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Design of Integrated School Learning Information System Using CodeIgniter Framework Arista Pratama; Asif Faroqi; Eka Prakarsa Mandyartha
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.3326

Abstract

The development of Information and Communication Technology (ICT) requires schools to always improve the quality of learning by utilizing the use of ICT. The development of ICT in schools provides many new opportunities that can support the learning process. The use of ICT plays an important role in improving the quality of education by increasing the development of educational content, supporting administrative processes in schools, and increasing access to education for teachers and students through distance learning. Utilization of ICT in the school environment can also assist in evaluating and improving the abilities and knowledge of each student. This study aims to design an integrated school learning information system using the CodeIgniter framework. The design of the integrated school learning information system model uses the Unified Modeling Language (UML). The design of the integrated school learning information system uses the PHP programming language and MySQL as the database. Integrated school learning information system includes various features e-modules, e-daily tasks, question banks, e-tests, e-reports, and e-monitoring. Integrated school learning information system is expected to improve the quality of learning so that it can improve students' abilities and knowledge. Integrated school learning information system is also expected to make it easier to obtain information on the results of evaluating students' abilities and knowledge as well as being a medium that can improve student achievement and quality of graduation.
Community Services on Website Development for Agripina Kindergarten Surabaya as a School Profiling Media Eka Prakarsa Mandyartha; Eva Yulia Puspaningrum
Nusantara Science and Technology Proceedings 7st International Seminar of Research Month 2022
Publisher : Future Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/nstp.2023.33101

Abstract

Agripina Kindergarten Surabaya, located in Rungkut District, Surabaya City, is an educational institution for pre-school education for early childhood and kindergarten. Agripina Kindergarten as an educational institution must be active in advancing the institution. The progress of educational institutions can be seen from the effectiveness in promoting schools to the community so that they can attract public interest in schools to these educational institutions. The rapid development of technology can be utilized by institutions in building relationships with the community and providing various information and facilities related to schools. This can be realized through the school website. The school website serves as a school profiling media. for that required the ability of human resources or teachers there in creating and managing web applications. Through the website as a school profiling medium, the identity of the school, the school's vision and mission, curriculum, teachers, student activities, and school facilities and infrastructure can be displayed. Through community service activities carried out by a team of lecturers from UPN veterans of East Java, they will provide training in the field of web creation and management for teachers there. Creating a basic school website through WordPress is taught through this activity, which serves as a type of training. WordPress is a website-based Content Management System (CMS) platform that can be operated by the public, without having special skills in the field of information technology such as programming. This community service activity aims to provide training to Agripina Kindergarten teachers to have the insight and skills to build a simple school website, it is hoped that teachers can use the website to build school profiling media to present themselves in the world of online portals.
A Motorcycle Safety System Design based on the Internet of Things Annisaa Sri Indrawanti; Ridho Rahman Hariadi; Eka Prakarsa Mandyartha; Agung Mulyono
Jurnal Teknologi dan Manajemen Vol 5, No 2 (2024): July
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat ITATS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.jtm.2024.v5i2.5983

Abstract

A huge number of motorbike thefts are still happening in Surabaya City. The most way the thief does to steal the motorbike is damaging the ignition lock using a "T key" so that the motorbike can be started and can be taken easily by thief. Besides that, there are still many other ways to thief the motorbike. The number of theft cases indicates that there are some weaknesses in the safety system on motorbikes made by manufacturers, especially on motorbikes that use the conventional ignition lock system. Along with the rapid development of increasingly sophisticated technology, it can be utilized to improve the security system on motorbikes. The conventional ignition lock is very easy to break into and is not effective in preventing theft. Designing a system that can turn on a motorcycle through an e-KTP scanning using RFID can be the respond to the huge number of theft cases in Surabaya City. This system uses NodeMCU ESP8266 as a microcontroller that is connected to modules such as RFID, GPS, and relays. Through this system, the owner can also monitor the position of his motorcycle through an application connected to the GPS and microcontroller placed in the motorcycle. In case of theft, the motorcycle owner can turn off the motorcycle through the application then the motorcycle will die and cannot be restarted.
Harmony Search Algorithm Optimization of Fuzzy C-Means for a Hybrid Filtering Movie Recommendation System Muftah Hi M Naser; Eka Prakarsa Mandyartha; M. Muharrom Al Haromainy
bit-Tech Vol. 8 No. 2 (2025): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v8i2.3258

Abstract

In the era of increasingly abundant digital content, personalized recommendation systems play a critical role in helping users efficiently identify relevant movies. However, traditional approaches such as Collaborative Filtering (CF) and Content-Based Filtering (CBF) continue to suffer from data sparsity, cold-start limitations, and unstable clustering performance. To address these constraints, this study proposes a novel hybrid recommendation framework that integrates Harmony Search (HS) optimization with Fuzzy C-Means (FCM) clustering inside a Hybrid Filtering (HF) architecture. Using a subset of the MovieLens dataset consisting of 560 users who rated the same 37 movies, 60% of the rating values were randomly removed to simulate sparse conditions. HS is employed to optimize the initialization of FCM centroids, improving clustering stability and reducing susceptibility to local minima. The resulting clusters are then leveraged in a hybrid combination of CF and CBF to generate final predictions. Experimental results indicate that the optimal configuration (num_cluster = 4, m = 1.5, α = 0.7) achieves RMSE = 0.8974, MAE = 0.7011, Precision = 0.7515, and Recall = 0.4628. Compared to baseline models, the proposed HS–FCM–HF framework improves RMSE by 37.3% over CBF-only and maintains 7.4% better Precision than CF-only, demonstrating stronger robustness and balanced performance under high sparsity. These findings highlight the theoretical and practical value of integrating metaheuristic optimization with hybrid filtering to enhance both accuracy and generalization. Future work may incorporate multimodal features or real-time adaptive mechanisms to further strengthen personalization capability.
Mobile Legends Match Outcome Prediction Based on Players Statistics Using CatBoost and XGBoost Ciptaagung Firjat Ardine; Eka Prakarsa Mandyartha; Achmad Junaidi
bit-Tech Vol. 8 No. 2 (2025): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v8i2.3259

Abstract

Mobile Legends: Bang Bang (MLBB) is a mobile-based Multiplayer Online Battle Arena (MOBA) game with a vast global community and professional ecosystem. Despite the extensive use of machine learning in desktop-based MOBAs such as Dota 2 and League of Legends, predictive modeling for MLBB remains underexplored. This study addresses this research gap by developing and comparing two advanced gradient boosting algorithms CatBoost and XGBoost for predicting match outcomes based on individual player statistics. The dataset, collected through web scraping from the official MPL Malaysia Season 14 website, comprises 1,430 player-level records representing professional-level competitive matches. Both models were trained and evaluated using 5-Fold Cross Validation to ensure stability and robustness. The results indicate that CatBoost achieved the highest predictive accuracy, with an average of 96.15%, outperforming XGBoost, which attained 94.75%. However, XGBoost exhibited exceptional computational efficiency, completing the prediction process 99.62% faster 0.76 seconds compared to CatBoost’s 3 minutes and 21 seconds. These findings highlight the trade-off between accuracy and processing speed in esports predictive modeling. The study demonstrates the potential of gradient boosting approaches for MLBB-specific analytics, providing a novel contribution to the limited body of research on mobile esports prediction. Accordingly, CatBoost is more suitable for analytical or strategic contexts where precision is essential, while XGBoost is better aligned with real-time predictive systems that demand rapid computation and scalability.