques given by the instructor, but there are still deficiencies in choosing the color combination that is not suitable because of the limited materials.
Adaptasi Karakter “Maleficent: Mistress of Evil” Pada Busana Pesta Malam Ragil Fahria Hernawan; Mila Karmila
Jurnal Pendidikan Indonesia Vol. 5 No. 8 (2024): Jurnal Pendidikan Indonesia
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/japendi.v5i8.3294

Abstract

Maleficent adalah tokoh utama Protagonis, yang pada akhirnya diceritakan dengan menarik tentang alasan mengapa Maleficent berakhir sebagai tokoh Antagonis. Perubahan karakter tersebut dapat mengubah aspek-aspek pendukungnya, salah satunya adalah aspek visual termasuk kostum yang digunakan. Perubahan dari karakter Antagonis menjadi Protagonis yang dimasukkan dengan unsur gaun malam dan kostum yang digunakan oleh Maleficent dalam film "Maleficent: Mistress of Evil", diadaptasi menjadi gaun malam dengan model ball gown. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana karakter Maleficent dapat diinterpretasikan ke dalam desain busana, serta bagaimana elemen-elemen spesifik seperti aksesoris dan material dapat mempengaruhi hasil akhir gaun. Metode yang digunakan adalah Three-stage design process, yang terdiri dari 3 tahap: Definisi & Riset Masalah, Eksplorasi Kreatif, dan Implementasi. Hasil dari pengembangan desain pada karakter adaptasi "Maleficent: Mistress of Evil" pada gaun malam dengan model ball gown yang diciptakan memenuhi unsur kostum Maleficent dan karakteristik gaun malam dengan model ball gown dengan menggunakan warna hitam dan korsase berwarna emas, serta aksesoris headpiece berbentuk tanduk Maleficent merupakan penggambaran karakter Maleficent yang memiliki sifat yang kuat, tegas, dan penyayang.
INOVASI MODEL GODET GAUN CRUELLA DENGAN HIASAN TILE BORDIR DAN PAYET MUTIARA Rosya Wianda Maryam; Mila Karmila; Winwin Wiana
Tanra: Jurnal Desain Komunikasi Visual Fakultas Seni Dan Desain Universitas Negeri Makassar Vol 10, No 3 (2023): September - Desember
Publisher : Universitas Negeri makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/tanra.v10i3.42696

Abstract

Film Fantasi adalah film yang bertemakan ajaib, sihir, negeri dongeng, serta imajinasi yang menjadikan film lebih menarik. Film fantasi banyak digemari karena menghadirkan unsur sihir dan imajinatif. Salah satu film fantasi yang berhubungan dengan sihir dan imajinatif adalah film Cruella. Cruella merupakan tokoh yang memiliki kepribadian ganda dimana nama tersebut adalah sisi jahatnya sedangkan nama aslinya adalah Estella. Cruella  merupakan seorang wanita dewasa yang memiliki cita-cita sebagai seorang perancang busana dan bekerja disebuah perusahaan butik tempat Cruella membuat beragam busana. Busana yang dibuat Cruella sangat unik dan eksentrik dilihat dari aspek desain dan warna busana yang merah. Penulis akan mencoba membuat inovasi pada model gaun yang digunakan Cruella dalam acara pesta dengan model duyung menjadi model godet yang memiliki ciri khas tambahan kain berbentuk segitiga yang memberi kesan secara visual lebih bervolume dan memberi kesan mewah pada tampilan busana secara keseluruhan Tujuan dari penelitian ini adalah menginovasi busana Cruella model godet dengan hiasan tile bordir dan payet mutiara sehingga menghasilkan busana yang lebih glamour dan eksklusif  sesuai dengan gaun busana pesta malam. Penelitian ini menggunakan metode ADDIE, sehingga tercapainya tujuan penelitian menggunakan tahapan Analisis, Desain, Pengembangan, Implementasi dan Evaluasi.  Hasil dari penelitian ini adalah menginovasi busana Cruella menjadi model godet.
Eksplorasi Digital Printing Motif Wayang sebagai Hiasan pada Busana Pesta Vina Andayani; Mila Karmila
Ars: Jurnal Seni Rupa dan Desain Vol 24, No 3 (2021): Desember 2021
Publisher : Fakultas Seni Rupa dan Desain, Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ars.v24i3.5334

Abstract

Wayang merupakan warisan bangsa Indonesia yang sudah ada sejak lama dan masih menjadi kebudayaan hingga saat ini. Wayang direpresentasikan menjadi berbagai macam bentuk seperti wayang orang, wayang kulit, wayang golek, dan masih banyak lagi. Namun sejak masuknya budaya modern, eksistensi wayang mulai pudar dari kalangan milenial dan tergerus arus globalisasi. Hal ini dikarenakan Perwujudan perwayangan di Indonesia terbatas salah satunya pada pertujunjukan panggung. Untuk itu diperlukan sebuah inovasi yang mampu memperlihatkan perwayangan Indonesia dapat beradaptasi dengan jaman. Dalam penelitian  ini, motif wayang akan diadaptasikan sebagai hiasan pada busana pesta dengan menggunakan teknik digital printing. Metode yang digunakan adalah Project Based Learning yang didukung dengan studi literatur dan dokumentasi. Hasil dari penelitian ini berupa produk busana pesta dengan motif wayang menggunakan teknik digital printing.
Application of Flower-shaped Japanese Smock Technique on Evening Party Dresses Raihanah Zahidah; Mila Karmila
TEKNOBUGA: Jurnal Teknologi Busana dan Boga Vol. 13 No. 1 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/teknobuga.v13i1.19460

