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Pelatihan Robot Line Follower Bagi Siswa Sekolah Menengah Atas Negeri 01 Kabupaten Lebong Provinsi Bengkulu Kalsum, Toibah Umi; Khairil, Khairil; Handayani, Yanolanda Suzantry
Jurnal Pengabdian Masyarakat Ilmu Terapan (JPMIT) Vol 1, No 1 (2019)
Publisher : Vokasi Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.583 KB) | DOI: 10.33772/jpmit.v1i1.8952

Abstract

Kabupaten Lebong adalah salah satu kabupaten pemekaran, salah satu sub sektor pendidikkan yang diharapkan dapat memberikan kontribusi bagi pemerintah kabupaten lebong, dimana salah satu program pemerintah kabupaten lebong yaitu mencerdaskan anak bangsa dengan menambah sekolah-sekolah yang salah satunya adalah Sekolah Menengah Atas Negeri 01 kabupaten Lebong. Di Sekolah Menengah Atas Negeri 01 telah memiliki laboratorium yang digunakan untuk kegiatan ekstrakulikuler robot. Kegiatan ekstrakurikuler tersebut belum maksimal secara teoritis dan simulasi khususnya materi robot Line follower. Hasil keluaran yang didapat untuk siswa memberikan robot line follower meningkatkan ilmu pengetahuan dan keterampilan Siswa yang lebih sempurna, sehingg dapat mengimplementasikan ilmu yang telah didapat serta mandiri dalam membuat rangkaian robot line follower.
Pelatihan Robot Line Follower Bagi Siswa Sekolah Menengah Atas Negeri 01 Kabupaten Lebong Provinsi Bengkulu Kalsum, Toibah Umi; Khairil, Khairil; Handayani, Yanolanda Suzantry
Jurnal Pengabdian Masyarakat Ilmu Terapan (JPMIT) Vol 1, No 1 (2019)
Publisher : Vokasi Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.583 KB) | DOI: 10.33772/jpmit.v1i1.8952

Abstract

Kabupaten Lebong adalah salah satu kabupaten pemekaran, salah satu sub sektor pendidikkan yang diharapkan dapat memberikan kontribusi bagi pemerintah kabupaten lebong, dimana salah satu program pemerintah kabupaten lebong yaitu mencerdaskan anak bangsa dengan menambah sekolah-sekolah yang salah satunya adalah Sekolah Menengah Atas Negeri 01 kabupaten Lebong. Di Sekolah Menengah Atas Negeri 01 telah memiliki laboratorium yang digunakan untuk kegiatan ekstrakulikuler robot. Kegiatan ekstrakurikuler tersebut belum maksimal secara teoritis dan simulasi khususnya materi robot Line follower. Hasil keluaran yang didapat untuk siswa memberikan robot line follower meningkatkan ilmu pengetahuan dan keterampilan Siswa yang lebih sempurna, sehingg dapat mengimplementasikan ilmu yang telah didapat serta mandiri dalam membuat rangkaian robot line follower.
PEMBUATAN GAME PIANO BERBASIS ANDROID Anna Damayanthi; Khairil Khairil; Achmad Fikri Sallaby
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 1, No 1 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v1i1.68

