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Penerapan Model PBL Berbantu Media Papan Kantong Pancasila untuk Meningkatkan Partisipasi Aktif Pada Mapel Pendidikan Pancasila Kelas VIII-A di SMPN 28 Surabaya Millenny Purwaning Dyah; Raden Roro Nanik Setyowati; Agustin Suswati
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini bertujuan untuk meningkatkan partisipasi aktif siswa kelas VIII-A SMPN 28 Surabaya dalam pembelajaran Pendidikan Pancasila melalui penerapan model Problem Based Learning (PBL) yang didukung oleh media Papan Kantong Pancasila. Berdasarkan teori konstruktivisme Jean Piaget, proses belajar yang aktif dan interaktif dapat meningkatkan pemahaman siswa terhadap materi yang dipelajari. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam tiga tahap: pra-siklus, siklus 1, dan siklus 2. Pada tahap pra-siklus, dilakukan pre-test untuk mengukur kemampuan awal siswa. Siklus 1 dan 2 melibatkan penerapan PBL dan media Papan Kantong Pancasila dalam pembelajaran, serta observasi dan refleksi untuk mengevaluasi efektivitas metode tersebut. Hasil penelitian menunjukkan peningkatan signifikan dalam partisipasi aktif siswa, baik dalam diskusi kelompok maupun dalam aktivitas kelas lainnya, yang berkontribusi pada pemahaman yang lebih baik terhadap konsep-konsep Pancasila.
Penerapan Model Problem Based Learning Berbantuan Teams Game Tournament untuk Meningkatkan Keterampilan Kolaborasi Peserta Didik di SMP Negeri 28 Surabaya Pada Mata Pelajaran Pendidikan Pancasila Laili Shabrina; Raden Roro Nanik Setyowati; Agustin Suswati
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini bertujuan untuk menganalisis peningkatan keterampilan kolaborasi peserta didik melalui penerapan model Problem Based Learning (PBL) berbantuan Teams Games Tournament (TGT) pada mata pelajaran Pendidikan Pancasila di kelas VIII E SMP Negeri 28 Surabaya. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) kolaboratif dengan subjek 34 peserta didik. Dilaksanakan dalam dua siklus, data dianalisis secara deskriptif melalui observasi, dokumentasi, dan angket. Hasil menunjukkan peningkatan signifikan dalam keterampilan kolaborasi, dengan rata-rata skor meningkat dari 65,6 pada siklus pertama menjadi 86,2 pada siklus kedua. Penelitian ini berkontribusi terhadap pengembangan strategi pembelajaran kolaboratif yang dapat diterapkan pada mata pelajaran lainnya, khususnya dalam meningkatkan keterampilan kolaborasi peserta didik. Penerapan model PBL berbantuan TGT memberikan dampak positif terhadap proses pembelajaran, terutama dalam peningkatan keterampilan kolaborasi di kelas VIII SMP Negeri 28 Surabaya.
STUDENT’S INITIAL ABILITY PROFILE IN DIFFERENTIATION LEARNING AT ELEMENTARY SCHOOL Liga Puspita Sari; Ari Metalin Ika Puspita; Raden Roro Nanik Setyowati
Jurnal Cakrawala Pendas Vol. 11 No. 2 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i2.12025

Abstract

This study aims to identify the initial ability profile of 3rd-grade learners at UPT SD Negeri 18 Gresik, focusing on Pancasila literacy and cognitive skills. Data were collected through diagnostic tests, classroom observations, and student questionnaires. Results showed that 51.9% of students had moderate comprehension, while 25.9% demonstrated low understanding. Observations on October 14th, 21st, and 23rd, 2024, revealed that only 18.5% of students actively participated and showed critical thinking skills, whereas the majority still needed guidance. Questionnaire responses indicated that 44% of students felt confident, yet still required instructional support. These findings highlight the need for tailored learning strategies through differentiated instruction to address the diverse initial abilities of students. This research thus provides a solid foundation for developing differentiated LKPD to enhance students' understanding and application of Pancasila values.
MEDIA NEEDS ANALYSIS OF SIMBOLA GENIALLY TO IMPROVE CIVIC LITERACY AND COLLABORATION OF GRADE II ELEMENTARY SCHOOL STUDENTS Nur Bahja; Ari Metalin Ika Puspita; Raden Roro Nanik Setyowati
Jurnal Cakrawala Pendas Vol. 11 No. 1 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v11i1.12071

