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PENERAPAN MODEL PENEMUAN TERBIMBING UNTUK MENINGKATKAN MOTIVASI, KETERAMPILAN PROSES SAINS, DAN HASIL BELAJAR PADA KONSEP GETARAN, GELOMBANG, DAN BUNYI DI KELAS VIII.2 SMPN 01 KOTA BENGKULU Diatri Novita; Connie Connie; Eko Risdianto
Kumparan Fisika Vol 1 No 1 (2017): Jurnal Pembelajaran Fisika
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (101.612 KB) | DOI: 10.33369/ajipf.1.1.%p

Abstract

The purpose class act  research are to know how to upgrading, motivate students to learn, skill of science process and the result of students at class VIII2 SMPN 01 Kota Bengkulu for frequency, wave, sound already 4 cycles. The subjects of research there are 33 students. The result of research show us the upgraded student’s study activity for every cycles are 21 (cyle I) , 23.5 (cyle II) , 27.5 (cyle III) and 29 (cyle IV). The upgrading of students motivation every indicator of  motivation by cyle I to cyle IV. The indicator of students desire is 25.82 (cyle I) to be 28.6 (cyle IV). The indicator of appreciation to learn is 17.79 (cyle I) to be 19.6 (cyle IV) . the indicator of interest activity of learn is 22.15 (cyle I) to be 24.21 (cyle IV)  finally indicator of study area which condusive so that make student learn more is 18.18 (cyle I) to be 19.67 (cyle IV). Skill of science process show upgrade to show average every aspect skill of science process. Aspect clasification is 64.85 (cyle I), 70.3 (cyle II), 82.25 (cyle III), 92.5 (cyle IV). Aspect hypotesis formula are 54 (cyle I), 79.65 (cyle II) , 80.35 ( cyle III)  and 87.5 (cyle IV). Aspect instrument uses are 82 (cyle I) , 92.95 (cyle II), 93.75 (cyle III), and 95.5 (cyle IV) and 80.35 (cyle IV). The result of study to knowledge aspect rise to completness study as classical 59.4 % (cyle I) not complete as classical is 92.8 % (cyle III) in complete classical and 100% (cyle IV) complete as classical.
PENGARUH MODEL KOOPERATIF TIPE TEAM GAME TOURNAMENT (TGT) DENGAN MEDIA ULAR TANGGA FISIKA TERHADAP MINAT, MOTIVASI DAN HASIL BELAJAR SISWA SMPN 10 KOTA BENGKULU Titin Sundari; Andik Purwanto; Eko Risdianto
Kumparan Fisika Vol 1 No 1 (2017): Jurnal Pembelajaran Fisika
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (133.332 KB) | DOI: 10.33369/ajipf.1.1.%p

Abstract

This study aimed to examine the effect of cooperative learning model TGT using physics ladder snake media to enthusiasm, motivation and student learning outcomes. The method used is a quasi experimental design with nonequivalent control group design  conducted in class VIII SMPN 10 Cities 2016/2017 academic year. The sampling technique usedmethod.  perposive sampling  Collecting data using a questionnaire to students' interest and motivation to the application of the model and test for learning outcomes. Based on the analysis of data obtained an average  N-sciencegain process skillsof 0.49 to 0.35 for the experimental class and control class. The average  N-gain interest in learning of 0.61 to 0.36 for the experimental class and control class. The average  N-gain motivation to learn of 0.67 to 0.48 for the experimental class and control class. The average  N-gain learning outcomes of 0.74 to 0.62 for the experimental class and control class. As for the two independent samples t-test is thitung greater than ttabel  that of 4.14> 2.01 for the interest in learning, 3.95> 2.01 for students' motivation and 3.28> 2.01 for student learning outcomes at significant level ( ? = 0.05). So we can conclude: there is the effect of the application of cooperative learning model TGT using physics ladder snake media to enthusiasm, motivation and learning outcomes of students of SMPN 10 Bengkulu City.Keywords: Cooperative Team Games Tournament (TGT), snake ladder media, learning interest, learning motivation.
PENERAPAN PENDEKATAN SAINTIFIK MELALUI MODEL PROBLEM SOLVING UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN HASIL BELAJAR FISIKA DI KELAS X IPA.1 SMAN 9 KOTA BENGKULU Zulfia Muslimawati; Rosane Medriati; Eko Risdianto
Kumparan Fisika Vol 1 No 1 (2017): Jurnal Pembelajaran Fisika
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (142.072 KB) | DOI: 10.33369/ajipf.1.1.%p