Abstract

ABSTRAKPiano adalah alat musik yang dimainkan dengan jari-jemari tangan. Pemain piano disebut pianis. piano elektronik (atau piano listrik), yang didasarkan pada teknologi elektroakustik atau metode digital. Nada suaranya terdengar melalui sebuah amplifier dan loudspeaker. Game yang disebut juga dengan permainan adalah sesuatu yang digunakan untuk bermain/barang atau sesuatu yang dipermainkan. Setiap game terdapat alat dan aturan-aturan, sehingga pemain akan membutuhkan keterampilan, strategi, kesempatan, ataupun keberuntungan. Game dapat dilakukan dengan dimainkan secara multiple players atau single player. Game dengan single player adalah permainan yang memiliki jenis tantangan yang unik, dimana pemain akan menggunakan keterampilannya sendiri untuk melawan waktu/kemungkinan. Putri (2013:1). Dalam proses belajar piano, pengguna piano sering mengalami masalah pada piano not piano, dimana jika not piano dimainkan 3 not secara bersamaan maka akan memainkan musik piano yang harmonis. Selain itu harga piano yang cukup mahal, akibatnya pengguna piano tidak bisa mempelajari piano. Dalam pembuatan game piano berbasis android ini, penulis menggunakan aplikasi android studio 3.0 untuk mempermudah penyajian pelajaran piano. Dengan harapan belajar piano menjadikan pembelajaran untuk semua kalangan. Pada aplikasi ini dilengkapi level pada piano untuk menampilkan jumlah lagu berdasarkan tempo lagu. Pada sistem baru ini fungsi not dan chord sama dengan fungsi piano aslinya. Diharapkan aplikasi ini selalu up to date sehingga aplikasi ini mengikuti perkembangan teknologi informasi dunia permainan edukasi disegala bidang dan dapat digunakan secara multiplayer.Kata Kunci : Piano, Game, Android ABSTRACTGames which are something that is used to play / goods or something that is played with. Each game has tools and rules, so players will need skills, strategies, opportunities, or luck. Games can be done by playing multiple players or single players. A game with single player is a game that has a unique type of challenge, where players will use their own skills to fight time / possibility, Putri (2013: 1). In learning process of piano, piano users often experience problems with the piano not, where if the piano not are played 3 not simultaneously, they will play harmonious piano music. Besides that the price of the piano is quite expensive, as a result piano users cannot learn the piano. In making this piano game android-based, the researcher uses the application of android studio 3.0 to facilitate the presentation of piano lessons. It is expected that learning piano can access to learn by all circles. This application has level on the piano to display the number of songs based on the tempo of the song. In this new system the functions of not and chords are the same as the functions of the original piano. It is expected that this application is always up to date so that this application follows the development of world information technology in all fields of education and can be used in multiplayer.Keywords: Piano, Game, Android.
APLIKASI MEDIA PROMOSI SITUS PENINGGALAN SEJARAH ISLAM PROVINSI BENGKULU MENGGUNAKAN 3DS MAX Ridho Mangkondo; Khairil Khairil; Indra Kanedi
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 1, No 2 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v1i2.82

Abstract

ABSTRAKPenelitian ini bertujuan untuk mempromosikan Tempat Peninggalan Sejarah Islam Provinsi Bengkulu dengan format 3D. Metode dalam mengumpulkan data dengan menggunakan metode observasi wawancara dan studi pustaka, yang mengambil datanya pada Dinas Pariwisata dan kebudayaan Provinsi Bengkulu. Hasil dan Pembahasan Sistem Informasi Dinas Pariwisata dan Kebudayaan Provinsi Bengkulu menggunakan 3DS MAX ini dalam pembuatan Visualisasi Infrastruktur tempat-tempat Bersejarah. Berdasarkan dari hasil pengujian sistem dapat diambil kesimpulan bahwa Aplikasi Media Promosi Situs Peninggalan Sejarah Islam Provinsi Bengkulu Menggunakan 3DS MAX suatu Program Aplikasi untuk membuat Animasi yang sangat handal, Animasi ini dibuat sebagai informasi dan pengetahuan tentang cara pembuatan Animasi 3DS MAX Media Promosi Situs Peninggalan Sejarah Islam Provinsi Bengkulu  dan dapat menjadi media promosi dan memperkenalkan peninggalan Islam Provinsi Bengkulu  kepada masyarakat umum.Kata Kunci: Aplikasi Media Promosi Situs Peninggalan Sejarah Islam Provinsi Bengkulu Menggunakan 3DS Max ABSTRACTThis study aims to promote the Islamic History Heritage Site of Bengkulu Province in 3D format. The method of collecting data using the method of interview observation and literature study, which took the data at the Department of Tourism and Culture of Bengkulu Province. The Results and Discussion of the Information System of the Tourism and Culture Office of the Bengkulu Province uses 3DS MAX in making Visualization of Infrastructure of Historic Sites. Based on the results of the testing system can be concluded that the Application Media Promotion of World Heritage Islamic History Bengkulu Province Using 3DS MAX an application program to create animations that are highly reliable, This animation was created as an information and knowledge about how to manufacture Animation 3DS MAX Media Promotion of World Heritage Islamic History Bengkulu Province and can be a promotional media and introduce the Islamic heritage of Bengkulu Province to the general public.Keywords: Media Application Promotion of Bengkulu Province Islamic Heritage Relic Site Using 3DS Max
Website Security Analysis Using Penetration Testing Method Tio Rahmadi; Khairil Khairil; Reno Supardi
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 2, No 2 (2021)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v2i2.428

