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TANGGUNG JAWAB MANUSIA SEBAGAI KHALIFAH DI MUKA BUMI: PERSPEKTIF EKOTEOLOGI ISLAM TERHADAP KRISIS IKLIM GLOBAL Syifa Adilla Zahra; Wiwin Sunita; Idham Kholid; Bambang Sri Anggoro; Mujib Mujib; Mardiyah Mardiyah
EDUPEDIA Vol 10 No 1 (2026): April
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v10i1.3644

Abstract

The threat of the global climate crisis is multidimensional and endangers the survival of humanity as well as the planet’s ecosystems. In the Islamic perspective, humans are positioned as khalifah (vicegerents) who bear moral and spiritual responsibility to preserve the balance of nature. This study aims to examine the concept of the khalifah’s responsibility within the framework of Islamic ecotheology and its relevance to the climate crisis. Using a library research method with a descriptive-analytical qualitative approach, this study analyzes classical Qur’anic exegesis literature, ecotheological thought, and contemporary environmental studies. The findings indicate that current environmental degradation contradicts the principles of tawhid (divine unity), amanah (trust), and mizan (balance). Islamic ecotheology offers a theocentric paradigm that integrates environmental preservation as both an act of worship and a moral obligation. Therefore, this study concludes that revitalizing ecological awareness grounded in Islamic values is an imperative step in responding to the climate crisis in an ethical and spiritual manner.
Research Methodology Design as a Foundation for the Development of Educational Science Wildayah Musyafa; Muhammad Abdullah Sidiq; Vina Nanda Sugesti; Siti Khotimah; Idham Kholid; Bambang Sri Anggoro; Mujib Mujib; Mardiyah Mardiyah
al-Afkar, Journal For Islamic Studies Vol. 9 No. 2 (2026)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v9i2.3386

Abstract

Research methodology is crucial for the advancement of educational science. For research to be conducted systematically and purposefully, an appropriate methodological design is necessary. The purpose of this article is to explore ideas about research methodology design and its role as a foundation for the advancement of educational science. This study employed a qualitative methodology, along with a library research approach. Data were obtained from various sources, such as research methodology books, scientific journals, and educational research articles. In the documentation, various references related to research methodology were reviewed to facilitate the data collection process. The results of the study indicate that research methodology design encompasses many concepts and theories related to the research problem. The study demonstrates that research methodology design encompasses the formulation of the research problem, the selected research method, data collection techniques, data analysis techniques, and systematic research procedures. An effective research methodology design will assist researchers.
MODEL INTEGRATING SOCIETY, SCIENCE, ENVIRONMENT, TECHNOLOGY AND COLLABORATIVE MIND MAPPING MEMPENGARUHI PENALARAN MATEMATIS DAN MULTIPLE INTELLEGENCES Mujib; Mardiyah; Suherman
At- Ta'lim : Jurnal Pendidikan Vol. 8 No. 1 (2022): January
Publisher : LP3M Universitas Islam Zainul Hasan Genggong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/attalim.v8i1.769

Abstract

The reasoning is critical in all fields, but especially in mathematics. The purpose of this study is to ascertain the differences in students' mathematical reasoning abilities when they are exposed to learning that integrates society, science, the environment, technology, and collaborative mind mapping (ISSETCM2). This is a quasi-experiment with a population of 220 students and a sample size of 60 students. The sampling technique used is simple random sampling without replacement (without replacement). Mathematical reasoning tests based on essays and questionnaires assessing multiple intelligences. Validity, reliability, normality, homogeneity, and two-way ANOVA were used to analyze the data. The results indicated that while students' mathematical reasoning abilities improved when ISSETCM2 learning was used, there was no difference in students' mathematical reasoning abilities when conventional learning was used. Furthermore, there was no difference in students' mathematical reasoning abilities when multiple intelligences were classified as high, medium, or low. There is no interaction between learning methods and students' mathematical reasoning abilities at the high, medium, or low multiple intelligence levels.
Model Pembelajaran MURDER (Mood, Understanding,Recall,Digest, Expand, Review) Berbantuan Media Gamifikasi dan Self Concept: Dampak terhadap Pemahaman Konsep Matematis Peserta Didik Ina Subekti; Siska Andriani; Mujib; Mardiyah
GAUSS: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2022)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/gauss.v5i1.4726

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat dampak model pembelajaran Mood, Understanding, Recall, Digest, Expand, Review (MURDER) berbantuan gamifikasi dan self concept terhadap dampak kemampuan pemahaman konsep matematis peserta didik. Populasi pada penelitian ini adalah peserta didik kelas X SMK Persada Bandar Lampung. Penelitian ini menggunakan sampel terdiri dari dua kelas, kelas yang pertama yaitu kelas eksperimen yang diberi perlakuan menggunakan model pembelajaran Mood, Understanding, Recall, Digest, Expand, Review (MURDER) berbantuan media gamifikasi dan kelas kedua yaitu kelas kontrol yang diberi perlakuan menggunakan model pembelajaran Problem Based Learning. Penelitian ini menggunakan metode kuantitatif dengan menggunakan strategi quasi eksperiment. Hasil rata rata dari penelitian ini pada kelas eksperimen yang menggunakan model MURDER yaitu sebesar 82,181 dan kelas kontrol dengan model PBL yaitu sebesar 65,587. Rata-rata angket yang diperoleh pada self concept tinggi adalah 77,214, dan pada self concept sedang adalah 73,271, sedangkan pada self concept rendah adalah 71,167. Analisis data yang digunakan dalam penelitian ini menggunakan uji normalitas dan homogenitas, dan uji hipotesis menggunakan uji anova dua arah. Kata Kunci : Murder, Gamifikasi, Pemahaman Konsep Matematis, Self Concept
Pengaruh Model Pembelajaran Picture And Picture Terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas 3 MIN 6 Bandar Lampung Muhammad Ismail; Mujib Mujib; Ayu Reza Ningrum; Mardiyah Mardiyah
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 3 (2026): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i3.5338

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Picture and Picture terhadap hasil belajar Bahasa Indonesia siswa kelas III MIN 6 Bandar Lampung. Tujuan penelitian ini untuk mengetahui seberapa pengaruh model pembelajaran Picture and Picture terhadap hasil belajar bahasa indonesia siswa kelas 3 MIN 6 Bandar Lampung. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment melalui desain pretest-posttest control group. Sampel penelitian terdiri atas kelas eksperimen dan kelas kontrol, sedangkan teknik pengumpulan data menggunakan tes, observasi, dan dokumentasi. Instrumen penelitian telah diuji validitas, reliabilitas, tingkat kesukaran, dan daya beda. Analisis data dilakukan melalui uji normalitas, homogenitas, dan uji hipotesis menggunakan SPSS. Hasil penelitian menunjukkan bahwa data berdistribusi normal dan homogen serta terdapat pengaruh yang signifikan dari penerapan model pembelajaran Picture and Picture terhadap hasil belajar Bahasa Indonesia siswa. Model pembelajaran ini mampu meningkatkan keaktifan, motivasi, dan pemahaman siswa sehingga hasil belajar menjadi lebih baik dibandingkan pembelajaran konvensional. Dengan demikian, model pembelajaran Picture and Picture efektif digunakan sebagai alternatif pembelajaran Bahasa Indonesia di sekolah dasar.