Articles
ANIMASI INTERAKTIF DALAM MENDUKUNG PROSES PEMBELAJARAN KONVERSI SUHU
Bella, Hafifa;
Hidayatun, Nunung;
Amico, Andri
Jurnal Sistem Informasi Vol 3 No 2 (2014)
Publisher : STMIK ANTAR BANGSA
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (598.103 KB)
Abstract— Interactive animation in the form of the game known as the entertainment media, opinion like these that make our society less utilize games as media of learning. Though the nature of the game has a challenging, fun and addictive that is very effective to educate the public. But it is gaming world as media of learning in Indonesia has not long tradition. Various issues such as lack of resources also make educational games underused by the public. For this reason the writer was challenged to create a game that is educating but also still fun. In this game the user will learn the temperature conversion, which is a subject matter physics junior high school level. Users can select the for materials that have been provided in this game. Within each material, the user can learn the formula, example problems, see the simulation and doing exercises. If the user successfully pass the exercises, there will be a reward in each of these materials.  Intisari— Animasi interaktif dalam bentuk game dikenal sebagai media hiburan, pandangan seperti inilah yang membuat masyarakat kita kurang memanfaatkan game sebagai media pembelajaran. Padahal game memiliki sifat dasar yang menantang, menyenangkan dan membuat ketagihan sehingga game sangat efektif untuk mengedukasi masyarakat. Namun memang ranah media game sebagai media pembelajaran di Indonesia belum memiliki tradisi yang panjang. Berbagai masalah seperti kurangnya sumber daya juga membuat game edukasi kurang dimanfaatkan oleh masyarakat. Untuk itulah penulis merasa tertantang untuk membuat sebuah game yang mengedukasi namun tetap menyenangkan. Pada game ini pengguna akan mempelajari konversi suhu, dimana materi tersebut merupakan mata pelajaran Fisika tingkat SMP. Pengguna bisa memilih empat materi yang telah disediakan dalam game ini. Di dalam masing-masing materi, pengguna dapat belajar rumus, contoh soal, melihat simulasi serta mengerjakan latihan-latihan soal. Jika pengguna berhasil lulus mengerjakan soal, maka akan ada reward di masing-masing materi tersebut. Kata Kunci— Animasi Interaktif, game edukasi, suhu.
PENDEKATAN CLASSIC LIFE CYCLE DALAM PERANCANGAN WEB E-COMMERCE UNTUK PENJUALAN PAKAIAN ANIME
Sentosa, Joni Pranata;
Hidayatun, Nunung
Jurnal Sistem Informasi Vol 5 No 1 (2016)
Publisher : STMIK ANTAR BANGSA
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (628.934 KB)
Abstract— In Indonesia, the typical Japanese animation (anime) favored by many people. The anime fever makes people look for things that relate to their favorite anime, one of which is clothing with motifs of anime. At least distro or stores that sell clothes anime as well as the limitations of the location as it is only found in a few areas only, making an anime lovers anime difficulty in getting the clothes she wanted. With the web-based sales (e-commerce) can facilitate various parties, the distributions and also the anime lovers. Research Methods used by the author is a Software Development method which consists of three stages: Needs Analysis, Software Design, Implementation and Testing Unit, for which Data Collection Techniques: Observation and Study Library. Results achieved author that e-commerce website can be created using the programming language PHP and MySQL. Advantages of ordering products on this website save operating costs, promotional costs and labor time compared to booking directly and buyers can view a product category page of this website.Intisari— Di Indonesisa animasi khas jepang (anime) digemari oleh banyak orang. Demam anime tersebut membuat orang mencari hal-hal yang berhubungan dengan anime favoritnya, salah satunya adalah pakaian dengan motif anime. Sedikitnya distro atau toko yang menjual baju-baju anime serta keterbatasan lokasi karena hanya terdapat pada beberapa daerah saja, membuat seorang pecinta anime kesulitan dalam mendapatkan pakaian anime yang diinginkannya. Metode Penelitian yang digunakan penulis adalah Metode Pengembangan Perangkat Lunak dengan pendekatan classic life cycle, dengan Teknik Pengumpulan Data yaitu: Pengamatan dan Studi Pustaka. Hasil yang dicapai penulis bahwa website e-commerce dibuat menggunakan bahasa pemrograman PHP dan MySQL. Dengan adanya penjualan berbasis web (e-commerce) dapat menguntungkan berbagai pihak, pihak distro dan juga pihak pecinta anime.Kata Kunci— Classic Life Cycle, E-commerce. Penjualan Pakaian
