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MACROMEDIA FLASH PEMBELAJARAN BAHASA INDONESIA BERBASISBAHASA LOKAL UNTUK SD KELAS PERMULAAN Triwati Rahayu; Pujiati Suyata; Roni Sulistiyono
Seminar Nasional Pendidikan Bahasa Indonesia Vol 1, No 1 (2017): SEMINAR NASIONAL PENDIDIKAN BAHASA INDONESIA
Publisher : Seminar Nasional Pendidikan Bahasa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (112.424 KB)

Abstract

Pembelajaran Bahasa Indonesia telah ditetapkan oleh Pemerintah menjadi penghela mata pelajaran lain. Tujuan penelitian ini adalah dihasilkannya macromedia flash pembelajaran bahasa Indonesia berbasis bahasa lokal untuk siswa SD kelas permulaan. Untuk mencapai tujuan tersebut, penelitian ini menggunakan model research and development.Hasil penelitian adalah (a)tersusunnya media pembelajaran bahasa Indonesia berbasis bahasa Jawa untuk siswa SD Kelas permulaan menggunaan macromedia flash: suplemen K-13; (b) tervalidasinya media pembelajaran bahasa Indonesia berbasis macromedia flashuntuk siswa SD kelas permulaan yang berbahasa Ibu bahasa Jawa,baik oleh expert maupun pengguna;(c) terdiseminasikannya media pada seluruh demplot penelitian penyusunan;(d) tersusunnya buku panduan; dan (e) tervalidasinya buku panduan oleh pengguna yang seterusnya dapat digunakan guru dalam pembelajaran di kelas
KEEFEKTIFAN MEDIA LAPTOP SI UNYIL DALAM PEMBELAJARAN TEKS PROSEDUR KOMPLEKS Roni Sulistiyono
BAHASTRA Vol 37, No 2 (2017): Bahastra
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1671.094 KB) | DOI: 10.26555/bahastra.v37i2.7562

Abstract

Creative educators are educators who are able to utilize the media around as a means of learning. One of the television shows that can be utilized as a complex text learning media is a show of Laptop Si Unyil. The impression is about the process of making something or the use of the tool described in a coherent manner. Based on the results of experiments on students PBSI, FKIP, UAD, this show is able to provide better learning outcomes to the group taught by using media Si Unyil Laptop. It can be proved by t-test among groups. Based on posttest data of experimental group and control group obtained t count equal to -2,575 with indigo df equal to 43 and value p = 0,012 at significance level 0,05 (5%). The p value <from the significance level is 0.05 (0.012 <0.05). Impressions Siy Unyil laptop is able to provide effectiveness in learning the text of complex procedures on students PBSI, FKIP, UAD who are following the lecture of Indonesian Language. This is evidenced from the calculation of t-test data pretest and posttest in the experimental group obtained the result that the value of t arithmetic -3.924 denagan value df 42 and significance 0.000. Result of t-test of pretest and posttest data in experiment group obtained p value smaller than significance level 0,05 (0,000 <0,05).
Analisis Mikrostruktural dan Makrostruktural Novel Para Priyayi Karya Umar Kayam (Sebuah Analisis Wacana) Roni Sulistiyono
BAHASTRA Vol 25, No 2 (2011): Bahastra
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2502.911 KB) | DOI: 10.26555/bahastra.v25i2.6287

Abstract

Salah satu sarana untuk mempermudah pemahaman terhadap wacana adalah hubungan koherensi dan kohesi antarkalimat atau antarparagraf. Hubungan kohesi dan koherensi dibangun melalui aspek mikrostruktural dan makrostruktural. Oleh karena itu, untuk memahami wacana sastra novel Para Priyayi karya Umar Kayam secara utuh dan menyeluruh perlu dilakukan analisis mikrostruktural dan makrostruktural. Subjek dalam penelitian ini adalah novel Para Priyayi karya Umar Kayam, sedangkan objek dalam penelitian ini adalah kalimat-kalimat yang mengandung kohesi leksikal, kohesi gramatikal, konteks, dan inferensi. Metode pengumpulan datanya menggunakan metode observasi dan batat, sedangkan metode analisis data menggunakan metode kontekstual dan deskriptif.Aspek gramatikal sebagai pendukung aspek mikrostruktural yang digunakan meliputi referensi, substitusi, elipsis, dan konjungsi, sedangkan aspek leksikal yang mendukung meliputi repetisi, antonimi, sinonimi, hiponimi, dan kolokasi. Aspek leksikal yang berbentuk ekuivalensi tidak ditemukan. Pendukung aspek makrostruktural yang digunakan dalam novel Para Priyayi meliputi konteks dan inferensi. Melalui pemahaman konteks situasi dapat diketahui bahwa novel ini menceritakan kehidupan para priyayi Jawa pada masa penjajahan Belanda, penjajahan Jepang, dan pada waktu terjadinya peristiwa Gestapu. Melalui konteks budaya dapat diketahui bahwa novel ini menceritakan kehidupan priyayi Jawa dan dalam penulisannya dipengaruhi budaya Jawa sehingga memberikan kekhasan atas novel Para Priyayi ini. Melalui konteks pemakaian bahasa dapat dipahami inferensinya; 1) seorang priyayi harus memihak masyarakat kecil, 2) semua orang mempunyai hak menjadi seorang priyayi (priyayi bukan monopoli orang darah biru), 3)Sudarsono dan Lantip merupakan satu contoh orang di luar darah biru dapat menjadi seorang priyayi.
Implementation of Collaborative Learning Models in Indonesian Subject at Universities Purwati Zisca Diana; Roni Sulistiyono; Rizka Abri Pradani
Bahasa: Jurnal Keilmuan Pendidikan Bahasa dan Sastra Indonesia Vol 1, No 1 (2019)
Publisher : ppjbsip

