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Meningkatkan Motorik Halus Dengan Metode Mewarnai Pada Anak Usia 4-6 Tahun Di PAUD As-Syifa Desa Surabaya Timur PUTRO DWI ASMORO; Sawi Sujarwo; Susan Dian Purnamasari
E-Amal: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2: Mei 2022
Publisher : LP2M STP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/eamal.v2i2.1425

Abstract

Anak usia dini merupakan usia emas untuk melatih dan mengembangkan berbagai jenis potensi kecerdasan yang dimiliki. Untuk mengembangkan kemampuan tersebut, Pendidikan anak usia dini merupakan sebuah sarana dan bentuk penyelenggaraan pendidikan yang berfokus pada pertumbuhan dan perkembangan fisik, kecerdasan, sosio-emosi, dan lain-lain. Permasalahan yang melatarbelakangi kegiatan ini adalah belum berkembangnya motorik halus pada anak PAUD As-Syifa Desa Surabaya Timur, khususnya dalam memegang dan menggenggam pensil. Guna untuk melatih keterampilan motorik halus tersebut, metode yang digunakan adalah dengan metode mewarnai gambar. Dari hasil yang didapatkan, keterampilan motorik halus anak PAUD As Syifa Desa Surabaya Timur meningkat dengan baik, khususnya dalam menggenggam dan memegang pensil dengan baik.
Simulasi Metaverse Konser Musik Virtual Berbasis Roblox Akhmad Rifky Rinaldi; Susan Dian Purnamasari
Cakrawala Repositori IMWI Vol. 6 No. 2 (2023): Cakrawala Repositori IMWI
Publisher : Institut Manajemen Wiyata Indonesia & Asosiasi Peneliti Manajemen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52851/cakrawala.v6i2.296

Abstract

Metaverse as a form of technological advancement has become a hot topic of discussion at worldwide. Metaverse is a technology that can create a three-dimensional virtual world by utilizing modern technology, where users can interact as if they are in a real-world through three-dimensional avatars. In Metaverse, users can do many things as usual, such as gathering with friends, working, learning, playing, shopping, experimenting, creating, and so on. Almost all physical activities and social interactions can be done in Metaverse. However, research on Metaverse is currently limited to knowledge and theory, and there is not much research discussing the detailed and actual form of Metaverse itself. Therefore, as a first step in building Metaverse, this research will focus on creating a virtual music concert as a simulation of the Metaverse world using the Roblox platform with the aim of creating a Metaverse simulation with a virtual music concert theme, providing references related to the appearance, environment, and atmosphere that can be used in Metaverse, as well as introducing features and user flow when watching a virtual music concert.
Evaluasi Kualitas Layanan Aplikasi Ujian Digital Menggunakan Metode Webquall 4.0 pada SMA Negeri 1 Semendawai Barat Deska Novita Sari; Susan Dian Purnamasari; Ilman Zuhri Yadi; Nia Oktaviani
Reslaj: Religion Education Social Laa Roiba Journal Vol. 7 No. 11 (2025): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v7i11.9947

Abstract

The Computer-Based Testing (CBT) application plays a significant role in supporting the learning evaluation process in the modern era. As a technology- based tool, this application enables examinations to be conducted more efficiently, quickly, and in a more structured manner compared to conventional paper-based methods. SMA Negeri 1 Semendawai Barat is a state senior high school located in Kangkung Village, Semendawai Barat Sub-district, Ogan Komering Ulu Timur Regency, South Sumatra Province. The school has implemented information and communication technology (ICT) in its teaching and learning activities, including the administration of examinations through the use of the Bravo Computer-Based Testing (CBT) application to improve the quality of academic evaluations. The use of the Bravo CBT application reflects the school's commitment to keeping pace with developments in educational technology. One method that can be used to evaluate the effectiveness of such applications is WebQual, which is an enhancement of the Servqual method a tool that has long been used in evaluating service quality. WebQual has been adapted specifically to measure the quality of applications or websites through three main dimensions: usability, information quality, and service interaction. Research findings indicate that the variables Usability and Information Quality do not have a significant effect on Service Quality, whereas the Service Interaction Quality variable does have a significant impact on Service Quality.
PENERJEMAH BAHASA BESEMAH BERBASIS MACHINE LEARNING DENGAN ALGORITMA MODEL ENCODER-DECODER Bogy Dharma Sandi; Susan Dian Purnamasari; Yesi Novaria Kunang; Ilman Zuhri Yadi; Fatmasari Fatmasari
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 10 No 1 (2025): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v10i1.5252

