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Journal : Informasi Interaktif

PROTOTYPE PENGENALAN CANDI DI YOGYAKARTA BERBASIS AUGMENTED REALITY Fatsyahrina Fitriastuti; Ryan Ari Setyawan; Helio Rofino Correia
Informasi Interaktif Vol 7, No 1 (2022): Jurnal Informasi Interaktif Vol. 7 No. 1 Januari 2022
Publisher : Universitas Janabadra

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Abstract

This study aims to introduce temple tourism objects in Yogyakarta in the form of three-dimensional objects, descriptions and maps using augmented reality technology with the markerless method and can be displayed on Android mobile devices. Augmented Reality is a technology that combines the real world with the virtual world. The markerless method was chosen because it makes it easier for users to track objects that exist in the real world without having to require objects on paper or brochures. The research method used is the Waterfall method which is a software development model that is carried out sequentially (the next stage will be run after the previous stage has been completed). With this application, it is hoped that it can become a medium of information for the public to obtain information about temple attractions in Yogyakarta. This application prototype was designed using Unity 3D, Blender, Vuforia SDK and Balsamiq Mockups 3. This application has been tested using the black box method with nine scenarios and all of them have worked as expected. Keywords: augmented reality, markerless, temple
PENERAPAN TEKNIK ONTOLOGY UNTUK PENCARIAN DATA AKADEMIK Jemmy Edwin Bororing; Fatsyahrina Fitriastuti
Informasi Interaktif Vol 2, No 1 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Semantic  Web  is a network  that  is able to understand  not only the meaning  of a word  and a concept,  but  also  a  logical  relationship  between  the  two,  so  that  a  website  can  generate  the appropriate information and desired by visitors to the website. The language used in support of the vision  of  the  semantic  web  is  the  Resource  Description  Framework  (RDF)  /  Web  Ontology Language (OWL). RDF / OWL capabilities and its facilities capable of being used to represent the meaning of terms in the web to be processed in the machine. Therefore, the research discusses the development of a model for a knowledge management system with the research domain, namely the Academic Information Systems, Faculty of Engineering, University Janabadra. Model form of web- based  prototype.  This  web  prototypes  using  semantic  web  technologies   with  application  of ontology.   Ontology   built   implemented   using   Protege   3.4.8.   besides   it  is  also   used   Java Development Kit (JDK) and the Command Prompt as an emulator prototype web. As for seeing the display prototypes use semantic web-bank. Keywords : Knowledge management system, semantic web, ontology, protégé, semantic-bank
Implementasi Metode Agile Untuk Perancangan Sistem Informasi Administrasi Akademik Fatsyahrina Fitriastuti; Taofik Krisdiyanto
Informasi Interaktif Vol 7, No 2 (2022): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

Information systems are a combination of work procedures, information, people, and information technology that are organized to achieve goals within an organization. Criteria for a good information system, among others, are flexible, effective and efficient. To improve the performance of the BAAK (Academic and Student Administration Unit) at Janabadra University, a tool is needed in the form of an information system to handle administrative submissions which so far are still done manually and students have to come directly to campus. This study applies the agile development method with the Scrum framework in designing a website-based academic administrative information system. The Scrum method approach was chosen because it provides a framework for continuous feedback and exposure to ensure that the resulting system quality is as good as possible. The resulting system is able to handle the process of submitting academic administration online, namely submitting college leave, submitting active returns, submitting class program transfers, submitting study programs, submitting resignations as students, submitting certificates and submitting readmissions. This system is expected to improve BAAK services to students and reduce physical contact because students do not need to come directly to campus. In addition, this student academic administration service system can reduce the risk of losing academic submission documents and the advantage of this system is that it can overcome the obstacles of physically signing documents with a QR Code based digital signature.
PENERAPAN TEKNIK ONTOLOGY UNTUK PENCARIAN DATA AKADEMIK Jemmy Edwin Bororing; Fatsyahrina Fitriastuti
Informasi Interaktif Vol 2, No 1 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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Abstract

