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Meningkatkan Motorik Halus Dengan Metode Mewarnai Pada Anak Usia 4-6 Tahun Di PAUD As-Syifa Desa Surabaya Timur PUTRO DWI ASMORO; Sawi Sujarwo; Susan Dian Purnamasari
E-Amal: Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2: Mei 2022
Publisher : LP2M STP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/eamal.v2i2.1425

Abstract

Anak usia dini merupakan usia emas untuk melatih dan mengembangkan berbagai jenis potensi kecerdasan yang dimiliki. Untuk mengembangkan kemampuan tersebut, Pendidikan anak usia dini merupakan sebuah sarana dan bentuk penyelenggaraan pendidikan yang berfokus pada pertumbuhan dan perkembangan fisik, kecerdasan, sosio-emosi, dan lain-lain. Permasalahan yang melatarbelakangi kegiatan ini adalah belum berkembangnya motorik halus pada anak PAUD As-Syifa Desa Surabaya Timur, khususnya dalam memegang dan menggenggam pensil. Guna untuk melatih keterampilan motorik halus tersebut, metode yang digunakan adalah dengan metode mewarnai gambar. Dari hasil yang didapatkan, keterampilan motorik halus anak PAUD As Syifa Desa Surabaya Timur meningkat dengan baik, khususnya dalam menggenggam dan memegang pensil dengan baik.
Simulasi Metaverse Konser Musik Virtual Berbasis Roblox Akhmad Rifky Rinaldi; Susan Dian Purnamasari
Cakrawala Repositori IMWI Vol. 6 No. 2 (2023): Cakrawala Repositori IMWI
Publisher : Institut Manajemen Wiyata Indonesia & Asosiasi Peneliti Manajemen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52851/cakrawala.v6i2.296

Abstract

Metaverse as a form of technological advancement has become a hot topic of discussion at worldwide. Metaverse is a technology that can create a three-dimensional virtual world by utilizing modern technology, where users can interact as if they are in a real-world through three-dimensional avatars. In Metaverse, users can do many things as usual, such as gathering with friends, working, learning, playing, shopping, experimenting, creating, and so on. Almost all physical activities and social interactions can be done in Metaverse. However, research on Metaverse is currently limited to knowledge and theory, and there is not much research discussing the detailed and actual form of Metaverse itself. Therefore, as a first step in building Metaverse, this research will focus on creating a virtual music concert as a simulation of the Metaverse world using the Roblox platform with the aim of creating a Metaverse simulation with a virtual music concert theme, providing references related to the appearance, environment, and atmosphere that can be used in Metaverse, as well as introducing features and user flow when watching a virtual music concert.
Evaluasi Kualitas Layanan Aplikasi Ujian Digital Menggunakan Metode Webquall 4.0 pada SMA Negeri 1 Semendawai Barat Deska Novita Sari; Susan Dian Purnamasari; Ilman Zuhri Yadi; Nia Oktaviani
Reslaj: Religion Education Social Laa Roiba Journal Vol. 7 No. 11 (2025): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v7i11.9947

Abstract

The Computer-Based Testing (CBT) application plays a significant role in supporting the learning evaluation process in the modern era. As a technology- based tool, this application enables examinations to be conducted more efficiently, quickly, and in a more structured manner compared to conventional paper-based methods. SMA Negeri 1 Semendawai Barat is a state senior high school located in Kangkung Village, Semendawai Barat Sub-district, Ogan Komering Ulu Timur Regency, South Sumatra Province. The school has implemented information and communication technology (ICT) in its teaching and learning activities, including the administration of examinations through the use of the Bravo Computer-Based Testing (CBT) application to improve the quality of academic evaluations. The use of the Bravo CBT application reflects the school's commitment to keeping pace with developments in educational technology. One method that can be used to evaluate the effectiveness of such applications is WebQual, which is an enhancement of the Servqual method a tool that has long been used in evaluating service quality. WebQual has been adapted specifically to measure the quality of applications or websites through three main dimensions: usability, information quality, and service interaction. Research findings indicate that the variables Usability and Information Quality do not have a significant effect on Service Quality, whereas the Service Interaction Quality variable does have a significant impact on Service Quality.