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PERAN TEMAN SEBAYA TERHADAP MOTIVASI DAN HASIL BELAJAR MATEMATIKA SISWA KELAS 2 SDN KARANGTENGAH KOTA BLITAR Kumala Wurdaningrum; Sigit Wibowo; Surayanah; Faisadini Intan Bahari
Jurnal Citra Pendidikan Anak Vol. 4 No. 1 (2025): Jurnal Citra Pendidikan Anak
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcpa.v4i1.4906

Abstract

Penelitian ini bertujuan untuk menginvestigasi pengaruh teman sebaya terhadap motivasi dan hasil belajar matematika siswa Sekolah Dasar (SD). Melalui metode deskriptif kualitatif dapat digunakan untuk mengidentifikasi pengaruh teman sebaya terhadap motivasi dan hasil belajar siswa pada pembelajaran matematika di kelas 2 SDN Karangtengah, Kota Blitar. Ditemukan bahwasanya interaksi antar teman sebaya memang memiliki pengaruh yang sangat kuat terhadap motivasi dan hasil belajar. Tingginya motivasi belajar siswa sangat dipengaruhi oleh kualitas interaksi mereka dengan teman sebaya. Dukungan positif dari teman sebaya dapat membantu meningkatkan minat dan motivasi belajar siswa, sementara interaksi yang negatif, seperti gangguan atau kurangnya dukungan, dapat menghambat proses pembelajaran dan menurunkan hasil belajar siswa.
ANALISIS TAYANGAN YOUTUBE CLASH OF CHAMPIONS RUANG GURU TERHADAP MOTIVASI BELAJAR SISWA Sofyandi, Eka Nur; Bhagaskoro, Shakti Ario; Sigit Wibowo
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 12 No. 3 (2025): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v12i3.4866

Abstract

Perkembangan teknologi yang semakin maju, penggunaan media sosial dikalangan siswa sudah menjadi hal umum, banyak anak usia sekolah dasar sudah memiliki handphone untuk berselancar di media sosial seperti Instagram, Tik Tok, maupun YouTube. Penelitian ini bertujuan untuk menganalisis peran tayangan YouTube Clash of Champions dalam memotivasi siswa untuk belajar. Penelitian ini termasuk jenis penelitian deskriptif kualitatif dengan menggunakan metode analisis konten. Populasi dari penelitian ini yaitu seluruh komentar-komentar di YouTube Ruang Guru pada tayangan Clash of Champions per tanggal 15 Desember 2024 mulai dari episode pertama sampai episode terakhir. Pengambilan sampel dilakukan dengan teknik purposive sampling dengan memilih 1 komentar pada setiap episode yang sesuai dengan tujuan penelitian. Teknik analisis data menggunakan metode Miles dan Huberman, meliputi reduksi data, penyajian data, dan penarikan Kesimpulan. Hasil dari penelitian ini yaitu dari 11 komentar yang diambil dari channel YouTube Ruang Guru pada program Clash of Champions, mereka memberikan komentar positif terhadap program Clash of Champions. Mereka menganggap bahwa Clash of Champions memberikan dampak yang signifikan terhadap dunia pendidikan di Indonesia terutama dalam menumbuhkembangkan motivasi siswa untuk belajar. Penelitian ini merekomendasikan agar dari kalangan siswa lebih selektif dalam memilih tontonan di media sosial terutama dari platform YouTube. Salah satu tayangan yang memiliki nilai edukatif yaitu YouTube Ruang Guru dengan program Clash of Champions. Tayangan tersebut tidak hanya ditonton kemudian dilupakan akan tetapi setiap pesan yang disampaikan dapat diterapkan dalam proses menuntut ilmu.
PENGARUH METODE PEMBELAJARAN ROLE PLAYING TERHADAP SIKAP KERJASAMA PADA SISWA KELAS V UPT SD NEGERI GAPRANG 01 Agustina, Silvia Eka Putri; Anggi Tri Arsaha; Azhari, Cindy Putri Ranny; Sigit Wibowo
Jurnal Citra Pendidikan Anak Vol. 5 No. 1 (2026): Jurnal Citra Pendidikan Anak
Publisher : Pusat Penelitian dan Pengabdian kepada Masyarakat STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jcpa.v5i1.6464