ABSTRACT Semantic  Web  is a network  that  is able to understand  not only the meaning  of a word  and a concept,  but  also  a  logical  relationship  between  the  two,  so  that  a  website  can  generate  the appropriate information and desired by visitors to the website. The language used in support of the vision  of  the  semantic  web  is  the  Resource  Description  Framework  (RDF)  /  Web  Ontology Language (OWL). RDF / OWL capabilities and its facilities capable of being used to represent the meaning of terms in the web to be processed in the machine. Therefore, the research discusses the development of a model for a knowledge management system with the research domain, namely the Academic Information Systems, Faculty of Engineering, University Janabadra. Model form of web- based  prototype.  This  web  prototypes  using  semantic  web  technologies   with  application  of ontology.   Ontology   built   implemented   using   Protege   3.4.8.   besides   it  is  also   used   Java Development Kit (JDK) and the Command Prompt as an emulator prototype web. As for seeing the display prototypes use semantic web-bank. Keywords : Knowledge management system, semantic web, ontology, protégé, semantic-bank
RANCANG BANGUN SISTEM INFORMASI SEKOLAH BERBASIS WEB MENGGUNAKAN CMS FORMULASI Fatsyahrina Fitriastuti; Septiana Mundianarti
Informasi Interaktif Vol 1, No 2 (2016): Jurnal Informasi Interaktif Vol. 1 No. 2 November 2016
Publisher : Universitas Janabadra

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Abstract

ABSTRACTCMS (Content Management System) in general is a system that provides convenience to users in managing and making changes to the content of a website without the technical knowledge provided. That is, everyone is free to create, delete, or even update the contents of the website without interference from the webmaster. Technically CMS separates the content and design so consistency of the display is always well preserved. Each section of the website can have different content and appearance, without having to worry about losing the identity of the website as a whole. All data is stored in one place making it easy to reuse information for various purposes. CMS also makes flexible workflow arrangements or work flow and permissions so as to increase the chance of users adapt in developing the website. There are various CMS that have been frequently used to build websites, such as WordPress, Joomla, Drupal, Moodle, Formulation and so forth. This research uses CMS Formulation to design and build school based information system website with case study at SD Negeri Jlaban Sentolo Kulon Progo. The result of this design is a website-based school information system that can facilitate the delivery of information to students, parents / guardians and the wider community such as school profiles, school news, school announcements, school activities, school activities, teacher data, student data, staff data , Alumni data and photo gallery activities.Keyword: CMS Formulasi, sistem informasi, website, SD Negeri Jlaban
PEMANFAATAN SENSOR ACCELEROMETER SEBAGAI APLIKASI PEDOMETER BERBASIS ANDROID Danar Tri Pambudi; Fatsyahrina Fitriastuti; Jemmy Edwin Bororing
Informasi Interaktif Vol 3, No 3 (2018): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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ABSTRACT       Often see people love to workout on holidays. Exercise can prevent many diseases. Some people suffer from overweight because they eat calorie intake is greater than calories expended to conduct the activities, so that the rest of the unused calories they will be stored into fat. The purpose of this research is to design the system by utilizing one of the sensors that are embedded on the android-based smartphone. To produce android-based applications a pedometer that can display information on the mileage, number of steps distance, speed, calories burned. This research utilizes one of the android smartphone namely accelerometer sensor. Accelerometer sensor is essentially one of the features of the sensors that are planted on the Android smartphone that serves to determine the degree of slope of the smartphone using the coordinates of the 3 axis, the axis of X, Y and Z. signal is issued on each sensor is its going to be a FootFall data will be processed to produce an information. Trial results that by utilizing sensors accelerometer pedometer app for android can be made based on android that can be used during sporting activities, especially running and walking. Keywords: Accelerometer Sensor, Android, Foot Step Counters, Mobile Device Applications.
PENGEMBANGAN MOBILE LEARNING UNTUK MATA KULIAH JARINGAN KOMPUTER BERBASIS ANDROID Fatsyahrina Fitriastuti; Yumarlin Yumarlin MZ
Informasi Interaktif Vol 2, No 2 (2017): Jurnal Informasi Interaktif
Publisher : Universitas Janabadra

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ABSTRACTThis study aims to design interactive multimedia for computer network courses with Android-based so that it can be accessed via smartphone. Computer Network course is one of compulsory subjects in Informatics Engineering course. With the realization of multimedia is expected to shorten the learning time of students, and students can more easily understand the material of computer networks rather than through the tutorial tutorial as usual, and is expected to improve learning achievement. This multimedia realization chose to use the Android operating system to be accessible memlaui smartphone that is currently widely used by the students. This interactive multimedia presents theories, simulations and problems as the evaluation of computer network learning. The results of this interactive multimedia will be tested through the test instrument to the students on the study program of Inormatika Technique of Janabadra University. Instrument test used to know student achievement. Test instrument used is a questionnaire instrument to determine the quality of interactive multimedia computer network courses. Multimedia is designed using the main software such as Macromedia Flash, Macromedia Director, and Macromedia Authorware and Eclipse 4.2 along with supporting applications. The material to be delivered on interactive multimedia is tailored to the syllabus of computer network courses on Strata 1 level. The expected research output is in the form of teaching materials for the enrichment of computer network subjects and multimedia technology and will be socialized through the national seminar in the field of informatics engineering. Keywords: interactive multimedia, Android, computer network