Abstract

Fashion design has undergone significant development, particularly in creating new innovations in the form of clothing that combines aesthetic elements from fabric manipulation techniques. One fabric manipulation technique that has regained popularity is smocking. The aim of this research is to produce clothing with a distinctive look by applying Japanese smocking techniques in the form of flowers to evening wear designs in order to create exclusive products. To achieve this objective, this study employs the Practice-led Research method, which emphasizes the following stages: exploration, realization, design, and presentation. The focal point is the floral motif created using the smock technique on satin fabric, complemented by tulle glitter accents on the peplum, resulting in an exclusive evening gown. The research results show the creation of an off-shoulder garment design with asymmetrical peplum details and an H-shaped silhouette that emphasizes a glamorous impression, complemented by Japanese smocking techniques in the shape of flowers on the shoulders with additional pearl accents, as well as the use of sateen canalli and glitter tulle materials that reinforce the luxurious impression. Expert evaluations indicate that this technique offers aesthetic and innovative value, though further development is recommended in terms of application variations and materials. This research contributes to the development of fabric manipulation designs that are not only aesthetically pleasing but also functionally and commercially relevant in the fashion industry, particularly for evening gown categories.
Exploration of Halfmoon Betta Fish Tail Shapes Using Fan Pleats in an Evening Gown Novia Syifana Nurchaliza; Mila Karmila
TEKNOBUGA: Jurnal Teknologi Busana dan Boga Vol. 13 No. 2 (2025)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/teknobuga.v13i2.35374

Abstract

The beauty of nature, especially fauna, has become a source of inspiration in creating fashion designs. This exploration shows that elements from nature can be translated into innovative designs with high artistic value. This research explores the tail shape of the Halfmoon betta fish, which is known for its beauty and uniqueness, as inspiration in creating an evening gown using the fan-pleated technique. The purpose of this study is to create a new evening gown design that presents an elegant and unique character by applying the shape of the Halfmoon betta fish tail as the main design idea. The research method used is PPE (Planning, Production, and Evaluation). The planning stage involves exploring the shape and characteristics of the Halfmoon betta fish tail through the development of moodboard, mind maps, and detailed design sketches focusing on shape and color. The production stage applies the fan-pleated technique to the evening gown, while the evaluation stage involves feedback and suggestions from fashion experts regarding the final work. The results show that the application of the fan-pleated technique can aesthetically represent the shape of the betta fish tail and provide the gown with an elegant and unique appearance. In conclusion, exploring animal forms through fabric manipulation using the fan-pleated technique can be a source of innovation center of interest in evening gown design, highlighting the beauty of fauna in fashion.
Brand logo design training for the small-medium batik enterprise Mila Karmila; Katiah Katiah; Marlina Marlina; Feny Puspitasari; Asri Andarini
Jurnal Abmas Vol. 24 No. 1 (2024): Jurnal Abmas
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/abmas.v24i1.52917

Abstract

This paper is based on community service activities in Kalitengah village, Tengahtani sub-district, Cirebon, West Java, Indonesia. The aim is to support the batik enterprises towards a more independent, better, and still profit-oriented, even in a pandemic. They have many problems in the sales and marketing system, and do not have a brand logo yet. This paper focused on brand logo design training because the small-medium batik enterprises need a brand logo. The brand logo will help them as a differentiator and identity, develop an online promotion for their business, and earn more profit. The methods used were participatory action research (PAR). The steps are 1) field survey, 2) workshops, 3) mentoring, 4) empowering, and 5) Evaluation and follow-up. The study involved 2 (two) small-medium batik enterprises: Selva Batik and Batik Habibah. The result is the logo of Selva Batik's more contemporary, modern impressions, whereas the logo of Batik Habibah has traditional and decisive impressions. Both logos have represented their enterprises as a part of Batik Pesisir Cirebon and have reached the stage from unbranded to branded as a reference, personality, and icon.   Abstrak Tulisan ini merupakan hasil dari kegiatan pengabdian masyarakat di Desa Kalitengah, Kecamatan Tengahtani, Cirebon, Jawa Barat, Indonesia. Tujuannya adalah untuk mendukung usaha batik menjadi lebih mandiri dan lebih baik namun tetap berorientasi pada keuntungan meskipun dalam situasi pandemi. Mereka memiliki banyak masalah dalam sistem penjualan dan pemasaran dan mereka belum memiliki logo merek. Makalah ini berfokus pada pelatihan desain logo merek karena usaha batik kecil-menengah membutuhkan logo merek. Logo merek akan membantu mereka sebagai pembeda, identitas, dan mengembangkan promosi online untuk bisnis mereka dan mendapatkan lebih banyak keuntungan. Metode yang digunakan adalah metode Participatory Action Research (PAR). Langkah-langkahnya adalah 1) survei lapangan; 2) lokakarya; 3) pendampingan; 4) Pemberdayaan; 5) Evaluasi dan tindak lanjut. Penelitian ini melibatkan 2 (dua) perusahaan batik kecil-menengah; Selva Batik dan Batik Habibah. Hasilnya adalah logo batik Selva lebih terkesan kontemporer dan modern sedangkan logo Batik Habibah terkesan tradisional dan tegas. Kedua logo tersebut telah merepresentasikan usaha mereka sebagai bagian dari Batik Pesisir Cirebon dan telah mencapai tahap dari tidak bermerek menjadi merek sebagai referensi, merek sebagai kepribadian, dan merek sebagai ikon. Kata Kunci: batik; batik Cirebon; desain; merek logo; pelatihan
Pengembangan kompetensi guru dan peserta didik keahlian busana dalam mendesain busana digital dengan Ibis Paint X di SMK Sukapura Tasikmalaya Cucu Ruhidawati; Mila Karmila; Katiah Katiah; Win Win Wiana; Asri Wibawa Sakti
Jurnal Abmas Vol. 24 No. 2 (2024): Jurnal Abmas
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/abmas.v24i2.75894