Pembangunan e-Commerce Berbasis Web untuk Strategi Penjualan CCTV
Pudjiarti, Eni;
Yana, Adelia Alvi;
Hidayatun, Nunung
Jurnal Sistem Informasi Vol 8 No 1 (2019): Volume 8
Publisher : STMIK ANTAR BANGSA
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (511.905 KB)
Abstract— In the era of computerization if it still uses paper facilities as a medium for processing and storing data and as information dissemination is perceived to be less effective and inefficient, because the nature of the paper is static and important data storage owned by a company or online sales agency or e-commerce is a business applications and processes that connect shops and consumers through electronic transactions and can help the store in marketing the maximum product. So that work unit work is more effective and efficient. So there is a need for an information system that supports the CCTV sales system, as well as PT. Solusindo's Innovation Tool that really needs this web design application. System development research conducted using the waterfall model method and data collection method. The results of this study are a web-based information system application that can be directly applied to facilitate the online sales system at PT. Solusindo Innovation Tool.      Intisari—Dalam era komputerisasi jika masih menggunakan sarana kertas sebagai media pengolahan dan penyimpanan data serta sebagai penyebaran informasi dirasakan kurang efektif dan tidak efisien, karena sifat kertas tersebut adalah statis dan penyimpanan data penting yang dimiliki oleh suatu perusahaan atau instansi Penjualan online atau e-commerce adalah suatu aplikasi dan proses bisnis yang menghubungkan toko dan konsumen melalui transaksi elektronik dan dapat membantu pihak toko dalam pemasaran produk yang maksimal. Agar pekerjaan unit kerja lebih efektif dan efisien. Maka membutuhkan sekali adanya suatu sistem informasi yang menunjang dalam hal sistem penjualan CCTV, begitu pula dengan PT. Piranti Inovasi Solusindo yang sangat membutuhkan aplikasi rancangan web ini. Penelitian pengembangan sistem yang dilakukan menggunakan metode pengumpulan data dan model waterfall. Hasil dari penelitian ini adalah sebuah aplikasi sistem informasi berbasis web yang dapat langsung diterapkan untuk mempermudah sistem penjualan online pada PT. Piranti Inovasi Solusindo. Kata Kunci— e-Commerce, Sistem Informasi, Penjualan, CCTV.
WAITING LINE METHOD DENGAN MODEL MULTI CHANNEL UNTUK EVALUASI PELAYANAN ADMINISTRASI
Hidayatun, Nunung
Jurnal Teknik Informatika Vol. 1 No. 1 (2015): JTI Periode Februari 2015
Publisher : LPPM STMIK ANTAR BANGSA
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.51998/jti.v1i1.24
Abstract Evaluation is one of the important aspects needed to determine the success of a system. By doing evaluations can also be used for system development towards better. This study evaluates the existing system of administrative services to the campus BSI Cengkareng Waiting Line Method method. Queue is a regular occurrence in everyday life. Queues arise due to the need for services exceeds the ability (capacity) services or facilities services, so that users of the facility who arrived could not get immediate service due to the busyness of service. Based on the analysis and calculations using the Waiting Line Method, it can be concluded that the queuing system is currently running on campus Cengkareng BSI can not fully meet the needs of its customers. So the system needs to be made an orderly queue to prevent accumulation or mass in the queue in front of administration. Intisari— Evaluasi merupakan salah satu aspek penting yang diperlukan untuk mengetahui keberhasilan suatu sistem. Dengan melakukan evaluasi dapat pula digunakan untuk pengembangan sistem ke arah yang lebih baik. Penelitian ini melakukan evaluasi sistem pelayanan administrasi yang ada kampus BSI Cengkareng dengan metode Waiting Line Method. Antrian adalah suatu kejadian biasa dalam kehidupan sehari-hari. Antrian timbul disebabkan oleh kebutuhan akan layanan melebihi kemampuan (kapasitas) pelayanan atau fasilitas layanan, sehingga pengguna fasilitas yang tiba tidak bisa segera mendapat layanan disebabkan kesibukan layanan. Berdasarkan analisa dan penghitungan menggunakan Waiting Line Method, maka dapat disimpulkan bahwa sistem antrian yang saat ini berjalan pada kampus BSI Cengkareng belum dapat sepenuhnya memenuhi kebutuhan para konsumennya. Sehingga perlu dibuatnya sistem antrian yang tertib agar tidak terjadi penumpukan atau antrian masal di di front administrasi. Kata kunci: evaluasi, antrian, waiting line method, pelayanan.
