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Exploring Children's Social Situation Vocabulary in Children's Novel Narratives Rudi Umar Susanto; Suyatno; Darni
Journal of Social Interactions and Humanities Vol. 3 No. 1 (2024): March 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/jsih.v3i1.8124

Abstract

This research aims to explore children's understanding of social situations contained in children's novel narratives. This research uses a qualitative approach with text analysis to analyze and analyze the social situations that appear in children's novels. The sample of children's novels was purposively selected to cover a wide range of genres and publication periods. In this research, it was found that there were 200 understandings of social situations that appeared in the children's novels that were the research sample. These findings cover the various social contexts faced by child characters in the stories, including interactions with peers, family, teachers, as well as situations in school and society. This research contributes to our understanding of how children's social situation vocabulary is used and understood in the narrative context of children's novels. The discovery of this knowledge provides deeper insight into children's social development and contributes to children's literature and the study of children's literature.
KEEFEKTIFAN MODEL PEMBELAJARAN KOOPERATIF TSTS DALAM MENINGKATKAN PEMAHAMAN SISWA TERHADAP MATERI INDOKABU DI SDN KEPUTRAN I SURABAYA Kaharani, Chanesya Farah; Agus Wahyudi; Rudi Umar Susanto; Sunanto
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 5 No 4 (2025): Vol. 5 No. 4 Edisi November 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v5i4.3577

Abstract

Penelitian ini mengeksplorasi efektivitas model pembelajaran kooperatif Two Stay Two Stray (TSTS) dalam meningkatkan pemahaman siswa kelas 4 terhadap materi "Indonesiaku Kaya Budaya" di SDN Keputran I Surabaya. Tujuan penelitian adalah untuk menganalisis penerapan model TSTS dan tantangan yang dihadapi selama proses pembelajaran. Metode penelian ini menggunakan pendekatan kuantitatif dengan desain one-group pretest-posttest, sampel terdiri dari 36 siswa kelas 4-B yang dipilih secara acak. Hasil penelitian menunjukkan peningkatan signifikan dalam nilai pemahaman siswa, dari rata-rata pretest 55,14 (kategori rendah) menjadi 87,89 (kategori sangat baik) pada posttest. Analisis N-Gain menghasilkan skor rata-rata 0,74 yang tergolong kategori baik. Simpulan menunjukkan bahwa ada peningkatan signifikan dalam nilai pemahaman siswa, dari rata-rata pretest 55,14 (kategori rendah) menjadi 87,89 (kategori sangat baik) pada posttest. Analisis N-Gain menghasilkan skor rata-rata 0,74 yang tergolong kategori baik.  
KEEFEKTIFAN MEDIA PEMBELAJARAN EDUCAPLAY PADA MATA PELAJARAN BAHASA INDONESIA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SD Hilma Ayu Alfanisa; Rudi Umar Susanto; Syamsul Ghufron; Nafiah, Nafiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.42827

Abstract

This study was motivated by the low learning outcomes of students in the Indonesian language subject, particularly on the material of intrinsic elements of narrative texts. The purpose of this study was to examine the effectiveness of Educaplay as a learning media on the learning outcomes of fourth-grade students at SD Iskandar Said Surabaya. This research employed a quantitative approach with a Pre-Experimental Design using a one-group pretest-posttest type. The research sample consisted of 22 students from class IV-B. The research instrument was a multiple-choice test consisting of 10 questions administered for both the pretest and posttest. The pretest results showed that only 4.5% of students achieved the Minimum Mastery Criterion (KKM), with a class average score of 60.45. After the implementation of the Educaplay learning media, the posttest results indicated a significant improvement, with 90.9% of students successfully exceeding the KKM and the average score increasing to 88.64. The N-Gain analysis showed an average score of 0.74, which falls into the high category. Therefore, the Educaplay learning media was proven to be effective in improving Indonesian language learning outcomes of fourth-grade students at SD Iskandar Said Surabaya.