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Pemanfaatan Augmented Reality Sebagai Media Interaktif untuk Meningkatkan Minat Belajar Siswa SDIT Al-Fatih Al Ghifari, Jayyid Baldan; Syahputra, Ade; Permana, Silvester Dian Handy
Semnas Ristek (Seminar Nasional Riset dan Inovasi Teknologi) Vol 10, No 1 (2026): SEMNAS RISTEK 2026
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/semnasristek.v10i1.8877

Abstract

The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon) Gustira Putri, Graha Virgian; Syahputra, Ade; Permana, Silvester Dian Handy
JISA(Jurnal Informatika dan Sains) Vol 3, No 2 (2020): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v3i2.847

Abstract

Augmented reality is the technology that superimposes a computer-generated digital content on a user's view of the real world in a real time so users can experience the real virtual objects. The use of augmented reality has spread into various industries, for an example in the fashion industry. One of fashion industry type is hairstyle industry. Eka Salon is a beauty salon that provides beauty treatments for women's hair care. This salon has a problem that customer are not satisfacted with the results of their new haircut because that doesnt match with their expectations. This can be seen from the results of observations at Eka Salon is resulted that 8 out of 15 interviewed customers were not satisfied with their new haircuts because it did not match the appearance in the catalog. In this research, an augmented reality hairstyles will be made that can visualize how the shape of the selected hairstyle by the customer without having to cut their hair first. The Viola-Jones method was chosen as the method used in this study because it has a high accuracy of 90% in face detection. The result of this research is that the Viola-Jones method can detect facial surfaces and generate a 3D hairstyle model distance to 100cm properly. The test of the acceptance level of this application is carried out by Eka Salon customers with an average percentage of 84.3%.
Development of a Marker-Based Augmented Reality Application for Computer Hardware Learning Using the Multimedia Development Life Cycle Muhamad Adila Syahputra; Ade Syahputra; Silvester Dian Handy Permana
JISA(Jurnal Informatika dan Sains) Vol 9, No 1 (2026): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v9i1.2857

Abstract

Understanding computer hardware is a fundamental competency for vocational students. However, limited access to physical hardware components often restricts practical learning activities in vocatioal schools. This study aims to develop and evaluate VirtuComp, a marker-based Augmented Reality (AR) application for computer hardware learning using the Multimedia Development Life Cycle (MDLC) methodology. The application visualizes seven essential computer hardware components as interactive three-dimensional (3D) objects to support students in recognizing and understanding hardware structures through an immersive learning experience. The development process followed the six phases of the MDLC framework. The application was evaluated through functional performance testing and usability assessment involving 68 tenth-grade students from SMK Muhammadiyah 02 Cileungsi using the User Experience Questionnaire (UEQ). The functional evaluation demonstrated that the marker-based tracking system operated reliably under adequate lighting conditions with an optimal detection distance of 4–12 cm. The usability evaluation produced positive results across all six UEQ dimensions. Efficiency achieved a score of 1.89, which was classified as Excellent. Attractiveness (1.74), Perspicuity (1.78), and Stimulation (1.38) were rated as Good, while Dependability (1.40) and Novelty (0.96) were categorized as Above Average. These findings indicate that the proposed application provides a reliable and user-friendly learning medium that supports computer hardware education, particularly in vocational schools with limited laboratory resources.