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Journal : Indo-MathEdu Intellectuals Journal

Pengembangan E-Modul Berbasis Experiential Learning Ditinjau dari Gaya Belajar untuk Meningkatkan Kemampuan Berpikir Kreatif Matematis Adiastuty, Nuranita; Prayitno, Anggar Titis; Nurmalasari, Nurmalasari
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3116

Abstract

This research aims to develop an experiential learning-based e-module on algebraic forms to enhance the mathematical creative thinking abilities of junior high school students. The method used is Research and Development (R&D) with the ADDIE model consisting of five stages: analysis, design, development, implementation, and evaluation. The e-module is developed using Canva and Corel Draw, then converted into an interactive flipbook through the Heyzine platform. A validation sheet is used to assess the validity level of the developed e-module. The resulting data is analyzed descriptively quantitatively. The validation results by material and media experts show a validity level of 85% (very valid). The practicality of the e-module was assessed by teachers at 88.89% and by students at 81.15% (very practical). The effectiveness test was conducted through pre-tests and post-tests on 29 students of class VII A at SMPN 2 Jalaksana, which showed an increase in the average score from 69.8 to 90.2 with an N-gain of 0.7 (moderate category). These results indicate that the developed e-module is suitable for use as an effective interactive learning media that can enhance students' creative mathematical thinking skills.