WAITING LINE METHOD DENGAN MODEL MULTI CHANNEL UNTUK EVALUASI PELAYANAN ADMINISTRASI
Hidayatun, Nunung
Jurnal Teknik Informatika Vol 1 No 1 (2015): JTI Periode Februari 2015
Publisher : LPPM STMIK Antar Bangsa
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.51998/jti.v1i1.24
Abstract Evaluation is one of the important aspects needed to determine the success of a system. By doing evaluations can also be used for system development towards better. This study evaluates the existing system of administrative services to the campus BSI Cengkareng Waiting Line Method method. Queue is a regular occurrence in everyday life. Queues arise due to the need for services exceeds the ability (capacity) services or facilities services, so that users of the facility who arrived could not get immediate service due to the busyness of service. Based on the analysis and calculations using the Waiting Line Method, it can be concluded that the queuing system is currently running on campus Cengkareng BSI can not fully meet the needs of its customers. So the system needs to be made an orderly queue to prevent accumulation or mass in the queue in front of administration. Intisari— Evaluasi merupakan salah satu aspek penting yang diperlukan untuk mengetahui keberhasilan suatu sistem. Dengan melakukan evaluasi dapat pula digunakan untuk pengembangan sistem ke arah yang lebih baik. Penelitian ini melakukan evaluasi sistem pelayanan administrasi yang ada kampus BSI Cengkareng dengan metode Waiting Line Method. Antrian adalah suatu kejadian biasa dalam kehidupan sehari-hari. Antrian timbul disebabkan oleh kebutuhan akan layanan melebihi kemampuan (kapasitas) pelayanan atau fasilitas layanan, sehingga pengguna fasilitas yang tiba tidak bisa segera mendapat layanan disebabkan kesibukan layanan. Berdasarkan analisa dan penghitungan menggunakan Waiting Line Method, maka dapat disimpulkan bahwa sistem antrian yang saat ini berjalan pada kampus BSI Cengkareng belum dapat sepenuhnya memenuhi kebutuhan para konsumennya. Sehingga perlu dibuatnya sistem antrian yang tertib agar tidak terjadi penumpukan atau antrian masal di di front administrasi. Kata kunci: evaluasi, antrian, waiting line method, pelayanan.
PENDEKATAN CLASSIC LIFE CYCLE DALAM PERANCANGAN WEB E-COMMERCE UNTUK PENJUALAN PAKAIAN ANIME
Joni Pranta;
Nunung Hidayatun
IJCIT (Indonesian Journal on Computer and Information Technology) Vol 1, No 1 (2016)
Publisher : LPPM Universitas Bina Sarana Informatika
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (458.005 KB)
|
DOI: 10.31294/ijcit.v1i1.421
Abstract - In Indonesia, the typical Japanese animation (anime) favored by many people. Has fans of all ages ranging from children, adolescents and adults. The anime fever makes people look for things that relate to their favorite anime, one of which is clothing with motifs of anime. At least distro or stores that sell clothes anime as well as the limitations of the location as it is only found in a few areas only, making an anime lovers anime difficulty in getting the clothes she wanted. With the web-based sales (e-commerce) can facilitate various parties, the distributions and also the anime lovers. Research Methods and Data Collection Techniques used by the author is a Software Development method which consists of three stages: Needs Analysis, Software Design, Implementation and Testing Unit, for which Data Collection Techniques: Observation and Study Library. Results achieved author that e-commerce website can be created using the programming language PHP and MySQL. Advantages of ordering products on this website save operating costs, promotional costs and labor time compared to booking directly and buyers can view a product category page of this website.Keywords: E-Commerce, Anime ClothingAbstrak - Di Indonesia animasi khas jepang (anime) digemari oleh banyak orang. Memiliki penggemar dari berbagai kalangan usia mulai dari anak-anak, remaja dan orang dewasa. Demam anime tersebut membuat orang mencari hal -hal yang berhubungan dengan anime favoritnya, salah satunya adalah pakaian dengan motif anime. Sedikitnya distro atau toko yang menjual baju-baju anime serta keterbatasan lokasi karena hanya terdapat pada beberapa daerah saja, membuat seorang pecinta anime kesulitan dalam mendapatkan pakai an anime yang diinginkannya. Metode Penelitian dan Teknik Pengumpulan Data yang digunakan penulis adalah Metode Pengembangan Perangkat Lunak dengan pendekatan classic life cycle, dan Teknik Pengumpulan Data yaitu: Pengamatan dan Studi Pustaka. Hasil yang dicapai penulis bahwa website e-commerce dibuat menggunakan bahasa pemrograman PHP dan MySQL. Dengan adanya penjualan berbasis web (e-commerce) dapat menguntungkan berbagai pihak, pihak distro dan juga pihak pecinta anime.
