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Journal : JurTI (JURNAL TEKNOLOGI INFORMASI)

RANCANG BANGUN GAME SUITCAKE BERBASIS ANDROD DENGAN METODE ALGORITMA LINEAR CONGRUENT Reno Supardi; Tommy Dwi Putra
(JurTI) Jurnal Teknologi Informasi Vol 4, No 1 (2020): JUNI 2020
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (993.252 KB) | DOI: 10.36294/jurti.v4i1.1152

Abstract

Abstract - Games are one type of entertainment that is played by everyone from the ages of children, young or old. Games are made with the intent and purpose so that the players become funny, happy, and can relieve stress. This research discusses the making of a game called SUITCASE that uses the Algorithm Linear Congruent Method (LCM) with Android Studio software. the Algorithm Linear Congruent (LCM) is a method of rounding random numbers that are widely used in computer programs. This game ignores traditional game suits with the same rules plus several additional features that make this game suit modern. Android-based, which means this game can run on the Android platform and can be downloaded on Playstore.Keywords: Game, Linear Congruent Method, Suit, Android.Abstrak - Game adalah salah satu jenis hiburan yang disukai oleh semua orang dari kalangan usia anak-anak, muda maupun tua. Game dibuat dengan maksud dan tujuan agar para pemain menjadi senang, bahagia dan bisa menghilangkan stress. Penelitian ini membahas tentang pembuatan sebuah game bernama SUITCAKE mengunakan Algoritma Linear Congruent Method (LCM) berbasis android dengan software Android Studio. Algoritma Linear Congruent Method (LCM) tersebut merupakan metode pembakitan bilangan acak yang banyak digunakan dalam program komputer. Game ini mengacuh pada permain suit tradional dengan aturan yang sama ditambah dengan beberapa fitur tambahan sehingga membuat permainan suit ini menjadi modern. Berbasis android yang artinya game ini dapat berjalan di plaffom Android dan bisa diunduh pada Playstore.Kata Kunci: Game, Metode Linear Congruent, Suit, Android
IMPLEMENTASI METODE BIT MATCHING UNTUK KEAMANAN PESAN TEKS MENGGUNAKAN VISUAL BASIC. NET Reno Supardi
(JurTI) Jurnal Teknologi Informasi Vol 1, No 2 (2017): DESEMBER 2017
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (477.705 KB) | DOI: 10.36294/jurti.v1i2.293

Abstract

Abstrack - Information and communication technology has developed rapidly, giving a great influence to human life. The development of network and internet technology allows everyone to exchange data, information, or messages to others without limitation of distance and time. Security and confidentiality are important aspects needed in the process of exchanging messages / information. The author uses steganography with the Bit Matching method that will hide information in the form of text into other digital image media. After being analyzed and implemented using the Visual Basic 2010 programming language, it was found that the text that was inserted into the image still looked normal so that it did not raise suspicion for those who saw it. The size of the capacity of a digital image affects how many characters a text message can be hidden. The greater the number of text message characters that will be hidden, the greater the size of the digital image. It is expected that this application of steganography can be useful in the fields of education and science especially in concealing text messages and can be continued for future research. Keywords - Digital Image, Bit Matching, Visual Basic 2010
APLIKASI DALAM MEMPREDIKSI TINGKAT KINERJA GURU SMA NEGERI 2 KABUPATEN BENGKULU TENGAH Reno Supardi; Meiffa Herfianti
(JurTI) Jurnal Teknologi Informasi Vol 3, No 1 (2019): JUNI 2019
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.581 KB) | DOI: 10.36294/jurti.v3i1.683

