Sugianto Sugianto
1. Program Studi Pendidikan IPA, Sekolah Pascasarjana Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No. 229, Bandung 40154, Indonesia 2.Program Studi Pendidikan Biologi, Universitas Wiralodra, Jl. Ir. H. Juanda KM.03, Indramayu 45213, Indonesia

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PULBIN PEDIA: an Interactive dynamic web as a bioconservation learning resource for preservice science teacher Ismail Fikri Natadiwijaya; Eva Yuliana; Sugianto Sugianto; Dwi Fauzi Rachman; Nur Subkhi; Lesy Luzyawati
International Journal of Mathematics and Sciences Education Vol. 2 No. 1 (2024): Ijmsed
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/ijmsed.v2i1.84

Abstract

Bioconservation is an interdisciplinary science whose purpose is to encourage the development of theory and application in conservation areas. Biawak Island is one of the leading conservation areas in the Indramayu district, therefore Bioconservation learning should be done directly on Biawak Island. In practice, studying Bioconservation directly on Biawak Island is difficult because of the long distance and expensive access to this place. Based on these problems, an interactive dynamic web in the form of a digital encyclopedia is a solution for the problem. Digital encyclopedia named “PULBIN PEDIA”. That was implemented in one of the private universities in West Java. The design used is Descriptive Qualitative. A qualitative approach is a research procedure that produces descriptive data in the form of written or spoken words from people and observed behavior. This research was conducted on 24 students who were taking the course of Bioconservation in the academic years of 2023/2024.  The results of the analysis from observations found that PULBIN PEDIA is an interactive and dynamic media and can be implemented as an integrated learning resource in Bioconservation lectures because it contains complete and accurate information regarding the location, origin of the name, management, conservation activities, conservation actors and biodiversity on Biawak Island. PULBIN PEDIA also can be implemented as a learning resource in lectures that apply problem-based learning strategies where students can find 3 (three) conservation problems, investigate components that have been conserved, and formulate solutions on how to preserve Biawak Island.
Implementation of Biology learning bedia Based on Augmented Instruction Reality to improve student learning outcomes on plant cell structure material Diana Eka Maharani; Sugianto Sugianto; Nur Subkhi
International Journal of Mathematics and Sciences Education Vol. 2 No. 1 (2024): Ijmsed
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/ijmsed.v2i1.89

Abstract

The results of a preliminary study at a junior high school in Indramayu Regency, particularly among seventh-grade students, indicate that there are still students who are less interested in studying biology, especially regarding the topic of plant cell structure. Many students struggle to memorize the various organelles of plant cells and their functions, which impacts their academic performance. Therefore, this research aims to examine the effectiveness of using Augmented Reality (AR)-based poster learning media to improve student learning outcomes in plant cell structure. The research method employed is a descriptive case study, utilizing a purposive sampling technique where the sample is determined based on specific considerations. The sample for this study consisted of 33 students from class VII C, selected because their average learning outcome scores were the lowest compared to other classes. The collected data were analyzed using descriptive methods by calculating the N-Gain Score. The research findings indicate that the N-Gain Score reached 0.7, categorized as a high increase. Additionally, the effectiveness of the learning media was measured by calculating the average score of student learning outcomes after the implementation of the AR-based poster learning media. The average student learning outcome score was 235, with an effectiveness rate of 89.07%, categorized as very effective. This indicates that the use of AR-based poster learning media can significantly enhance student learning outcomes. The implementation of this learning media not only helps students memorize the organelles of plant cells and their functions but also increases their interest and understanding of biological concepts.
The effect of word wall game on biodiversity material on students' learning outcomes and activity Firna Amalia; Sugianto Sugianto; Idah Hamidah
International Journal of Mathematics and Sciences Education Vol. 3 No. 1 (2025): Ijmsed
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/ijmsed.v3i1.189

Abstract

The use of monotonous learning media remains one of the factors contributing to suboptimal learning outcomes and low student engagement. This study aims to determine the effect of using the word wall game as a learning medium on biodiversity material in relation to students' learning outcomes and activity. The research employed a quantitative method with a Post-Test Only Control Group design. The study population consisted of 10th-grade students at MAN 1 Indramayu, with class X4 (23 students) as the control group and class X5 (20 students) as the experimental group, totaling 43 students. Based on demographic data, the participants included 18 male students, 25 female students, and 6 students categorized as older than the typical age for 10th grade. Research instruments included 15 multiple-choice questions to assess learning outcomes and 5 observation statements to measure student activity. The results showed that the average score of the control group (X4) was 7.2, while the experimental group (X5) scored an average of 7.7. A descriptive statistical test and a two-sample t-test yielded a tvalue of 0.06 and a ttable value of 1.69, indicating no statistically significant difference between the groups. However, observational data showed that student activity improved progressively: 20% of students fell into the “very poor” category (statement 1), 40% in “poor” (statement 2), 60% in “fair” (statement 3), 80% in “good” (statement 4), and 100% in “very good” (statement 5). These findings indicate a meaningful increase in student engagement. Therefore, the word wall game learning media can be considered effective in improving both student learning outcomes and classroom activity on the topic of biodiversity.
Bringing taxonomy to life: development of online learning tools for binomial nomenclature in high school Laelatut Usyriyah; Sugianto Sugianto; Idah Hamidah
International Journal of Mathematics and Sciences Education Vol. 3 No. 1 (2025): Ijmsed
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/ijmsed.v3i1.190

Abstract

Students often experience difficulties in understanding and memorizing the Latin-based binomial nomenclature due to the complexity and diversity of biological terms. This research aims to develop and assess the feasibility of an online media platform based on artificial intelligence and hosted via Blogspot for learning binomial nomenclature among high school students. The study employed a Research and Development (R&D) approach using the 4D model: Define, Design, Develop, and Disseminate. The product underwent expert validation by subject matter and media specialists, as well as limited and large-scale trials involving students from SMAN 2 Indramayu. Validation by material experts yielded an average score of 4.6, categorized as "very feasible," while media expert validation scored 4.0, deemed "feasible." Student responses indicated a positive reception with an average score of 73.33%, placing it in the “good” category. These findings suggest that the developed media is both practical and effective in enhancing student understanding of binomial nomenclature. The use of accessible digital platforms and integration of QR codes presents valuable implications for innovative biology instruction in the digital age.