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh metode role playing terhadap peningkatan sikap kerja sama peserta didik kelas V. Sikap kerja sama merupakan salah satu aspek penting yang perlu dikembangkan dalam proses pembelajaran untuk menunjang keberhasilan belajar siswa. Oleh karena itu, metode role playing digunakan sebagai alternatif pembelajaran yang diharapkan dapat meningkatkan sikap kerja sama peserta didik. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen jenis pre-experimental design, menggunakan desain one-group pretest-posttest. Populasi penelitian adalah seluruh siswa kelas V UPT SD Negeri Gaprang 01 yang berjumlah 22 orang, sekaligus menjadi sampel penelitian. Teknik pengumpulan data menggunakan angket sikap kerja sama, sedangkan analisis data dilakukan melalui analisis deskriptif dan analisis inferensial menggunakan uji statistik paired sample t-test dengan bantuan aplikasi SPSS. Hasil penelitian menunjukkan bahwa penerapan metode role playing tidak memberikan pengaruh yang signifikan terhadap peningkatan sikap kerja sama siswa. Hal ini dibuktikan dari hasil uji hipotesis yang menunjukkan nilai signifikansi (2-tailed) sebesar 0,370, yang lebih besar dari 0,05. Dengan demikian, dapat disimpulkan bahwa metode role playing belum terbukti secara signifikan dalam meningkatkan sikap kerja sama siswa kelas V UPT SD Negeri Gaprang 01.
IMPLEMENTASI PROGRAM ROLE MODEL DALAM MEMBENTUK KARAKTER DISIPLIN DIKALANGAN SISWA SD Dhiya Nasywa; Andimas Renda Kevindo; Sigit Wibowo; Erif Ahdhianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 01 Maret 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12226

Abstract

Character education, especially discipline, is an important foundation in forming a responsible and independent young generation. This study aims to analyze the implementation of role models in building the disciplined character of fourth-grade students at SDN 2 Karangan, Trenggalek Regency. A qualitative approach was used with observation, interview, questionnaire, and documentation methods. The results showed that student discipline was at a high level, indicated by 71% of students arriving on time, 79% wearing complete uniforms, and 86% paying serious attention to the teacher's explanation. Teachers play an important role as role models in instilling the values of discipline through role models, such as punctuality, neatness, and consistency in rules. This study also identified supporting and inhibiting factors in the implementation of role models, including the importance of collaboration between teachers, parents, and the school environment. Strategic steps such as providing real examples, building positive relationships, and ongoing evaluation have proven effective in internalizing the values of discipline. These findings confirm that the role model program is a practical and relevant approach to forming the disciplined character of elementary school students, which is the foundation for their future success.
Pengembangan Modul Digital Interaktif Berbasis Cognitive Theory of Multimedia Learning (CTML) dalam Pembelajaran ‘Penalaran Umum’ di Lembaga Kursus dan Pelatihan (LKP) Bintang Pelajar, Bogor Zainal Abidin; Sigit Wibowo; Rudi Hartono
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/5ytcce85

Abstract

This study aims to develop an interactive digital module based on the Cognitive Theory of Multimedia Learning (CTML) for teaching general reasoning and to evaluate its feasibility and effectiveness in improving learning outcomes at LKP Bintang Pelajar. The development process adopts a combination of the Dick and Carey model integrated with Borg and Gall, consisting of five stages: initial research and information gathering, planning, product development, feasibility testing, and effectiveness testing. The study involved 90 twelfth-grade students selected through convenience sampling, distributed across various testing phases including one-to-one trials, small group trials, large group trials, and effectiveness testing with treatment and control groups. The results indicate that the developed module is highly feasible for use in learning. Expert evaluations show very high feasibility, with average scores of 4.78 from material experts, 4.35 from media experts, and 4.41 from instructional design experts. Student-based feasibility tests also show positive results, with scores ranging from 4.20 to 4.30, indicating feasible to very feasible categories. Effectiveness testing demonstrates that the module significantly improves learning outcomes. The Wilcoxon test shows a significance value of α = 0.000, with a 39% increase in post-test scores compared to pre-test results. Both treatment and control groups show significant improvements, though the treatment group using the developed module achieved stronger outcomes.
TELAAH FILSAFAT PENDIDIKAN ISLAM DALAM PENDIDIKAN KARAKTER : STUDI FENOMENOLOGI DI SDN CURAHMALANG III Mochammad Ridho Alamsyah; Sigit Wibowo; Mohammad Zainuddin
(JUPI) Jurnal Pendidikan Indonesia Vol 3 No 1 (2025): Edisi Maret
Publisher : Lembaga Pendidikan dan Pelatihan Sindotech