Abstract

Regional languages are one of the cultural elements in Indonesia, reflecting the diverse traditions of various regions across the archipelago. The Besemah language, spoken by the Besemah ethnic group, is used daily by the residents of Pagar Alam City and Lahat Regency. Although there are differences in pronunciation and vocabulary between villages, the Besemah language still shares a common linguistic root. The residents of Pagar Alam, particularly those in the mountainous areas of South Sumatra Province, are among the native speakers of the Besemah language. To enhance the preservation of the Besemah language, this study utilizes a translation system between Besemah and Indonesian. The development of this translation system, in line with technological advancements, will facilitate users in understanding translations between the Besemah language and Indonesian. The researchers chose the Encoder-Decoder algorithm because this architecture has been proven effective in various translation tasks and can produce more accurate translations compared to existing methods such as the Edit Distance algorithm and Convolutional Neural Networks (CNN). This algorithm consists of two main components: the Encoder, which processes the input document and converts it into a translation for each word in the Besemah language, and the Decoder, which takes the data representation generated by the Encoder and processes it into a translation output in Indonesian and vice versa.
Implementasi Algoritma Support Vector Machine untuk Prediksi Kesejahteraan Psikologis Remaja Berdasarkan Analisis Sentimen Media Sosial Mutia Mawardah; Fatmasari Fatmasari; Susan Dian Purnamasari
Jurnal Ilmiah Psyche Vol. 20 No. 1 (2026): Jurnal Ilmiah Psyche
Publisher : Direktorat Riset dan Pengabdian Masyarakat Universitas Bina Darma Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33557/dzgmhj18

Abstract

The increasing use of social media among adolescents may influence their psychological well-being. This study aimed to implement the Support Vector Machine (SVM) algorithm to predict adolescent psychological well-being based on social media sentiment analysis. A quantitative approach was employed involving 157 social media users aged 13–18 years. Data were collected using the Social Media Sentiment Analysis Revised (ASMS-R) and Adolescent Psychological Well-Being Revised (KPD-R) instruments. The prediction model was developed using SVM with a Radial Basis Function (RBF) kernel and evaluated through a confusion matrix. The results revealed a positive relationship between social media sentiment and psychological well-being (r = 0.565). The SVM model achieved an accuracy of 65.63%. These findings indicate that social media sentiment analysis can be utilized as an indicator for predicting adolescent psychological well-being and may support the development of artificial intelligence-based early detection systems.
Peningkatan Literasi Digital Masyarakat Desa melalui Pelatihan Internet Sehat dan Aman Susan Dian Purnamasari; Fatmasari Fatmasari; Afny Istiqomah
Indonesia Berdampak: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 2 (2026): JULI-DESEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/ymaf5y77

Abstract

The rapid advancement of information and communication technology has significantly expanded internet accessibility, including in rural communities. However, increased internet access has not been accompanied by adequate digital literacy, leaving many community members vulnerable to various digital risks such as misinformation, online fraud, personal data breaches, and unethical online behavior. This community engagement program aimed to enhance the digital literacy of residents in Purwosari Village, Tanjung Lago District, Banyuasin Regency through a healthy and safe internet training program. The program was implemented using a participatory approach consisting of preliminary coordination with village authorities, community needs assessment, preparation of educational materials, interactive training sessions, hands-on assistance, and evaluation through discussions and quizzes. Approximately 30 participants, including housewives, adolescents, and community leaders, attended the training. The educational materials covered fundamental concepts of digital literacy, digital ethics, online privacy and personal data protection, identification of misinformation and online scams, and the productive use of digital technology to support education, economic activities, and social interaction. The program outcomes indicated an improvement in participants' understanding of responsible internet use, as reflected in their increased ability to identify reliable information, recognize the importance of protecting personal data, and apply safer and more ethical digital practices in their daily lives. This community engagement initiative is expected to serve as an initial step toward strengthening digital literacy in rural communities and fostering a digitally competent society capable of utilizing information technology safely, responsibly, and productively.
Sentimen Analisis Pengguna Jasa Layanan Kereta Api dengan Menggunakan Metode CNN (Convolutional Neural Network) Zidan Alfikri; Ari Muzakir; Susan Dian Purnamasari; Rahayu Amalia
Building of Informatics, Technology and Science (BITS) Vol 7 No 4 (2026): March 2026
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v7i4.9423