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1090.431 KB) | DOI: 10.26499/bahasa.v1i1.11

Abstract

The purpose of this study was to determine the effectiveness of implementing collaborative learning models. This study uses a quasi-experimental research method. The instrument used in this study is a collaborative assessment sheet filled by yourself, friends, and groups. The subjects in this study were 84 students divided into classes 2A and 2B of Guidance and Counseling study programs, Teacher Training and Education Faculty, Ahmad Dahlan University, Yogyakarta. Based on the results of the study, the collaborative ability of class 2B Guidance and Counseling Study Program, Teacher Training and Education Faculty, Ahmad Dahlan University Yogyakarta, as an experimental class, experienced an increase in the predicate already consistent (SB) from 0% to 57.14%; the predicate starts consistently (B) from 0% to 26.19%; the predicate has not been consistent (C) has improved with a decrease in the percentage from 76.19% to 11.91%; and the inconsistent predicate (K) also improved with a decrease in percentage from 23.81% to 4.76%. The collaborative ability of class 2A students in the Guidance and Counseling Study Program, the Teacher Training and Education Faculty, Ahmad Dahlan University Yogyakarta, as a control class, has increased the predicate already consistent (SB) from 0% to 26.32%; the predicate starts consistently (B) from 0% to 31.58%; the predicate has not been consistent (C) has improved with a decrease in percentage from 76.32% to 34.21%; and the inconsistent predicate (K) also improved with a decrease in percentage from 23.68% to 7.89%. 
ANDROID BASED SYAIR APPLICATION AS AN OLD LITERATURE TEACHING INNOVATION IN THE DIGITAL ERA Yosi Wulandari; Wachid Eko Purwanto; Muh Saeful Effendi; Roni Sulistiyono; Nika Fisari
Salingka Vol 19, No 1 (2022): SALINGKA, Edisi Juni 2022
Publisher : Balai Bahasa Sumatra Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/salingka.v19i1.652

Abstract

As one of Indonesian original literary works, Syair needs to be introduced and taught proportionally. Unfortunately, in the implementation of teaching, syair still meets some constrains, including (1) Indonesian language textbooks in junior high schools contain only a small amount of material on syair. (2) syair teaching is focused on cognitive competence, so it is not attractive. (3) syair teaching material only provides the definition, the elements, and limited examples. (4) there is no digital-based teaching material specifically for syair that is used as teaching material. (5) the teacher found difficulty providing examples on how to read syair according to the song or venom. Therefore, it is necessary to develop digital-based teaching materials in syair teaching. This research uses the Research Development method developed by Borg and Gall. The research stage that has been carried out in the development stage and the teaching materials' feasibility test. Based on the feasibility test results on the Syair application, it can be concluded that this application is feasible to be applied to Class VII SMP students. In addition, based on the validator's assessment, the limited trial and large class of this application in terms of material and learning is appropriate and feasible to use to meet students' needs in learning and mastering syair.Keywords: It consists of maximum five words/phrases typed in bold style.
Upaya Meningkatkan Keaktifan dan Hasil Belajar Tema Daerah Tempat Tinggalku Dengan Menggunakan Model Pbl Pada Siswa Kelas IV SDN Pampang I Joko Pitoyo; Roni Sulistiyono; Muryanto Muryanto
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 4 (2022): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (234.605 KB) | DOI: 10.31004/jpdk.v4i4.5783