Abstract

This research aimed to develop Simbola Genially, an interactive learning media designed to enhance civic literacy and collaboration among second-grade elementary school students. Utilizing the ADDIE development model, the study focused on the analysis phase to determine the needs of students and teachers. Data were gathered through interviews and questionnaires involving 75 students. The findings demonstrated that Simbola Genially significantly aided 80% of students in understanding concepts, enhanced tolerance by 74.67%, responsibility by 72%, critical thinking by 77.33%, and love for the country by 86.67%. The study addressed the limitations of traditional teaching methods, which predominantly rely on government textbooks and one-way instructional approaches. Evaluations in these settings often focus on lower-order thinking skills, leaving higher-order skills and civic literacy underdeveloped. Simbola Genially integrates interactive visual and audio elements, incorporating Pancasila symbols to foster a more engaging and effective learning environment. The research concluded that there is a substantial need for Simbola Genially to enhance the teaching of Pancasila Education in elementary schools. This media supports the development of essential 21st-century skills, such as critical thinking and collaboration, by providing students with interactive and dynamic learning experiences. By leveraging technological advancements, Simbola Genially can create an immersive learning environment that not only improves students' civic literacy and collaborative skills but also makes learning more enjoyable and meaningful. The study’s results suggest that this media holds significant potential in improving the overall quality of civic education and fostering a deeper understanding of civic responsibilities among young learners.
Lectora Inspire Untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik Jane Cristi Faradilah Merinda Karno; Muhammad Turhan Yani; Raden Roro Nanik Setyowati
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 1 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i1.261

Abstract

This research is development research, namely the development of learning media with Lectora Inspire to improve the critical thinking skills of class VI students. This type of research is research and development (R&D) using the 4D model, namely Define, Design, Develop and Disseminate. Researchers used a Pre-Experimental Design in the form of a One-shot Case Study. The subjects of this study were 37 students of class VI B at SDN Wonokusumo VI/45 Surabaya for the 2022/2023 academic year. Research produces learning media with a decent Lectora Inspire that meets the criteria of validity, practicality, and effectiveness. In the trial, the classical learning completeness was 91.89%.
Pengembangan Animasi 3d “Kesuba” Untuk Meningkatkan Hasil Belajar Dan Nilai Karakter Peserta Didik Kelas IV MI Bahrul Ulum Surabaya Atika Dwi Rahmawati; Muhammad Turhan Yani; Raden Roro Nanik Setyowati
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 1 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i1.262

Abstract

The purpose of this study is to determine the feasibility, practicality and effectiveness of 3D animation products in improving learning outcomes and internalizing character values. The subject of the device trial was carried out on students of Madrasah Ibtidaiyah Bahrul Ulum Surabaya. Research design using Pre-Experimental. The form is in the form of a One-Shot Case Study. In this design there is a group given treatment and observed (Q). Data collection techniques in this study used tests, observations, interviews and questionnaires. So the conclusion of this study is that the development of animated media in learning material on ethnic and cultural diversity in the classroom can provide alternative interactive media. There is an increase in the use of animated media in learning material on ethnic and cultural diversity. The use of animation media on ethnic and cultural diversity material provides maximum completeness value.
Peningkatan Hasil Belajar pada Pembelajaran Pendidikan Pancasila Melalui “Pancasila Wall Tournament” Kelas VIII C SMPN 12 Surabaya Salsadila Dalillatul Fatihah; Raden Roro Nanik Setyowati; Anna Aisyah Prihatin
Indonesian Research Journal on Education Vol. 4 No. 4 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i4.1333

Abstract

Pendidikan dapat dikatakan sebagai hal penting yang menentukan majunya suau bangsa sehingga untuk menghasilkan sumber daya manusia yang baik maka dibutuhkan peningkatan kualitas pendidikan. Pada masa perkembangan teknologi saat ini perlu adanya inovasi pembelajaran yang dilakukan karena peserta didik sudah mengenal banyak hal dalam teknologi tersebut. Dalam proses pembelajaran biasanya keberhasilan pembelajaran dilaksananakkan dengan tolak ukur hasil belajar peserta didik Pelaksanaan pembelajaran Pendidikan Pancasila di kelas VIII C SMPN 12 Surabaya masih belum maksimal. Berdasarkan hasil pengamatan yang dilakukan guru masih menggunakan metode ceramah ketika pembelajaran. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) guru melakukan suatu penelitian Tindakan (action research) dalam kelas. Penelitian dilakukan melalui 2 siklus dengan menrepakan model pembelajaran koorperatif learning tipe Teams Games Tournament (TGT) menggunakan media pembelajaran “Pancasila Wall Tournament”. Hasil dari peneilitian ini pada prasiklus 40%, siklus 1 60%, dan siklus 2 86% Berdasarkan hasil tersebut dapat disimpulkan bahwa penerapan media pembelajaran “Pancasila Wall Tournament” dapat meningkatkan hasil belajar pada mata pelajaran Pendidikan Pancasila peserta ddiik kelas VIII C SMPN 12 Surabaya.