Abstract

Train services are a popular mode of transportation in Indonesia, especially in the Greater Jakarta area. However, the quality of train services is often debated among users. This study aims to analyze the sentiment of train service users using the Convolutional Neural Network (CNN) method with a focus on the DAOP 1 Jakarta area. The data used are reviews or comments of train users taken from Indonesian Railways social media. The results of the study show that the CNN method can classify user sentiment analysis with accurate results or high accuracy. This sentiment analysis shows that train users in DAOP 1 Jakarta have positive sentiments towards aspects such as punctuality, service, comfort and safety. The results of this study can help the railway to understand user needs and complaints so that they can improve service quality with a final value of 89.29% accuracy, 88.73% precision, 90.00% recall, and 89.36% F1-score.
ANALISIS KUALITAS WEBSITE PEMERINTAH DAERAH MENGGUNAKAN METODE WEB QUAL 4.0 DAN IMPORTANCE PERFORMANCE ANALYSIS Febriyanti Panjaitan; Rahjan Saputra; Susan Dian Purnamasari; Ch. Desi Kusmindari; Eka Puji Agustin Puji Agustini
JURNAL PERANGKAT LUNAK Vol 5 No 2 (2023): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v5i2.2539

Abstract

Dalam era digital saat ini, teknologi informasi menjadi semakin penting bagi pemerintah untuk memenuhi kebutuhan masyarakat. Salah satu bentuk pelayanan publik melalui teknologi informasi adalah melalui website pemerintah daerah. Namun, masih ada beberapa website pemerintah daerah yang belum memenuhi standar kualitas yang baik dalam hal informasi yang disajikan dan kemudahan akses pengguna. Oleh karena itu, penelitian ini bertujuan untuk menganalisis kualitas website pemerintah daerah di kabupaten Ogan Komering Ilir (OKI) menggunakan metode Web Qual 4.0 dan Importance Performance Analysis (IPA). Metode ini telah digunakan dalam beberapa penelitian sebelumnya. Dalam penelitian ini, hasil analisis menunjukkan bahwa kepuasan pengguna dalam menggunakan website pemerintah cukup puas untuk 81% dari semua indikator, sedangkan harapan pengguna dengan hasil analisis kesesuaian sebesar 80% dan rata-rata hasil kesenjangan -0.81. Rekomendasi perbaikan dapat diberikan terutama pada atribut IQ3 (Menyediakan informasi yang up to date) dan atribut SIQ3 (Rasa aman dalam menyampaikan data pribadi) pada kuadran I untuk meningkatkan kualitas pelayanan publik melalui website
PENGEMBANGAN ANTAR MUKA APLIKASI MOBILE MESIN PENERJEMAH BAHASA DAERAH SUMATERA SELATAN BERBASIS MODULAR MENGGUNAKAN FRAMEWORK FLUTTER Syafaat Prasetia; Yesi Novaria Kunang; Ilman Zuhri Yadi; Susan Dian Purnamasari
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 4 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i4.6570

Abstract

Bahasa daerah Sumatera Selatan terdiri dari Bahasa Jawa, Kayu Agung, Komering, Lematang, Melayu, Ogan, Basemah dan Pedamaran. Setiap bahasa tersebut menjadi identitas setiap daerah di provinsi Sumatera Selatan. Akan tetapi, sudah tidak banyak khususnya anak muda yang menggunakan atau mengenal bahasa daerah Sumatera Selatan.  Penelitian ini dilakukan untuk mengembangkan antar muka aplikasi penerjemah bahasa daerah Sumatera Selatan yaitu bahasa Basemah, Palembang, Komering ke Indonesia, maupun sebaliknya. Metode yang digunakan adalah extreme programming yaitu metode pengembangan perangkat lunak yang responsif terhadap perubahan, terdiri dari beberapa iterasi yang dapat dilakukan berulang kali sesuai kebutuhan. Tools yang akan digunakan untuk membuat tampilan aplikasi yaitu Flutter yang merupakan framework untuk aplikasi mobile yang memungkinkan pengembangan aplikasi dengan kinerja tinggi. Hasil yang dari penelitian ini berupa antar muka aplikasi untuk menghubungkan model machine translator seq2seq (sequence-to-sequence) yang dikembangkan sebelumnya menggunakan API Flask. Berdasarkan hasil pengujiang menggunakan metode SUS (Systems Usability Scale) dari 20 responden, antar muka yang dikembangkan mendapat skor SUS 78 (good).