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pendidikan karakter merupakan pondasi penting untuk kesuksesan individu di masa depan. Namun, apakah pendidikan karakter yang dilakukan sudah sesuai dengan landasan filosofis pendidikan islam. Dalam penelitian ini dilakukan dengan metode studi fenomenologi pada SDN Curahmalang III. Dengan teknik pengumpulan data berupa wawancara, observasi langsung, dan studi dokumentasi. Analisis data dilakukan dengan mereduksi, penyajian data dalam bentuk naratif, dan menyimpulkan. Didapatkan hasil bahwa pendidikan karakter yang dilakukan pada SDN Curahmalang III tersebut sudah sesuai dengan landasan filosofis dari sudut pandang pendidikan islam dalam menjalankan upaya mendidik karakter siswa. Meliputi nilai-nilai kepemimpinan, kolaborasi, ukhuwah islamiyah, kedisiplinan, dan belajar sepanjang hayat. Dengan berbagai program yang dilakukan seperti baris - berbaris, melaksanakan piket rutin, melakukan sistem yang mendukung siswa untuk berkompetisi, dan melakukan kegiatan P5 dengan cara berkolaborasi dengan wali murid. Namun, masih ada kendala-kendala dalam pelaksanaan program-program tersebut seperti ketepatan waktu dari para wali murid dan jadwal pelaksanaan yang dibuat oleh para guru masih belum menentu dan dapat berubah-ubah.
Implementation of Bruner's Theory to Improve Understanding of the Concept of Numbers for Grade I Students at SDN 1 Kepanjen Sigit Wibowo; Pujianah Pujianah; Arief Rahman Hakim; Sigit Wibowo; Pujianah Pujianah; Arief Rahman Hakim; Cicilia Ika Rahayu Nita
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 7 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v3i72023p605-621

Abstract

Abstract: Understanding the concept is a basic ability that must be possessed by students in understanding mathematics. This study aims to determine the increase in elementary school students' conceptual understanding after applying Bruner's theory in learning mathematics. This type of research is Class Action Research. The research design used was developed by Kemmis and McTaggart where each activity cycle consists of four components, namely planning, implementation of action/treatment, observation, and reflection. The subjects in this study were 25 students of class IA SD Negeri 1 Kepanjen. The research results show that the application of Bruner's learning theory can activate students in learning. Improvement in understanding the ability of the concept occurs in each cycle. At the beginning of the observation, the average number of concept understanding abilities of students was 22.67 percent, then increased in cycle I by 44 percent, cycle II by 69.33 percent, and achieving expectations in cycle III by 88 percent. The successful application of Bruner's learning theory is also evidenced by the increased mastery of student learning outcomes. At the beginning of the cycle, only 28 percent of students passed, then increased in cycle I by 48 percent of students, cycle II by 72 percent of students, and achieving expectations in cycle III by 92 percent. Thus, the implementation of Bruner's theory can improve understanding of the concept of numbers in learning mathematics. s learning theory is also evidenced by the increased mastery of student learning outcomes. At the beginning of the cycle, only 28 percent of students passed, then increased in cycle I by 48 percent of students, cycle II by 72 percent of students, and achieving expectations in cycle III by 92 percent. Thus, the implementation of Bruner's theory can improve understanding of the concept of numbers in learning mathematics. s learning theory is also evidenced by the increased mastery of student learning outcomes. At the beginning of the cycle, only 28 percent of students passed, then increased in cycle I by 48 percent of students, cycle II by 72 percent of students, and achieving expectations in cycle III by 92 percent. Thus, the implementation of Bruner's theory can improve understanding of the concept of numbers in learning mathematics. Abstrak: Pemahaman konsep merupakan suatu dasar kemampuan yang harus dimiliki oleh siswa dalam memahami pelajaran matematika. Penelitian ini bertujuan untuk mengetahui peningkatan pemahaman konsep siswa sekolah dasar setelah diterapkan teori Bruner dalam pembelajaran matematika. Jenis penelitian ini adalah Penelitian Tindakan Kelas (classroom action research). Desain penelitian yang digunakan yaitu dikembangkan oleh Kemmis dan Mc Taggart dimana tiap-tiap siklus kegiatan terdiri atas empat komponen yaitu perencanaan (plan), pelaksanaan tindakan/perlakuan (action), observasi (observation), dan refleksi (reflection). Subjek dalam penelitian ini yaitu siswa kelas IA SD Negeri 1 Kepanjen yang berjumlah 25 siswa. Hasil penelitian menunjukkan bahwa penerapan teori belajar Bruner dapat mengaktifkan siswa dalam pembelajaran. Peningkatan kemampuan pemahaman konsep terjadi pada setiap siklus. Pada awal observasi, rata-rata kemampuan pemahaman konsep bilangan pada siswa sebesar 22,67 persen, kemudian meningkat pada siklus I sebesar 44 persen, siklus II sebesar 69,33 persen, dan mencapai harapan pada siklus III sebesar 88 persen. Keberhasilan penerapan teori belajar Bruner juga dibuktikan dengan meningkatnya ketuntasan hasil belajar siswa. Pada awal siklus, hanya sebanyak 28 persen siswa yang tuntas, kemudian meningkat pada siklus I sebesar 48 persen siswa, siklus II sebanyak 72 persen siswa, serta mencapai harapan pada siklus III sebesar 92 persen. Dengan demikian, implementasi teori Bruner dapat meningkatkan pemahaman konsep bilangan pada pembelajaran matematika.
Moderation Based Al-Qur'an Education Park Curriculum at TPA Lampung Al-Qur'an Center Rifkah Dewi; Sigit Wibowo; Herawati
al-Afkar, Journal For Islamic Studies Vol. 6 No. 4 (2023)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v6i4.778