Abstract

This study is a classroom action research conducted in four cycles aims to describe the increase of student learning activities, student learning motivation and student learning outcomes on business and energy concepts. Subjects in this study were students of class X IPA 1 which amounted to 29 people consisting of 14 male students and 15 female students. Results of student activity on cycle I with average score of 20 in active enough category, cycle II of 23 in active enough category, cycle III of 28 in active category, and IV cycle of 29,5 in active category. The result of questionnaire of students' learning motivation in cycle I with average score of 44,48 in medium category, cycle II equal to 51,74 in medium category, cycle III equal to 57,31 in high category, IV cycle equal to 63,86 in high category. Students' learning outcomes of knowledge aspects in the first cycle obtained 70,86% absorption and learning completeness of 37,93% (not completed), cycle II obtained 76,72% absorption and learning completeness of 79,31% (thorough), cycle III absorption of 82,24% And learning completeness 89,66% (complete) and cycle IV absorption of 93,97% and complete learning 100% (thorough). Based on the results of research can be concluded that the application of scientific approach through Problem Solving model can improve student learning activities, student learning motivation and student learning outcomes.Keywords: Scientific Approach, Problem Solving Model, Student Learning Activity, Student Learning Motivation and Student Learning Outcomes
PENGARUH MODEL DISCOVERY LEARNING DENGAN PENDEKATAN SAINTIFIK TERHADAP KETERAMPILAN PROSES SAINS DAN HASIL BELAJAR Melfi Nenchi; Eko Swistoro; Eko Risdianto
Kumparan Fisika Vol 1 No 1 (2017): Jurnal Pembelajaran Fisika
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (141.559 KB) | DOI: 10.33369/ajipf.1.1.%p

Abstract

The purpose of this research is to know the effect of using discovery learning model with scientific approach to science process skill and learning outcomes. The instrument used in this research is the test. The tests in this study include pretest and posttest. The sample was taken using purposive sampling technique obtained by class XI IPA.2 as experimental class and class XI IPA.1 as control class. The result of science process skills can be seen on the difference in scores before being treated with treatment after treatment. The average pretest score for each meeting was 35.1 and the average posttest score for each meeting was 74.0 with the difference in posttest and pretest mean scores was 38.8. Based on the results of data using the t-test two independent samples indicate there is significant influence of the use of discovery learning model with scientific approach to student learning outcomes tcount 3.764 > ttable 2,004. Thus, it can be concluded that there is a significant influence of the use of discovery learning model with a scientific approach to science process skills and student learning outcomes. Keywords: discovery learning model, scientific approach, Science Process Skills and Learning Outcomes
Pengembangan LOM (Learning Object Material) Interaktif Berbasis Video, Infografis, Animasi dan VR dalam Implementasi Pembelajaran Kolaboratif Eko Risdianto; Tri Ariani; Yaspin Yolanda
Pengabdian Kepada Masyarakat Cendekia Vol. 3 No. 2 (2024): Pengabdian Kepada Masyarakat Cendekia
Publisher : Sentra Kekayaan Intelektual dan Publikasi Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan ini dilaksanakan dengan tujuan untuk melatih para dosen di Universitas PGRI Silampari dalam mengembangkan LOM (Learning Object Material) interaktif berbasis video, infografis, animasi dan vr dalam implementasi pembelajaran kolaboratif. Kegiatan yang dilaksanakan pada 12 Juli 2024 ini berlangsung melalui Zoom dan diikuti oleh 38 orang dosen. Kuesioner tertutup dengan 4 pilihan jawaban digunakan sebagai alat penelitian. Analisis statistik deskriptif adalah metode analisis data yang digunakan. Hasil pengisian angket respon oleh peserta pelatihan dijadikan sebagai evaluasi kegiatan. Hasi pengisian angket dianalisis dalam bentuk persentase yang merupakan hasil perhitungan menggunakan Skala Likert yang dimodifikasi. Hasil analisis data menunjukkan bahwa 20 pernyataan positif mengenai kegiatan pelatihan memperoleh jawaban pada kategori sangat setuju. Hal tersebut menunjukkan bahwa responden atau peserta pelatihan memberikan respon yang positif terhadap kegiatan pelatihan pengembangan LOM (Learning Object Material) interaktif berbasis video, infografis, animasi dan vr dalam implementasi pembelajaran kolaboratif.
Development of Digital Module of Virtual Reality-Based Measurement Materials Assisted by MOOCs Platform for Class X High School Students Fahrenda, Veni; Eko Risdianto; Dedy Hamdani
Jurnal Penelitian Pembelajaran Fisika Vol. 16 No. 1 (2025): JANUARY 2025
Publisher : Program Studi Pendidikan Fisika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v16i1.1308