Aplikasi E-News Untuk Informasi Berita Teknologi Komputer Dengan Pendekatan Classic Life Cycle Model
Susafaati Susafaati;
Nunung Hidayatun;
Hidayanti Murtina
Jurnal Teknik Komputer AMIK BSI Vol 8, No 1 (2022): JTK Periode Januari 2022
Publisher : Universitas Bina Sarana Informatika
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (547.896 KB)
|
DOI: 10.31294/jtk.v8i1.11424
Current technology has undergone rapid development especially komputer technology, so it has an impact in increasing the effectiveness and efficient in work. As well as information and communication technology especially the internet that encourages the dissemination of an information or news that is wider and the technology used to convey the needs of the community will be news that is easily accessible and up to date news portal website using IE. Despite its advanced technology, not a few among the public who still do not know in operating the komputer. Therefore, the authors are interested in to make a website portal news komputer technology. The purpose of this research was able to build a web that can render the information source for the public to better recognize and know how to operate the komputer correctly. And methods used in the design of the web include the observation and study of the literature, analysis, design, testing (testing) as well as modeling technique which is described with the Unifield Modeling Language (UML). The expected results are can do spread the news or information about komputer technology through the medium of the internet.
PEMBANGUNAN WEB E-COMMERCE B2B UNTUK MENINGKATKAN PEMASARAN PRODUK MENGGUNAKAN LINEAR SEQUENTIAL MODEL
Nunung Hidayatun;
Susafaati Susafaati;
Hidayanti Murtina
Paradigma Vol 22, No 2 (2020): Periode September 2020
Publisher : LPPM Universitas Bina Sarana Informatika
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (648.8 KB)
|
DOI: 10.31294/p.v22i2.7981
Internet causes trading activities to develop, namely by the existence of online product sales, this facility is called e-commerce. PT. Victoria Label is a PMA (Foreign Investment) company engaged in making woven labels and printed labels (printing labels), seal logos, and leather embosses, which of course are eager to get far greater profits by increasing product marketing. However, the business processes currently being implemented are fairly conventional, such as exhibitions, telephone sales, e-mails and other promotional media which have an impact on the high costs incurred and are considered to be less effective and efficient. Therefore, e-commerce web development at PT Victoria Label is deemed necessary to help improve the company's progress, using the Linear sequential model in the design of information systems. The results of this study are the application of e-commerce with B2B models to control business processes and to bring various efficiency of operational activities to the company. Keywords: E-Commerce, B2B, Linear sequential model, system design.
Perancangan Sistem Tempat Sampah Pintar Dengan Sensor HCRSF04 Berbasis Arduino UNO R3
Anus Wuryanto;
Nunung Hidayatun;
Mia Rosmiati;
Yusnia Maysaroh
Paradigma Vol 21, No 1 (2019): Periode Maret 2019
Publisher : LPPM Universitas Bina Sarana Informatika
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (673.128 KB)
|
DOI: 10.31294/p.v21i1.4998
Every day humans produce waste, both household and industrial waste that has various forms and types. Garbage can be a problem because it interferes with human health, causing foul odors and air pollution. The awareness of disposing of garbage in its current place is considered to be very lacking. This is because trash cans are still using a simple method that is by manually opening and closing the trash can. This will cause the hands to be very vulnerable to bacteria from garbage. In this study, it was explained how to design smart bins that could function to attract the public in general and students of SDN Tridayasakti 02 Tambun Selatan to dispose of their places using Arduino Uno R3. Another benefit is to make people aware of the importance of health by removing trash. The method used to detect this object is the method of racang bangun which consists of several stages, namely (1) Needs Analysis, (2) Design, (3) Implementation of the Series, (4) Testing Tools.
KAJIAN TEKNOLOGI SISTEM UJIAN ONLINE DENGAN MENGGUNAKAN MODEL UTAUT
Nunung Hidayatun
Paradigma Vol 15, No 1 (2013): Periode Maret 2013
Publisher : LPPM Universitas Bina Sarana Informatika
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
Full PDF (382.583 KB)
|
DOI: 10.31294/p.v15i1.2200
Online examination system is the system of evaluation of student learning online through thewebsite. This study aims to determine the acceptance of the use of technology in onlineexamination system and the factors that influence the model Unified Theory Of Acceptance AndUse Of Technology (UTAUT) that have been modified. Statistical test methods Structural EquationModeling (SEM) that will be analyzed using AMOS software, so expect the research the institutionget information related to the factors that influence the attitudes and behavior of the users ofonline exam system. From the results of SEM analysis found that the model did not fit. Therefore,the use of analysis. The factors that influence it are performance expectancy, and social influence,explain 42.9% of the variance.Keywords: Unified Theory Of Acceptance And Use Of Technology (UTAUT), Online Testing System.