Abstract

The government is currently intensively introducing the issue of moderation to all elements of the state in Indonesia to be internalized by the Indonesian people. Terrorism and liberalism are considered as the impact of an immoderate understanding of religion, therefore an appropriate method is needed to internalize the values of moderation from an early age, because early age is the right time to build one's character. The purpose of this study is to examine and present the implementation of the Al-Qur'an Education Park curriculum based on moderation. The method in this research is literature study and field study with content analysis. Al-Qur'an Education Parks are required to be able to instill the values of moderation, namely tawasuth, tawazun, i'tidal, tasamuh and al-musawah through the learning process at the TPA. The inculcation of moderation values is practically derived from the four components of the curriculum, namely objectives, content, methods and evaluation. The four components must always synergize in its implementation. In its implementation, it shows that the inculcation of moderation values in the TPA curriculum contributes to forming a moderate TPA environment.
Efek Penggunaan Gadget Terhadap Perkembangan Bahasa Jawa Anak Usia Dini Muhammad Ridwan; Sigit Wibowo; Akbar Setiawan; Nurnaningsih; R. Adi Deswijaya
Kawruh: Journal of Language Education, Literature and Local Culture Vol. 8 No. 1 (2026): April 2026
Publisher : Universitas Veteran Bangun Nusantara Sukoharjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/kawruh.v8i1.7966

Abstract

The era of digital disruption presents complex challenges for the acquisition of mother tongue in early childhood (golden age), especially Javanese which has an upload-ungguh system. This study aims to describe the implications of gadget use on the influence of Javanese language development in children aged three to six (3-6) years in Karangayar Regency. This study uses a descriptive qualitative approach with data collection techniques through participatory observation, in-depth interviews, and documentation. Data analysis was conducted interactively to map children's speech and behavior patterns. The results show that high intensity of gadget use without supervision causes degradation of pragmatic abilities, which manifests in passive verbal responses, linguistic interference (code mixing), and imitation of aggressive diction from online content and games. However, positively, gadgets can potentially become instruments of cultural preservation if used to access educational content that enriches children's Krama Javanese lexicon. The conclusion of this study confirms that the role of parental mediation (digital parenting) is a determinant variable in maintaining the balance between digital literacy and ethics.
PENGGUNAAN KARTU KWARTET AKSARA JAWA PRASAJA PADA PEMBELAJARAN AKSARA JAWA SISWA KELAS 5 SDN JOMBOR 01, BENDOSARI, SUKOHARJO R. Adi Deswijaya; Agus Efendi; Tri Widiatmi; Harsono; Pradnya Paramita Hapsari; Atinintyas Fitri Rahayu; Sigit Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54427

Abstract

Javanese script is often considered a "bogeyman" or a frightening subject for elementary school students, one of which is for students of SDN Jombor 01, Sukoharjo. This is due to several factors, including the lack of student interest and technical difficulties in distinguishing similar character shapes as well as the educational background of the class teacher in teaching Javanese. The main objective of this activity is to increase student interest in learning, facilitate mastery of reading and writing techniques, and eliminate negative perceptions through pictorial media. Students are expected to no longer view Javanese script as ancient material, but rather as a skill that is still relevant to modern technology. The implementation method is carried out in stages including: (1) Socialization to change mindsets; and (2) Training using pictorial media and niteni techniques (comparing similar letters). The "learning through play" approach is integrated throughout the process to maintain student enthusiasm. The targeted output of this program is an illustrated "Prasaja Javanese Script Quartet Card" with different colors as the background. "Java is Easy". The urgency of this community service activity lies in the importance of transforming learning methods to facilitate memorization through a visual approach as an effort to preserve cultural heritage amidst the rapid flow of technology.