Abstract

Penetration testing is one method to secure websites from attacks by irresponsible people or hackers. With this method, website owners can find out where the vulnerabilities are on the website. This study aims to test the level of security on a website. The penetration testing method used is the Zero Entry hacking method with 4 stages, namely: reconnaissance, scanning, exploitation, and post exploitation and maintaining access. The results obtained from this study are that High Court of Bengkulu’s website has 4 vulnerabilities that have been successfully exploited, there is 1 vulnerability that is in the High category, and 3 vulnerabilities that are categorized as medium, the results of the exploitation test that were successfully carried out were measured using the Common Vulnerability Scoring System (CVSS), therefore it can be seen that the overall level of vulnerability of High Court of Bengkulu’s website has a score of 6.0 (medium), which means that High Court of Bengkulu’s website is quite safe against cyber attacks. 
Filtering Firewalls Using Untangle for Network Security Systems at Berlin Computer Heru Eko Saputro; Khairil Khairil; Hari Aspriyono
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 2, No 1 (2021)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v2i1.421

Abstract

The purpose of this study is to create an expert system application that can be used to diagnose diseases caused by the coxsackie virus in children using the certainty factor method. Viral infectious disease is a collection of types of diseases caused by viruses that easily attack children. Diseases that often occur in children are caused by very vulnerable viruses, this is because the immune system in the child's body has not been fully developed. One of the viruses that often attack children, among others, is the Coxsackie Virus. Coxsackie is a type of disease caused by the Coxsackie virus, which is a type of RNA virus. This virus is transmitted through the fecal oral route, namely bacteria from feces or feces that move from one person to another and enter the mouth of the other person. This system is designed using PHP Programming Language and MySQL Database. With this expert system, it is easier for users to consult about diseases caused by the Coxsackie Virus in children.
SISTEM INVENTORY BRIKET BATU BARA PT. BENGKULU MANDIRI MENGGUNAKAN VISUAL BASIC.NET Rute Adeya Saputra; Khairil Khairil; Ricky Zulfiandry
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 1, No 2 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v1i2.83

Abstract

ABSTRAKInventory atau persediaan bukan merupakan hal yang asing lagi bagi setiap perusahaan. Namun masalah inventory terkadang masih menjadi salah satu kendala untuk mencapai tujuan perusahaan, karena sistem inventory yang tidak terkendali dan tidak adanya pengawasan yang benar serta metode yang dapat dijalankan dengan baik. PT. Bengkulu Mandiri mempunyai bidang yang bergerak dalam penjualan briket batu bara. Dalam menjalankan usahanya masih menggunakan sistem manual dengan cara memasukan data-data ke dalam buku. Untuk menghindari persediaan yang berlebihan maka seharusnya perusahaan ini membutuhkan sistem inventory yang berbasis komputer untuk membantu meningkatkan kualitas yang dibutuhkan oleh perusahaan dan mencegah terjadinya penumpukan persediaan. Implementasi sistem menggunakan bahasa pemrograman Visual Basic.Net dan metode penelitian yang digunakan pada penelitian ini adalah metode waterfall.metode waterfall mampu melakukan analisa kebutuhan yang digunakan untuk mengetahui dari kelemahan sistem yang lama, kemudian membuat desain dari rancangan tersebut dan dilanjutkan dengan pembuatan rancangan sistem baru. Hasil dari penelitian adalah aplikasi inventori ini diharapkan dapat memberikan kemudahan bagi petugas dalam melakukan kontrol serta dapat membantu proses pengelolaan transaksi pembelian, proses produksi dan transaksi penjualan melalui fungsi otomatisasi, sehingga proses pengelolaan lebih efektif dan efisien.Kata kunci :Sistem Inventori, Briket Batu Bara, Visual Basic.Net ABSTRACTInventory is not a strange thing for every company. But inventory problems are sometimes still one of the obstacles to achieving company goals, due to an uncontrolled inventory system and the lack of proper supervision and methods that can be run properly. PT. Bengkulu Mandiri has a field that is engaged in the sale of coal briquettes. In carrying out its business, it still uses a manual system by entering data into books. To avoid excessive inventory, this company should need a computer-based inventory system to help improve the quality needed by the company and prevent inventory buildup. The system implementation uses the Visual Basic.Net programming language and the research method used in this study is the waterfall method. the waterfall method is able to analyze the needs that are used to find out the weaknesses of the old system, then make the design of the design and proceed with making a new system design. The results of this research are the application of inventory is expected to provide convenience for officers in controlling and can help the process of purchasing transaction management, production processes and sales transactions through the automation function, so that the management process is more effective and efficient.Keywords: Inventory System, Coal Briquettes, Visual Basic.Net
Sistem Pakar Penanganan Kasus Sengketa Tanah Menggunakan Metode Backward Chaining Sapri sapri; Khairil Khairil
Jurnal Teknik Vol 17 No 2 (2019): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (928.158 KB) | DOI: 10.37031/jt.v17i2.28

