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PKM-Basic Education in Financing Management Student Organization in Providing Quality Services for Students in Islamic Boarding Schools Moh. Rifa’i; Muhamad Fajar; Ahmad Khoirul Anwar; M. Imron Zahroni; Ahmad Sakir; Bashori Alwi; Ahmad Madadi
Indonesian Journal of Society Development Vol. 2 No. 6 (2023): December 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ijsd.v2i6.7443

Abstract

Quality services certainly require relevant costs and are managed through targeted financing management which has implications for providing quality services. Costs are allocated to priority programs within a certain time in a targeted manner. This service is carried out using a PAR (Participatory Action Research) approach strengthened by field survey methods, analysis of problems developing in the field, FGD (Focus Group Discussion), SWOT analysis, direct action by participants in the field related to cultivation management which can have implications for improving quality services for students. The service program is carried out by implementing field surveys with participants regarding conditions developing in the partner institution environment, then reinforced with FGD (Focus Group Discussion) related to service program priorities that need to be prioritized according to the partner's quality. Then the third step is to strengthen it with the activity of preparing basic financing management workshop materials for santri organizations in order to provide quality services for all santri who live in Islamic boarding schools, and ending with a basic financing management workshop for santri organizations by presenting all the sections involved in a student organization that directly provides services to all students according to their respective work focus
Edukasi Pemanfaatan Minyak Jelantah Dan Daun Kelor Menjadi Sabun Batang Sebagai Upaya Pencegahan Paparan Logam Berat Dari Pewarna Sintetis Dan Pestisida di Desa Tlingsing, Cawas, Klaten Noviana Dewi; Indah Tri Susilowati; Evelyne Heny Lukitasar; Ahmad Khoirul Anwar; Daffina Ramadhani Putri Aribowo; Nastiti Sekar Indrastuti; Nova Erlyta Puspitaningrum; Layla Nur Hidayah; Devina Marva Aristawati; Satriyo Adhe; Saputra, Andi Prasetyo
JURNAL PENGABDIAN TEKNOLOGI TEPAT GUNA Vol 5 No 3 (2024): Teknologi Tepat Guna (JPTTG)
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/jpttg.v5i3.1873

Abstract

Oxidative stress induced in cells by the generation of reactive oxygen species (ROS) is a toxic effect of heavy metals that exceed the threshold if they enter the body and can cause health threats. Apart from heavy metals that can cause oxidative stress are pesticides. The impact of oxidative stress will disrupt health because it has damaging properties on proteins, DNA and lipids. Exposure to heavy metals by workers and pesticides by farmers through skin contact, inhalation or respiration, to reduce the impact of inhalation or contact on the skin, in this service workers and farmers are given PHBS education, and one of them is by maintaining cleanliness after contact with colors or pesticides by means of wash your hands using soap. Community service is provided through counseling methods, health checks in the form of MCU, and making Moringa leaf soap which contains antioxidants
Pengaruh Disiplin Kerja, Kompensasi, dan Kepuasan Kerja Terhadap Kinerja Karyawan PT. Sasana Antik Kabupaten Rembang Ahmad Khoirul Anwar; Muhammad Tahwin
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 6 No. 1 (2025): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v6i1.5911

Abstract

This research explores how work discipline, compensation, and job satisfaction impact employee performance at PT Sasana Antik in Rembang Regency. The researchers used a sample of 62 employees and collected data through questionnaires. Multiple linear regression analysis was used to analyze the data. The results showed that work discipline has a positive but insignificant effect on employee performance, compensation has a significant positive effect on employee performance, and job satisfaction has a positive but insignificant effect on employee performance. The Adjusted R Square value shows that 19.9% of the variation in employee performance can be attributed to the three independent variables, while the remaining 80.1% can be explained by other factors not examined in this study.  
Pengaruh Disiplin Kerja, Kompensasi, dan Kepuasan Kerja Terhadap Kinerja Karyawan PT. Sasana Antik Kabupaten Rembang Ahmad Khoirul Anwar; Muhammad Tahwin
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 6 No. 1 (2025): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v6i1.5911

Abstract

This research explores how work discipline, compensation, and job satisfaction impact employee performance at PT Sasana Antik in Rembang Regency. The researchers used a sample of 62 employees and collected data through questionnaires. Multiple linear regression analysis was used to analyze the data. The results showed that work discipline has a positive but insignificant effect on employee performance, compensation has a significant positive effect on employee performance, and job satisfaction has a positive but insignificant effect on employee performance. The Adjusted R Square value shows that 19.9% of the variation in employee performance can be attributed to the three independent variables, while the remaining 80.1% can be explained by other factors not examined in this study.  
DESAIN ANIMASI 2D SEBAGAI MEDIA PEMBELAJARAN ANAK USIA DINI DENGAN CERITA “AYAM DAN IKAN TONGKOL” Raden Kusuma Candra Gusti Aji; Ahmad Khoirul Anwar; Yudi Wibowo
Canthing Vol. 10 No. 1 (2024): chanting v10n1
Publisher : Akademi Seni dan Desain Indonesia Surakarta