Abstract

Abstrak - Seolah Menengah Negeri 2. Bengkulu Tengah merupakan lembaga pendidikan yang terletak di Kabupaten Bengkulu Tengah Provinsi Bengkulu.  Di mana dalam membuat laporan kinerja atau absensi sipatnya masih manual dalam penginfut data yaitu menggunakan Excel dan Word, oleh karena itu dibutukanya aplikasi yang dapat membuat atau membantu para guru dalam penginfut data. Agar nantinya semua dokumen yang ada bisa tersimpan dan tidak mudah hilang. Dalam penilaian kinerja guru. TIM penilai tidak perlu repot-repot membawa berkas dari ruang ke ruang TIM cukup mengecek pada aplikasi yang telah diterapkan pada sekolah tersebut. Untuk meningkatkan kinerja para guru perlu adanya sebuah aplikasi yang mendukung yaitu menggunakan metode yang ditentukan oleh pihak sekolah. Aplikasi dalam meningkatkan kinerja guru ini sangat mendukung untuk penilaian kinerja guru sehingga nantinya tidak ada kesalahan dalam penilaian dan dapat membantu mengurangi kesalahan dalam penilaian kinerja guru pada sekolah SMAN 2 Bengkulu tengah kedepanya.Kata Kunci -  Aplikasi Kinerja Guru SMA N 2 Abstract -  As if Middle School 2. Middle Bengkulu is an educational institution located in Bengkulu Tengah Regency, Bengkulu Province. Where in making the performance report or the exact attendance is still manual in the data penginfut that is using Excel and Word, therefore the application is needed which can create or assist the teachers in the data penginfut. So that later all existing documents can be stored and not easily lost. In evaluating teacher performance. The assessment team does not need to bother carrying files from the room to the TEAM room just to check the application that has been applied to the school. To improve the performance of the teachers there needs to be an application that supports the use of methods determined by the school. The application in improving teacher performance is very supportive for teacher performance appraisal so that later there will be no errors in the assessment and can help reduce errors in teacher performance appraisal in high school 2 Bengkulu in the future.Keywords - Application of High School N 2 Teacher Performance
Implementasi Metode Algoritma K-Means Clustering pada Toko Eidelweis Reno Supardi; Indra Kanedi
(JurTI) Jurnal Teknologi Informasi Vol 4, No 2 (2020): DESEMBER 2020
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v4i2.1444

Abstract

Abstract - In making the application, the implementation of the K-Means Clustering Algorithm method at the Eidelweis Store will be designed for this study to design software at the Eidelweis Store. The method used in making this application is a system development method starting from problem determination, actual system analysis. , new system analysis, system design, system implementation, and system testing. In the implementation of the K-means Clustering algorithm method on the Eidelweis Store, the login menu, input menu, output menu and report menu, and main menu. In the main menu, there is a system that is connected to the next menu in the process to view reports about sales on taking Eideleweis easy to operate The results of the implementation process of the K-means Clustering algorithm method at Eidelweis Stores have been applied to the K-means Clustering method. The application of the K-means Clustering algorithm method in Eidelweis Stores is made using Visual Basic Net programming language with the SQL Server database.Keywords: K-means Clustering Algorithm Method, Visual Basic Net. Abstrak - Dalam Pembuatan Aplikasi Implementasi Metode Algoritma K-Means Clustering pada Toko Eidelweis akan dirancang  tujuan penelitian ini adalah untuk membuat perancangan perangkat lunak software pada Toko Eidelweis, Metode yang gunakan pada pembuatan aplikasi ini adalah metode pengembangan sistem yang dimulai dari penentuan masalah, analisi sistem aktual, analisis sistem baru, perancangan sistem, implementasi system dan uji coba sistem. Dalam implementasi metode algoritma K-means Clustering pada Toko Eidelweis menu login, menu input, menu output dan menu laporan, menu utama. Pada menu utama terdapat sistem yang menghubungkan ke menu – menu selanjutnya dalam proses untuk melihat laporan tentang penjualan pada took Eideleweis mudah untuk dioperasikan. Hasil  proses implementasi metode algoritma K-means Clustering pada Toko Eidelweis telah diterapkan metode K-means Clustering, Aplikasi implementasi metode algoritma K-means Clustering pada Toko Eidelweis dibuat dengan Bahasa pemrograman Visual Basic Net dengan database SQL Server.Kata Kunci : Metode Algoritma K-means Clustering, Visual Basic Net.