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Pengaruh Pembinaan Toleransi Antar Umat Beragama Pada Mahasiswa di Kota Gorontalo Ibnu Rawandhy N. Hula; Fatimah Djafar; Mujahid Damopolii; Ana Mariana; Abdul Rohman
Al-Ulum Vol. 21 No. 2 (2021): Al-Ulum
Publisher : Institut Agama Islam Negeri (IAIN) Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1584.17 KB) | DOI: 10.30603/au.v21i2.2380

Abstract

This study describes tolerance among religious communities and intolerant behavior in students. It also tests the hypothesis of whether there is a significant influence between fostering tolerance among religious communities and heterogeneous student behavior in the formal educational institutions in Gorontalo City. The study used quantitative research with a correlation method through a simple regression. Data were collected using a closed questionnaire, which involved 67 students. This study showed that there is a significant influence between fostering religious tolerance and intolerant behavior of students. This influence is shown by the regression coefficient number of F-count 115.577 with a significance level of 5% (F-table = 3.99). Besides, the value of determination (R Square) = 0,640 illustrates that tolerance among religious communities has a high effect on the tolerance behavior of students. Thus, it can be stated that 64% of the students’ tolerance behavior is affected by the religious communities’ tolerance, and the rest (36%) is influenced by other factors.
Efektivitas Media Pembelajaran Digital Berbasis Augmented Reality terhadap Materi Peduli Lingkungan pada Peserta Didik Kelas VI di SDN 16 Limboto Isnilah Sipada; Fatimah Djafar; Razak H. Umar; Andi Mariani Ramlan
IHSAN : Jurnal Pendidikan Islam Vol. 4 No. 3 (2026): 2026
Publisher : Yayasan pendidikan dzurriyatul Quran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61104/ihsan.v4i3.8780

Abstract

Penelitian ini mengkaji efektivitas media pembelajaran digital berbasis Augmented Reality (AR) terhadap peningkatan hasil belajar peserta didik kelas VI pada materi peduli lingkungan di SDN 16 Limboto. Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik serta belum optimalnya pemanfaatan media pembelajaran inovatif dalam pembelajaran Pendidikan Agama Islam. Penelitian menggunakan pendekatan kuantitatif dengan metode eksperimen desain one group pretest-posttest. Sampel penelitian berjumlah 26 peserta didik kelas VI. Data dikumpulkan melalui tes pilihan ganda yang diberikan sebelum dan sesudah perlakuan pembelajaran berbasis AR. Analisis data dilakukan melalui uji validitas, reliabilitas, normalitas, uji Wilcoxon, dan uji N-Gain dengan bantuan IBM SPSS Statistics 21. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest sebesar 50,43 meningkat menjadi 84,00 pada posttest. Hasil uji Wilcoxon memperoleh nilai Asymp. Sig. 0,000 sehingga terdapat perbedaan signifikan antara hasil belajar sebelum dan sesudah penggunaan media AR. Hasil uji N-Gain sebesar 66,10% berada pada kategori cukup efektif. Temuan ini menunjukkan bahwa media pembelajaran digital berbasis AR dapat menjadi inovasi pembelajaran interaktif yang bermakna untuk memperkuat pemahaman peserta didik terhadap materi peduli lingkungan dalam Pendidikan Agama Islam.
PENINGKATAN PEMAHAMAN KONSEP BILANGAN MELALUI MEDIA PAPAN FLANEL ANGKA PADA SISWA JENJANG DASAR Sarwandi Kobandaha; Fatimah Djafar; Miftha Huljannah
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 3 (2026): Juli
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/2s7a3k13

Abstract

This study aims to examine the use of number flannel board media and its effect on improving understanding of number concepts among Grade I students at SDN 7 Limboto. It employs Classroom Action Research involving 18 students — 10 boys and 8 girls — together with the class teacher, during the academic year 2026. Data were analysed primarily based on the level of learning mastery achieved across successive stages of the research. Findings demonstrate that the number flannel board effectively supported better understanding of number concepts, shown through consistent improvement from pre‑cycle through Cycle I to Cycle II. Before intervention, learning completeness remained low at only 22.22%, meaning just 4 out of 18 students met the Minimum Completeness Criteria (KKM). Following introduction of the media in Cycle I, results rose noticeably to 61.11%, with 11 students achieving mastery. Progress continued into Cycle II, where a more substantial increase brought completeness to 83.33%, representing 15 students who successfully reached the required standard. This upward trend confirms that concrete, visual tools such as the number flannel board are highly suitable and effective for helping early‑grade students grasp basic numerical concepts.
MENINGKATKAN PEMAHAMAN KONSEP PERKALIAN BILANGAN CACAH MELALUI PERMAINAN EDUKATIF ULAR TANGGA MATA PELAJARAN MATEMATIKA PADA SISWA KELAS III Qiztia Zalwa A. Moito; Fatimah Djafar; Febry Rizki Susanti Kalaka
Al-mujahidah Vol 7 No 2 (2026): Mei-Oktober
Publisher : Institut Agma Islam Hamzanwadi NW Lombok TImur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51806/al-mujahidah.v7i2.460

Abstract

Research This research aims to describe the application of educational games of snakes and ladders in improving the understanding of the concept of multiplication of whole numbers in mathematics subjects for third-grade students at the Muhammadiyah Pone Private Islamic Elementary School in West Limboto. This type of research is a classroom action research of third-grade students totaling 26 people. The object of this research is the application of educational games of snakes and ladders to third-grade students at MIS Muhammadiyah Pone. The data analysis techniques used in this research are analysis of test results and analysis of observation results. Based on the results of Classroom Action Research that has been carried out on third-grade students at MIS Muh. Pone, it can be concluded that the use of educational games of snakes and ladders can improve students' understanding of the concept of multiplication of whole numbers in mathematics subjects. This improvement can be seen from the students' understanding that has changed after the application of educational games of snakes and ladders in the learning process. In the initial condition before the action was carried out, there were 17 students out of 26 students who had not achieved learning mastery with a percentage of 65.38%, while students who had achieved mastery were only 9 students or 34.62%. After carrying out learning activities using the educational game media snakes and ladders, the number of students who completed the game increased to 24 students or 92.31%, while students who had not completed it decreased to 2 students or 7.69%.