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Development E-Student Worksheet Using Guided Inquiry Learning Model Dilla Maidaliza; Ramalis Hakim; Zuwirna Zuwirna; Abna Hidayati
Jurnal Penelitian Pendidikan IPA Vol 10 No SpecialIssue (2024): Science Education, Ecotourism, Health Science
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10iSpecialIssue.5996

Abstract

Based on observations of science subject teachers, several obstacles were encountered in learning activities, the teaching materials used by the school did not support the needs of the student learning process which resulted in low student learning outcomes. The purpose of this study was to produce teaching materials in the form of E-Student Worksheet in science subjects for grade VII of SMP/MTs that were valid, practical, and effective. This type of research is Research and Development with the ADDIE development model. The results of the study obtained validation in the media aspect with a percentage of 89.6% in the material aspect with a percentage of 84.4% and the language aspect with a percentage of 86.9%, so E- Student Worksheet using a guided inquiry learning model was stated as very valid. Practicality assessment was obtained through a questionnaire assessment by teachers with a percentage of 97.14 % and by students with a percentage of 91.43%, so E- Student Worksheet using a guided inquiry learning model was stated as very practical. The effectiveness test was conducted at SMP Negeri 23 Padang through pretest and posttest, obtaining a gain score of 0.8 classes with a very high category. The average learning outcomes of students after using E- Student Worksheet using guided inquiry learning model in class VII.3 is 93% with a very effective category. Based on the data above, it can be concluded that E- Student Worksheet using guided inquiry learning model in science subjects in junior high schools/Islamic junior high schools is valid. Practical, and effective to use in learning activities.
Pengembangan Multimedia Interaktif Mata Pelajaran Informatika Pada Kurikulum Sekolah Penggerak Untuk Siswa Kelas X SMA Ahmad Yusuf; Syafril Syafril; Zuwirna Zuwirna; Abna Hidayati
Journal of Pedagogy and Online Learning Vol. 1 No. 2 (2022): JPOL Volume 1 Nomor 2 September 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (652.094 KB) | DOI: 10.24036/jpol.v1i2.25

Abstract

Learning informatics sub-material algorithms and programming in the driving school curriculum has a change from visual programming to textual language in class IX, and in programming learning in class X students will learn the concepts of coding and procedural programming. In learning infomatics is still monotonous because the explanation of the material still uses e-books and books that have been provided by the government about Algorithms and Programming. Therefore, the author is interested in designing interactive multimedia, so that students better understand the learning material that is packaged interactively.This type of research is research and development or what is known as Research and Development (R&D). Based on the results of the material assessment from teachers of informatics subjects of SMA N 2 Padang and media experts lecturers of the Department of Curriculum and Educational Technology of UNP, there is a procurement of validation with the suitability of the material calculated from the average validator of 4.79 with the criteria of "very valid". There are two validators with the criteria of "very appropriate" with the value obtained from validator I of 4.62 and validator II of 4.87. For practicality analysis, it was taken through a questionnaire of responses from class X SMA N 2 Padang students related to the use of multimedia which was calculated to reach an average score of 4.62, so that the results of the practice could be known with the criteria of "very practical".
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ADOBE FLASH CS6 PADA MATA PELAJARAN IPS KELAS VIII SMP Andra Alwanda Putri; Zuwirna Zuwirna
Journal of Pedagogy and Online Learning Vol. 1 No. 3 (2022): JPOL Volume 1 Nomor 3 Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v1i3.28

Abstract

The development of interactive multimedia based on Adobe Flash CS6 is one of the efforts to assist teachers in teaching and assisting students in understanding the material presented, can increase students' motivation, interest and memory in understanding learning. This interactive multimedia development research aims to produce interactive learning media products in social studies subjects as tools or media that are in accordance with the media and material eligibility criteria. This research is a development research known as Research and Development (R&D). The research procedure used in this development uses 4D stages consisting of the definition stage (Defind), the planning stage (Design), the development stage (Development), and the dissemination stage (Disseminate). Data collection techniques in this study used validation sheets and student response questionnaires. The product validity test was carried out by three validators consisting of two media experts and one material expert. The practicality test subjects were taken as many as 25 students of class VIII SMPN 3X11 Kayutanam for the 2022/2023 academic year. by 97.69%. and the results of validator II obtained an average of 99.23%. So that the overall results obtained an average of 98.46% in the "Very Eligible" category. While the results of the material expert validation are also categorized as "Very Appropriate" for use with a value of 93.33%. Furthermore, the results of the practicality test of interactive multimedia products are in the "Very Appropriate" category for use with an overall average of 90.47%. one learning media and can help the learning process more interesting and can increase student enthusiasm in the learning process.