Abstract

Land dispute is a conflict between two or more parties that have different interests in one or several objects of land rights that can result in legal consequences for both. Problems to explain government regulations and legislation relating to land dispute cases in a simple way that is, explained the rules that correspond to the problems that occur. This makes it difficult for a lawyer to deal with many clients and different cases. The purpose of this study is to design the Expert System for Handling Land Dispute Cases using the Backward Chaining Method. The study was conducted to analyze the existing needs, collect data, design, implement the results of the design into the application that is used, after that will be tested and maintained the system. The results of the study show that the existence of this expert system, it provides very meaningful benefits for the client, namely facilitating the client to carry out consultations regarding the handling of land dispute cases.
Implementasi Metode SAW dalam Penilaian Kinerja Tenaga Harian Lepas Khairil; Hari Aspriyono
Jurnal Teknik Vol 19 No 1 (2021): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v19i1.148

Abstract

The performance assessment of Civil Servants at the Bengkulu Province Communication, Informatics, and Statistics Service (Diskominkotik) process has utilized an e-performance application. However, the assessment of daily workers' performance is not included, which means evaluating their performance and competence would take a long time. This study aims to determine daily workers to get the best performance rewards using the Simple Additive Weighting (SAW) method. The research method used was the waterfall method, supported by data from observations, interviews, and questionnaires. Unified Modeling Language (UML) was used to analyze and design the system and in the coding stage, Microsoft Visual Studio 2010 software connected to a MySQL database was used, and in the testing stage, a Black-box testing approach was employed. The results showed that the implementation of the SAW method in the decision support system application could speed up the process of evaluating the performance of daily workers at Bengkulu Province Diskominkotik. Furthermore, daily workers’ performance appraisal became more objective because it involves the participation of many parties so that the results of the best daily worker employee performance appraisal can be accepted by various parties.
An Analysis and Design of Network Security Using Firewall at the Library and Archives Services of Bengkulu province Defri Riyanto; Khairil Khairil; Eko Prasetiyo Rohmawan
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 1 No. 2 (2021): DESEMBER
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4158.541 KB) | DOI: 10.53697/jkomitek.v1i2.280

Abstract

This study is based on the problems that are often encountered in the research location, namely how to secure the inlislite server by designing network security using Packet Filter Firewall of IPtables. The purpose of this study is to optimize the data security of the inlislite system in the Library and Archives Service of Bengkulu Province. The method used is the Network Development Life Cycle (NDLC) method, a cycle of network design stages that can guide a network design, which depends on the size of the project to be implemented and the purpose of the project. By testing a Denial of Service (DoS) attack against inlislite using hping3 on linux, the inlislite website can no longer be accessed. Therefore, the author designed a new system to secure the inlislite server from unwanted attacks using the IPTables firewall filter then it can become a firewall that will ward off Distributed Denial of Service and Denial of Service attacks on inlislite servers. From the results of research and testing that has been carried out, the IPTables firewall is very good for securing servers in the Library and Archives Service of Bengkulu Province and applying more rules to clients in terms of internet use.