Abstract

This community service activity is a follow-up to the mentoring program of the Center of Excellence Vocational School implemented at Sukapura Tasikmalaya Vocational School. The knowledge and skills of fashion design teachers in digital design still need strengthening and development. This condition is one of the bases for implementing community service by lecturers of the Fashion Design Education Study Program, FPTI UPI. Based on these conditions, the proposed community service program based on expertise in the field of science aims to realize a follow-up program from the results of the mentoring of the SMK Pusat Keunggulan (SMK PK) fashion expertise carried out by Lecturers of the Fashion Design Education Study Program, FPTI UPI. The impact of this program is expected to increase the ability of teachers and students with fashion expertise at SMK PK Sukapura Tasikmalaya to design clothes digitally using the "Ibis Paint X" program. The method used in this community service is carried out by action research, through several steps, including: 1) Planning, at this stage, the team makes preparations starting from preparing proposals, searching for data, potential, problems and coordinating with SMK PK program targets related to the Agency and DUDIKA; 2) Implementation, at the implementation stage, Research, Action and Evaluation of training / mentoring results are carried out as material in the preparation of further Research and Action to realize SMK PK fashion expertise; 3) Monitoring is carried out during the training / mentoring process and after the activity is completed; 4) Evaluation; and 5) Follow-up. Through community service activities, it can be observed that there is an increase in the ability to design clothes digitally, especially with Ibis Paint X, for teachers and students at SMK Sukapura Tasikmalaya.   Abstrak Kegiatan pengabdian masyarakat ini merupakan tindak lanjut dari program pendampingan SMK Pusat Keunggulan yang dilaksanakan di SMK Sukapura Tasikmalaya. Pengetahuan dan keterampilan Guru Tata Busana dalam mendesaian secara digital masih membutuhkan penguatan dan pengembangan. Kondisi ini merupakan salah satu dasar di dalam pelaksanaan pengabdian oleh dosen Prodi Pendidikan Tata Busana FPTI UPI. Berdasarkan kondisi tersebut, program pengabdian kepada masyarakat berbasis kepakaran bidang ilmu yang diusulkan ini bertujuan untuk mewujudkan program tindak lanjut dari hasil pendampingan SMK Pusat Keunggulan (SMK PK) keahlian busana yang dilakukan oleh Dosen program Prodi Pendidikan Tata Busana FPTI UPI. Dampak dari program ini diharapkan meningkatnya kemampuan guru dan peserta didik keahlian busana di SMK PK Sukapura Tasikmalaya dalam mendesain busana secara digital menggunakan program “ Ibis Paint X. Metode yang digunakan dalam pengabdian kepada masyarakat ini dilakukan dengan kaji tindak atau action research, melalui beberapa langkah, di antaranya: 1) Perencanaan, pada tahap ini, tim melakukan persiapan mulai dari penyusunan proposal, mencari data, potensi, permasalahan dan koordinasi dengan SMK PK sasaran program Dinas terkait dan DUDIKA; 2) Pelaksanaan, Pada tahap pelaksanaan dilakukan Research, Action dan Evaluasi hasil pelatihan / pendampingan sebagai bahan di dalam penyusunan Research dan Action lanjutan untuk mewujudkan SMK PK keahlian busana; 3) Monitoring dilakukan selama proses pelaksanan pelatihan/pendampingan dan pasca kegiatan selesai; 4) Evaluasi; dan 5) Tindak lanjut. Melalui kegiatan pengabdian kepada masyarakat dapat diamati adanya peningkatan kemampuan mendesain busana secara digital khususnya dengan Ibis Paint X pada guru dan peserta didik di SMK Sukapura Tasikmalaya. Kata Kunci: Ibis Paint x; kompetensi; kompetensi guru; mendesain