Abstract

The problems that are often experienced in physics learning in the classroom lie in the limited use of learning media so that students' interest and motivation in learning decrease. Therefore, the purpose of this study is to describe the feasibility of the digital module of Virtual Reality-based measurement materials assisted by the MOOCs platform and describe the students' response to the digital module of Virtual Reality-based measurement materials assisted by the MOOCs platform. The research method is (Research and Development) which uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. To determine the feasibility of learning media and student responses to the media that has been designed so that research instruments are used in the form of expert validation questionnaires and student response questionnaires. The results of the study show that the digital module of Virtual Reality-based measurement materials assisted by the MOOCs Platform is very feasible to be used in the physics learning process in schools, with an average feasibility percentage score of 89.94%. In addition, this study was able to increase students' understanding of concepts with an average percentage score of 85.04%. Based on the results of the field test on the response of students, the digital module of Virtual Reality-based measurement materials assisted by the MOOCs Platform is categorized as very good with an average percentage score of 85.81%. Based on the results of the study, it can be concluded that the digital module of Virtual Reality-based measurement materials assisted by the MOOCs Platform is very feasible to use for physics learning and can increase students' understanding of concepts and get a positive response to students.
Development of Digital Module on Kinematics Material Assisted by Artificial Intelligence Video Through MOOCs for Eleventh-Grade HIGH School Students Utami, Cindi Nabila; Eko Risdianto; Purwanto, Andik
Kasuari: Physics Education Journal (KPEJ) Vol. 8 No. 1 (2025): June 2025
Publisher : Universitas Papua, Jurusan Pendidikan Fisika FKIP Unipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37891/kpej.v8i1.793

Abstract

This study aims to develop and test the feasibility of a digital kinematics module for grade XI high school students equipped with Artificial Intelligent (AI) videos and through the Massive Open Online Courses (MOOCs) platform. Analysis, Design, Development, Implementation, and Evaluation are the five steps of the ADDIE development model, which are used in the Research and Development (R&D) process. According to the analysis, students have difficulty understanding physics ideas because there are not enough interesting and interactive learning resources available. The digital module created includes practice questions, quizzes, and videos that are available anywhere, anytime. The results of the study are that students responded well to the curriculum, showing a satisfaction score of 83%. The Artificial Intelligent AI module provides a more engaging and significant educational experience, which is consistent with the Merdeka Curriculum's emphasis on technology-integrated learning.