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Abstract

Animation is an image/object that is arranged in a regular manner that will be manipulated and will be arranged within a specified time so that it will make the image/object appear to be moving. At an early age, children cannot learn too hard, so they need a learning method in the form of games. Children are playing while learning. Children prefer learning through animation media. This combination of animation and comics aims to give children a new impression of animation. Moreover, it also aims to train children's reading levels at an early age. The design method used qualitative by collecting data directly through observing children's conditions in the environment, the internet and social media. As a result, this 2D animation was created using comic elements so it creates a new experience for young children and makes children learn through animation. Keywords: Animation, Early Age, Learning
PERANCANGAN VIDEO ADVERTORIAL MUSEUM KERIS NUSANTARA SURAKARTA Indra Hayu Tri Pamungkas; Ahmad Khoirul Anwar; Evelyn Henny Lukitasari
Canthing Vol. 10 No. 1 (2024): chanting v10n1
Publisher : Akademi Seni dan Desain Indonesia Surakarta

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Abstract

Keris Nusantara Museum is one of the museums in the city of Surakarta. This museum holds a lot of historical objects such as keris and spears. Not only does it store historical objects, but this museum also contains lessons about the history, manufacture and story behind the keris itself. This place is great for people who love history. Currently, the interest in the Indonesian Keris Museum is slightly declining because many people prefer to go to modern shopping centers to spend their free time, rather than visiting and studying the history of the past. Therefore, a media was created for the promotional event for the Keris Nusanara Museum. The title of this research is "Designing an Advertorial Video for the Keris Nusantara Surakarta
FILM ANIMASI PENDEK 3D SEBAGAI PERANCANGAN MEDIA EDUKASI TENTANG DEPRESI Akhromul Hakim; Ahmad Khoirul Anwar; Yudi Wibowo
Canthing Vol. 10 No. 1 (2024): chanting v10n1
Publisher : Akademi Seni dan Desain Indonesia Surakarta

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Abstract

Mental health has become a crucial aspect of an individual's well-being. However, it remains a slightly overlooked issue globally. Depression is a common mental health disorder. The need for a creative approach in delivering messages about mental health education and depression is increasingly essential. The goal of this design is to create a concept for a 3D short animated film as an educational media about depression. The design of this 3D animated short film is inspired by the stories of depression survivors. The design method follows the workflow of 3D animation production, including development, pre-production, production, and post-production. The result of this design is a 3D short animated film titled "Lilies," aiming to convey educational messages about mental health and depression through the storyline of the designed 3D animated short film. Keywords: mental health, depression, 3D short animated film, educational media
ANALISIS VISUAL DESAIN VIDEO GAME SUPER MARIO BROS. TAHUN 1985 Mileneo Prayudyanto; Evelyne Henny Lukitasari; Ahmad Khoirul Anwar
Canthing Vol. 10 No. 1 (2024): chanting v10n1
Publisher : Akademi Seni dan Desain Indonesia Surakarta

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Abstract

This article discusses the results of research on the visual design elements and design principles used in the Super Mario Bros. video game. 1985. These two things are reflected in the problem formulation, namely looking for what visual design elements and design principles are used in the video game. Meanwhile, the aim of this research is to find the answers listed in the two problem formulations above. The research method used was descriptive qualitative with primary data, namely the video game itself and secondary by distributing questionnaires or surveys. The result of the research obtained was that Super Mario Bros., released in 1985 for the Nintendo Entertainment System (NES), utilized various visual design elements, including lines, shapes, textures, and colors, to create an iconic and memorable game world. In this research it was found that in the video game Super Mario Bros. 1985 there are several classifications of lines (horizontal and vertical) such as ground lines, block lines, pipe lines, platform lines, enemy lines, and scenery lines. As for shape, various shapes or planes are found in the characters and the number of pixels that make up the characters in the video game. Other design elements are the textures found in solid block textures, ground, backgrounds, and enemies. Meanwhile, Super Mario Bros. 1985 uses a limited color palette, and specific RGB percentages for background colors may not be available or well documented. For the design principles used in the video game Super Mario Bros. 1985 are emphasis, balance, rhythm and unity. Each character, both protagonist and antagonist, has unique characteristics in their design principles. Likewise, for other supporting elements, they have unique characteristics in their design principles. Finally, as a reinforcement of the findings of the design principles used in Super Mario Bros. 1985, a survey (15 questions) was conducted on 52 people and those who answered the survey were 37 people who were respondents with experience of playing this video game. Keywords: visual elements, design principles, Super Mario Bros. 1985
DESAIN WEBSITE E-COMMERCE BATIK KENANGA SUKOHARJO Safitri Nurjannah; Evelyne Henny Lukitasari; Ahmad Khoirul Anwar
Canthing Vol. 10 No. 1 (2024): chanting v10n1
Publisher : Akademi Seni dan Desain Indonesia Surakarta

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Abstract

Indonesia is known as a country that has many cultural variations. As time and technology progress, the spread of batik leads to commercial development, but the more people who buy and sell, the less benefits are created by each business actor, therefore creativity is needed to support economic progress in every sale and one of them is using online-based promotional media such as E-Commerce with a website as a distribution bridge. The solutions offered are marketed through supporting websites. Batik Kenanga is a type of production service in solid form, Batik Kenanga prioritizes quality, but the problem that occurs is that the growth of batik is starting to grow rapidly around it, and requires online introduction, so that it can be accessed by the wider community. . The aim of this final assignment is to expedite the sales process and become a promotional medium. Kenanga Batik sales use qualitative design methods which are then further developed into new, more attractive promotions and are supported by several wider publication media, so that the products offered are widely known. Keywords: Design, Website , E-Commerce, Kenanga Batik