Abstract

Penelitian Tindakan Kelas ini berjudul Upaya Peningkatan Keaktifan dan Hasil Belajar Tema Dearah Tempat Tinggalku Menggunakan Model PBL Pada Siswa Kelas IV SDN Pampang I. Penelitian ini dilaksanakan di kelas IV SDN Pampang I, Kecamatan Paliyan, Kabupaten Gunungkidul. Penelitian ini berfokus pada keaktifan dan hasil belajar pada tema Daerah Tempat Tinggalku Kelas IV. PTK ini menggunakan dua siklus seperti yang dikemukakan oleh Mc. Taggart, dengan dua pertemuan pada setiap siklusnya. Hasil dari penelitian tindakan kelas ini adalah bahwa dengan menggunakan model pembelajaran Problem Based Learning (PBL) dapat meningkatkan keaktifan peserta didik kelas IV SD Negeri Pampang I tahun pelajaran 2021/2022. Hal ini dapat diketahui dari perolehan data dari siklus I dan siklus II. Dimana siklus I pelaksanaan model Problem based learning tercapai sebesar 81,93% dan dapat meningkatkan keaktifan sebesar 81,07 dan hasil belajar sebesar 81,29 Pada siklus II pelaksanaan model Problem based learning tercapai sebesar 83,21% dan dapat meningkatkan keaktifan sebesar 83,07 dan hasil belajar sebesar 83,5.
Penerapan Model CTL untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Kelas V SD Heru Pramono; Roni Sulistiyono; Muryanto Muryanto
Jurnal Pendidikan dan Konseling (JPDK) Vol. 4 No. 4 (2022): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (405.337 KB) | DOI: 10.31004/jpdk.v4i4.5858

Abstract

Latar belakang penelitian adalah permasalahan siswa kelas V sekolah dasar. Permasalahannya adalah rendahnya aktivitas belajar siswa karena guru hanya menggunakan metode ceramah dan pemberian tugas individu. Pembelajaran yang berpusat pada guru menyebabkan siswa tidak sepenuhnya terlibat dalam proses pembelajaran sehingga berdampak pada hasil belajar siswa. Penelitian ini bertujuan untuk mendeskripsikan penerapan pendekatan CTL dalam meningkatkan aktivitas dan hasil belajar siswa. Metode penelitian yang digunakan adalah penelitian tindakan kelas tipe Kemmis dan Mc Taggart meliputi perencanaan, pelaksanaan, observasi dan refleksi yang dilaksanakan melalui dua siklus. Subyek penelitian adalah 30 siswa di SDN V Kemejing. Data dikumpulkan melalui observasi lembar aktivitas siswa dan post-test dalam analisis kuantitatif dan kualitatif. Data analisis menunjukkan bahwa terjadi peningkatan persentase aktivitas belajar siswa dari siklus I ke siklus II dengan kriteria keduanya sangat aktif. Selain itu, hasil post-test menunjukkan bahwa terjadi peningkatan persentase hasil belajar siswa dari siklus I ke siklus II dari kriteria cukup (C) menjadi baik (B). Disimpulkan bahwa pendekatan CTL dapat meningkatkan aktivitas dan hasil belajar siswa kelas V.
KETERBACAAN MATERI CERITA RAKYAT PADA BUKU TEKS BAHASA INDONESIA KELAS X MENGGUNAKAN GRAFIK FRY Annisa Rahma Anggraeni; Nur Ajizah Khasanah; Harsal Nikmah Febias; Roni Sulistiyono; Nia Ulfa Martha
Jurnal Pendidikan Vol 13, No 2 (2022)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jp.13.2.137-149

Abstract

This study aims to determine and describe the level of readability of folklore material in class X Indonesian textbooks. The main problem in this study is how the level of readability of folklore material in Indonesian class X textbooks, revision 2017, published by the Ministry of Education and Culture based on the graphic formula Fry? The subjects in this study were Indonesian class X textbooks, revision 2017, published by the Ministry of Education and Culture. In chapter 4 which is folklore material in the 2017 revised Class X Indonesian textbook, published by the Ministry of Education and Culture, there are 5 literary texts. The measurement of the level of readability in this chapter is measured through the five texts. This research is a type of qualitative research. The data analysis technique used in this research is a qualitative descriptive technique with data collection techniques in the form of library research. The measurements made in this study are based on Fry's graph theory. After conducting research to determine the level of readability using Fry's graph theory, it was found that the folklore material had a readability level that was not suitable for use in class X.
Development of android-based gamification for hikayat text learning Purwati Zisca Diana; Roni Sulistiyono; Zultiyanti Zultiyanti; Daroe Iswatining
BAHASTRA Vol. 44 No. 1 (2024): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v44i1.711

Abstract

Research on the use of learning media has great significance in helping teachers and students overcome learning challenges. The latest innovation in this research is the development of Android-based gamification learning media targeted at high school grade X students in learning Indonesian hikayat text. The research aims to analyze the need for learning media for teachers and students, and develop the media. The research method used is research and development with a modified approach from Borg & Gall adapted by Sugiyono. Data were collected through interviews, questionnaires, observation, and documentation, with product validation by three experts. The subjects of this research were teachers and students from SMAN 1 Kalasan, Sleman, Yogyakarta. The results of the needs analysis showed the need for learning media that is more interesting, interactive, and in accordance with current technology. Meanwhile, the evaluation results of the Android-based gamification media showed positive responses from teachers and students, with increased student engagement and effectiveness of material delivery by teachers, as well as students' interest in learning and better understanding of hikayat text.