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The Development of Digital Teaching Materials for Writing Pantun Based on Aceh’s Local Wisdom Muhammad Yakob; Prima Nucifera; Muhammad Taufik Hidayat
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 7, No 2 (2023): September 2023
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v7i2.74889

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar berbentuk digital pada pokok bahasan menulis pantun berbasis kearifan lokal Aceh menggunakan aplikasi animaker. Penelitian ini menggunakan metode penelitian dan pengembangan dengan model research and development oleh Borg & Gall. penilaian ahli, (4) revisi berdasarkan hasil penilaian, (5) uji coba lapangan, (6) revisi produk. Sampel penelitian ini adalah 75 siswa yang diambil dari tiap-tiap sekolah dengan melakukan tiga tahapan uji coba kelompok kecil, uji coba kelompok menengah, kemudian uji coba kelompok besar. Penelitian ini menggunakan teknik probability sampling. Hasil penelitian menunjukkan bahwa (1) pembelajaran menulis pantun membutuhkan bahan ajar digital untuk mengakomodasi tujuan pembelajaran yang diharapkan, (2) desain produk yang dikembangkan berpedoman kepada bahan ajar digital serta menggunakan berbantuan aplikasi animaker, (3) hasil penilaian ahli isi dan ahli media dikategorikan “sangat baik” (4) revisi produk dari ahli isi mengarahkan kepada kejelasan bahasa, sedangkan revisi produk dari penilaian ahli media mengarah kepada kontrol audio; (5) hasil uji coba lapangan kepada siswa dikategorikan “sangat baik”; (6) revisi produk berdasarkan uji coba lapangan mengarah kepada desain sampul, penambahan materu dan penggunaan font tulisan yang sesuai. Berdasarkan hasil penelitian, produk penelitian ini layak digunakan dan dapat dijadikan sebagai alternatif bahan ajar dalam pembelajaran menulis khususnya menulis pantun berbasis kearifan lokal.
PELATIHAN DAN PENDAMPINGAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF DENGAN METODE DIGITAL STORY Muhammad Taufik Hidayat; Teuku Junaidi; Muhammad Yakob; Azrul Rizki; Nuriana Nuriana; Darwan Darwan
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 6, No 8 (2023): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v6i8.2649-2660

Abstract

Program ini bertujuan untuk memberikan pelatihan dan pendampingan pembuatan media pembelajaran berbasis multimedia interaktif dengan metode digital story, Buku “Media Pembelajaran Digital Story Berbasis Kearifan Lokal” merupakan buku hasil kolaborasi antara guru dan tim pengusul yang memuat tentang perihal pembelajaran digital story. Hasil kajian dalam kegiatan pengabdian yang dilakukan bersama guru di MGMP dijadikan poin utama dalam buku sehingga permasalahan guru dalam pengajaran teks di sekolah dapat teratasi. Peserta pengabdian adalah 15 orang guru MGMP Bahasa Indonesia yang berada di Kota Langsa. Metode realisasi dan pelaksanaan kegiatan pengabdian dilakukan dengan 3 tahapan, yaitu tahap persiapan, tahap pelatihan penggunaan media digital story, dan tahap monitoring serta penilaian. Hasil yang diperoleh pada kegiatan ini adalah guru MGMP Bahasa Indonesia Tingkat M.A Kota Lanngsa memberikan respon yang positif dalam kegiatan ini dibuktikan dengan praktik digital story pada perkenalan teks prosedur dan teks narasi. Dari pelaksanaan kegitan program PKM ini dapat disimpulkan bahwa pemanfaatan Media Digital Story sangat membantu guru dalam proses pembelajaran Bahasa Indonesia dan mudah diaplikasikan di dalam kelas.
Development of Electronic Learning Chemistry Assessment Applications Through Project-Based Learning for Increasing Student Scientific Performance Ratih Permana Sari*; Molani Paulina Hasibuan; Coryna Oktaviani; Muhammad Yakob; Muhammad Nazar
Jurnal Pendidikan Sains Indonesia Vol 11, No 1 (2023): JANUARY 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i1.27984

Abstract

Today the electronic learning has developed because in line with the demands of the that sorely on technology. Assessment is one of the important elements in instructional activities and to support e-learning appear the electronic assessment. This study aims to develop an electronic learning chemistry assesment (Element) digital application through project based learning (PjBL) on the concept of applied chemistry. The research method used is the research and development method. The research subjects for the product trial developed in this study were students of the class of 2019/2020 with a purposive sampling technique with a sample of 24 students. This research instrument uses a needs analysis questionnaire, expert validation before and after revision, student response and small-scale trials. The assessment component contained in the application consists of quiz assignments, practical, product, project and final. The validation results were analyzed using content validity ratio (CVR) analysis and each criterion was then calculated the content validity index (CVI) or average value. The results showed that the Element through PjBL on applied chemistry concepts had been validated by material and media experts with an average CVI of 0.9 or the very valid category. The results of the small-scale test of the electronic-virtual assessment for of learning application for students obtained an average percentage of 93.9% with the criteria of "very interesting". Furthermore, the data on increasing students' scientific performance has increased by 0.70 with a high category and is strong effectively used to improve student scientific performance
Training on Digital Module Creation to Enhance Teacher Competency Prima Nucifera; Syardiansah Syardiansah; Muhammad Yakob
Bubungan Tinggi: Jurnal Pengabdian Masyarakat Vol 6, No 3 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/btjpm.v6i3.10446

Abstract

Digitalization aims to make work easier and optimize time and resources as efficiently as possible. Teachers, like it or not, must face digitalization in this era of society 5.0. The benefits of digitizing education are that it makes teacher and student schedules more flexible, speeds up and simplifies the evaluation process, and creates a more personalized learning experience. The problem partners face is the lack of teachers' experience and knowledge in creating digital modules. Teachers are required to apply digitalization in learning based on the current implementation of the Independent Curriculum. Partner schools lack funds to support training activities to improve teacher competency. There are no instructors who are able to provide training in creating digital modules. The aim of this service activity is to provide education in the form of training and assistance in creating digital modules for MTsN Seuruway teachers, as an effort to increase competency. The method used is Participatory Action Research by involving all participants in training activities. All the teachers at the MTsN Seuruway school were involved in this activity. The results achieved after this activity were that the teachers could use the applications taught in the training. Teachers are able to create digital modules with the Canva program. Increased teacher understanding in updating the teaching modules given to students. The conclusion that can be drawn is that this training has provided additional knowledge and new skills so that teachers can create teaching media that are more interactive and interesting for teaching students.
The Development of a Compilation of Aceh Folklore Story Containing 4c based on Flipbook Maker Application Muhammad Yakob; Prima Nucifera; Muhammad Taufik Hidayat
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.1191

Abstract

This study aims to: (1) Develop a compilation of Aceh folklore containing 4C based on the Flipbook Maker application (2) Describe the feasibility of developing a compilation of Aceh folk tales containing 4C based on the Flipbook Maker application. The method in this research is research and development. Research location at SMPN Langsa City. The steps in this research are (1) Seeing Potentials and Problems with Needs Analysis (2) Data Collection (3) Product Design (4) Product Validation (5) Product Revision (6) Product Feasibility Test (7) Product Revision II. Data collection techniques in the form of observation, interviews and questionnaires. Data Analysis Techniques by describing a questionnaire containing a Likert scale and the percentage of product feasibility tests. Based on the results of the study, the following research results were obtained: 1. The results of the validation of material experts in the development of a compilation of Aceh folk tales containing 4C based on the Flipbook Maker application for students showed that the feasibility of the content was obtained with an average score of 86% with very good criteria. 2. The validation results from design experts on the feasibility of the design in the development of a compilation of Aceh folklore containing 4C based on the Flipbook Maker application scored 87% with the criteria of "very good". Thus, the feasibility of compiling Aceh folklore containing 4C based on the Flipbook Maker application developed can be used by students.
Transformational Leadership of Principals: Driving Excellence in Education Quality Muhammad Yakob; Tengku Muhammad Sahudra; Sukirno Sukirno
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 1 (2025): MARCH 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i1.6887

Abstract

Transformational leadership, characterized by vision-driven motivation and innovation, plays a pivotal role in fostering educational improvement. In the school context, principals who apply this leadership style can promote systemic change, enhance teacher engagement, and drive the overall quality of education. This study employed a literature review methodology, analyzing 20 peer-reviewed articles published between 2014 and 2021. Data were gathered using keyword-based searches, applying strict inclusion criteria, and synthesized through thematic content analysis. The data were categorized based on key research questions and interpreted through a multi-step content analysis process. The findings indicate that principals who embody transformational leadership fulfill multiple roles, including educator, manager, administrator, supervisor, innovator, and motivator. Such leaders foster collaboration among schools, communities, and parents, and create inclusive environments that enhance school-community relationships. Their adaptive and participatory leadership style contributes to a strong sense of ownership and belonging among stakeholders. Transformational leadership significantly influences teacher motivation, professional growth, and the creation of a positive work culture. Principals who practice this leadership style inspire staff, provide professional development opportunities, and cultivate a supportive educational climate. Future studies should focus on developing targeted in-service training to strengthen transformational leadership competencies, aiming to enhance educational outcomes at scale.
PELATIHAN DAN PENDAMPINGAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF DENGAN METODE DIGITAL STORY Muhammad Taufik Hidayat; Teuku Junaidi; Muhammad Yakob; Azrul Rizki; Nuriana Nuriana; Darwan Darwan
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 6, No 8 (2023): Martabe : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v6i8.2649-2660

Abstract

Program ini bertujuan untuk memberikan pelatihan dan pendampingan pembuatan media pembelajaran berbasis multimedia interaktif dengan metode digital story, Buku “Media Pembelajaran Digital Story Berbasis Kearifan Lokal” merupakan buku hasil kolaborasi antara guru dan tim pengusul yang memuat tentang perihal pembelajaran digital story. Hasil kajian dalam kegiatan pengabdian yang dilakukan bersama guru di MGMP dijadikan poin utama dalam buku sehingga permasalahan guru dalam pengajaran teks di sekolah dapat teratasi. Peserta pengabdian adalah 15 orang guru MGMP Bahasa Indonesia yang berada di Kota Langsa. Metode realisasi dan pelaksanaan kegiatan pengabdian dilakukan dengan 3 tahapan, yaitu tahap persiapan, tahap pelatihan penggunaan media digital story, dan tahap monitoring serta penilaian. Hasil yang diperoleh pada kegiatan ini adalah guru MGMP Bahasa Indonesia Tingkat M.A Kota Lanngsa memberikan respon yang positif dalam kegiatan ini dibuktikan dengan praktik digital story pada perkenalan teks prosedur dan teks narasi. Dari pelaksanaan kegitan program PKM ini dapat disimpulkan bahwa pemanfaatan Media Digital Story sangat membantu guru dalam proses pembelajaran Bahasa Indonesia dan mudah diaplikasikan di dalam kelas.